Aron Kir

Jaxon Kyber's page

99 posts. Organized Play character for Enchanter Tim.

Full Name

Jaxon Kyber


| SP 12/12 HP 16/16 ES 4/4| RP 3/3| EAC 15 KAC 16 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0


| Speed 30ft | Active conditions: None.


Male CG Human ace pilot mechanic 2

About Jaxon Kyber

Jaxon Kyber

PFS #: 1142-703
Faction: Acquisitives
Fame: 5
Acquisitives Reputation: 5
Second Seekers (Luwazi Elsebo) Reputation: 0
XP: 3

SFS Journal:

#1-05: The First Mandate (1XP, 1f, 737cr)
#1-12: Ashes of Discovery (1XP, 2f, 775cr)
#1-10: Half-alive Streets (1XP, 2f, 761cr)


Acquisitives Champion Champion the Acquisitives faction
High Society Influence (Ally Boon) You influenced: Iteration-177, Naiaj, Ykris, and Zo!. Useful later.
Journey to the Scoured Stars: Segment 1 (Unidentified Boon) Collected for a unique boon later.
Protector of the Future (Slotless Boon) Gain the Second Seekers (Luwazi Elsebo) Champion Boon
Second Seekers (Luwazi Elsebo) Champion Champion the Second Seekers (Luwazi Elsebo) faction
Contractor's Respect (Social Boon, Limited Use) [] [] [] Call upon the resources of AbadarCorp. They loan you a conventional armor or nonconsumable weapon for an adventure. Item level is equal to char level +1, max 8. Usable 3 times.
Star Monster Slayer (Starship Boon) Gain +2 on all skills vs a living starship. Other crew members gain +1 if they don't have this boon.
AbadarCorp Augementation (Social Boon, Limited Use) [] [] [] With this boon slotted, at the end of the adventurer, purchase one augmentation at 20% discount. If the augmentation is item level 8 or higher, take 10% discount. Usable three times.
Halfling Admittance (Personal Boon, limited use) Can create new halfling characters or use to enhance an existing halfling character.

Human Mechanic (Ace Pilot) 2
N Medium humanoid
Init +3; Senses Perception +5, SM +0

EAC 15 KAC 16
SP 12 HP 16 RP 3
Energy Shield 4
Fort +3, Ref +6, Will +1 (+2 vs. spells)

Speed 30 ft.
Melee Tactical Baton +4 (1d4B)
Ranged Laser Rifle +4 (1d8 Fire)
. . Tactical Semi-Autopistol +4 (1d6P)

Str 10, Dex 16, Con 11, Int 14, Wis 12, Cha 10
Base Atk +1

Theme Abilities
Theme Knowledge Reduce DC of knowledge checks about starships, vehicles, and famous pilots. +1 to piloting checks

Class Abilities
Bypass (+1) Add insight bonus to Computers and Engineering checks
Custom Rig A customized toolkit you can use to hack systems and items.
Exocortex (Combat Tracking) Gain proficiency in heavy armor and longarms. Activate combat tracking as a move action to use mechanic level as your BAB.
Memory Module (Piloting) Gain Skill Focus in Piloting
Mechanic Trick: Energy Shield Temporary hit points

Barricade As a move action, create partial cover. If partial cover is already present, it provides normal cover.
Spell Bane +2 to all saves against spells or spell-like abilities

Acrobatics +3, Athletics +4, Bluff, +1, Computers +7, Culture +3, Diplomacy +0, Disguise +0, Engineering +8, Intimidate +0, Medicine +6, Perception +6, Physical Science +6, Piloting +12, Profession (Smuggler) +7, Sense Motive +2, Stealth +3, Survival +1
Languages Common, Castrovelian, Ysoki, Akitonian

Combat Gear Tactical Baton, Tactical Semi-Autopistol, Laser Rifle, Freebooter Armor,
Other Gear Industrial backpack, basic medkit, starstone compass, hygiene kit, Engineering Kit, Hacking Kit, flashlight, mk 1 healing serum (x2), battery, small arms rounds (30), Credstick(1700 creds)