Camel

Jeff de luna's page

840 posts. Alias of Jeff Erwin (Contributor).


RSS

1 to 50 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

An Empyreal Lord is an archangel, more or less.


1 person marked this as a favorite.

If you're playing in Golarion, Irori is LN and certainly has LG followers. He's the god of monasticism.

There's also Korada, a NG Empyreal Lord, who is a spirit of contemplation.


This also bugs me: apparently female (non-romantic) fantasy writers are still pressured by publishers to write using male pseudonyms or androgynous names. (See here).

Thank goodness that sort of thing never caught on in game writing.


Sean K Reynolds wrote:
DeathQuaker wrote:
There are. I'd like to say I was one of those women. But then, part of me feels like this thread is a nice idea to help draw attention to get more people to contribute, and part of me feels like I am, and other female gamers are, being pandered to because of my anatomy, rather than, say, encouraged to participate because I might have good game ideas. I ABSOLUTELY know that was NOT the intention, but it kind of comes off that way to me, a little.

I can't win, wheee! :p

(I'm a male feminist in a male-dominated industry and I want there to be more gender parity in the industry, so I'm asking more women to be involved in RPG Superstar, and asking that people ask their women gamer friends [who may not be visiting the site at all] to get involved in RPG Superstar.)

(I also have a teaching background and are aware of all the studies that say teachers tend to ignore girls in science class in preference to calling on boys for answers, and I don't want the RPG industry to be another example of that.)

(All I'm saying is we've only had about 3-4 females in the Top 32 since I started judging, and if I can encourage more women to participate, I'll do so, even if some people think I'm pandering.)

You are right to do so!

The key game-writing credential that any amount of writing skill or technical know-how won't help overcome is an imagination.

Diverse imaginations make for more interesting and more unexpected adventures. Homogenous writers (and artists) - in one aspect or another - ends up creating blinders in gaming. Hence the whole "male gaze" issue with computer gaming. Thankfully Paizo has a pretty diverse collection of contributors and artists.

Anyway, even if there's no real "win" here - choosing "pandering" versus silence, engaging with the problem is still a good thing. Conversations don't have to win to be useful.

I think we also need more non-Caucasian writers as well, but that's not as visible an issue on the boards. Less normative gaming is simply more interesting, and even if the product sin't to your taste, it challenges conventions and makes things continue to evolve in a positive way. White Wolf made that clear in the 90s.


Bills & single dad-hood have eaten my gaming budget...

Hopefully I'll be back


One of the main cities for my India-analogue is based on Varanasi. I have a copy of Diana Eck's Banaras: City of Light (which I strongly recommend to anyone interested in a Vudra type setting). But this link here is almost as useful: A New Mirror of Kashi - a guide to the city (Kashi is another name for Varanasi) and to a 19th century pilgrim's map.

Also, this page: Indian Life and Landscapes has a couple of interesting pictures, as does the site in general.


Todd Stewart wrote:

I just totally want a book on good outsiders* at some point. There really hasn't been one since super late 2e, and that one wasn't the absolute best as far as design focus went. I want a giant book of good outsiders, their interactions with each other, with fiends, other races, mortals, and how mortals interact with them. And handled in a way to make the upper planes not be totally boring. And enough crunch to make it worth $ for folks not wanting 500 pages of straight up fluffy awesomeness.

*which is bringing a scowl from the daemon on my shoulder, who in turn is getting sucker punched by a protean

I think that some serious consideration of alternate RW and fictional "heavens" besides the ones that have appeared in the game lineage so far - i.e., Judeo-Christian/Norse/generic Native American come to mind - would be interesting. They should be as varied and as fun to visit (if not as dangerous for non-evil parties) as the evil planes. There's some pretty interesting stuff in Chinese, South Asian, African, and Middle Eastern legend and myth that would be interesting to see reinterpreted.


Thread necro!

This gallery is really cool and creepy...


Drejk wrote:
Kevin Andrew Murphy wrote:
There are also norns, fey creatures based on the Norse norns, and if they don't do the fairy godmother shtick occasionally, I'd be rather surprised.
I thought about them when I looked through bestiary but I found them a bit lacking in this role... Unless you think that bestow curse or geas a decent blessing for a newborn godchild.

Well, they do take on the role of the original - the Parcae type, goddesses of fate (Fata > Fay > Fairy) who visit the newly born. Fairy godmothers tended to be less "good" and more embodiments of destiny instead, at least before the 18th century.


