Grimhorn

Jaraduk Cometrunner's page

852 posts. Alias of PaleDim.


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Sorry for your loss. Take as much time as you need.


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I'll be away in nature next weekend, Friday (4/25) evening to Sunday (4/26) late afternoon, US/Pacific time). I'll have signal but phone posting will be spotty. I'll catch up and resume regular posting Sunday evening.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

No worries. Hope things settle down for you soon.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk squints at Melissa.

Worse than cats? Hmm..


1 person marked this as a favorite.
Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Yes, but haggling with the buyers...

Jaraduk shudders.

They're in a bad way already. We just need to make sure we don't hand off the medicine to a price-gouging broker, or other self-inserted middle man. By the way, I trust you vetted this "Eshrud"?

The last question obviously for Tarika.

I don't think I care about whatever else Glum is cooking up, as long as the medicine works. Everybody needs a hobby.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Yeah, cargo time. Affixing the grenade launcher back over his shoulder he proceeds to join akh.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk has no qualms about charging away, out of their midst.

[move] 45ft (they left a pretty good opening on the South side of their triangle)

See 'ya!

At the end he turns back and fires a cryo grenade into their center.

[standard] attack square south of YELLOW (cryo grenade ii)
merc nil grenade launcher vs square (AC5), YELLOW/GREEN/ORANGE cold damage (explode DC21): 1d20 + 16 ⇒ (13) + 16 = 292d8 + 11 ⇒ (5, 2) + 11 = 18
plus staggered 1 round


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jarduk switches back to his grenade launcher.

[move] stow doshko
[move] 25ft drawing grenade launcher


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Mess wit the bull...
[gore of opportunity] teh horns; P damage: 1d20 + 18 ⇒ (18) + 18 = 361d3 + 22 ⇒ (2) + 22 = 24

You're still here?

[standard] attack PINK
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (16) + 18 = 342d12 + 17 ⇒ (3, 7) + 17 = 27


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Oh, i missed that little OOC bit. That probably answers my question.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

To be clear the 35 hit pink, but not the 31?

Jaraduk swings at the assassin is he tries to pull away again.

[attack of opportunity]
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (15) + 18 = 332d12 + 17 ⇒ (11, 9) + 17 = 37

Then he takes his time fully circling around to block his escape path.

[move] 35ft
[standard] attack PINK
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (5) + 18 = 232d12 + 17 ⇒ (5, 8) + 17 = 30


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

No you don't...

[attack of opportunity] advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (13) + 18 = 312d12 + 17 ⇒ (11, 5) + 17 = 33

--------------------

And if that's not enough he follows the assassin

[move] 5ft

[standard] attack PINK
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (17) + 18 = 352d12 + 17 ⇒ (12, 12) + 17 = 41


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk steps towards a would-be assassin and sees to his undoing with a strong slash downward.

[move] step west
[standard] attack PINK
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (19) + 18 = 372d12 + 17 ⇒ (12, 11) + 17 = 40

How much are they paying you? He might have cleaned his clock, so the answer may not be coherent.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Okay, that's close enough!

[move] stow grenade launcher
[move] draw doshko


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk hops up, suddenly very much alive to the would-be assassins.

Haha! Elby learned a few tricks while you were away! and maybe got a voice change... never mind that.

[move] stand up

He takes aim just behind the line of assassins extending from Akh, who might see a very cold spherical explosion manifest just in front of his face. But y'know, just right for the 15ft radius :D

[standard] attack square behind PINK/RED (cryo grenade ii)
merc nil grenade launcher vs square (AC5), PINK/RED cold damage (explode DC21): 1d20 + 16 ⇒ (16) + 16 = 322d8 + 11 ⇒ (6, 5) + 11 = 22
plus staggered 1 round


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I'm still laying on the ground "dead", right? Looking like Elby? Remember... just don't let them get any shots off before the ambush!

He arranges his grenade launcher on the ground and covers it up with his body.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
Guess? wrote:
Didn't mention it earlier but Guess?'s current disguise is a halfling.

