Lieutentant Pavo Voc

Jaren Thorne's page

19 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


Full Name

Jaren Thorne

Race

Human

Classes/Levels

Warden 2

Alignment

LG

Deity

Iomadae

Languages

Common +3

Strength 18
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 12
Charisma 7

About Jaren Thorne

Human Warder (Sworn Protector, Zweihander Sentinel) 2
Sex Race (Nationality) Class (Archetype) 1 Age

LG Medium Type (Subtype)

Init +1; Perception +6

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DEFENSE
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AC 19, touch 11, flat-footed 17 (+1 dex, +7 armor, +1 shield with greatsword)
CMD 17
HP 23 (2d12+4)
Fort +5, Ref +1, Will +4 (+6 vs. fear/emotion)

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OFFENSE
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BAB +2
CMB +6
Speed 30 ft.

Melee
Mwk Greatsword +7 (2d6+4)

Ranged
Javelin +3 (d6+4)

Space 5 ft., Reach 5 ft.

Dual Talent (loses extra feat and extra skill rank, gets extra +2 ability score)

Trait: Bruising Intellect. Use Int and not Cha for Intimidate
Trait: Disillusioned. +2 Will vs. fear/emotion effects

Warders are proficient with all simple and martial melee weapons, with all armor. (MODIFIED)

The warder's class skills (and the key ability for each skill) are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge (martial) (Int), Knowledge (nobility and royalty) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis)< Survival (Wis), and Swim (Str). (MODIFIED)

Skills/level: 4+3 int + 1 favored (16 total)

Acrobatics 2 +3 class +1 Dex -6 ACP=+0
Bluff 1+3 class -1 Cha =+3
Climb 1+3 class +1 Dex -6 ACP=+0
Handle Animal 1+3 class -1 Cha=+3
Intimidate 2+3 class +3 Int =+8 (using trait to change ability)
Kn. (history) 1+3 class +3 Int=+7
Kn. (martial) 1+3 class +3 Int=+7 (not sure if these rules will apply)
Kn. (nature) 1 +3 Int = +4
Kn. (planes) 1 +3 Int = +4
Perception 2+3 class +1 Wis = +6
Perform (dance) 2 -1 Cha = +1
Spellcraft 1 +3 Int = +4

Maneuvers
Maneuver Rules
* Available disciplines: Scarlet Throne, Golden Lion, Iron Tortoise, and Primal Fury
* do not provoke AoO
* not affected by spell resistance

Maneuvers Known: 6

* Iron Shell (immediate; opposed attack roll BAB+shield bonus to deflect melee/missile weapon attack)
* Blade of Breaking (standard; disarm or sunder at +4, no AoO)
* Scything strike (std; single attack on 2 adjacent enemies)
* Hunting party (std action attack; successful attack grants ally adjacent to target AoO)
* Primal Wrath (std action attack; +4 dmg or +6 dmg with 2h weapon)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)

Maneuvers Readied: 4 (takes 10 minutes' practice to select new maneuvers; can activate each one once; can renew one with defensive focus as full-round action; can renew one with a standard action)
Stances: 2 (alwyas available, change as swift action)
* Running Hunter's Stance (swift: scent, +10' move)
Guardianship (Ex) +1 (10')
* Scarlet Einhander (+2 shield AC and +1d6 when fighting with one weapon)

* replace aegis bonus with guardianship bonus. select a ward (10 minutes); within 10', ward gets +1 morale bonus on AC and saves, attack, and damage; I get +1 morale bonus attack/damage.

Zweihander Training
* When wielding a 2-h weapon or two 1-h weapons, gains a shield bonus to AC equal to aegis bonus (+1).

Armament Shield
* When wielding a 2-h weapon or two 1-h weapons, treat weapon as light shield for purposes of a shield bash or a martial maneuver.

Defensive Intercept (Ex)
* 1+Int/day, immediate action to move base speed to within 10' to protect ward (activates Guardianship; provokes AoO)

Defensive Focus
* Combat Reflexes as bonus feat, using Int.
* Full-round action to recover maneuvers: may move as part of AoO's; add Int+class level to CMD to defend against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against me

Armiger's Mark
* When I attack and deal damage, may mark foe as free action (lasts for rounds=Int). Marked targets suffer -4 to attack anyone besides me, and arcane casters suffer +10% spell failure chance. May have a number of marks equal to 3+Int. Max/day is Int+level/2.

1st level feat: Combat Expertise

Equpiment:
Armor Banded Mail (250 gp, +7 AC, +1 max dex, -6 ACP, 35 lbs
Weapon: Greatsword, mwk (50 gp, 2d6, 8 lbs)
2x javelin/ammentum (1 gp, d6, x2, 50', performance)