My current character is a Kensai Magus, run as an aristocratic duelist, more or less. Not an optimized build, because I had to take rapier over scimitar, but fun.


There is Grandmother Crow - Andoletta, an Empyreal Lord. She watches over children and appears some of the time as an old woman. I think she represents a very similar concept.


Well, Azruverda from Bestiary 3 are CG and live in filth and their fungal gardens. They are clearly powerful enough to drive off kobolds and yet seem mostly interested in their own affairs. I seem to remember a Couatl serving the same purpose in some adventure I read - something that creates a sanctuary in a otherwise dangerous dungeon.


Kobolds, you'd think, would use every nook and cranny.

First thing that leaps to mind - a good or curious monster that's too powerful for the Kobolds but not interested in eating the party having a lair somewhere in the complex.


Gorbacz wrote:
John Kretzer wrote:
Does anybody have any reasons it would be a bad book?
Yeah. That's a book on animals with no myths or gaming lore attached to them. Also, they're animals, so not exactly fascinating opponents either - claw/claw/bite and well that's about it.

Technically, the ancients did have legends about prehistoric creatures. Of course, mammoth skulls were those of cyclopes, and dinosaurs were dragons... There are some who hold that the Aborigine myths in Australia have memories of extinct species.

However, there are plenty of modern myths, folklore, and ideas, including real scientific theories, regarding dinosaurs and prehistoric megafauna out there that could be mined for material.


Braganza in Molthune is a RW place too... it's the name of a town in Portugal and the title of the heir to the now defunct throne.


LazarX wrote:
Jeff de luna wrote:
Well, it's a whole planet. There's bound to be some variation. Culture exists even among animals. The male lions of India, for instance, are pair-bonders, not harem-keepers.
When you consider the actual roles and behavior of African lions, you might want to rethink who's keeping whom. The females do most of the hunting, and can (and do) decide as a group to expel the male if he doesn't meet their standards.

Huh. I hadn't thought of that that way... thanks!


Mikaze wrote:

Yeah, I figure it'd be possible. But the why's and how's and how they change with the direction one's moving between castes has me wondering.

There's also the matter of how it would affect any mechanical representation of Vercites. For a brief moment I was thinking of giving all Vercites a floating +2 and a slightly different set of skill modifiers depending on their caste, but having three different races to represent the same actual race is really wonky(especially since none of them are born into those castes).

Traits feel like the way to go right now, at least to represent their starting point in their caste if movement between castes(even if extremely rare) is possible.

Also wondering how hard the lines between the castes are defined. If a paladin loses her legs and has to get mechanical replacements, is she seen as a God-Vessel, Augmented, or something that overlaps caste boundries? Or could this be something that various Vercite cultures view differently, with a different set of taboos? There's one nation there where God-Vessels seem to be all about augmentation for everyone along with the Augmented there, societal norms be damned. Maybe elsewhere God-Vessels are expected to avoid augmentation as much as the Pure Ones?

Well, it's a whole planet. There's bound to be some variation. Culture exists even among animals. The male lions of India, for instance, are pair-bonders, not harem-keepers.


I thought I might share this - photos of Holi.

Incidentally, the Festival of Colors (Holi) is the setting for the beginning of Cult of the Ebon Destroyers, so it exists in Golarion as well...


James Jacobs wrote:
Nathanial321 wrote:
Now, to an off-topic, yet very important, question: How many teeth does an average T-Rex have?

Such questions are NEVER off topic.

The actual answer is: I'm not sure. And that shames me.

The practical answer is: they have more than enough.

This verges on a trick question, actually.

11-12 on the upper jaw and 11 to 14 on the lower. (see here, under differences from T. Rex)

See these links (1 and 2, for more on the question).

Since Tyrannosauri would lose teeth on a regular basis (and get them back), and different species might have different numbers, a round number is kind of artificial. "More than enough" is exactly what they evolved to have - room for a few extra so the constant replacement - which assumes a few being left in bones when chowing down - keeps them able to keep chomping.


Well, the RW caste societies I'm familiar with generally incorporate some difficult escape hatches into their rituals and legends.

In a fantasy game (as in say, Hindu myth), this would tend to follow a magical solution - a magical transformation or divine intervention.


F. Wesley Schneider wrote:
Jeff de luna wrote:
Will there be Sea Vanaras? They do have invisibility as a spell-like ability, I believe.
Expect to have your "sea vanara" itch scratched by the end of Skull & Shackles.