Alternate aliases are fun for posting in disguise :D

Play dead? Yeah okay. Just, uh... don't let them get too close or get in any shots before you ambush.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk tunes his holoskin. A replica of Elby appears.

Yeah fine. The voice might be a problem, but I can not talk.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

He then wheels around Melissa to keep wailing on the assassin.

Really, they didn't pay you up front, right?

He's really quite incredulous at their performance.

[move] 15ft
[standard] attack BLUE
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (2) + 18 = 202d12 + 17 ⇒ (10, 11) + 17 = 38


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

No you don't!

[Attack of Opportunity]
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (8) + 18 = 262d12 + 17 ⇒ (8, 9) + 17 = 34


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Neeeeext!

[move] 20ft

Man I hope they didn't pay you guys much. Jaraduk isn't precisely meaning to taunt them as he looks around the battlefield at their decimated numbers.

[standard] attack BLUE
advanced doshko attack (get'em); P damage (analog, unwieldy): 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 222d12 + 17 ⇒ (3, 3) + 17 = 23


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk catches the same assassin on the backswing!

[standard] attack GREEN
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (19) + 18 = 372d12 + 17 ⇒ (8, 12) + 17 = 37


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Yeah, given the inter-mixing of party and foe it's a little more dicey to land grenades without friendly fire...

Slinging the grenade launcher over his back and grabbing the doshko he launches forward.

[hurry=move] stow grenade launcher
[move] 20ft while drawing weapon: advanced doshko

Stay right... THERE!

He yells while charging one with his doshko.

[standard] attack GREEN
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (13) + 18 = 312d12 + 17 ⇒ (10, 12) + 17 = 39


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Round 1

Attempting to act fast, Jaraduk first tries to slow two of them down...

[full round] Cook grenade, mk1 Stickybomb Grenade at point between BLUE/GREEN (catching them both) but away from Elby
Mk1 Stickybomb Grenade attack square (AC5): 1d20 + 18 ⇒ (2) + 18 = 20
Entangled rounds: 2d4 ⇒ (4, 1) = 5
Explode (DC 19), entangle (Acrobatics DC 17, Break DC 22)

Round 2

He then sends a more fiery grenade at those same assassins...

[full round] cook grenade, Incendiary grenade ii
Incendiary grenade ii attack square (AC5): 1d20 + 18 ⇒ (5) + 18 = 23
Fire damage GREEN and BLUE (Explode DC22): 2d6 ⇒ (1, 6) = 7


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

DC26 Culture: 1d20 + 12 ⇒ (15) + 12 = 27

Jaraduk gets the greeting, but not what's interesting about it until Akh points it out.

Then... he starts looking around on extra high alert. Then to Elby to point the way. His hand starts to reach for his grenade launcher.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk thinks he can optimize the Oliphaunt’s engines to “run silent” by reducing the heat the engines emit...

DC 32 Athletics: 1d20 + 21 ⇒ (16) + 21 = 37


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

FYI I'll be away in nature this weekend, 3/1-3/2 without access to post. I'll return Sunday evening (US/Pacific time) to continue posting.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

My reasoning for going for him now is: if we start doing odd jobs then what would change for our party later? Right now I don't believe Sinjin just disappears from the story if we choose to ignore him.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Hmm, no connections you say. We should give their name another pass in the infosphere. Somehow it feels like the perfect trap for Sinjin to lay.

K’shv’l (Culture): 1d20 + 12 ⇒ (6) + 12 = 18

Or maybe he's succeeded in making us paranoid to a self-defeating level...


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
BigNorseWolf wrote:
I was in the hospital for a day or two without wifi. Or notice.

!! I hope everything is okay now!


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

This is an FYI that I'll be away in nature this coming weekend Sat. 2/1-Sun 2/2. I'll be unable to post during this time. I will return late Sunday and resume posting. Bot as needed, but I'm hoping that since it's the weekend disruption will be minimal.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

As they walk away Jaraduk remarks

Well, I was hoping to hear the results of that, but I suppose whoever hired the intruders isn't coming after us.

