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So if for whatever hypothetical reason you had to quit working in the roleplaying industry, what job would you want?


I have an inner sea character who has red hair, the country he is most likely from is...?

Liberty's Edge

The recent discussions about stealth and hiding had me re read uncanny dodge, and I noticed something I had always missed:
it don't protect against losing your dexterity if you are blinded, in total darkness or even if the other guy is simply using stealth (none of those things grant the invisible condition).
A Barbarian Uncanny dodge is even weaker as it will not protect you from losing your dexterity to a invisible opponent, it protect you only from being flat footed by a invisible opponent.

It is a intended effect or it is a oversight?
Or there is a FAQ somewhere that I have missed?

Evidence:

Rogue wrote:


Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked.

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Barbarian wrote:


Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

...

Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

I will put the same question in the rule forum, but probably it will start another religious war without us getting to anything solid.


Slightly weird question, perhaps, but: If the respective APs had been published in a different order, do you think the Lar from one of the Council of Thieves issues could have been given the Kami subtype?

And continuing on the monster track - if you ever flesh out the Golarion flavour for the brownie (can't remember if it's one of the fey about to be revisited), would you consider making a mention that in some parts of Golarion they're known as tomtenissar/nissar (that'd be the Scandinavian-influenced parts) or domovoi (the Slavic-influenced parts)?
They're not the exact same creature, but the similarities are large enough that it seems redundant to make separate stats and flavour for all three (at least until you lot start to run out of real-world 'monsters' to give the Pathfinder treatment ;) ).

Spoiler:
Messy sentence for the second question. Bad longship!

Dark Archive

James Jacobs wrote:
Golden-Esque wrote:
James Jacobs wrote:
There's no feat to gain an animal companion or a familiar because those are specifically major class abilities, and feats that farm out major class abilities are a no-no.

Someone hasn't read the Eldritch Bloodline feats! If you pick Arcane, you get a familiar and you pick Sylvan you get an animal companion.

Granted, those are a two-feat investment minimum, but the point it that it can be done! :D

I haven't read them. And if I had, chances are good I would have pushed back to have them removed from the game because handing out class abilities as feats is, in my opinion, not good.

Just because it CAN be done doesn't mean it SHOULD be done.

A feat that, for example, grants you +1d6 sneak attack damage, would I hope be something we never publish.

Unfortunatly that is essentially what the Eldritch bloodline feats chain I'n Ultimate Magic they give you the powers of one of the sorceror bloodlines

Paizo Employee Creative Director

AbsolutGrndZer0 wrote:
So if for whatever hypothetical reason you had to quit working in the roleplaying industry, what job would you want?

Novelist.

Too old to go back to commercial fishing (and that's too expensive to get into these days anyway... and too strictly regulated), and not sure the comic coloring scene is still the same today as it was in the late 80s/early 90s.

So, yeah. Novelist!

Paizo Employee Creative Director

Kevin Mack wrote:
James Jacobs wrote:
Golden-Esque wrote:
James Jacobs wrote:
There's no feat to gain an animal companion or a familiar because those are specifically major class abilities, and feats that farm out major class abilities are a no-no.

Someone hasn't read the Eldritch Bloodline feats! If you pick Arcane, you get a familiar and you pick Sylvan you get an animal companion.

Granted, those are a two-feat investment minimum, but the point it that it can be done! :D

I haven't read them. And if I had, chances are good I would have pushed back to have them removed from the game because handing out class abilities as feats is, in my opinion, not good.

Just because it CAN be done doesn't mean it SHOULD be done.

A feat that, for example, grants you +1d6 sneak attack damage, would I hope be something we never publish.

Unfortunatly that is essentially what the Eldritch bloodline feats chain I'n Ultimate Magic they give you the powers of one of the sorceror bloodlines

Which is exactly why I said what I said. Not everything we publish is something that I would publish, I guess. ;-P

Paizo Employee Creative Director

2 people marked this as a favorite.
Ven wrote:
I have an inner sea character who has red hair, the country he is most likely from is...?

