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Weirdo wrote:
140. Never care if your rpg relationship is making other players or characters uncomfortable. 141. Let your real-life fetishes determine how your character acts in a game. You can't go wrong. 142. The DM should not care if a person is being mistreated by other players. It's their fault and the DM should tell them so. Games are about making everyone happy, so if they're picking on you, they have a good reason. (132-142 all happened in the same game) 143. Clerics shouldn't be in melee. 144. Never put points in heal. Healing is for magic. ![]()
Alignment in the core (at least first edition, I don't know of any erratas) is a personality thing, not a definite action. Good and evil can be presented in a myriad of ways and even overlap and agree on things. There's many degrees and interpretations of alignments. There's also a huge difference between a character and a player of a certain alignment and evil players (or chaotic neutral ones) are far less fun than characters of the same alignment. There's also a huge difference between intelligently being evil or neutral or good and intelligently being evil or neutral or good. What works best is what works with the party and the story, which varies. ![]()
I feel like I'm behind in managing my armor and weapons. I'm told essentials are expensive things like enchanting my weapon, getting masterwork everything, and grabbing at least one wand if I can use magic. But all that is a serious drain on expenses that loot doesn't make up for and I prefer to buy useful stuff or items for character flavor. I joined my campaign for plot, but all we've been finding is food, clothes, and non-magical rods. Is this something to expect? How much should I focus on making sure my armor and AC and HP are at their best? At what level should I focus on them? At what level can I focus on looking at other equipment? ![]()
122. Being confused about what the DM says is happening, not being psychic about what you'll encounter when you prepare spells, and hoping to roleplay instead of successive monster battles means you don't know how to play a character. 123. Why did you buy a bag of holding? Buy a Handy Haversack. 124. Why give your cleric charisma? (These were all said by the same DM) 125. If you want to be good and have darkness, don't play a cleric. 126. A cohort is in no way an opportunity to roleplay 127. It's stupid to want leadership, but not followers 128. Always buy the heaviest armor you can 129. Don't choose a profession. It's a waste of skill points and time. 130. Never play a ranger 131. Druids must hate cities. 132. Fire is the only worthwhile elemental damage 133. The only motivation one should have is money. 134. Never play a good character 135. It's mean to ask a party member they're name. 136. Play a drow. The person already playing a half-elf will have no problems with it whatsoever. 137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend. 138. Any player who would rather adhere to the plot than watch you powergame, have sex, or throw a party is 'splitting the party' and is thus a bad player. ![]()
Most of these are great options, some are more situational than others. A good DM will tell you if a Cavalier or Ninja wouldn't work and usually just ban them because of that. The only one I haven't found to be awesome and versatile (a cavalier can get down and walk and STILL do awesome stuff) is a straight bard, but the archetypes are very useful. ![]()
I hate leveling these days. Too many feats, too many bonuses to remember at seemingly random levels to keep track of, HP is a headache. I prefer to use money to make my character effective instead. Besides, how I get the money and how I use it is a lot more fun and less abstract than a point that changes no modifiers or hitpoint amounts. ![]()
Alchemist (feels too broken)
Prestige classes other than arcane archer or dragon disciple. I don't understand the point of most and the ones I do understand are too situational and 'meh'. I'm thinking of never playing a caster again, though I liked roleplaying them. Concentration takes me out of the game, metamagic feats suck, and every time I try to prepare for every event, we're in a dungeon where nothing I have can be applied. |