Brass Dragon

Jester D.'s page

360 posts. Alias of Foxy Quickpaw.


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Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester runs after another crab, but only bites a wave. Seawater tastes funny. Hearing the message Jester is startled and looks if Lamb is suddenly standing behind him. Finding that she is still up on the cliff he looks out over the water if he can see the potential new friend.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester sees a singled out crab like thing and charges it. Go for the hunt! he hears Wolf in his mind. Coming in full speed, he jumps the crab to run it into the ground and bites into what seems to be the head of it.
bite: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 3 ⇒ (3) + 3 = 6


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Large for crabs is a bit too vague for my taste. This AP has Crabs the size of a house. Are we still talking tiny here?

If so, I want pounce! Jester jumping with all four on the crab, biting off whatever stands out :D


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

I want shore! Jester shouts while throwing a temper tantrum on the ground. Jester will run along the cliff until there is shore. And then jump down.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"I'm not hunting them in the water." Jester objects. Might have to do with his limited swimming skills. He is no water dragon.

But Jester starts to search for a way to the shore.
Some manageable slope? Climb DC? Height of the cliff?

Fly: 1d20 + 6 ⇒ (9) + 6 = 15
But he gets to impatient and simply jumps off the cliff gliding down to the shore.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Hey look! New friends!" Jester exclaims.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Move on?" Jester replies vaguely waiting for Wolf or Lamb to take the lead.

Still not clear where to. GM?


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

GM, do you have some sight from that point that would suggest a direction to walk to? Because going back probably doesn't help a lot to keep things going.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"The way back leads over open plains." Jester objects while mustering the sky. But the thought of not seeing his box again hurts him.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester looks at Lamb with a puzzled look. Then he smiles.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"I was not running." Jester tells with pretended pride.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester distracts himself from this harsh reality by daydreaming of becoming a great wyrm at the top of the food chain.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Where are we going now?" Jester asks still reluctant to leave the shadow of the tree.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester draws his tongue in. "You need to tell that to these other creatures that see me only as a snack."

He sorts his limbs an gets up. On shaky legs he moves over to the tree and carefully watches the sky if that even larger thing comes back.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester lies there twisted, his tongue hanging out as he opens his eyes again looking at Lamb. But he doesn't feel like getting up. He groans in pain. That's what it feels like being chewed and spit out. he thinks.

As Lamb speaks he looks puzzled. "Listened to what?"


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester attacks the ape? again as it comes at Lamb.
Bite: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 2 ⇒ (3) + 2 = 5


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester looks at Wolf, then at Lamb. "It doesn't want peace. Can you chase it up the tree?" he asks Wolf.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18
Bite AoO: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (1) + 3 = 4
Jester isn't impressed with the howl and bites at the creature again.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester steps in to help Wolf to fend off that thing.
Bite: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 2 ⇒ (3) + 2 = 5


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"But I'm not going to eat leaves!" Jester protests. He nibs one off a bush anyway, but spits it out after one bite. "Bah! definitely not eating leaves."


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"So we are going to hunt and eat the big thing?" Jester inquires sceptically.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester jumps around a few bushes to check if there really is nothing hiding somewhere that could make food.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Someone ate all of them?" Jester wonders. "That leaves nothing for us to eat."


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"If no one is there, doesn't that mean it is less dangerous?" Jester asks.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Jester listens to the sound of the wind in the grass. "What door are you talking about?"


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester prances around, circling Lamb, checking out what Wolf is after and having a good time. "Where will we get to at the end of the path?"
Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Overlandflight someone?

