Lieutentant Pavo Voc

Jaren Thorne's page

19 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


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Human Warden 2

You are right, sorry about that. Will keep same actions.

status:

AC 19 (+1 Dex, +7 armor +1 "shield" )
HP 12/23
Maneuvers Readied
* Blade of Breaking (standard; disarm or sunder at +4, no AoO)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)
Maneuvers used
* Primal Wrath (std action attack; +4 dmg or +6 dmg with 2h weapon)
* Iron Shell (immediate; opposed attack roll BAB+shield bonus to deflect melee/missile weapon attack)


Human Warden 2

I wonder if this is a good time for me to rebuild to fix my archetype conflict? (I'd also like to change my feat to Power Attack.)


Human Warden 2

Good luck! I finally got my new dishwasher properly installed about 10 pm. Only took me 3 days! (Untrained skill check.)


Human Warden 2

Martials think can-trip is an attack of opportunity.


Human Warden 2

No problem.


Human Warden 2

I will use Iron Shell to deflect the first hit on me (missile or melee, non-magic).

Iron Shell: 1d20 + 6 ⇒ (12) + 6 = 18 replaces AC so I guess it doesn't matter unless its touch AC.


Human Warden 2

status:

AC 19 (+1 Dex, +7 armor +1 "shield" )
HP 23/23
Maneuvers Readied
* Iron Shell (immediate; opposed attack roll BAB+shield bonus to deflect melee/missile weapon attack)
* Blade of Breaking (standard; disarm or sunder at +4, no AoO)
* Primal Wrath (std action attack; +4 dmg or +6 dmg with 2h weapon)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)

Jaren glanced back. His instincts told him to guard the fallen wizard, but he calculated the best chance for survival was to press the attack now. He gives in to the fury of the war drums and attacks the nearest gnoll using Primal Wrath.

greatsword: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 +1 from raging song
damage: 2d6 + 4 + 6 + 1 ⇒ (3, 3) + 4 + 6 + 1 = 17 +6 from primal wrath, +1 from raging song


Human Warden 2

That was my round 2 above. Although looking at the distance I think I will have to use both move actions to get to a position right before the entrance (and therefore no time to recover my readied maneuver).

Jaren fights to keep his mind focused, over the incessant beating of the war drum.

not giving in to rage at this time.


Human Warden 2

status:

AC 19 (+1 Dex, +7 armor +1 "shield" )
HP 23/23
Maneuvers Readied
* [u]Iron Shell[/u] (immediate; opposed attack roll BAB+shield bonus to deflect melee/missile weapon attack)
* Blade of Breaking (standard; disarm or sunder at +4, no AoO)
* Primal Wrath (std action attack; +4 dmg or +6 dmg with 2h weapon)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)

Jaren rushes forward and crouches behind the sandbags, before he reaches the opening. He pauses a moment to focus his mind.

30' move action using the 10' bonus from the stance; standard action to recover Iron Shell

Do we need to go in strict order (if no enemies are in between)?


Human Warden 2

Is there a skill or action to provoke opponents into attacking?


Human Warden 2

OK, I didn't notice that "improved aegis" (altered by the Zweihander Sentinel) was part of the "aegis" ability. I will drop the ZS as the Sworn Protector was what I was building around thematically. That will change what maneuvers I have access to. Want me to change it after this combat or now?

Re: inspired rage, I interpret the warder abilities as requiring mental focus, but I'll take GM input on that. The good news is it looks like each round I can choose whether to rage.

If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.


Human Warden 2

That seems like a good one. I'm afraid I have too many Int-based abilities to give in to the rage very much, but maybe when I run out I will unleash my fury.

Just to sum up, in case anyone has no idea how my class works (and I am learning), I have 2 stances I can use anytime (change as a swift action) and 4 maneuvers prepared. Once they are used, I can recover one with a standard action, or 3 (Int) by using Defensive Focus. This is a full round action but it lets me make up to 3 (Combat Reflexes, using Int) AoO's in a 5' area and I may move as part of an AoO.

I can also leap to my ward's defense but I don't have a ward at the moment (takes 10 minutes discussion of tactics).