HA HA! Pirate monkeys! OOk.


GM Elton wrote:

Chamidu, the Vudrani deity of animals and nature.

I agree. She's a good choice. Her vahara (animal-mount) is clearly a tiger. She's mentioned only briefly in Escape from Old Korvosa.

India - the Kumaon hills specifically - was historically a site of fossil collection in classical times. Of course, they thought the bones were of dragons and griffons, not dinosaurs.


Wow!

Well, it was fun working w/you on Lost Kingdoms!


1 person marked this as a favorite.
Kate C wrote:

James I just asked this question in the main campaign forum, but if you would please indulge me I would like to ask if I can post this here for your input.

Thanks for your time and any advise you may have.

My players please keep out!
** spoiler omitted **...

Not James, but the first thing that came to mind was a small child or baby. Treasure to their parents - and to Baba Yaga (remember, she is a grandmother).


Also, btw, the powers granted by tapas - extreme ascetic practices - are granted by one of the Trimurti - the faces of Brahma or by Shakti, hence they have a supra-divine source. Of course, in Nondualism, Brahma is one's true self.
The other side of things is the meditative side of Buddhism and Jainism that also claims to impart supernatural power that is disconnected from a divine source. But I'm inclined to extend the Monk's Ki (Prana) powers to include these rather than use the Psionic rules - which with they share a point system, however.


Well, there is an inner source of power in Indian myth - it's called tapas (heat) - and is the origin of the magic powers of the Yogis. It's also supposed to be very hard to attain, and tends to attract the unwanted attentions of the Gods, specifically Indra, who regulates access to magic, because sufficient tapas makes one autonomous from the Devas' authority. The Asuras are said to seek tapas specifically to overthrow the gods.


Will there be Sea Vanaras? They do have invisibility as a spell-like ability, I believe.


Elton wrote:

Well, looks like we will have a lot of people waiting with baited breath. :)

To reiterate, I applied with a Vudrani in a Breath of Fire campaign. He has the Latent Psi background, so yes I suspect that there is a substantial community of psions in Vudra. Who ever writes it, I hope there aren't any plotholes. I'll be disappointed.
:)

Oh, and not to mention my city of Psions which I located in Qadira. :)

James Jacobs has indicated that Psionics (or Mind Magic) will work differently in PF than it did in 3.5 (or 1.0 or 2.0). As such, any Vudra book will probably be developed in tandem with a new system. You may notice that the 3.5 style Psionics vaguely discussed in the Campaign Setting book is absent in the Inner Sea Guide, including the associations with Vudra.

We'll see how they are interpreted. I decided with my setting to take on the problem by using authentic sources. One thing I discovered about the notion of psychic powers from Indian legend is that they in folklore, practice and in the ritual texts they resemble Western style magic more than they do Sci-Fi materials (some of this is just reskinning, but I think also that Psionics uses a different system to be different, not because the spell system actually does a bad job of doing psychic powers and superhero abilities).


Liz Courts wrote:
Jeff de luna wrote:
Liz Courts wrote:
Don't forget Spicy Talk! Or Kanishka!
Kanishka? A Buddhist Kushan ruler of Kashmir? Huh?

Locally, Kanishka is a very delightful place in which I overeat plates of naan, saag paneer, chicken tikka masala, goat curry, veggie pakora, and tandoori chicken. It's awesome if you dig Indian food.

Which I do.

You're making me hungry.


Liz Courts wrote:
Don't forget Spicy Talk! Or Kanishka!

Kanishka? A Buddhist Kushan ruler of Kashmir? Huh?


Kevin Andrew Murphy wrote:

Dave Gross's Prince of Wolves has an interesting business where regular horses can't stand Radovan, but Varian summons up a Phantom Steed for him and it becomes rather interestingly red, flavoring itself for the rider.

There's also a mule who is a named character in the book. It would be nice if the horse breed info also covered mules and donkeys.

I agree. And miniature horses, and maybe the fun prehistoric ones. I want riding zebras and a discussion of pegasi and their mating habits as well.

Seriously though, mules and donkeys are far better for dungeoneering or exploring craggy mountains with.


Adam Daigle wrote:

You're sickeningly awesome, Jeff.

Keep it up!

:}

Are you coming to PaizoCon Adam? I'd love to meet.

PS. I also have a 20 page sketch of an AP for Vudra. It's Golarion-centric, but I am planning to revise it for a Earth-like setting, should A Thousand Gods get out into book form.


