Seoni

Princess Caravalle's page

99 posts. Alias of Philo Pharynx.


About Princess Caravalle

Princess Caravalle
Trackers
569/569 . Hit Points
113/113 . Spell Points
33/33 . Psionics rounds
5/5 . Mythic points
3/3 . Retry (make others reroll)
3/3 . Penetrating blast (roll 2x on SR destructive blast)
1/1 . Revive on death
19/19 . Fearsome Critical
17 . Embrace Destiny
1 . Lucky Number

Planeborn fey scion incanter 20/symbiat (chronomancer) 10//unchained rogue (bandit, time thief) 10/mageknight (doomblade, broadcast blade) 20//Champion 1
NG Small fey (human, aberration)
Init +29+SM (see below), psionics: temporal accord; Senses blindsight 60 ft., Darkvision 60', low-light vision, see invisibility, hear name, unobscured vision, ashen path, clearsight, trap spotter; Perception +85

Sense Motive Initiative unlock:
If aware of fight, Sense Motive vs DC 11+highest bluff modifier. +1 for success +1 per 5 over

Default Active Effects Embrace Destiny, Freedom of Movement, Hear Name, Lucky Number, Nondetection, Spirit Bonds, Unobscured Vision, Unseen Servant; From Evelynda: enduring ashen path, enduring communal resist energy: acid, cold, electricity, fire, sonic, enduring communal tongues, enduring heroic invocation, ascendant enduring deathless, enduring mythic haste
race build:

Type: Fey
Size: Small
Speed: Normal
Languages: standard (Sylvan)
Ability Scores: advanced (+2 all mental, +4 dexterity, -2 Strength)
Racial Traits:
Enclave Protector: spell-like abilities
Fast: base speed +10
Fey Damage Reduction: Dr 5/Cold Iron
Immortal: Does not age
Limited Telepathy: 30 ft, must share language
Low-Light Vision: See in dim light
Lucky, Greater: +2 on saves
Mist Child: +5% concealment chance
Spell Resistance, Greater: SR 11+CL
Spell-Like abilities: At-Will (Embrace Destiny, Lucky Number, Unseen Servant)

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Defense
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AC 73, touch 52, flat-footed 53 (+8 armor, +7 deflection, +18 Dex, +1 dodge, +1 insight, +7 natural, +6 shield, +1 size, +1 haste, +13 untyped bonus)
hp 569 (30 HD; 10d8+20d10+395); fast healing 3
Fort +39s, Ref +44ie, Will +43s; psionics: warp dodge +5
Defensive Abilities concealment (25% miss chance), danger sense +3, Energy Resistance (acid, cold, electric, fire, sonic) 30, fortification 275%, freedom of movement (constant), hard to kill, improved evasion, improved uncanny dodge, mist child, Mystic resistance 10, stalwart, unusual anatomy (immunity); DR 15/cold iron (not penetrated by +3 or more), 8/—; Immune aging, ability drain, bleed, charm, critical hits (x2), disease, death from HP damage, energy drain, fear, nonlethal, poison, precision damage; SR 43
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Offense
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Speed 120 ft., fly 110 ft. (good), swim 60'
Melee Vitreous hand +54/+54/+49/+44/+39 (+2 mythic, +2 construct) (1d3+29 plus 2d6 vs. Mythic plus 2d6 vs construct) +5 attendant construct-bane mythic-bane cruel destructive focus dueling ominous liquid glass gauntlet or
. . destructive blast +54 (+2 mythic, +2 construct) touch (16dx+14/19-20)
Space 5 ft.; Reach 5 ft.; 15' with melee touch attacks
Special Attacks broadcast: (axe, lance, scythe), champion's strike (fleet charge), destructive blade, draw power, fearsome strike, long limbs (15 ft.), marked, mythic power (5/day, surge +1d6), sneak attack (unchained) +5d6, spell critical
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Innate Magic
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Spell-Like Abilities (CL 30th; concentration +46)
. . Constant—nondetection (DC 45)
. . 1/day—faerie fire, obscure object (DC 29), sanctuary (DC 28)
. . At-Will-Embrace Destiny, Lucky Number, Unseen Servant
Bloodline Spell-Like Abilities (CL 20th; concentration +36)
. . 19/day—acidic ray (1d6+10 acid)
Incanter Spell-Like Abilities (CL 20th; concentration +36)
. . 3/day—penetrating blast (roll twice for SR with destructive blast)
. . 3/day-retry (force target to reroll d20 and take second, not an action)
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Item Magic
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. . Constant—Freedom of Movement, tongues, Speak with Animals
. . At-Will-Faerie Fire
. . 3/day—Fly, Glitterdust