Human Warden 2

Status:

AC 19 (+1 Dex, +7 armor )
HP 23/23
holding javelin

Maneuvers Readied
* Iron Shell (immediate; opposed attack roll BAB+shield bonus to deflect melee/missile weapon attack)
* Blade of Breaking (standard; disarm or sunder at +4, no AoO)
* Primal Wrath (std action attack; +4 dmg or +6 dmg with 2h weapon)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)

Jaren surveys the situation. "Archers, best chance is to get to them quickly." He drops into Running Hunter's Stance, jogging directly toward the camp entrance while drawing his greatsword and letting his javelin fall. His sword rises up into the Iron Shell position, ready to deflect incoming arrows.

2x move action at 20'+10' pace. I will oppose the first attack that would hit me as an immediate action using Iron Shell.

Iron Shell: 1d20 + 7 ⇒ (17) + 7 = 24

Correct me if I'm wrong, I assume I get to wait for one that would hit me. Also it says, as a shield bash using full BAB and the shield bonus to AC, so I believe that is BAB 2 + Str 4 +1 which is the shield bonus I get from wielding a 2-h weapon


Human Warden 2

No problem, he'll find someone in character.

Going to randomly select my readied maneuvers since I should have done that previously.

all but 2d6 ⇒ (4, 4) = 8
1d6 ⇒ 3


Human Warden 2

Assuming I didn't have time to initiate a guardianship (10 minutes). I'm learning all these class abilities so hopefully I won't make too many mistakes. BTW I should have +1 shield bonus when wielding a 2-h weapon.


Human Warden 2

Kn. nature: 1d20 + 4 ⇒ (17) + 4 = 21

"Sounds like hyenas..." Jaren readies a javelin, keeping his greatsword strapped to his back.


Human Warden 2

I can choose a new ward with 10 minutes prep, so it doesn't have to be the same each time.


Human Warden 2

Some training as a city guard, and a couple of stints as a bodyguard had helped Jaren home his skills, but he longed for a tougher challenge. He saw the flyer "Fighters Wanted" and raised an eyebrow. The arena, that could really sharpen a man's skills.

Dot


Human Warden 2

Wolfwaker reporting. Are we supposed to form teams/partnerships?

About Orura

Ora
Basic-
STR:10 DEX:14 CON:10 INT:10 WIS:14 CHA:16
HP:16 HD:2d8 Fort:+2 Ref:+3 Will:+7
Init:+2 Speed:10'(2) Perc:+2
Offense-
Weapon 1:Cold Iron Mace 1d6+1 x2 4lbs B
Weapon 2:Sicle 1d6+1 x2 2lbs S Trip
Weapon 3:Light Crossbow 1d8 19-20/x2
Bolts:20/20 2lbs
BAB:10 CMB:+1 Ranged:+2
Defense-
Armor: Wooden Armor +3AC 25lbs Pen-1 SF15%
AC:15 T:12 CMD:12 FF:13
Racial-
Dark Vision: 60' sight in the dark
Sacred Tattoo: +1 All Saves
Orc Blood
Shaman Apprentice: Endurance Feat
Weapon Familiarity
Class-
Mystery: Dark Tapestry
Orisons
Oracle's Curse: Lame
Revelations
-Interstellar Void 1d6/ a lvl Fort Save
Variant Multiclass-
Dreamspun
Feats-
Cosmopolitan (Knw.Nat./ Knw.Hist)
Skills-
Diplomacy*(+8)
Knw.Arcane*(+5)
Spell craft:*(+4)
Knw.Nat.*(+4)
Sense Motive*(+6)
Knw.Rel.*(+4)
Background Skills
Traits
Dead Eye- +2 Perception Sight based.
Life of Toil- +1 Fort save
Equipment
Travelers Clothes 5lbs
Oracle Kit
-Backpack -Bedroll -Belt Pouch
-Candles (x10) -Flint/Steel
-Iron Pot -Mess Kit -Rope (50')
-Soap -Torches (x10) -Rations (x5)
-Waterskin
Spells
O DC:13
-Guidance
-Detect Magic
-Spark
-Read Magic
-Stabilize
1 DC:14
-CLW
-Cause Fear
-Murderous Command
2 DC:15
-Entropic Shield
Description:A hardy Half Orc woman, somewhat haggard. If not for several callouses and scars, she could have once been known as rather attractive.Her hair is in a short fashion, tied into a pony tail. A scar or two adorns her body, most notably one on her left shoulder. Her left leg is terribly lame.