Jeremy Reaban wrote:
I think if Disable Device and Open Locks get folded together, it would almost be too powerful (or too useful).
I do think it makes though. And while I do think Dexterity is probably useful for picking locks, the real trick is know how to do it (Int), especially more complicated locks
For my part, I completely agree with this. Open Locks would seem to be much more suited to be part of Disable Device just from what it does. It may have been a Dex-based skill, but it has as much or more to do with knowledge than dexterity. It could also be argued that disabling traps requires an equal amount of manual dexterity in cases that should make it a Dex-based skill, but it remains primarily Int related and it would just make more sense to me for Open Locks to be treated the same. I say move it into Disable Device.