Dunno... too late in the night/early in the morning to reach over and look through the Inner Sea World Guide, so I guess I'll just guess and say Cheliax!! Or maybe Varisia. Or perhaps Brevoy. NO! GALT!

Paizo Employee Creative Director

Diego Rossi wrote:

The recent discussions about stealth and hiding had me re read uncanny dodge, and I noticed something I had always missed:

it don't protect against losing your dexterity if you are blinded, in total darkness or even if the other guy is simply using stealth (none of those things grant the invisible condition).
A Barbarian Uncanny dodge is even weaker as it will not protect you from losing your dexterity to a invisible opponent, it protect you only from being flat footed by a invisible opponent.

It is a intended effect or it is a oversight?
Or there is a FAQ somewhere that I have missed?

Questions about Stealth baffle me when I'm awake, needless to say when I'm almost asleep.

Paizo Employee Creative Director

Kajehase wrote:

Slightly weird question, perhaps, but: If the respective APs had been published in a different order, do you think the Lar from one of the Council of Thieves issues could have been given the Kami subtype?

And continuing on the monster track - if you ever flesh out the Golarion flavour for the brownie (can't remember if it's one of the fey about to be revisited), would you consider making a mention that in some parts of Golarion they're known as tomtenissar/nissar (that'd be the Scandinavian-influenced parts) or domovoi (the Slavic-influenced parts)?
They're not the exact same creature, but the similarities are large enough that it seems redundant to make separate stats and flavour for all three (at least until you lot start to run out of real-world 'monsters' to give the Pathfinder treatment ;) ).

** spoiler omitted **

Nope; the lar is from a real-world mythology that's not Japan. We wouldn't have made it a kami.

I'd rather make up NEW fey based on those things rather than "waste" them on brownies.

Paizo Employee Creative Director

2 people marked this as a favorite.

Mmmm... brownies sound good.


Is the Lar the Roman guardian deity? Council of Thieves is sadly the only AP I do not own so I cannot check for myself.

Another question. When creating a monster based on real world mythology and folklore, how do you decide if it is a fey type? Or a monstrous humanoid over giant?


Pathfinder Adventure Path Subscriber

So there is a real big stealth discussion, im sure everybody knows.
However i have a real urgent question regarding sneak attack.

If a rogue stealthes next to someone, waits there, takes a 5' step next (having hide in plain sight or hellcat stealth or vanishing trick, which wouldnt need the 5' step. lets just say conditions are met)round to use stealth again, then full attacks his victim. Does he get sneak attack only on his first attack or on all iterative attacks?

Paizo Employee Creative Director

1 person marked this as a favorite.
Hayato Ken wrote:

So there is a real big stealth discussion, im sure everybody knows.

However i have a real urgent question regarding sneak attack.

If a rogue stealthes next to someone, waits there, takes a 5' step next (having hide in plain sight or hellcat stealth or vanishing trick, which wouldnt need the 5' step. lets just say conditions are met)round to use stealth again, then full attacks his victim. Does he get sneak attack only on his first attack or on all iterative attacks?

Once you make that first attack, you're no longer stealthed. That means that only on your first attack do you get sneak attack.

UNLESS! Your opponent is flat footed.

If you surprise a foe, you can actually make a single sneak attack in that round, then if you beat the foe in initiative on round 1, you go before him and in that case all of your attacks (including the iterative ones) are sneak attacks. And if you can maneuver so you're flanking, then you don't even have to go first to get that.

Paizo Employee Creative Director

Odraude wrote:

Is the Lar the Roman guardian deity? Council of Thieves is sadly the only AP I do not own so I cannot check for myself.

Another question. When creating a monster based on real world mythology and folklore, how do you decide if it is a fey type? Or a monstrous humanoid over giant?

I believe so, yes. Council of Thieves has a very strong ancient Rome/Italy theme to it, and we did a fair amount of monsters connected to that "setting." Wes could say for sure.

We decide on real world monster types by a combination of "what does this supplement need" and a big dose of artistic interpretation and preference.

