Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too remains in hiding, though they twist their neck to keep their eyes on the mangy canines. Delay - Beryx + Alli, just shout if you need a flank or an Aid and Janus Too will trot over to you.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Dragon might also have taken falling damage? With implacable calm, Janus regards the fallen wyrm. Janus Too raises its head on its unnaturally long neck, and with a sudden burst of speed races towards the enemy. Sprint, double move. Janus Too has 10' reach with its bite thanks to its archetype granting an evolution. Thanks for shutting off the dragon's AoOs, Alli!
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Ouch! I was hoping the kineticist didn't have the melee infusion :( The little crocodile fades away the instant that Janus loses consciousness. Figment familiar goes <poof!>
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Meanwhile Janus Too sprints forwards, ready to defend its allies. Aid Another AC: 1d20 + 5 ⇒ (2) + 5 = 7 Janus Too uses sprint with a single move,
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too adjusts position to keep the crysmal between itself and Janus. It harries the elemental with its snapping jaws... bite, flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11b/s/p damage: 1d4 ⇒ 1 The familiar is a flank buddy but is not there to do damage itself ;)
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
In a burst of heretofore unseen speed, the small chequered crocodile with the unfeasibly long neck sprints across the dirt to outflank the large crysmal... Janus Too has 10' reach. It used Sprint and took a double move staying at least 10' away from the crysmal, but if the creature has reach then Janus Too provokes. Janus Too should be providing flank to both Janus and Yaiho.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Curled around the Ulfen's feet is a small reptile. It has black-and-white chequered scales, and the very same piercing ice-blue eyes as the human it accompanies. The creature looks crocodilian, but for its improbably long neck. Janus Too is Janus' figment familiar.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
The crocodilian counterpart to the pale ulfen attempts to resist Urgathoa's assault. Will DC20: 1d20 + 4 ⇒ (14) + 4 = 18 Janus Too is unconscious and dying. Don't worry about saving it, it's a figment. Worry about the human Janus and their awful dice!
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too scuttles forwards on its short legs, and snaps at the vampire holding its human couterpart. Aid Another (next attack vs red): 1d20 + 4 ⇒ (8) + 4 = 12
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too gestures towards the vampires with its toothy maw. Delay - don't want to get in the way of the PCs. Janus Too will move up and Aid Another to defend after Patros, Claudia and Nemesis act.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus too ambles alongside Nemesis, their long neck raising their toothy snout up... Aid Another to protect the first valid ally attacked (likely going to be either Nemesis or Claudia). Aid Another AC: 1d20 + 4 ⇒ (18) + 4 = 22
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too scuttles forwards on their tiny legs, long neck extended. The creature snaps its jaws, ready to defend the pathfinders. Aid Another AC: 1d20 + 4 ⇒ (11) + 4 = 15 Defend the first eligible party member against the first eligible attack.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
"....." Janus Too stretches out its unfeasibly long neck, snapping its jaws. aid another AC vs attack: 1d20 + 4 ⇒ (12) + 4 = 16 Janus Too employs Aid Another to bolster the AC of whoever the ooze attacks (if it attacks).
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
The crocodilian companion extends an impossibly long neck to regard its new traveling companions with its icy stare, before coiling its neck in and retreating to the folds of its human counterpart's cloaks. "..." Janus Too is a Small-sized familiar with the figment archetype. It usually gets involved in combat. It only weighs around 12 lbs so Janus tends to carry it around under their arm when not expecting combat - also its landspeed is only 10'. It has reach on its bite, but is mainly used as flanker and to Aid Another.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus doesn't get an AoO if the grig just failed to cast defensively Lady L. The grig just loses the spell. He would have provoked if he decided to just cast whilst threatened, and then would have needed a concentration check to cast successfully if damaged. Sensing that their human counterpart is in danger of being outflanks, Janus Too sprints to their side. Double move using sprint.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Feeling their counterpart's mirth, Janus Too finds no reason to Aid Another attack vs quickling: 1d20 + 4 ⇒ (20) + 4 = 24 "<snap, snap!"> familiar speak with master: "Get him, stoney!"