4 people marked this as a favorite.

Interesting.

I have about 170 pages of PF based India goodness finished (A Thousand Gods is the working title). It'll probably be about 200 or so when I get to the Con in July.

I'm not sure I'm a true expert (my Sanskrit is sketchy at best). But I've been researching the subject for maybe 10 years, and have a background in mythology, linguistics, and poetry. I have read all the epics, the Rig Veda, the Puranas, the Shahnameh, the Dastan of Amir Hamza, the Journey to the West, a number of Indian grimoires, books on and about Yoga, Tantra, a large number of Tibetan Buddhist histories and esoteric texts, and the Greek, Roman, and Medieval European romances and fables about India.

Here's what I've got so far:

20 pages of timeline based on Hindu, Persian, and some European and Chinese legend. I've used alternate but mostly authentic names for gods and heroes to keep things from being too based on the RW and all the political and religious fallout that entails.

Rules for Karma, Dhamma, and the effects of these on things like caste and magic. Being an outcast actually makes you more dangerous in witchcraft, for instance.

A few classes in development: the Yogi, the Bhikku, and the Avatar. Plus the Faqir, Devadasi, and Yantrika and Mantrika archetypes, and the Strangler, Tantrika, and Charioteer prestige classes.

about 60 pages of monsters:
Apsara
Asura
Daitya
Danava
Kalakeya
Baghaut
Baital
Bhairava
Bear, Sloth
Chanda
Chedipe
Churel
Dakini
Deva
Dhole
Dragon
Makara
Mahoraga
Gajendra
Ganapata
Gandharva
Garuda
Gaur
Genie
Deo
Grahi
Grama
Guyusimha
Hamsa
Heruka
Jackal
Jilaiya
Karkadann
Kimidin
Kimpurusha
Kinnara
Kumbhanda
Mara
Masan
Mongoose
Monkey, Rhesus
Naga
Nagarani
Pannaga
Peri
Peridexion Tree
Pisacha
Pret
Putana
Raaka
Rakshasa
Ribhu
Rukshya
Shadhavar
Timingila
Uraga
Vanara
Vetala
Vidyadhari
Vrikshaka
Yaksha
Yakshini

about 30 pages of Gazetteer. The India I'm using is based off 800 CE early medieval India so I could include the Journey to the West, the Arab invasion, various stripes of Buddhism (including Tibetan, which originated around then) and Jainism, and Tantrikas. It does have Vanaras and other non-humans playing a role, so it's not exactly a duplicate of our world's medieval South Asia.

Lots of maps. Discussions of using the material with different types of campaigns and game worlds. A breakdown of the basic cosmology (a compromise between Buddhism, Jainism and Hinduism).

This isn't Vudra - it's closer to say, Pendragon in its intention to be a semi-historical fantasy, though it does pre-suppose that the epics happened, and hence the magic level is close to PF standard rather than low-magic.

I do not use Psionics in this book. Study of the Yoga magical systems (not just stretching...) and the Buddhist abhijinas (thought magics) suggests they are best simulated by the standard spell list. In fact, I don't have to invent many spells at all.

I'd love to retrofit this to Golarion - though it would be a lot of work... but I suspect that I'll get it out 3rd party and then all the crunchy bits will be OGL for when Paizo does get around to it.

Oh, and I have about fifty pages of ideas on Iblydos, too.


Pagan priest wrote:
Jeff de luna wrote:
Pagan priest wrote:

Here is the Fertility domain as written in Testament:

...

Granted Power: You receive +2 to all Fortitude saves involving Endurance, and +1 to all Charisma skill checks made for the purpose of seduction.

...

I have been looking at this for a couple of months now, and I still can't come up with anything that I think works as a good granted power for 8th level...

Well, the ultimate fertility power that follows along these lines is resurrection (a la Adonis, and some other mythic figures: the cycle of crops and life). Simply being able to resurrect or possibly reincarnate sans a material cost maybe?
In all this time, I never once thought of that. And that is exactly why I started this discussion.

Thanks :)


James Jacobs wrote:
Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
What is the name for Golarion's moon?
Somal. At least, that's the name of the moon in my homebrew, and until we actually name Golarion's moon in print, that's what I call Golarion's moon. (Can't recall off the top of my head if we name it in "Distant Worlds.")
I was asking because I finished reading Distant Worlds last night and no mention was made of the moons name, unlike the other planet's moons. The description of the upcoming Moonscar module does not name it either. Children of the Void doesn't say and neither does the Wiki.

