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Since it’s been requested, I’ll catalog my own PF conversion notes in this thread. From the start, I’ll say that my table plays the Adventure Paths in a unified campaign Golarion and they really enjoy all the lore. So, one of my goals was to slip the AoW AP in without stepping on any (or at least much) established Golarion/Pathfinder canon.

Characters/Player’s Guide
- The first choice was where to put Diamond Lake. Someone else on the board made note that having it be a vasal of the (previously) Lawful Evil(ish) city of Korvosa made sense. I went with that idea. I placed Diamond Lake on the southern shore of Lake Syrantula. Adding a small town tucked in on the far side of the Fenwall Mountains isn’t lore breaking or anything.

- I intertwined Diamond Lake’s History with that of Korvosa and the surrounding lands of Varisia. Obviously, the below are our results from “Curse of the Crimson Throne” so anyone that wanted to use this history would just have to add in their own results if you wanted.

History of Diamond Lake (spoiler for length)

History:

The town of Diamond Lake is nestled among the Cairn Hills. These foothills run along the northern edge of the Fenwall Mountains, stretching down to the southern shores of Lake Syrantula. The town lies a hard week’s ride northwest from the city of Korvosa to which it is subject. Iron and silver from Diamond Lake’s mines fuel the city’s markets and support its soldiers and nobles with the raw materials necessary for weapons and finery. This trade draws hundreds of skilled and unskilled laborers and artisans all hoping to strike it rich. In ages past, Diamond Lake boasted an export more valuable than metal in the form of treasure liberated from the numerous tombs and burial cairns crowding the hills around the town. These remnants of a half dozen long dead cultures commanded scandalous prices from the Korvosa elite, whose insatiable covetousness once triggered a boom in the local economy. Those days are long gone, though. The last cairns in the region coughed up its treasures decades ago, and few locals pay much mind to the stories and wild rumors of yet undiscovered tombs and unlaundered burial cairns. These days, only a handful of treasure seekers visit the town, and few return to Korvosa with anything more valuable than a wall rubbing or an old tool fragment.

The town’s origins date back to the turn of the century in 4600 AR. Tombs were discovered in the hills along the southern shores of Lake Syrantula. At first it was just an oddity, but as more and more ruins were found, word spread. Explorers of these sites faced terrible danger but gained fabulous wealth. Due to the prevailing currents of the rivers running down from the mountains that feed the lake as well as the shelter of the Fenwall Mountains, the waters along the southern shore of the lake tend to be very still and calm. This made for excellent fishing and a small fishing town was established to support the growing number of explorer camps appearing. This also gave the town its name: Diamond Lake from its smooth and crystal-clear waters. Originally, the town was founded to support and feed the scattered camps of travelers that would arrive to try their luck at exploring the tombs among the Cairn Hills.

All of this changed with the great earthquake that struck southern Varisia in 4611 AR. The earthquake caused widespread damage, hundreds of injuries, and dozens of deaths in the nearby dwarven sky citadel Janderhoff. Engineers and clerics from Korvosa and all its holdings flocked to the dwarven stronghold to render aid. Silver and iron had recently been discovered in the Cairn Hills and hundreds flocked to the small town to mine resources in order to support and fund the rebuilding efforts in the dwarven city.

By the time the significant repairs were made, Diamond Lake had swelled into a full-fledged mining town. Mines had been sunk deep into the Cairn Hills and iron and silver were pouring from the ground. With the growth of the mining town, bandits began infesting the Cairn Hills and the lower Fenwall Mountains. Korvosa had gotten used to the rich minerals being produced from the mining town and they wanted the flow of ore to continue. By 4617 AR, Korvosa claimed the town as a holding and soon after a garrison was established there to protect their resources from the growing bandit threat.

As the years went by, Diamond Lake grew into a prosperous boom town. Prominent mine owners moved into the town and started running things with a brutal and extremely corrupt fist. The once pristine waters of Diamond Lake were poisoned by smelting runoff and the surrounding farmlands were poisoned from rampant mining operations. Korvosa for their part didn’t care as long as the resources continued to flow. The locals started grumbling and ugly talk of revolt started to be whispered. But in 4658 AR the nearby village of Biston attempted to break from Korvosa and was brutally put under harsh martial law. Any talk of rising up against the capital city was quickly silenced in Diamond Lake.