Liberty's Edge

To divide Hayato question in its 2 parts:

- you can make a 5' step (not a move action) and use stealth to negate a target dexterity?
(assuming you have the prerequisite feats or abilities to hide in plain sight or in the current conditions)

- once you have negated a target dexterity, it stay negated till he act, and so you can make a full attack?
(even outside of the surprise round)

I think this is the breakdown of what you are asking, right Hayato?

Edit:
I see you have already replied while I was typing, James, but I have decided to leave the post as it give a better insight in what are his doubts if you want to elaborate.

Second edit:
if a 5' step move is sufficient to use stealth, without any kind of action, I will have to recover my jaw from the floor.
:P

Liberty's Edge

Further edit:
- all the above after having breached stealth before the current round, i.e. starting from detected. A guy starting from a stealthed position and doing a 5' step to attack is fully entitled to his stealthed attack.

(and with this I will stop discussion about stealth in this thread for a few months at least, no need to bring rules discussions here)

Sczarni RPG Superstar 2012 Top 32

What is the name for Golarion's moon?

Paizo Employee Creative Director

Thomas LeBlanc wrote:
What is the name for Golarion's moon?

Somal. At least, that's the name of the moon in my homebrew, and until we actually name Golarion's moon in print, that's what I call Golarion's moon. (Can't recall off the top of my head if we name it in "Distant Worlds.")

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
What is the name for Golarion's moon?
Somal. At least, that's the name of the moon in my homebrew, and until we actually name Golarion's moon in print, that's what I call Golarion's moon. (Can't recall off the top of my head if we name it in "Distant Worlds.")

I was asking because I finished reading Distant Worlds last night and no mention was made of the moons name, unlike the other planet's moons. The description of the upcoming Moonscar module does not name it either. Children of the Void doesn't say and neither does the Wiki.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
What is the name for Golarion's moon?
Somal. At least, that's the name of the moon in my homebrew, and until we actually name Golarion's moon in print, that's what I call Golarion's moon. (Can't recall off the top of my head if we name it in "Distant Worlds.")
I was asking because I finished reading Distant Worlds last night and no mention was made of the moons name, unlike the other planet's moons. The description of the upcoming Moonscar module does not name it either. Children of the Void doesn't say and neither does the Wiki.

Makes sense, since I've not been the one to write much about the moon (aside from the bit about the Moonscar in Lords of Chaos). My note to Sutter that we should call the moon Somal probably never got to him, I guess.

Well... For now, call it Somal or the Moon. Both work!


It makes sense that it would just be called the Moon. People living there might call it Somal, but how many Golarians even think anyone lives there? Not a lot of them, anyway.


Hi Mr. Creative Director, a question:

Why are barbarians barbarians and not berzerkers?


James Jacobs wrote:
A feat that, for example, grants you +1d6 sneak attack damage, would I hope be something we never publish.

Precise Strike?

Sczarni RPG Superstar 2012 Top 32

Why can't I add a tour of the Paizo office to my shopping cart?

Paizo Employee Creative Director

Belle Mythix wrote:

Hi Mr. Creative Director, a question:

Why are barbarians barbarians and not berzerkers?

Because they were called barbarians in 1st edition D&D. Same reason they're called fighters and not soldiers, or clerics and not priests. Unlike the case with rogues, no one wanted to change their name as the editions crept along.

Paizo Employee Creative Director

The Red Raven wrote:
James Jacobs wrote:
A feat that, for example, grants you +1d6 sneak attack damage, would I hope be something we never publish.
Precise Strike?

Sneak attack is better in a LOT of ways than that feat, not the least in that it scales with level.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
Why can't I add a tour of the Paizo office to my shopping cart?

Because we value our sanity!

Dark Archive

James, one of my favorite Paizo articles is "Dungeon Deathtraps," from Serpent's Skull #4. Is there a chance we'll see more awesome lists of traps? Or a book of traps?


James, what do you think Golarion will look like politically 800 years into the future?

Paizo Employee Creative Director

malebranche wrote:
James, one of my favorite Paizo articles is "Dungeon Deathtraps," from Serpent's Skull #4. Is there a chance we'll see more awesome lists of traps? Or a book of traps?

