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Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester sees a singled out crab like thing and charges it. Go for the hunt! he hears Wolf in his mind. Coming in full speed, he jumps the crab to run it into the ground and bites into what seems to be the head of it.
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Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() "I'm not hunting them in the water." Jester objects. Might have to do with his limited swimming skills. He is no water dragon. But Jester starts to search for a way to the shore.
Fly: 1d20 + 6 ⇒ (9) + 6 = 15
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Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester draws his tongue in. "You need to tell that to these other creatures that see me only as a snack." He sorts his limbs an gets up. On shaky legs he moves over to the tree and carefully watches the sky if that even larger thing comes back. ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester lies there twisted, his tongue hanging out as he opens his eyes again looking at Lamb. But he doesn't feel like getting up. He groans in pain. That's what it feels like being chewed and spit out. he thinks. As Lamb speaks he looks puzzled. "Listened to what?" ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Overlandflight someone? Normally Jester would start complaining about all the walking. But he doesn't want to look like a baby in front of Wolf. "Are woods fun? Or are they only places for these ugly apes?" Jester asks as they move towards the trees. ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Wolf gets:
+1 BAB
+4 Skill points (Perception, Acrobtics, Climb, Intimidate?)
Evasion (which is already listed on your sheet?!?)
Also the correct name of the evolution your already have is Ability Increase ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Spells known maybe: 0 - Magic Hand
As for skills, I'd say Perception, Acrobatics and Climb (to make the most of your class skills). ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() And here is the level up for Lamb: HP +8 +1
1 additional 1st level spell slot +1 Cantrip known
+3 Skill points And +1HP or Skill Point for favored class bonus (You took neither at first level so maybe it's something else with Lamb?) Also you get: Bond Senses: Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action. ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester picks himself up and shakes him. Then he turns around to wait for the invisible servant to pour a bucket of water over his rear end too.
As he is rinsed off he daddles out of the pond and pauses a moment to wait for the stars to stop rotating around his head. ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester rolls over on his legs, shakes the dirt off and shouts "Again!" and runs back into the house and up the stairs.
Jester comes shooting out from the roof along the ramp and again falls like a stone this time landing on his belly.
Lying in the mud feeling a bit dizzy. ![]()
Copper Dragon (2) HP30 AC14 F6/R4/W4 Perc+8 Init+1 Fly+6
![]() Jester had expected for someone to come along to try it out as they all helped building it. But he is too overexcited about it that he rushes on anyway and clatters over the ramp jumping off at full speed. Fly: 1d20 + 5 ⇒ (4) + 5 = 9
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