About Princess CaravallePrincess Caravalle
Planeborn fey scion incanter 20/symbiat (chronomancer) 10//unchained rogue (bandit, time thief) 10/mageknight (doomblade, broadcast blade) 20//Champion 1
Sense Motive Initiative unlock:
If aware of fight, Sense Motive vs DC 11+highest bluff modifier. +1 for success +1 per 5 over Default Active Effects Embrace Destiny, Freedom of Movement, Hear Name, Lucky Number, Nondetection, Spirit Bonds, Unobscured Vision, Unseen Servant; From Evelynda: enduring ashen path, enduring communal resist energy: acid, cold, electricity, fire, sonic, enduring communal tongues, enduring heroic invocation, ascendant enduring deathless, enduring mythic haste race build:
Type: Fey Size: Small Speed: Normal Languages: standard (Sylvan) Ability Scores: advanced (+2 all mental, +4 dexterity, -2 Strength) Racial Traits: Enclave Protector: spell-like abilities Fast: base speed +10 Fey Damage Reduction: Dr 5/Cold Iron Immortal: Does not age Limited Telepathy: 30 ft, must share language Low-Light Vision: See in dim light Lucky, Greater: +2 on saves Mist Child: +5% concealment chance Spell Resistance, Greater: SR 11+CL Spell-Like abilities: At-Will (Embrace Destiny, Lucky Number, Unseen Servant) -------------------- Defense -------------------- AC 73, touch 52, flat-footed 53 (+8 armor, +7 deflection, +18 Dex, +1 dodge, +1 insight, +7 natural, +6 shield, +1 size, +1 haste, +13 untyped bonus) hp 569 (30 HD; 10d8+20d10+395); fast healing 3 Fort +39s, Ref +44ie, Will +43s; psionics: warp dodge +5 Defensive Abilities concealment (25% miss chance), danger sense +3, Energy Resistance (acid, cold, electric, fire, sonic) 30, fortification 275%, freedom of movement (constant), hard to kill, improved evasion, improved uncanny dodge, mist child, Mystic resistance 10, stalwart, unusual anatomy (immunity); DR 15/cold iron (not penetrated by +3 or more), 8/—; Immune aging, ability drain, bleed, charm, critical hits (x2), disease, death from HP damage, energy drain, fear, nonlethal, poison, precision damage; SR 43 -------------------- Offense -------------------- Speed 120 ft., fly 110 ft. (good), swim 60' Melee Vitreous hand +54/+54/+49/+44/+39 (+2 mythic, +2 construct) (1d3+29 plus 2d6 vs. Mythic plus 2d6 vs construct) +5 attendant construct-bane mythic-bane cruel destructive focus dueling ominous liquid glass gauntlet or . . destructive blast +54 (+2 mythic, +2 construct) touch (16dx+14/19-20) Space 5 ft.; Reach 5 ft.; 15' with melee touch attacks Special Attacks broadcast: (axe, lance, scythe), champion's strike (fleet charge), destructive blade, draw power, fearsome strike, long limbs (15 ft.), marked, mythic power (5/day, surge +1d6), sneak attack (unchained) +5d6, spell critical -------------------- Innate Magic -------------------- Spell-Like Abilities (CL 30th; concentration +46) . . Constant—nondetection (DC 45) . . 1/day—faerie fire, obscure object (DC 29), sanctuary (DC 28) . . At-Will-Embrace Destiny, Lucky Number, Unseen Servant Bloodline Spell-Like Abilities (CL 20th; concentration +36) . . 19/day—acidic ray (1d6+10 acid) Incanter Spell-Like Abilities (CL 20th; concentration +36) . . 3/day—penetrating blast (roll twice for SR with destructive blast) . . 3/day-retry (force target to reroll d20 and take second, not an action) ----------------- Item Magic ----------------- . . Constant—Freedom of Movement, tongues, Speak with Animals . . At-Will-Faerie Fire . . 3/day—Fly, Glitterdust --------------------
Talents:
. . Admixture . . Crystal Cocoon . . Extended Range . . Energetic Response . . Gather Energy . . Guided Strike . . Penetrating Blast (-32 resistance, -64 with sp, immunity = 40 resistance) . . Selective Blast . . Spirit Blast . . Blast Shapes: . . . . Explosive Orb (20' radius/40' radius) . . Blast Types: . . . . Acid Blast: d6 Acid; 16 points next round . . . . Adhesive Blast: d6 Acid; Ref save or entangled and stuck 1 round . . . . Crystal Blast: d4 Piercing; Ref vs Entangled+ Stuck 1 rd + diff terrain . . . . Living Crystal Blast: d6 Piercing; Ref vs Entangled+ Stuck 1 rd + entangling terrain . . . . Numbing Blast: d6 Cold; -2 on reflex 1d4 rounds . . . . Frost Blast: d6 Cold; Fort save vs staggered 1 round . . . . Searing Blast: d8 Fire . . . . Fire Blast: d6 Fire; Ref save vs. catch on fire 1d6 . . . . Incandescent Blast: d4 Untyped; d8 vs undead/light sens; -2 perc + will 1d4 rnd . . . . Radiant Blast: d4 Untyped; d8 vs undead/light sens; fort vs conceal 1 rd . . . . Stone Blast: d6 B/P/S, no resistance, not considered magic Feats Arcing Strike Deadly Targeting Imbue With Nature Shape Expert Warp Burst -------------------- Divination - CL 27+1d4; DC 42; Range 95/380/1520; Talents:
. . Cartographer's Divinations . . Detect Secrets . . Divine Elements . . Divine Hostility . . Divine Time . . Divine Warp . . Fast Divinations . . Ghost Sight . . Hear Name . . . . Power of the Name . . . . Speak and I Listen . . Penetrating Divination x2 30 feet of wood or dirt, 10 feet of stone, 1 foot of common metal, or an inch of lead . . Unobscured Vision . . Witness the City Feats Arcing Strike -------------------- Nature - CL 27+1d4; DC 40; Range 95/380/1520; Talents:
. . Geomancing: Fire . . . . Affect Fire: 6 size categories . . . . Create Fire: Huge . . . . Manipulate Lava . . Expanded Geomancing: Plant . . . . Entangle (35 ft radius, DC 40) . . . . Harvest (28 plants) . . . . Pummel . . Expanded Geomancing: Water . . . . Fog (35 ft radius) . . . . Freeze (28 squares, DC 40) . . . . Vortex (35' high, 17' wide at top, DC 40) . . Create Nature . . . . Fire: Affect Fire at the same time . . . . Grow Plants (35 ft radius) . . . . Create Water (14 5-ft cubes) Feats Imbue With Nature -------------------- Time - CL 29+1d4; DC 41; Range 100/400/1600; Enhanced teleportation, 3 rounds lingering Talents:
. . Haste (Speed +70, Attack +4, AC/Ref +4) . . . . Improved Haste . . . . Temporal Haste . . Slow . . Mass Time . . Ranged Time . . Age . . . . Advanced Rewind . . Eject . . . . Improved Eject . . Past Sight . . Time Freeze (28 squares, DC 40) -------------------- Warp - CL 29+1d4; DC 41; Range 130/430/1630; Enhanced teleportation, +30' (included) Talents:
. . Teleport . . . . Distant Teleport . . . . Flawless Teleport . . . . Isoport . . . . Plane Shift . . . . Pouncing Teleport . . . . Recall . . . . True Teleport . . . . Quick Teleport . . . . Unseeing Teleport . . . . Unwilling Teleport . . Extradimensional Storage (1950 lbs) . . . . Extradimensional Capacity . . . . Extradimensional Torpor Feats Jump Scare Skillful Disappearance Stasis Storage Warp Burst -------------------- Statistics -------------------- Str 20, Dex 46, Con 34, Int 32, Wis 38, Cha 48 Base Atk +23; CMB +42 (+44 disarm, +44 grapple); CMD 77 (79 vs. disarm, 79 vs. grapple) Feats Agile Maneuvers, Arcing Strike, Battlecry, Cantrips, Combat Casting, Combat Expertise, Combat Reflexes (17 AoO/rd), Dazzling Display, Deadly Aim, Deadly Targeting, Deflect Arrows, Dodge, Extra Magic Talent x2, Imbue With Nature, Improved Initiative, Jump Scare, Lingering Psionics, Lurker In Darkness, Planar Traveler, Power Attack, Shape Expert, Shatter Defenses, Signature Skill (kn: planes), Silent Spell, Skillful Disappearance, Stasis Storage, Still Spell, Time-Thief’s Admixture, Unarmed Combatant, Violent Display, Warp Burst, Weapon Focus (close), Weapon Focus (destructive blast) Epic Feats Additional Magic Item Space - headband, Damage Reduction, Epic Dodge, Exceptional Deflection, Fast Healing, Improved Combat Casting, Improved Spell Resistance, Indomitable Fortitude, Infinite Deflection, Reflect Arrows Mythic Feats Mythic Class Ability (Incanter, time sphere specialization), Mythic Paragon Mythic Talents Extra Mythic Feat, Interversal Traveller, Opponent Reading Incanter Specializations Aberrant Bloodline, Destruction Specialization, Time Specialization Mageknight Mystic Combat Aggressive Teleport, Elemental Defense, Magic Power, Selective Broadcast, Sustain, Variable Broadcast, Vengeful Rogue Talents Double Debilitation, Roguish Know-How, Trap Spotter Traits fate's favored, meditative, predetermined caster Skills Acrobatics +54 (+58 to jump), Appraise +14, Artistry (literature) +41, Artistry (musical composition) +41, Bluff +48, Climb +13, Diplomacy +58, Disable Device +64, Disguise +33, Escape Artist +21, Fly +43, Heal +17, Intimidate +63(unlock), Knowledge (arcana) +48, Knowledge (dungeoneering) +48, Knowledge (local) +48, Knowledge (nature) +48, Knowledge (planes) +58(unlock), Knowledge (religion) +48, Perception +85, Perform (dance) +58, Perform (oratory) +58, Perform (sing) +58, Perform (string instruments) +30, Ride +25, Sense Motive +58(unlock), Sleight of Hand +54, Spellcraft +47, Stealth +88, Survival +21, Swim +21, Use Magic Device +58 Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, First Speech, Ignan, Infernal, Shae, Sylvan, Terran (Constant Tongues and Comprehend Language) Telepathy 30' Magic Items:
Belt: Belt Of Epic Might (+8 Dex/Con) . . 1,600,000 Body: Combined Item . . 271,800 . . Robe Of The Faerie Queen . . Sleeves Of Many Garments . . Living Garments Chest: Mantle Of Great Stealth . . 242,000 Eyes: Combined Item . . 1,000,500 . . Third Eye (Sense) . . Astral Goggles . . Spectacles Of Understanding Hands: Combined Item . . 707,400 . . Dragonclaws . . Ioun Gauntlet . . 2x Glove Of Storing . . Gloves Of Shaping Head: Worldcrown . . 2,000,000 Headband 1: Headband Of Epic Superiority (+8 all) . . 2,560,000 Headband 2: Laurel of the Victorious Dead . . 1,340,000 Neck: Combined Item . . 373,750 . . Amulet Of Primal Protection . . Golembane Scarab . . Necklace Of Adaptation . . Swarmbane Clasp . . Torc Of Truespeech Ring 1: Combined Item . . 1,040,000 . . Epic Ring of Protection +7 . . Ring of Freedom of movement Shoulders: Combined Item . . 500,800 . . Epic cloak of Resistance . . +7 . . Cloak of the Manta Ray Wrist: Bracers of Armor +8 . . 64,000 Shield: Shield of Close Calls . . 132,000 Weapon: Vitreous Hand . . 215,605 . . +5 enhancement (more with bane) . . Attendant . . Bane (Construct) . . Bane (Mythic) . . Cruel . . Destructive Focus . . Dueling UE . . Ominous . . Liquid Glass Ioun Stone: Dusty Rose Prism, Pale Green Prism, Orange Prism . . 65,000 Ebon Wayfinder . . 18,000 Trap-Stealer's Rod . . 13,500 Lyre of Building . . 13,000 Luckstone . . 20,000 Manual of Dex and Tome of Cha . . 275,000 Pouch of Pixie Dust . . 26,500 Eternal Wand Spirit Bonds . . 10,900 Eternal Wand Shrink Item . . 10,900 Dog, Golden Retriever (Max) Miscellaneous Mundane Stuff --------------------
description:
Caravalle always looks like she is ready for a grand cotillion. She is surrounded by a dress made of of shimmering iridescence, and wears enough jewelry to ransom a small demiplane. A lace domino mask does little to conceal who she is, but it does set off here eyes well. She wears elbow length gloves. The left has a long ruby set in it and they right has a glassy sheen. background:
Caravalle was born to the planes. Her mother, Ellanna was a human explorer, finding and mapping exotic demiplanes and other strange worlds. She also studied the interversal portals. She eventually gained enough power to traverse them, but did not have the skills to travel far in lands of such power. At least alone.
Caravalle is also the daughter of the Ephemeral Emprexx, one of the fey monarchs. By the time she realized that she was pregnant, Ellanna had travelled through many exotic planes, and these strange energies affected Caravalle in the womb. Between her royal heritage and the odd planar energies, she was born with incredible potential. Caravalle grew quickly, forcing herself to maturity through sheer force of will and her connection to time magic. She wanted to see everything and travelled with her mother. Being a very successful adventurer, Ellanna decked out her young daughter with exceptional magic items to increase her survivability beyond her skills. While she is a Princess of the First World, when your monarchs are immortal, there tends to be a lot of princes and princesses around. Still, Caravalle showed exceptional skills and was presented gifts from her other parent. This also came along with opportunities to study with exceptional mages and to be sent on missions of dread urgency. Still, she always returned to join her mother on her journeys. But it was soon obvious that Caravalle had a destiny beyond this. A destiny shaped by a god. Many events on the way were surrounded by portents, and oracles were often rendered insensate when looking too far into her future.
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