There's certainly a chance! Traps are fun!

Paizo Employee Creative Director

Theropod Cultist wrote:
James, what do you think Golarion will look like politically 800 years into the future?

I think it looks like a project for a team of a dozen designers, editors, artists, and art directors to get stressed out over!


James Jacobs wrote:


Because they were called barbarians in 1st edition D&D. Same reason they're called fighters and not soldiers, or clerics and not priests. Unlike the case with rogues, no one wanted to change their name as the editions crept along.

.

Someone mentioned that the barbarian name made more sense before the 3.0/3.5 version where Rage was added and some other stuff...


Theoretically, could Golarion have modern firearms, computers, and vehicles (including fighter jets) in 800 years?

Theoretically, could the mana wastes have healed in 800 years?

Theoretically, could Andorran have an empire in 800 years?

Theoretically, could Cheliax still be infernal in 800 years?

Theoretically, could Alkenstar be much larger in 800 years do to a head start on firearm development?

I'm not asking you to confirm anything, and I'm not asking for a modern Golarion to be published. I'm just asking whether any of these things would be consistent with how Golarion is right now.

I have reasons to want to know these things. They involve me having a bit of time before having to move to Job Corps and me having just finished Modern Warfare 3 and in the mood for more spec ops modern combat.


James Jacobs wrote:
Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
What is the name for Golarion's moon?
Somal. At least, that's the name of the moon in my homebrew, and until we actually name Golarion's moon in print, that's what I call Golarion's moon. (Can't recall off the top of my head if we name it in "Distant Worlds.")
I was asking because I finished reading Distant Worlds last night and no mention was made of the moons name, unlike the other planet's moons. The description of the upcoming Moonscar module does not name it either. Children of the Void doesn't say and neither does the Wiki.

Makes sense, since I've not been the one to write much about the moon (aside from the bit about the Moonscar in Lords of Chaos). My note to Sutter that we should call the moon Somal probably never got to him, I guess.

Well... For now, call it Somal or the Moon. Both work!

Interesting. Soma is the name of the Moon (alias Chandra) in Sanskrit. That's what it's called in my India campaign book, too...

I can't imagine that's a coincidence... but maybe it is? (Just wondering...)?

Contributor

2 people marked this as a favorite.
James Jacobs wrote:
Thomas LeBlanc wrote:
Why can't I add a tour of the Paizo office to my shopping cart?
Because we value our sanity!

And the fact that we have the Kreeg family perform the screenings to get you past the door. And then there's the cave raptors. And what lies beyond The Great Door in warehouse.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Hayato Ken wrote:

So there is a real big stealth discussion, im sure everybody knows.

However i have a real urgent question regarding sneak attack.

If a rogue stealthes next to someone, waits there, takes a 5' step next (having hide in plain sight or hellcat stealth or vanishing trick, which wouldnt need the 5' step. lets just say conditions are met)round to use stealth again, then full attacks his victim. Does he get sneak attack only on his first attack or on all iterative attacks?

Once you make that first attack, you're no longer stealthed. That means that only on your first attack do you get sneak attack.

UNLESS! Your opponent is flat footed.

If you surprise a foe, you can actually make a single sneak attack in that round, then if you beat the foe in initiative on round 1, you go before him and in that case all of your attacks (including the iterative ones) are sneak attacks. And if you can maneuver so you're flanking, then you don't even have to go first to get that.

That is really bad news for me!

I (we) always handled no DEX to AC like a condition so far that applies for a full turn and allows iterative sneak attacks. Now i can see why some people complain about rogues.

Please go through with stealth revision and bring some love to the underdogs of the game, the poor rogues!

Sczarni RPG Superstar 2012 Top 32

Liz Courts wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Why can't I add a tour of the Paizo office to my shopping cart?
Because we value our sanity!
And the fact that we have the Kreeg family perform the screenings to get you past the door. And then there's the cave raptors. And what lies beyond The Great Door in warehouse.