Things continued with the miners getting poorer and the mine owners getting richer. In 4709 AR Korvosa saw Queen Illeosa’s “Reign of Terror” ended by the hero Blackjack and the group known as the “Peoples’ Heroes.” The royal seneschal, Neolandus was put in power to oversee the rebuilding of Korvosa after months of plague and revolt. His administration was so busy, the small town of Diamond Lake was allowed to continue festering under the corrupt mine owners. The continued supply of silver and iron was too badly needed for rebuilding efforts and to continue to sell to the dwarves of Janderhoff for tax money.

Eventually Neolandus brought stability to the city. In 4714 AR, after five years of rule he stepped down and Queen Cressida Kroft was pronounced queen of Korvosa. Those aware of the change of power in Diamond Lake thought that maybe someone would step in to curtail the brutality of the mine owners. They were disappointed as the small mining town on the edge of Korvosa territory continued to be largely forgotten.

So things continued as they always did. In the hills surrounding the town, hundreds of laborers continue to spend weeks at a time underground, breathing recycled air pumped in via systems worth ten times their combined annual salary. The miners are seen as little more than the disposable labor of Diamond Lake. They are also Diamond Lake’s foundation, their weekly pay cycling back into the community via a gaggle of cheap gambling dens, bordellos, ale halls and temples. Because work in the mines is so demanding and dangerous, most folk come to Diamond Lake because they have nowhere else to turn, seeking an honest trade of hard labor for subsistence level pay simply because the system has allowed them no other option. Many are foreigners displaced from native lands by war or famine. Work in Diamond Lake mine is the last honest step before utter destitution or crimes of desperation. For some, it is the first step in the opposite direction: a careful work assignment to ease the burden on debtor filled prisons, one last chance to make it in civil society.

Korvosa’s current representative in the region is Governor-Mayor Lanod Neff, a petty bureaucrat who exerts his will via the brutal Sheriff Cubbin. Cubbin is so renowned for corruption, that many citizens assumed the announcement of his commission was a joke until he started arresting people.

Diamond Lake Geography
Diamond Lake crouches in the lowland between three hills and Lake Syrantula. The town is little more than a splotch of mud, smoke and blood smeared across uneven terrain marked by countless irregular mounds and massive rocks. The oldest buildings pack the lakeshore where fishing vessels once docked and stored their catches long ago. That commerce has abandoned the town entirely, for the shining waters that once gave Diamond Lake its name are now so polluted it makes fishing impossible. The same currents and wind shelter that once left the waters smooth and pristine, now caused a buildup of mine run-off and sludge along the southern shore. Many of the old warehouses have been converted into cheap housing for miners and laborers and no one is safe outdoors after dark. As one walks south along the streets of Diamond Lake, the buildings become sturdier and the spirits of their inhabitants likewise improve. A great earthen road called the Vein bisects the town. With few exceptions, those living south of the Vein enjoy a much better life than the wretches living below it.

All the town’s social classes congregate in the Vein’s central square. Roughly every two weeks, someone in the town upsets someone else so greatly that the only recourse is a duel to the death at the center of a ring of cheering miners. The bookmakers of the Emporium and the Feral Dog do brisk business on such occasions, which tend to draw huge crowds. On less violent nights, the square is still home to a thousand pleasures and poisons; if Diamond Lake was a creature, the Vein’s central square is its excitable, irregular heart.