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Spherecasting
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Caster Level 27+1d4; MSB 30; MSD 41; Concentration +46
Tradition Sorcerous; CAM Charisma
Spell Points 113
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Destruction - CL 31+1d4; DC 42; Range 105/420/1680;

Talents:

. . Admixture
. . Crystal Cocoon
. . Extended Range
. . Energetic Response
. . Gather Energy
. . Guided Strike
. . Penetrating Blast (-32 resistance, -64 with sp, immunity = 40 resistance)
. . Selective Blast
. . Spirit Blast
. . Blast Shapes:
. . . . Explosive Orb (20' radius/40' radius)
. . Blast Types:
. . . . Acid Blast: d6 Acid; 16 points next round
. . . . Adhesive Blast: d6 Acid; Ref save or entangled and stuck 1 round
. . . . Crystal Blast: d4 Piercing; Ref vs Entangled+ Stuck 1 rd + diff terrain
. . . . Living Crystal Blast: d6 Piercing; Ref vs Entangled+ Stuck 1 rd + entangling terrain
. . . . Numbing Blast: d6 Cold; -2 on reflex 1d4 rounds
. . . . Frost Blast: d6 Cold; Fort save vs staggered 1 round
. . . . Searing Blast: d8 Fire
. . . . Fire Blast: d6 Fire; Ref save vs. catch on fire 1d6
. . . . Incandescent Blast: d4 Untyped; d8 vs undead/light sens; -2 perc + will 1d4 rnd
. . . . Radiant Blast: d4 Untyped; d8 vs undead/light sens; fort vs conceal 1 rd
. . . . Stone Blast: d6 B/P/S, no resistance, not considered magic
Feats
Arcing Strike
Deadly Targeting
Imbue With Nature
Shape Expert
Warp Burst

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Divination - CL 27+1d4; DC 42; Range 95/380/1520;
Talents:

. . Cartographer's Divinations
. . Detect Secrets
. . Divine Elements
. . Divine Hostility
. . Divine Time
. . Divine Warp
. . Fast Divinations
. . Ghost Sight
. . Hear Name
. . . . Power of the Name
. . . . Speak and I Listen
. . Penetrating Divination x2 30 feet of wood or dirt, 10 feet of stone, 1 foot of common metal, or an inch of lead
. . Unobscured Vision
. . Witness the City
Feats
Arcing Strike

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Nature - CL 27+1d4; DC 40; Range 95/380/1520;
Talents:

. . Geomancing: Fire
. . . . Affect Fire: 6 size categories
. . . . Create Fire: Huge
. . . . Manipulate Lava
. . Expanded Geomancing: Plant
. . . . Entangle (35 ft radius, DC 40)
. . . . Harvest (28 plants)
. . . . Pummel
. . Expanded Geomancing: Water
. . . . Fog (35 ft radius)
. . . . Freeze (28 squares, DC 40)
. . . . Vortex (35' high, 17' wide at top, DC 40)
. . Create Nature
. . . . Fire: Affect Fire at the same time
. . . . Grow Plants (35 ft radius)
. . . . Create Water (14 5-ft cubes)
Feats
Imbue With Nature

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Time - CL 29+1d4; DC 41; Range 100/400/1600;
Enhanced teleportation, 3 rounds lingering
Talents:

. . Haste (Speed +70, Attack +4, AC/Ref +4)
. . . . Improved Haste
. . . . Temporal Haste
. . Slow
. . Mass Time
. . Ranged Time
. . Age
. . . . Advanced Rewind
. . Eject
. . . . Improved Eject
. . Past Sight
. . Time Freeze (28 squares, DC 40)

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Warp - CL 29+1d4; DC 41; Range 130/430/1630;
Enhanced teleportation, +30' (included)
Talents:

. . Teleport
. . . . Distant Teleport
. . . . Flawless Teleport
. . . . Isoport
. . . . Plane Shift
. . . . Pouncing Teleport
. . . . Recall
. . . . True Teleport
. . . . Quick Teleport
. . . . Unseeing Teleport
. . . . Unwilling Teleport
. . Extradimensional Storage (1950 lbs)
. . . . Extradimensional Capacity
. . . . Extradimensional Torpor
Feats
Jump Scare
Skillful Disappearance
Stasis Storage
Warp Burst