Makes sense, since I've not been the one to write much about the moon (aside from the bit about the Moonscar in Lords of Chaos). My note to Sutter that we should call the moon Somal probably never got to him, I guess.

Well... For now, call it Somal or the Moon. Both work!

Interesting. Soma is the name of the Moon (alias Chandra) in Sanskrit. That's what it's called in my India campaign book, too...

I can't imagine that's a coincidence... but maybe it is? (Just wondering...)?


Loup-garou, I'd think.

Plus all sorts of Caribbean things - check out GR's Skull & Bones and Nyambe for importing some ideas...


Pagan priest wrote:

Here is the Fertility domain as written in Testament:

This domain covers personal and animal fertility and the characteristics of ones offspring, as opposed to the fertility of the fields, which is covered by the Plant domain.

Granted Power: You receive +2 to all Fortitude saves involving Endurance, and +1 to all Charisma skill checks made for the purpose of seduction.

Spells:
1) Endurance. as Bull's Endurance.
2) Increase Fertility. Improves chances of a pregnancy.
3) Remove Affliction. Cures conditions such as paranoia, lameness, and impotence.
4) Greatness of Tribe. Shares the ability bonuses of members of the immediate family.
5) Fertile Womb. Eliminates barren condition.
6) Touch of the Goddess Subject receives many healing benefits, including immunity to natural and magical disease.
7) Hasten Birth. Brings any pregnancy to term.
8) God Form. Channel a God's power through caster's body.
9) Rejuvenation. Restores subject to his prime.

I have been looking at this for a couple of months now, and I still can't come up with anything that I think works as a good granted power for 8th level...

Well, the ultimate fertility power that follows along these lines is resurrection (a la Adonis, and some other mythic figures: the cycle of crops and life). Simply being able to resurrect or possibly reincarnate sans a material cost maybe?


There's a bunch of Tian Xia themed PFS scenarios that are coming out or are out that could be used to set up a campaign and include some localized info - even if you don't use them with a PFS session.


If Shelyn is a goddess of beauty as well as of love, she would have to acknowledge, I think, that predators, including outsiders and undead, could have an awful (in the old sense) beauty to them. But that may carry over to a wisp of regret rather than an active desire to convert them.


I just remembered that back when the APG came out someone homebrewed an Oracle of Passion. The flavor is about perfect for a Qedeshot (or Devadasi).

here's the link


I treated the sacred dancer concept as a monk for my India campaign.

If you do use a bard, I'd change the spell list to a divine one.

What's the matter with your Fertility domain? Can you post it? I'd think a mixture of Charm, Plant, and emotion based spells, myself.


Drejk wrote:
Atsushi Moriki wrote:

I think, many different words are translate in only one japanese word.

For example, most of devils, demons, daemons, and other evil fined are translated into "AH-KOO-MAH"(悪魔, アクマ in katakana) in Japanese.
Likewise, most of angels, archons, and other celestial are translated into TEH-NG-SEE(天使, テンシ in katakana).
It is very misleading.

In casually used English devil, demon, daemon and fiend have more or less the same meaning. In fact demon and daemon are almost the same word with the different way of spelling and small theological interpretations (demon is Christianized version referring to evil spirits, while daemon may have the either the same meaning or refer to Classical Greek concept of daemons.

The differences between those terms are only when those are used as precise theological or philosophical terms. Or as a names for RPG creatures which often has other meaning than their real one.

There is a certain inconsistency in the depiction of the Underworld in Western myths - sometimes it is a prison for evil-doers, and sometimes it is their residence. Hence the "Angel of the Pit" - Abaddon - is sometimes a being which keeps evil spirits and the spirits of evildoers inside, and sometimes he's an evil spirit himself.

In any case there is a certain bifurcation between dangerous servants of Heaven and rebels or foes of Heaven that becomes blurred.
Devils more or less correspond to Yama (Enma)'s hellish bureaucracy in Indo-Chinese myth, and Demons more or less to the powerful monsters who are not incorporated into the Celestial bureaucracy. Akuma uses the same character as the Chinese Ma - the Sanskrit Mara, and hence refers to a spirit of bad emotions and attachments representing the physical world. Hence Akuma = demon, more or less. The association of ghosts, death and entropy with Abaddon suggests it might be Yomi. Perhaps 魔王
(maou) can be used for Devils in general.

