DoubleGold wrote:
Thank you. The first one was two actions, so it would be 2d8 damage: 2d8 ⇒ (4, 6) = 10
Cara will hurl a couple of exploding balls of fire like last time. The fist one blasts too soon, but the next hits the guy full in the face. I expect by my action there will only be one target. elemental blast, 2a, ranged, bludgeoning, agile, nonlethal: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 elemental blast, 1a, ranged, bludgeoning, agile, nonlethal: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 Critical nonlethal damage: 2d6 ⇒ (3, 1) = 4
From the top of the booth, Cara gathers a small ball of fire and tosses it at one of the raging drunks. But instead of hitting him directly, she is detonating it over his head to hit him with the shock. Her second blast detonates too early. using weapon infusion to turn th damage into bludgeoning and then taking the -2 for nonlethal. elemental blast, 2a, ranged, bludgeoning, agile, nonlethal: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
elemental blast, 1a, ranged, bludgeoning, agile, nonlethal: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Shi Xin Wang wrote: One of my bucket list character concepts--that I decided to continue to save for a different style game--is a vishkanya forensic medicine investigator, if you want to steal that idea. Devise a Stratagem lets you make sure you never waste your poison by letting you see your roll, poison, and then use the roll to strike. I'd suggest medic on that. With two different bonuses to battle medicine it's one of the best healers. Then after you have enough medic, ypu could go poisoner to get more poisons that you won't waste.
Shi Xin Wang wrote: Tentative build through level 10: LINK. the link leads to generic pathbuilder, not your character.
"I like being sneaky myself." she says with a smile as she drifts in and out of the shadows. You'll find that she has ways to evade even special senses.
"But I don't think sneaking is this group's overall style. Once they know where we are, I suspect it will running the gauntlet."
"It is unsettling. But we are here for a purpose and I have no illusions that opposing our Common Enemy is going to always be an enjoyable romp. I'm willing to accept some unsettling to be able to fight them." "May I examine one?" If so she'll look at it and examine it with her senses. "It's more of a psychic entity than physical. Somehow, that seems less disturbing to me."
The First Flame wrote: I'm debating about The First Flame's telepathy--it doesn't really *have* a native language, so I'm thinking its telepathy comes through as organized thought more than words. So I was debating about giving some synonyms sometimes on some of its words, like "Radiance/Killing Light/Radiation" or the like to indicate that its thoughts don't always fit nicely into words. That's a good way to show the alienness of it. So what game benefits does your aura give? And Sharletta, what are all of the game effects of your implants? I want to make sure we all have them available.
sense motive to deduce surface thoughts: 1d20 + 49 - 20 ⇒ (14) + 49 - 20 = 43 One above her bluff check The following takes place if Sharletta has no special protections against discerning her intentions.
If Sharletta has protection against this.
"Ooooh, tingly!" she exclaims as the new magics cover her. "Thank you." Her eyes sparkle a bit more as she is examining the different kind of spellcasting. While she is still appreciative, she is less excited about the tongues. She also swishes her arm and does a quick spin with the haste, evaluating the effect.
"Let's see, there are time and space. I tend to twist them around. Teleportation, playing with speed, wishing people into the cornfield, that kind of thing. If our foes rely on sight, I can fill an area with fog. does anybody have an issue with that? I throw various energies when we need to hurt people. Oh, and if you call me name, I'll hear your message no matter where you are." She will also brush against each of you to give you a moment of luck.
"Well, it seems this problem is even bigger than we thought." says the positively petite princess. She flies a little higher to avoid being stepped upon. "I have refreshments, but I do apologize for not anticipating a wider variety of dietary requirements. I shall endeavor to provide better hospitality in the future."
"Well-met and welcome. I am Princess Caravalle. It seems that this task will be enormous." Both in the scale of the mission and the scale of her allies. The Fey court is made up of immortals all seeking new sensations and trying to one-up their companions. Sharlotta will likely find new and interesting tastes in the buffet. Most dishes include ingredients from different but complementary planes.