As far as Campaign Traits went, I know some folks have designed their own. I just let my players pick an extra trait and connect it in some way to why they’re stuck in Diamond Lake.
Then I included a player’s map of Diamond Lake and a slightly sterilized player’s version of the town information from the Backdrop article. I had to make a couple changes…

- Obviously I had to realign the town. The water was now to the north of the town, so I flipped the compass rose.
- Several folks on the boards have done great conversions from Greyhawk gods to Golarion gods. I went with the cult of St Cuthbert now being a crazed cult of Abadar. I had them going around town giving penance to Abadar by whipping themselves in repetitive acts of self-mortification. Since man is incapable of adhering to Abadar’s holy Law, only through self-flagellation can they purify themselves. It seemed strange and cult-y enough to give the impression that Diamond Lake is far from civilization.
- Similar, I kept the Cult of the Green Lady and just changed it from Wee Jaz (the Ruby Lady) to Pharasma (the Gray Lady). Easy switch. And these cultists worship Pharasma from an obscure devotional referring to her appearing to mortals as a green-eyed woman, thus this group worships Pharasma as the Green Lady.
- Obviously Heironeous was an easy switch to Iomedae at the Garrison chapel. Done.
Those were about the only changes I remember from the town itself.

Dark Archive

Oh wow. I finished this campaign back in Aug of 23 and promised I’d put out a lessons learned. My bad. Got sucked into DMing the next campaign. Anyway, here’s (finally) my lessons learned from my non-mythic Wrath of the Righteous game.

So I finally finished Wrath of the Righteous and I thought I’d share some lessons learned. I really wanted to run this story, but I’d heard repeatedly that the mythic rules were pretty broken. So I searched around and found some good suggestions on how to run this as completely non-mythic game. Here’s some of the changes I made as well as some of the problems/shortcomings I ran into.

Character Creation
- I wanted this adventure to feel really epic, so I bumped the date from AR 4717 to AR 4727 and all my players were given the option to run descendants from our other completed Adventure Paths.
- To reflect their superior heritage (and help offset the non-mythic rules I’d be using) I allowed 25 pt builds and everyone started with 8000 gp worth of gear, no more than 4000 gp on one item.
- I also used “fast track” xp. By using fast track on a table of 5 players and not changing the number of enemies in the book, I was able to keep the party approximately 1 level above the recommended level of the books. This allowed them to better face the challenges coming despite being non-mythic.
- Also due to their superior training and to reflect being infused with wardstone power, when they had an ability increase (at 4th, 8th, 12th, and 16th) they got to add a +1 to TWO different scores.
- The group knew from the start that they would be using Hero Points and I would be using Mythic Points and Mythic Abilities for the bad guys. Everyone was good with this understanding from the start.

One Overall Change
- I changed “DR epic” a bit based on a change suggested on the boards. I had DR epic apply against ALL attacks (even attacks that normally bypass all DR) unless the attacker is a Tier equal to or higher than the defender. I put this rule out at the start and all the group was good with it.

Dark Archive

Hey all! For the next AP I'm going to run I'd like to try another shot at AoW, this time in Pathfinder/Golarion. I'm up to Part 4, "Hall of Harsh Reflections" and had a few questions for folks that had converted it to Pathfinder and/or ran it in Golarion.

1. Did you keep the drow mercs or change them to something else? Drow are very rare on Golarion so I was curious.

2. Has anyone done a PF conversion of the octopin or did you just use the 3.5 version?

3. (the big one) How did you handle Zyrxog as the end boss? Obviously the mindflayer is a WotC thing, so did you swap him out? Make him a unique creature? Did anyone rebuild him for PF or did you just use the 3.5 version and wing it?

Thanks for any help you can provide!
-J

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Please cancel my Adventure Path Subscription.
I have looked over Pathfinder 2nd edition and will be sticking with 1st edition instead.
Thank you!

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Good afternoon. Please cancel my Pathfinder Lost Omens subscription.
Thank you.

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Good day! Please cancel my Pathfinder Campaign Setting subscription.
Thank you very much!

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Please cancel my "Pathfinder Campaign Setting" subscription.
Thank you!

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Please cancel my Starfinder Adventure Path subscription.
Thank you very much!

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Please cancel my subscription to Pathfinder Campaign Settings.

Thank you!

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Please cancel my subscription to Pathfinder Campaign Settings.

Thank you.

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Please cancel my Adventure Path subscription.
I'll return after Hell's Vengeance.

Thank you.