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too regards the strange fey with ambivalence, and uncoils its unfeasibly long neck. It sniffs the air and waits, poised... ready action, Aid Another AC if ally within 10' reach is attacked: attack roll vs DC10, Aid Another AC: 1d20 + 4 ⇒ (17) + 4 = 21
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus is human too - well one of the Januses is - well, fey-touched and peculiar. But their sheet says 'human' ;) Janus Too waits for their human counterpart to end the enemy fey, sensing that Janus wishes to press their advantage in the tight quarters of the clock tower. GM, does Janus still have Expeditious Retreat active? Duration is 5 mins and it was cast during the fight with the dragon and its minions. After Janus attacks, Janus Too sprints alongside. 1 round per minute Janus Too gets a landspeed of 30; moved on map, but Janus Too is acting after Janus.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Directed by their human counterpart, Janus Too sprints on their short stubby legs towards the invisible dragon. Their surprisingly long next extends, and they snap their jaws at the space where the dragon hides... grapple check, bless: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9miss chance: 1d100 ⇒ 7 ...snapping at the air. human Janus also has Expeditious Retreat currently, GM
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Too far away to get close to their human counterpart on their stumpy legs, Janus Too jumps through another portal... GM: Will DC25: 1d20 + 4 ⇒ (15) + 4 = 19 To a random destination :)
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
GM:
Will DC25: 1d20 + 4 ⇒ (4) + 4 = 8 Success was unlikely ;) Janus Too emerges from another portal, their movements somewhat quickened. "<Snap! Snap snap snap!>" familiar speak with master:
"We are quickened! - but we had no control over our transport." AoO if triggered (10' reach): bite: 1d20 + 4 ⇒ (1) + 4 = 5damage: 1d4 ⇒ 1
Janus Too gains a 1pt eidolon evolution each day - normally Reach on its bite attack, unless I decide otherwise.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too looks askance at the portals. We wonder, should we? In a moment of wild recklessness, no doubt brought on by proximity to the First World, Janus Too slithers through the nearest portal. Red 3 GM, because Janus Too is a figment familiar it vanishes till the next day if ever more than 100 feet from Janus or if it enters an anti-magic field. (It also vanishes if Janus is asleep or unconscious).
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus looks at the cup of milk brought by Hepsubia and, as far as is possible for a crocodile, scowls. "<snap!>" familiar speak with master: "What's this rubbish? Bring us a piece of meat!"
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
"<snap, snap, snap, snap-snap>" The small crocodile unwinds its unfeasibly long neck and looks from Rumble, to Zith, and back to (human) Janus. familiar Speak with Master: "What are they talking about? They think we're an animal? They look like rocks!"
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
This is also Janus ;) A figment familiar (crocodile). Human Janus tends to carry croc Janus under one arm when walking around. (Croc Janus has a 10' landspeed). A dwarf caiman weighs about 14lbs and is around 4 feet long.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
reflex vs bomb-thing: 1d20 + 2 ⇒ (16) + 2 = 18 2 damage
nauseated duration: 1d4 + 1 ⇒ (4) + 1 = 5 Janus Too is injured and nauseated by the chemical attack. "...."
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Sensing Janus' hostile intent, Janus Too drifts slowly forwards whilst remaining within reach of Timinic. stealth, water: 1d20 + 22 ⇒ (14) + 22 = 36 5' step. In the event of Timinic coming under attack, will use Aid Another to protect him.
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too remains hidden, and will emerge only to defend an ally against attack. ready action if ally within reach is attacked: aid another, AC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
Janus Too remains in the water, hidden. They ready to protect Timinic, should the gnome be attacked. stealth, water: 1d20 + 22 ⇒ (4) + 22 = 26 ready action, Aid Another AC: aid another: 1d20 + 4 ⇒ (19) + 4 = 23
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