Rexx wrote:
They get out to the elevator find that it is in the up position. They cannot seem to get it to come down. This should force them to think about what that means to their wellfare and how they'll want to deal with Theldrick who will be rallying the remaining forces.
That would be a good way of preventing them from going up but...three of them are already in the elevator and are waiting for the fourth PC to come back from the front lines with the zombies under his control who are carrying Kendra and Garras. Theldrick, the trog zombies, the tieflings and a summoned dire ape are hot on their trail though. But there is still a possibility that they indeed go back up. At least, that is what they seem bent on doing.
Moreover, it was not Allustan who suggested the PCs go down there, it was Smenk. One of the PCs (a late player addition to the group) has been hired by Smenk to back up the original PCs (plus Smenk has some plans for him). Allustan knows there down in Dourstone Mine though because the PCs have gone to him after Smenk "hired" them. So they might go to Allustan with the cultists, but they might go to Smenk also. Either way, I think that both will suggest the PCs continue with their infiltration mission, each for his own reasons.
The main problem I have is what do I do if the PCs try to get Lanod Neff or the garrison involved ? I do not want the PCs to hand down their responsibilities (as heroes) to anyone else. Neff might be bribed by Smenk not to intervene, but the garrison would react strongly to the presence of Hextorites in Diamond Lake. But under what suspicion ? The Ebon Triad has not done anything illegal so far and the PCs still do not have proof that they have.
I do not want to stop TFoE if the PCs go back up instead of continuing their exploration of the cult's hideout. That would have been the shortest adventure I'd have ever run. I do not think the cultist would flee and let the Ebon Aspect in its pool. I think that they should mount some defenses and try accelerating the process of summoning the Aspect. I think I will have the passage to the Underdark left open (instead of collapsed) since it does not make any sense for the people (however mad they are) to put themselves at the mercy of some kind of jury-rigged elevator. This way if things go really bad for them they can escape, while leaving the Ebon Aspect as a nasty surprise for infidels who might come back down.
What do you guys think ?
by the way, thanks for your suggestions. Keep 'em coming!