Can I use my PFS card to gain entry? Sure it is not part of the AP path subscription? Making the RPG Superstar top 32 count? Umm... Out of ideas... D'oh!


Golden-Esque wrote:
James Jacobs wrote:
There's no feat to gain an animal companion or a familiar because those are specifically major class abilities, and feats that farm out major class abilities are a no-no.

Someone hasn't read the Eldritch Bloodline feats! If you pick Arcane, you get a familiar and you pick Sylvan you get an animal companion.

Granted, those are a two-feat investment minimum, but the point it that it can be done! :D

Those are not feats. They are bloodline abilities, so James is correct.

edit:Bloodline abilities are class features which can be gained through feats. There is not a feat which specifically gives you an animal companion or familiar which is what was being asked.

Paizo Employee Creative Director

Belle Mythix wrote:
James Jacobs wrote:


Because they were called barbarians in 1st edition D&D. Same reason they're called fighters and not soldiers, or clerics and not priests. Unlike the case with rogues, no one wanted to change their name as the editions crept along.

.

Someone mentioned that the barbarian name made more sense before the 3.0/3.5 version where Rage was added and some other stuff...

Perhaps.

And while all Pathfinder barbarians DO rage... not all barbarians are technically berserkers. The word "barbarian" is more generalized than "berserker," and we much prefer to be as generalized as we can for base class names so that we don't unintentionally crimp or prevent character concepts from working...

Paizo Employee Creative Director

Theropod Cultist wrote:

Theoretically, could Golarion have modern firearms, computers, and vehicles (including fighter jets) in 800 years?

Theoretically, could the mana wastes have healed in 800 years?

Theoretically, could Andorran have an empire in 800 years?

Theoretically, could Cheliax still be infernal in 800 years?

Theoretically, could Alkenstar be much larger in 800 years do to a head start on firearm development?

I'm not asking you to confirm anything, and I'm not asking for a modern Golarion to be published. I'm just asking whether any of these things would be consistent with how Golarion is right now.

I have reasons to want to know these things. They involve me having a bit of time before having to move to Job Corps and me having just finished Modern Warfare 3 and in the mood for more spec ops modern combat.

Theoretically, all of that and more is possible. I really REALLY doubt we'll ever actually say what's in Golarion's future because time travel is a really REALLY tricky subject, on one hand. And on another, displacing time in a campaign setting, whether it be into the past or into the future, is effectively creating an entirely NEW campaign setting (if it's not changing enough about the setting to count as a new setting... why change the date at all?). We've put far too much work into Golarion's current day to want to dilute our attentions over multiple settings—furthermore, when RPG companies have split their attentions over multiple settings in the past, the results have also split their profits as they're forced to do more work on products that, on an individual basis, sell less (since a LOT of gamers pick their favorite setting and don't buy the rest).

If you're interested in advancing Golarin's timeline 800 years into the future... go for it! I'm pretty positively sure we'll never be publishing anything that'll contradict whatever it is you decide to come up with for that future! :-)

Paizo Employee Creative Director

Jeff de luna wrote:

Interesting. Soma is the name of the Moon (alias Chandra) in Sanskrit. That's what it's called in my India campaign book, too...

I can't imagine that's a coincidence... but maybe it is? (Just wondering...)?

Heh... not a coincidence at all, in fact. I've been a fan of incorporating real-world stuff in some way or another in my games for a long, long time...

Paizo Employee Creative Director

3 people marked this as a favorite.
Hayato Ken wrote:

That is really bad news for me!

I (we) always handled no DEX to AC like a condition so far that applies for a full turn and allows iterative sneak attacks. Now i can see why some people complain about rogues.

Please go through with stealth revision and bring some love to the underdogs of the game, the poor rogues!

The thing about rogues (and this is, honestly, the aspect about them that makes them one of my favorite characters) is that more than most other class types, you have to use lots of tactics in game in combat to maximize your rogue. For classes like fighters, the bulk of the maximization comes in the form of building your character and optimizing gear... not so for rogues. You have to constantly be moving around and adjusting to the way the combat evolves, which really appeals to me and, I suspect, to other players of rogues. And I suspect that since that requirement isn't spelled out specifically in the class description, that might be behind a big part of the rants and complaints about rogues—folks who prefer the tactical/optimization part of the game to stay in character building and not be part of the actual game play.

