Jarndey's page

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I am running this for my group and I noticed "The Master of Heresy" has 2 talismans (neck slot items). I cannot find anything that allows him to be wearing both at the same time, is this a typo? Am I supposed to just choose which one he has on or is he expected to have the benefit of both?

On a side note, the Ghost fight, I'm not sure what you all think about this as a possible solution, I plan to tell the group that the burning and ashes ritual is a 10 hour ritual, hopefully forcing them into a nights rest, and complete clearing of the location, but ensuring they are topped off before the results happen. They will be caught off guard, yes, but with full resources (which it appears they will need) especially as I have a 4 person party. I'm also going to play the vital strike attack as a special attack he can only use against the person that killed him, to help avoid a full TPK from that ability alone.


For a cleric/oracle that channels positive energy, and casts cure spells, I know that when you channel you must choose to heal living creatures or damage undead creatures.

1) For mass cure spells and for mass heal, does it work the same way? Does the caster choose living targets to heal OR undead targets to damage? or may he do both at the same time with one casting? (IE: level 17 cleric selects himself and 3 allies to heal as well as damaging the 8 undead creatures attacking the party)

2) If he uses mass heal to damage undead, does he need to make ranged touch attacks or just select targets to be affected within the range (no 2 may be more than 30 feet apart)

We had a discussion at our table and we made a group ruling, and I've been trying to find something that indicates one way or the other on how it is intended to work.


spell like abilities provoke attacks of opportunity, I know this is in the rules.

"You can cast a quickened spell (see the Quicken Spell metamagic feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don't count toward your normal limit of one spell per round. Casting a spell as a swift action doesn't incur an attack of opportunity."

So we have standard spells/SLA's that provoke and swift ones that do not.

Copycat (cleric trickery domain 1st level ability) is a SLA that is a move action, I'm assuming it provokes, but was checking to see if this is true or if there is a ruling somewhere that would confirm or change my assumption.


We've been having this discussion at our table also, and the points brought up here are almost identical to our discussions. I did find this in the FAQ, and while the question is not related to this exact scenario, there is a section that may apply depending on interpretation:

Limited actions on my turn: If an AOO or other interrupting effect reduces what actions I can take on my turn, does this reduction apply immediately?
Yes, even if it interrupts or limits your in-progress.

For example, if you are making a full attack and attempt to trip your opponent, but you provoke an AOO because you don't have Improved Trip, and your opponent has a spell storing weapon that's storing a hold person, and you fail your save against the spell, you are immediately paralyzed and can't take any of your remaining actions (including the remainder of your full attack).

Likewise, if your opponent had the Staggering Critical feat instead of a spell storing weapon and the attack staggered you, you would immediately gain the staggered condition, which would prevent you from taking any actions that violate the staggered condition's limitations. If you provoked by taking a move action to move through the opponent's threatened area, you could finish that move action but could not also take a standard action after it. If you provoked as part of a full attack (as with the trip example), becoming staggered would end your full attack at that point and prevent you from taking a move action after the staggering attack. It doesn't matter if the AOO happened because of your first attack in your full attack or your last allowed one, being staggered ends your full attack at that point because you can't make a full attack if you're staggered.

The phrase I want to focus on for this discussion is this:
It doesn't matter if the AOO happened because of your first attack in your full attack or your last allowed one,

Is this saying that each attack in a full attack can provoke (until you run out of dex based attack of opportunities)?


Prerequisites: Str 13, Improved Sunder, Power Attack, base attack bonus +9.

Benefit: Whenever you score a critical hit with a melee attack, you can sunder your opponent’s weapon, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent’s CMD, you may deal damage to your opponent’s weapon as if from the sunder combat maneuver (roll normal damage to the weapon separately). This does not provoke an attack of opportunity.

Normal: You must perform a sunder combat maneuver to sunder an opponent’s weapon.

Special: You can only apply the effects of one of the following feats to a given critical hit: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, or Tripping Strike. You may choose to use this feat after you make your confirmation roll

I know it states that for the feat to work you need your confirmation roll to exceed the enemies cmd.

My first question is this, what is taken into consideration of that confirmation roll, does critical focus (adding +4 to your confirmation roll) count? Does Improved and Greater sunder bonuses count? Is there anything that does get added to the sunder attempt or even removed from the sunder attempt, or does the sunder attempt always equal the confirmation roll no additions, no subtractions.

My Second question: I read that this feat targets weapons, is there any reason this should not be allowed to target armor/shield instead?

I'm fairly certain on the RAW, but what about RAI?