"Oh, I did this on my own. I have a little talent for nature magic. I thought it might help us to prepare for this mission. I expect it to be dangerous and harrowing. We shall surely be tested. I like to remind myself of the worlds we protect, the little things that make up our lives. I've known people who got lost in battle and broken inside. As if part of him had been unmade. I vow to stay true to myself and seek the light while fighting the dark." She also addresses the ravens, "A pleasure to meet you. Please feel free to enjoy the buffet."
She takes both of the other two very seriously. She puts her clasped hands to her head and her heart. She speaks with the solemnity of an Oath. "I swear to you that I will not betray your trust. Though this is not my domain, I offer this food with all of the courtesy and obligations of a host to a guest. While we dine I will not harm you and I will stand beside you against any outside threats." She will hold until the giantess makes a gesture of acceptance. When that is done, she turns to the First Flame. "You have my understanding. I have heard of the First Flame and I am honored to be called alongside you. Perhaps one day a song or story will sustain your spirit."
"I am Princess Caravalle," she says to the two new entrants. "I don't think we need the recital of further titles and honors, but I can if you prefer. I have been called by Arinolus, as I suspect you two have as well." She indicates the table, "Please, feel free to enjoy the repast. I expect that we will be tasked with something requiring all of our skills, and I think sharing a meal is often a good step towards forming a bond."
Upon receiving the notices, Caravalle pops quickly over to the empty platform. Seeing the state of it, she shakes her head. "Oh, this won't do," she says and pops away into the ether. Shortly thereafter she returns. She gestures and produces a long table filled with a variety of foods. Meats, cheeses and various breads. Fruits from many planes. A variety of beverages from gentle refreshment to serious liqueurs. A pile of desserts that staggers the imagination. She also waves and spreads greenery over the barren surface. She knows it wont last in the long term, but she chooses to make the place pleasant for their initial introduction.
The First Flame wrote: In all seriousness, I figure we're pretty free to try to be unkillable because our ultimate foe's signature ability is "I erase you from the timestream", which will probably bypass any trick we try to come up with to survive... Then I'll have to erase them from the timestream first... The First Flame wrote:
Don't worry about it. Creative people always find something interesting to do.
The princess is quite diverse in her abilities. Here are the big ones. She bends space
She twists time
She senses things
She is sneaky
She's very skilled
She manipulates nature
She blasts things
Evelynda wrote:
The Charisma caster agrees.
QUIN-TESS-ENCE wrote:
Spoiler: With a sudden whoosh, the mindscape disappears, unceremoniously dumping the princess onto the floor. She stands up, her clothes shedding the dirt without conscious thought. Instead she opens up a flowered portal, leaving the door open. Beyond this is a clearing with several paviliars set up and a large table set up with food and drinks. Sprites fly about, making sure everything is okay for company. With a twist of space, a golden retriever appears, spinning in circles with excitement. "How is my Max? did you miss me?"
Come join me in my pocket dimension while we wait.
Okay, if we end up with the First Flame, I want to make a few substitutions in talents to reduce some of the overlap. These are some things that I had on my big list before cutting them down, and so it's not hampering my build at all. And it makes sense that the essence of fire would have these. So when we have 1,000 people coming at us in a tight circular forgation, it's all up to him. I will remove the destruction talents Calamity, Disintegrate and Energy Cloud (of the clan MacLeod). I will replace them with crystal blast, living crystal blast and crystal cocoon. I'll be able to put somebody into a very pretty closet for a bit and let us deal with other threats.
Caravalle leans back, her chair fluffing up with extra cushions as it reclines. A well chiseled shirtless waiter comes out with a ridiculous glass filled with colorful liqueur and slices of fresh fruit. She seems quite skilled at reshaping reality with her mind. "One of the great life lessons my mother learned was never to take a toddler to a morphic plane." A ghostly image of a three-year old riding a flying pig with the biggest sundae you've ever seen flits through space. "I am Princess Caravalle. I can do the formal titles and honors if you wish, but it does go on for a while." |