![]() ![]()
![]() Great advice by all. If I were to throw my 2 coppers into the pot: 1. Be flexible. Try not to automatically say "no" to the players ideas. When in doubt make them roll for it. Lady Luck has a way of bringing the awesome. However, "No plan survives first contact with the players." Have a few other ideas fleshed out to improvise. With an AP it can be difficult but remember it's just a guideline. See rule 2 2. Behind the GM screen, things play out as needed. I'm not talking about fudging numbers (but sometimes, maybe, kinda, sorta) I mean things like the big running battle that is suposed to be high drama and a player does a tactic out of left field, that would make it anticlimatic. Give the pc a moment to shine; then Re-enforcements Arrive! that mook was really a Lt. for BBEG with more up his sleeve! colateral damage that needs attention, etc... See rule 3 3. Have fun!!! It is a zero sum game. NOT a competition. Remove the GM vs Player mentality from the arena. The players & you are crafting a great story with awesome experiences. Done right, you will talk about some of the crazy crap that happened for years. From the epic wins to the mighty fumbles! Only if you are willing to give them a chance. See rule 1 ![]()
![]() I've always had the gods be watchful and involved, but the PCs are only vaguely aware WHO they are dealing with. Be it through avatars or whatnot. Unless it is a devine class. They better know or the lightning hurts! I try to have more interaction with divine cause to me that's kinda the point of playing one. YMMV ![]()
![]() Okay, I have actually read this entire thread and after witnessing everything from galactically awesome to weapons grade stupid, I have determined two things: 1. If I found myself in a room with baalbamoth and his gaming group, I would be out the nearest window like Scott Pilgim, as if my ass was on fire and the nearest liquid was miles away. 2. I would happily punch my grandma in the face, for the honor to play Brad, just to be in magnificent presence that is Grod! ![]()
![]() Very worth it in my opinion. While I can see the value of spells, I find the divine aspect of a ranger to be questionable at best. I would like it more if there were different paths of magic available. But the ranger I am playing, magic would not really fit with the concept. So the "talent" options that skirmisher brings are much more his style. I also took the infiltrator archtype as well since I felt the favored terrain to be limiting and the latter being more versitile. We already had a cleric in the party and it seemed more of an overlap. Your milage may vary. ![]()
![]() Good advice y'all. I will have a chance to talk to him tomorrow night. I will present my issues and give him some options: A. Embrace his inner tree hugger and repent. B. Convert to a deity or lack of that will better suit his vision. C. Full exchange of XP & GP to create something else. We will see how it goes. Wish me luck. ![]()
![]() I told him when we started that if is was going to play true neutral cleric I would hold him to a higher standard because his powers depend on his actions and alignment. In reality, I think given the chance, he might drop this character. But I challenged him not to play the "sneaky faceman who thinks he is a front line combat machine" that he seems to gravitate to. I know I should talk to him but I don't want to ruin the roleplay aspect of these "conditions" befalling him. My game is not back into rotation for a while so I got time to think on it. ![]()
![]() In my current game, I have a player running a True Neutral Cleric of Gozreh that has prestiged into a Holy Vindicator. He plays the neutral part fine, being a friend to the common man and king equally, trying to maintain a sense of balance in his actions. However, his spirituality or lack of any is my main concern. As a cleric of nature I would expect him to feel uncomfortable being in the city too long. I feel as a divine class your deity should be a BIG part of your character. I had to look up his god because I couldn't remember him ever mentioning it "in character". These problems combined with for the past few levels he has started to plan on spending some serious money on building his own "chain" of item shops in several of the towns the party has visited. We just finished a large dungeon crawl and the party has about 6 weeks of downtime and the player has already started crunching numbers on real estate, inventory and whatnot. Gozreh HATES cities! They are an afront to all he holds dear. My cleric is a treehugger who wants to become a developer!?!?! Now I will admit I'm a pretty loose GM but I need to have a line in the sand somewhere and to me it is scary that the Barbarian has more religion, spending his time and money on building temples to his god. I realize now I should have reacted sooner but it just kinda got out of hand before I could react. I know I could just spring atonement on him but that seems like such a jerk move. So my plan is to ask all the players for a short week by week list of what they are going to do on the 6 week break. Then based on the info, I will begin to tell the cleric he is having nightmares, then visions, his stigmatas won't stop bleeding, reduce his health, then his channel energy amount/spells....then lead to atonement. Do you all have any other suggestions? Or examples of how you dealt with something similar? ![]()
![]() My current ranger has taken the infiltrator build to replace the favored terrain that I think is underpowered. I feel the adeptation abilities are far more versitile. And I also took the skirmisher build to replace the divine spellcasting that wasn't really my style. The rogue type ablities that it grants are much more useful. My dude also has a few levels in sniper rogue with a bunch of special arrows, kind of this whole Green Arrow type thing. I like him. He is the party go to guy for extra activities, not a front line fighter but at 8th lvl with good gear and feats he is putting 4 arrows into anyone on the battlefield. ![]()
![]() I have a PC who wants his Inquisitor to eventually become a Kensai. After looking at the Complete Warrior and making a tweak since there is no Concentration Skill in PF everything seems okay with me. However the last class feature listed talks about a MultiClass Note something like (i don't have the book in front of me) If a Samurai, Palidin or Monk takes levels in Kensai they may continue to gain levels in their original class. I never played 3.5 so I don't understand the advantage this gives. Some of the other prestige classes had a similar note, like the Shining Knight & Knight of the Purple Dragon. It is not really relavent to my players situation but now it has become a matter of morbid curiosity. Thanks for your help. ![]()
![]() well, seeing as how my group just came into a good chunk of change and are presently hanging out in the capital, this question is bound to come up. I have thought about it as well in the terms that Abraham was looking at: based on profession. My numbers came up preey much the same around 750 gp per year for a decent wage. And with the average being a third spent on housing that is 240 gp/year or 20gp/month. This is fantasy realm so a house would mainly consist of a large room for eating/cooking & sitting by the fire, with a couple bedrooms and for sake of decency an attached "out-house". That can easily be done in 600 sqft. Going with those numbers that is 30 sqft/gp. That is for standard "rustic" style. With manor house type being double so 15 sqft/gp and fancy palace approaching the 1 gp/sqft range. Those numbers seem reasonable and livable to me. |