A rogue's built to do a lot of damage at the start of the combat, and like the bard, is also built to be more effective when they work together with other players, beyond the implied tactical requirements in combat. It's not a play style that everyone enjoys... but that's why we offer 20 or so base classes! :-)

(I don't regard rogues as underdogs at all, in any case. They play different than fighters and barbarians—that's by design.)


Hey James, no smart questions right now, I just want to thank you for attending to this thread for the past year; it's helped many of us in our games!


Question: When playing Skull and Shackles, a ship shoots a cannon that hits the PCs ship. How many bounces with damage does the ball get before the players attack the GM physically?


James Jacobs wrote:
Belle Mythix wrote:
James Jacobs wrote:


Because they were called barbarians in 1st edition D&D. Same reason they're called fighters and not soldiers, or clerics and not priests. Unlike the case with rogues, no one wanted to change their name as the editions crept along.

.

Someone mentioned that the barbarian name made more sense before the 3.0/3.5 version where Rage was added and some other stuff...

Perhaps.

And while all Pathfinder barbarians DO rage... not all barbarians are technically berserkers. The word "barbarian" is more generalized than "berserker," and we much prefer to be as generalized as we can for base class names so that we don't unintentionally crimp or prevent character concepts from working...

.

So, separating Barbarian and Berserker (the topic starter mentioned that Berserker might not be the most suited name either).

.

Change of subject:

Shouldn't Barbarians and Dragons have an 1.25 BaB?

1.25 bab:

Level = BaB
__1 = +1
__2 = +2
__3 = +3
__4 = +5
__5 = +6/+1
__6 = +7/+2
__7 = +8/+3
__8 = +10/+5
__9 = +11/+6/+1
_10 = +12/+7/+2
_11 = +13/+8/+3
_12 = +15/+10/+5
_13 = +16/+11/+6/+1
_14 = +17/+12/+7/+2
_15 = +18/+13/+8/+3
_16 = +20/+15/+10/+5
_17 = +21/+16/+11/+6/+1
_18 = +22/+17/+12/+7/+2
_19 = +23/+18/+13/+8/+3
_20 = +25/+20/+15/+10/+5

Liberty's Edge

1 person marked this as a favorite.
SaintMac wrote:
Question: When playing Skull and Shackles, a ship shoots a cannon that hits the PCs ship. How many bounces with damage does the ball get before the players attack the GM physically?

It depend on the class of the player. A rabid tabletopper will react physically after the second bounce, while a lawful ruler-lawyer will start with ponderous game lore citations and retire to book flipping when those don't work.


Mr. Jacobs,

I've noticed sort of a growing trend that GMs seem less willing to take control and design and change a setting for themselves, break from cannon, or make rules decisions without "official" sanction. Is this my imagination or preconcieved notion or is it something you as designers have noticed as well. If so, why do you think that trend has happened?

*This is in no way a comment on any other poster, and wasn't aimed at anyone, or in any way in response to any previous question above*

Sczarni RPG Superstar 2012 Top 32

MeanDM wrote:

Mr. Jacobs,

I've noticed sort of a growing trend that GMs seem less willing to take control and design and change a setting for themselves, break from cannon, or make rules decisions without "official" sanction. Is this my imagination or preconcieved notion or is it something you as designers have noticed as well. If so, why do you think that trend has happened?

*This is in no way a comment on any other poster, and wasn't aimed at anyone, or in any way in response to any previous question above*

IANJ, but its true! I've seen it! AAAAHH!


Liz Courts wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Why can't I add a tour of the Paizo office to my shopping cart?
Because we value our sanity!
And the fact that we have the Kreeg family perform the screenings to get you past the door. And then there's the cave raptors. And what lies beyond The Great Door in warehouse.

Wait.. was this supposed to dissuade us or have us lining up in droves?

Heeeere raptor raptor....

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