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Statistics
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Str 20, Dex 46, Con 34, Int 32, Wis 38, Cha 48
Base Atk +23; CMB +42 (+44 disarm, +44 grapple); CMD 77 (79 vs. disarm, 79 vs. grapple)
Feats Agile Maneuvers, Arcing Strike, Battlecry, Cantrips, Combat Casting, Combat Expertise, Combat Reflexes (17 AoO/rd), Dazzling Display, Deadly Aim, Deadly Targeting, Deflect Arrows, Dodge, Extra Magic Talent x2, Imbue With Nature, Improved Initiative, Jump Scare, Lingering Psionics, Lurker In Darkness, Planar Traveler, Power Attack, Shape Expert, Shatter Defenses, Signature Skill (kn: planes), Silent Spell, Skillful Disappearance, Stasis Storage, Still Spell, Time-Thief’s Admixture, Unarmed Combatant, Violent Display, Warp Burst, Weapon Focus (close), Weapon Focus (destructive blast)
Epic Feats Additional Magic Item Space - headband, Damage Reduction, Epic Dodge, Exceptional Deflection, Fast Healing, Improved Combat Casting, Improved Spell Resistance, Indomitable Fortitude, Infinite Deflection, Reflect Arrows
Mythic Feats Mythic Class Ability (Incanter, time sphere specialization), Mythic Paragon
Mythic Talents Extra Mythic Feat, Interversal Traveller, Opponent Reading
Incanter Specializations Aberrant Bloodline, Destruction Specialization, Time Specialization
Mageknight Mystic Combat Aggressive Teleport, Elemental Defense, Magic Power, Selective Broadcast, Sustain, Variable Broadcast, Vengeful
Rogue Talents Double Debilitation, Roguish Know-How, Trap Spotter
Traits fate's favored, meditative, predetermined caster
Skills Acrobatics +54 (+58 to jump), Appraise +14, Artistry (literature) +41, Artistry (musical composition) +41, Bluff +48, Climb +13, Diplomacy +58, Disable Device +64, Disguise +33, Escape Artist +21, Fly +43, Heal +17, Intimidate +63(unlock), Knowledge (arcana) +48, Knowledge (dungeoneering) +48, Knowledge (local) +48, Knowledge (nature) +48, Knowledge (planes) +58(unlock), Knowledge (religion) +48, Perception +85, Perform (dance) +58, Perform (oratory) +58, Perform (sing) +58, Perform (string instruments) +30, Ride +25, Sense Motive +58(unlock), Sleight of Hand +54, Spellcraft +47, Stealth +88, Survival +21, Swim +21, Use Magic Device +58
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, First Speech, Ignan, Infernal, Shae, Sylvan, Terran (Constant Tongues and Comprehend Language) Telepathy 30'
Magic Items:

Belt: Belt Of Epic Might (+8 Dex/Con) . . 1,600,000
Body: Combined Item . . 271,800
. . Robe Of The Faerie Queen
. . Sleeves Of Many Garments
. . Living Garments
Chest: Mantle Of Great Stealth . . 242,000
Eyes: Combined Item . . 1,000,500
. . Third Eye (Sense)
. . Astral Goggles
. . Spectacles Of Understanding
Hands: Combined Item . . 707,400
. . Dragonclaws
. . Ioun Gauntlet
. . 2x Glove Of Storing
. . Gloves Of Shaping
Head: Worldcrown . . 2,000,000
Headband 1: Headband Of Epic Superiority (+8 all) . . 2,560,000
Headband 2: Laurel of the Victorious Dead . . 1,340,000
Neck: Combined Item . . 373,750
. . Amulet Of Primal Protection
. . Golembane Scarab
. . Necklace Of Adaptation
. . Swarmbane Clasp
. . Torc Of Truespeech
Ring 1: Combined Item . . 1,040,000
. . Epic Ring of Protection +7
. . Ring of Freedom of movement
Shoulders: Combined Item . . 500,800
. . Epic cloak of Resistance . . +7
. . Cloak of the Manta Ray
Wrist: Bracers of Armor +8 . . 64,000
Shield: Shield of Close Calls . . 132,000
Weapon: Vitreous Hand . . 215,605
. . +5 enhancement (more with bane)
. . Attendant
. . Bane (Construct)
. . Bane (Mythic)
. . Cruel
. . Destructive Focus
. . Dueling UE
. . Ominous
. . Liquid Glass
Ioun Stone: Dusty Rose Prism, Pale Green Prism, Orange Prism . . 65,000
Ebon Wayfinder . . 18,000
Trap-Stealer's Rod . . 13,500
Lyre of Building . . 13,000
Luckstone . . 20,000
Manual of Dex and Tome of Cha . . 275,000
Pouch of Pixie Dust . . 26,500
Eternal Wand Spirit Bonds . . 10,900
Eternal Wand Shrink Item . . 10,900
Dog, Golden Retriever (Max)
Miscellaneous Mundane Stuff