These are vague notions and I am much more familiar with Indian myth and a little bit with Chinese rather than with Japanese, however.


What a cutie!

Brings back memories... being in the snow in the mountains en route to Vegas and hearing my daughter's first cry over the phone.


Kavren Stark wrote:
James Jacobs wrote:
I prefer tradition. No arboreal dwarves or brooding gothy halflings in my games, as a general rule. When I DO break tradition, it's on a specific eccentric character by eccentric character basis.

On that subject of eccentric characters who violate their racial archetypes, what do you think of Belkar Bitterleaf?

James Jacobs wrote:
But yeah... we don't really carry on the age-old enmity between elves and dwarves. It seeps in now and then probably because it's such a part of the shared idea of these guys, though. But that's not intentional.

One of the things I liked about Krynn, at least in the original AD&D 1E Dragonlance setting, was that an elf and a dwarf meeting in a tavern were far more likely to commiserate with each other about what a pain humans are than argue or shun each other. Dwarven craftsmen like Flint Fireforge were welcome in Qualinesti; humans not so much.

The elf/dwarf conflict goes back to Tolkien, but in Middle Earth it had a very specific genesis: the elven king Thingol was slain by a group of dwarves after he hired them to set the Silmaril his son-in-law had recovered from Angband in a necklace. The dwarves became entranced with the gem and refused to hand the necklace over when it was completed.

(snip)

The Dwarves started out in the earliest versions of Tolkien's Silmarillion as evil or at least greedy and unpleasant. They gradually became less asocial, particularly following the Hobbit. Anyway, the legend of the magic necklace is from Norse mythology - the necklace of Brisingamen - and there the enemies of the dwarves are the Aesir - whom the alfar serve. Dwarves tend to be neutral with evil tendencies in my game world, and I have found this makes them more interesting, even as eccentric (good) PCs.

I know this sort of thing won't fly in a generic or standard fantasy campaign - though I'm curious, James, whether there's anything wildly different in your racial or monster interpretations within your homebrew from the traditional or Gygaxian worlds...?


Raktavarna is from Sanskrit.

Rakta = blood
Raktavarna = blood-colored, ruddy

However, Raksha[sa] is linked by popular etymology to Rakta. The Japanese and Chinese form of Raksha is Rasha. My impression is that most Sanskrit words are rendered into Chinese and then translated into Japanese (though of course there are two different sounds associated with the kanji), at least in Buddhist literature.


Good for you!


1 person marked this as a favorite.

According to Wes in another thread (which my cunning search is having trouble locating), the word Azruverda was a slight adjustment to the word Ayurveda. So it was inspired by Indian medicine/beliefs, but the concept for the creature was all new...


Diego Rossi wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
James Jacobs wrote:
A big book of advice on how to make those CR adjustments would be cool, though!
Could Paizo please release a hardcover all about setting CRs?

No. That is not a large enough topic to fill the minimum amount of pages a hardcover book requires. It could certainly make a compelling section of a book, though.

Maybe as a chapter of a new 64 pages booklet with support material about encounters, like update of the NPC guide, clarifications about applying templates and some other material?

I like to get material about the NPC side of the world and my players appreciated "Hirelings: Into the Wild" and one of the players immediately adopted Anando as a hired helper.
Maybe it would not be worth the development time, but a few pages dedicated to "NPC magic" with spells and items that aren't meant for adventuring life would be interesting.

Things like a "Assay alloy" spell that allow you to know the different metals presents in a item and so on.
Clever players would find a way to use them while adventuring, but they would be meant to be mostly useful for normal life.

I've always played as if the village Adept had spells like "Ease Childbirth" and "Summon Children" and so forth - spells no ordinary PC would bother with but that in a magical universe would have been invented by some harried spell-caster, somewhere. Though "Summon Children" has a certain Grimm connection. Is this true in your games?


Cool!


And since neither empire (Osirion or the League) existed before Jistka, Iblydos, for all we know, was before them. Certainly they have some relation to Koloran, the Cyclops empire in Casmaron, which was very old.

The island of Kortos has a Greek thing going on, but maybe it had Iblydan connections, since it makes a fine colony for trade from the Obari to the Inner Sea.

In terms of Asian locations - well, the Greeks did once rule Persia and parts of India in the RW. Certainly the most important cultural connections of Ancient Greece were eastern - with Asia Minor and the Near East, not with the Balkans or Italy, at least until later.

1 to 50 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>