As they re-enter the drift, he drops his holoskin disguise.

Saving his credits for now.

If they leave the ship at all on the asteroid, he will re-activate it. Generally, he just wants to depart from the diaspora without any "old friends" recognizing him.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
Guess? wrote:
I'm definitely committed and I miss posting as much as I did before this turn of events at work.

I've no doubt. Glad things are starting to lighten up for you!


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Life happens to all of us. Don't sweat it (games shouldn't make it *worse*!). It's a slow time all around anyway.

Have a great and restful holiday!


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Okay, so it's time for a new identity


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

The Diaspora... here's hoping I go unnoticed there.

Culture: 1d20 + 12 ⇒ (7) + 12 = 19

Jaraduk informs the others, but very nonchalant. He probably just searched for this stuff on the InfoSphere. Probably.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk upgraded his armor to squad hardlight series. That's about it for now.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Okay, so you accounted for the red dwarf captive star amulet in the payout reduction above. The cross-out items were *not* counted the credits total, so we're good there.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
Melissa_Norveg wrote:
I thought i swiped the dispel magic pendant.

You might have. The above list wasn't what folks had tagged (I just assumed everyone had transferred that stuff to their profile already). It was additional distribution/suggestion by me.

In all the google docs app (docs/sheets/slides) you can use File->Version History->See Version History as a time machine to see old contents.

Here's what was tagged on the slide before I reduced it to creds (I didn't see a dispel magic pendant, maybe you deleted it after you claimed it?):

Melissa
- electrostatic field
- spell gems: displacement, resistant armor

Akh
- electrostatic field

Guess?
- estex suit III
- Blue Whinnis (4 doses)


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
BigNorseWolf wrote:

Credits: 21063 each

This is with the payout from EJ ?

That's right. That was just me cannibalizing the contents of the loot slide, which did not have the EJ payout.


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Guess?
- take the Absalom affable Pact World serums x2

Jaraduk
- stashed the healing serums, but obviously they can be used when and where needed
- grenades (of course)

Credits: 21063 each

There were some other pieces of equipment others had previously claimed. I'm assuming you added those to your profiles.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I can do this tonight. Has everybody had a swipe at gear they may want to take?


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
Jaraduk Cometrunner wrote:
Might also retrain out of powered armor. It seems to not be a practical thing in this campaign (awkward to switch into it/be in it at the right moments).

It looks like a mnemonic editor would do it.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Might also retrain out of powered armor. It seems to not be a practical thing in this campaign (awkward to switch into it/be in it at the right moments).


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Picking up Drow language at level 11 in case it helps us with Sinjin related things.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Wondering if there's some skill check we could/should have made to overcome any "legal stealth" as we sigh :grimacing: Here goes nothing!

Jaraduk dips one of his horns in ink to sign.

I pledge this agreement in Abadar and ...

He thinks on it a moment, deciding what diety to draw on from the pre-gap times.

Nethys, who embodies a governing duality of creation and destruction (which it's safe to say we've experienced a healthy amount of both).


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

It sounds like he has no need to buy this ship from us now. Hell, he could pay us *less* than bounty hunters to walk away (we don't have to suggest much lower). But I agree, let's get that EJ agreement signed ASAP.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
GM Ewok wrote:
and holy invocation to the god of your choice

I look forward to seeing these choices if we end up agreeing.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

On EJs invitation arriving:

Off the burn list... for the price of an NDA. Yeah, that seems like a trap. But... we could use getting off of the burn list if they can do that.

He looks over Guess?'s response.

Maybe we should suggest a neutral meeting place. Ideally in public.


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
GM Ewok wrote:
Though... a few clicks around the server and Melissa can confirm: The majority of Eline's assets are in EJ corp reserved stock units. Severance with cause would lead to her losing the majority of her fortune.

Oof... those golden handcuffs. You see this is where scoundrels always win. You've got to get paid in real credits or goods.

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