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Special Abilities
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Aberrant Form (Ex) Immune to criticals and sneak attacks, Blindsight 60' and DR 5/-
Acidic Ray (1d6+10 acid, 19/day) (Sp) As a standard action, ranged touch attack deals acid damage to foe.
Additional Magic Item Space Epic Feat - Headband
Aggressive Teleport May gain +2 atk/-2 AC as charge when using Pouncing Teleport.
Agile Maneuvers Use DEX instead of STR for CMB
Ambush (Ex) When able to act in the surprise round, can take a move, standard, and swift action.
Battlecry Add 1/2 your CL to Intimidate until end of next turn when you use a sphere ability with Verbal Casting
Blindsight (60 feet) (Ex) Sense things and creatures without seeing them.
Blitzing Blade Tactical teleport no longer costs SP, strike twice with broadcast as standard action.
Broadcast: Axe 15 ft. (Su) Broadcast your attack in a cone.
Broadcast: Lance 30 ft. (Su) Broadcast your attack in a straight line.
Broadcast: Scythe (8 squares) (Su) Broadcast your attack across a contiguous area in reach.
Cantrips You can create a variety of small magical effects
Casting (CL 28, MSB +30, MSD 41, Concentration +46, DC 40) You can cast sphere effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-7 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (17 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Concealment (25% miss chance
Cruel When hit creature under fear, sicken 1 round. 5 THP when defeat enemy
Damage Reduction (15/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Damage Reduction (8/-) You have Damage Reduction against all attacks.
Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Dazzling Display Intimidate check to demoralize can affect those within 30' who see you.
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deadly Aim -7/+14 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deflect Arrows While have an empty hand, negate one ranged weapon hit you are aware of
Destructive Blade (16 rounds) (Sp) As a swift action, summon a "blade" of destructive energy
Destructive focus Weapon can transfer enhancement bonus to destructive blasts
Double Debilitation (Ex) When using debilitating injury, apply 2 effects.
Draw Power (Su) Gain a temporary spell point whenever you confirm a critical hit
Epic Dodge 1/rd automatically avoid all damage from attack
Exceptional Deflection Epic feat. Deflect any ranged attack, including rays and siege engines
Fast Healing 3 (Ex) Heal damage every round unless you are killed.
Fearsome Strike (16 rounds, 16/day) (Ex) Critical with sneak attack frightens target for 16 rounds.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+3 bonus, bypass all DR).
Fly (60 feet, Good) You can fly!
Fortification 75% You have a chance to negate critical hits on attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 3 (increased by indestructible - incanter specialization)
Immortal (Ex) You do not age naturally, and cannot die of old age.
Immunity to Ability Drain You are immune to Ability Drain
Immunity to Aging You are immune to aging effects.
Immunity to Bleed You are immune to Bleed damage
Immunity to Critical Hits You are immune to Critical Hits (2 sources)
Immunity to Death Effects You are immune to Death Effects
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain You are immune to Energy Drain
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage (2 sources)
Improved Combat Casting Epic Feat. Do not incur AoO's for casting spells when threatened.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is 10 levels higher.
Indomitable Fortitude Epic Feat. 1/rd use Will save intead of Fort.
Infinite Deflection Epic Feat. Use AoO's to deflect additional attacks.
Intense Magic +10 damage with Destructive Blast
Jump Scare Demoralize a foe as a free action after you teleport.
Limited Telepathy A lashunta is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Lingering Psionics The bonuses and penalties from your psionics continue for 2 rounds after you cease using it
Long Limbs (15 ft.) (Ex) When making melee touch attacks can increases reach by +15 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lurker in Darkness Stealth against exotic senses
Mist Child (Ex) +5% miss chance when have concealment/total concealment.
Mystic Defense 10 (Su) Reduce the damage you take from magic by 1/2 your level
Ominous/b] Add enhancement bonus to Intimidate checks
[b]Penetrating Blast (3/day) (Sp)
Roll twice and take better result on spell penetration checks with Destructive Blast
Planar Traveler Always arrive at intended destination when planar travelling. Can glimpse other side of portals.
Power Attack -7/+14 You can subtract from your attack roll to add to your damage.
Psionics (33 rounds/day) (Su) You can create psionic effects
Psionics: Improved Rapid Teleportation (Su) Gain Mass Teleport, and use it with Rapid Teleportation
Psionics: Rapid Teleportation (Su) Spend 1 psionics round to teleport as move or swift action (self only)
Psionics: Temporal Accord (Su) Allies within range may share best of their initiative rolls and Reflex saves
Psionics: Temporal Feedback Loop (1 target, DC 31) (Su) Target(s) must make rolls twice and take worse result (Will neg)
Psionics: Timeline Link (all allies) (Su) While active, use Aid Another as a free action even when not your turn on ally in range
Psionics: Warp Dodge +5 (Su) While active, immediate action to give self or ally within range a bonus to single saving throw
Psionics: Warp Edge (2 targets) (Su) While active, target(s) gain +2 circumstance bonus to attack, +4 damage
Reflect Arrows Epic Feat. When you deflect an arrow, it returns at your highest ranged attack bonus.
Reroll Save (At will) As an immediate action, the wearer of the shield can reroll a failed saving throw. The wearer must take the results of the second roll, even if it is worse.
Restore 1d8+100 on Death
Retry (3/day) (Su) Force a target to reroll a roll and take the second result
Rogue's Edge Sense Motive/Intimidate
Roguish Know-How (Ex) Add INT bonus to Knowledge checks twice
Selective Broadcast (16 squares) Exclude squares from your broadcast area.
Shape Expert Increase size of Wall or Orb blast shapes.
Shatter Defenses Scared opponents are flat-footed
Silent Spell Cast a spell with no verbal components. +1 Level.
Skillful Disappearance Learn to use teleport with some finesse.
Sneak Attack (Unchained) +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Critical (Su) When you confirm a critical hit, use a sphere ability as an immediate action
Spell Resistance (43) You have Spell Resistance.
Squeezer Gain compression
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stasis Storage Spend 1 minute to lock or unlock your extradimensional storage in temporal stasis.
Steal Speed (DC 31) (Su) When Sneak Attacking, you may sacrifice damage dice to steal an action from target
Steal Time (DC 31) (Su) When felling a foe with Sneak Attack, steal their remaining natural lifespan and add it to yours
Still Spell You can cast a spell with no somatic components. +1 Level.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Sustain (36 temp HP) (Su) Spend 1 SP to gain temp HP equal to CAM + your level
Tactical Teleport 60 ft. +1 SP to cast a short-range teleport as a swift action
Third eye (sense) Manifest Clairvoyant Sense At Will
Time-Thief’s Admixture When hit with admixture +1SP to put time effect on them
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Twist Time (Su) You get two swift actions per turn
Two Minds (Ex) Roll twice on Will saves and take the better result
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Unusual Anatomy (immunity) (Ex) Immune to critical hits/sneak attacks.
Variable Broadcast when doing two broadcasts, can be different shapes and different targets.
Vengeful (Su) Spend 1 extra SP to make an AoO against an enemy that hit you
Verbal Casting You must be able to speak aloud to use magic
Violent Display Use Dazzling Display as immediate action after critical hit or sneak attack.
Warp Burst When teleporting yourself, increase casting time and pay 1 spell point to target destination square with Explosive Orb