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Had kind of an interesting experience this weekend. I was doing some holiday cleaning and picked up my old copy of WE3. I decided to reread it and was absolutely blown away.

Now to explain, I remember reading the original series about 7 years ago and thinking it was ok, but this time I was utterly floored by what a complex story was told in such a relatively simple manner. Some how on the first reading I must have quickly just skimmed through it and tossed it aside for the next book.

I was just kind of curious if anyone else had a similar experience. Where an older graphic novel just completely hit you a different way on the second (or subsequent) reading. Or maybe you missed a crucial element to the story on the first read because you were skimming through it so fast.

Laters!
-J

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Wow. Just... wow.
I made the mistake of watching this show for the first time (yeah it was a real slow evening) and... wow.

I actually feel dumber now. I mean I could actually feel my brain cells dying one by one. This show is just the lowest of the low in the "appeal to the lowest common denominator" fear-mongering department.

Sorry, just had to rant for a second and get that off my chest.
Carry on about your daily business! :)

-J

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Good Evening!

I was just reviewing my Order History and noticed that the above order delivered on 30 Jun 2010 was missing an item. The GameMastery Plot Twist Deck was not included.

The 3 other items on the order were delivered, just not the Plot Twist Deck. Is there any way of getting that with my next shipment?

Sorry for the delay but I just noticed the missing item. It had been pre-ordered and moved from Order #1348294 originally. Honestly I lost track of it and forgot I'd ordered it. :)

Anyway, if it's outside of any "discrepancy window" that's fine. I'll reorder the deck and consider it my donation to the best game company. :)

Thanks!
-J

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This was from the “Unstoppable Black Dragon” thread and rather than risk threadjacking that, I thought I would start a new one. I’m curious about what other people think about the “marking” system of 4e.

Tharen the Damned wrote:

The "Mark" ability practically keeps the Monster (in this case the Dragon) from acting intelligent.

The Dragon should have killed of the ranged combatants first and then go for the melee ones.
From a sheer tactics perspective, the dragon would probably be better of, taking the 8hp damage but shredding the other party members who do more than 8hp damage.

I have to see the "mark" rules in play and if they scale with level, but from the information I have at the moment, it seems as if is a tactics stopper for monsters.

If reality, the marked ability didn’t STOP the monsters from acting, it just discouraged them from doing so. They either have a minus to hit (in the case of being marked by the fighter) or took some damage (if marked from the paladin). In a couple cases the DM just had the creatures take the paladin’s damage and attacked a better target anyway.

Remember, since every creature had like 20-30 hp (if not more), 8 pts wasn’t all that much.
As for marking, I think I like the mechanic itself, but it was my #2 problem with the system as far as slowing itself down (#1 being the 50/50 saves). The mechanic is easy to imagine as far as focusing on one enemy. Anyone that’s played a 3e character with the Dodge feat is familiar with each turn declaring “dodge buddies”. This felt very similar.

My problem came from the fact that it produced some strange and confusing situations when you COMBINE a bunch of characters that can all mark. Remember, as from the “Save My Game” article:

“Oh, and this is really important to remember -- a creature can be marked by only one opponent at a time and new marks supersede old marks.”

True situation from the game I played:
(Not exactly a word-for-word transcript, by you get the idea)

DM: OK, well the guard will either hit the ranger or the paladin. Hmmm… he doesn’t want to take the paladin’s damage since the Halfling marked him, so he’ll attack the Halfling paladin.
Fighter: Actually I attacked the guard after the paladin and marked him.
DM: Oh right. And sorry the ranger actually goes next.
Ranger: well I wanted to use my hunter’s mark to get the bonus to hit him. But then he won’t have the minus to hit me from the fighter’s mark, right?
DM: Right.
Paladin: Wait a minute! What happened to feeling my god’s righteous fury if he didn’t attack me?
DM: Sorry, he’s… uh… far too busy worrying about the fighter and ranger to concern himself with your god’s fury.
Paladin: Well… great.

I’m just curious on what other folks think about this mechanic.
Good? Bad? Just slows things down?

-J