Normally Jester would start complaining about all the walking. But he doesn't want to look like a baby in front of Wolf. "Are woods fun? Or are they only places for these ugly apes?" Jester asks as they move towards the trees.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"We're coming back, aren't we?" Jester asks. Once confirmed he leaves his box in the house and follows Lamb the way she suggested.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Where too? The woods?" Jester asks.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Sitting there, watching Wolf indulge on the meat he asks "What are we going to do now? Do we go someplace else to see if we can find a village with living people?" Jester asks.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"There is from that burrowing pig." Jester tells and follows wolf.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

I don't think Kendra has anything to do with it :P


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Do dragons only grow from experience or also from time, like normal creatures. Because from the time it took so far it feels like he should be at least large, if not huge.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

After a while Jester gets bored. He stands up shakes out his legs and asks. "There is nothing happening. How long do you watch this way?"


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Wolf gets:
+11 HP
+1 Fort
+1 Ref

+1 BAB
+1 Str (no effect yet)
+1 Dex (no effect yet)

+4 Skill points (Perception, Acrobtics, Climb, Intimidate?)
+2 Nat Armor

Evasion (which is already listed on your sheet?!?)
+1 Evolution Point: Maybe Pounce? Maybe Improved Damage?

Also the correct name of the evolution your already have is Ability Increase


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Spells known maybe:

0 - Magic Hand
1 - Maybe shield, maybe protection from evil, or daze monster. Or go for Wolf and take Magic Fang, or Unfettered

As for skills, I'd say Perception, Acrobatics and Climb (to make the most of your class skills).


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

And here is the level up for Lamb:

HP +8 +1
Will Save +1
BAB +1

1 additional 1st level spell slot

+1 Cantrip known
+1 1st lvl spell known

+3 Skill points

And +1HP or Skill Point for favored class bonus (You took neither at first level so maybe it's something else with Lamb?)

Also you get: Bond Senses: Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester runs inside the house again and up onto the ramp. But this time he lies down and stares at the forest like Wolf. But only to check regularly on Wolf if he is still doing that too.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"But if it comes, I'll run up and jump it from above!" Jester boasts.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Do you want to go and look what that thing is?" Jester asks Wolf.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester looks a bit sad as he seems to be the only one having fun with the project.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Flying. Even if it's only short and down." Jester replies. But he must admit that it is even more enjoyable if one doesn't crash into the ground.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester runs into the building, up the stairs and over the ramp again.
Fly: 1d20 + 5 ⇒ (20) + 5 = 25

And he fliiiiieeeeeees!


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Yes? And mine don't help much. It's fun anyway!" Jester replies.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester picks himself up and shakes him. Then he turns around to wait for the invisible servant to pour a bucket of water over his rear end too.
"It is okay. It would be even more fun if I would fly but these wings are too small. Does one of you want to try?"

As he is rinsed off he daddles out of the pond and pauses a moment to wait for the stars to stop rotating around his head.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester rolls over on his legs, shakes the dirt off and shouts "Again!" and runs back into the house and up the stairs.
Fly: 1d20 + 5 ⇒ (7) + 5 = 12
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12

Jester comes shooting out from the roof along the ramp and again falls like a stone this time landing on his belly.
NL: 1d6 ⇒ 3

Lying in the mud feeling a bit dizzy.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester had expected for someone to come along to try it out as they all helped building it. But he is too overexcited about it that he rushes on anyway and clatters over the ramp jumping off at full speed.

Fly: 1d20 + 5 ⇒ (4) + 5 = 9
But all the enthusiasm doesn't help with the lack of ability.
Acrobatics: 1d20 + 1 ⇒ (4) + 1 = 5
Damage NL: 1d6 ⇒ 3
"Ouch!" Jester voices as he lies in the muddy puddle on his back like a dung beetle.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

"Okay... then let's try it out!" he tells and gallops into the house and up the stairs.


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

Jester is taken aback. "Then why don't we let all the spirits you've taken do the work for us? They should be able to do that in no time. Or is that the only one you've taken so far?"


Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6

The invisible servant pours the bucket into the pond. But before going back to the well it asks "Same procedure as last time Miss Sophie?"

On getting a confirmation it walks to the well again stumbling over the dragon and almost falling.

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