description:
Caravalle always looks like she is ready for a grand cotillion. She is surrounded by a dress made of of shimmering iridescence, and wears enough jewelry to ransom a small demiplane. A lace domino mask does little to conceal who she is, but it does set off here eyes well. She wears elbow length gloves. The left has a long ruby set in it and they right has a glassy sheen.

background:
Caravalle was born to the planes. Her mother, Ellanna was a human explorer, finding and mapping exotic demiplanes and other strange worlds. She also studied the interversal portals. She eventually gained enough power to traverse them, but did not have the skills to travel far in lands of such power. At least alone.

Caravalle is also the daughter of the Ephemeral Emprexx, one of the fey monarchs. By the time she realized that she was pregnant, Ellanna had travelled through many exotic planes, and these strange energies affected Caravalle in the womb. Between her royal heritage and the odd planar energies, she was born with incredible potential.

Caravalle grew quickly, forcing herself to maturity through sheer force of will and her connection to time magic. She wanted to see everything and travelled with her mother. Being a very successful adventurer, Ellanna decked out her young daughter with exceptional magic items to increase her survivability beyond her skills.

While she is a Princess of the First World, when your monarchs are immortal, there tends to be a lot of princes and princesses around. Still, Caravalle showed exceptional skills and was presented gifts from her other parent. This also came along with opportunities to study with exceptional mages and to be sent on missions of dread urgency. Still, she always returned to join her mother on her journeys.

But it was soon obvious that Caravalle had a destiny beyond this. A destiny shaped by a god. Many events on the way were surrounded by portents, and oracles were often rendered insensate when looking too far into her future.