GM Erich's 5-18 The Stranger Within (Tier 5-9) (Inactive)

Game Master Thereus, Silver Crusader


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Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn
GM Erich wrote:
“Sorry, the boss ain’t in right now. I can take your order, though. Just step right up to the counter here.” the man says.

"Yeah, can I get a Double-McZombie, extra embalming fluid, hold the bilious humors, with a side of Crawly-McHands and a large liquid nitrogen?...Yeah, make that all carryitselfout....whaddya mean you don't have a licence to sell spirits?!?"

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

The woman cocks her head and twiddles an amulet around her neck. "Well if you don't know what you want, I guess we'll give you what you came for... Pathfinders!"

With that, four of the zombies on display animate, a belch of pale smoke emanating from their mouths as they finally exhale.

Initiative!:

Abaal Init: 1d20 + 3 ⇒ (16) + 3 = 19
Claudia Init: 1d20 + 5 ⇒ (10) + 5 = 15
Jangafzaar Init: 1d20 + 3 ⇒ (4) + 3 = 7
Janus Init: 1d20 + 4 ⇒ (15) + 4 = 19
Janus Too Init: 1d20 + 0 ⇒ (1) + 0 = 1
Magas Init: 1d20 + 5 ⇒ (14) + 5 = 19
Nemesis Init: 1d20 + 0 ⇒ (4) + 0 = 4
Patros Init: 1d20 + 6 ⇒ (20) + 6 = 26
Pink Init: 1d20 + 8 ⇒ (1) + 8 = 9
Purple Init: 1d20 + 8 ⇒ (14) + 8 = 22
Red Init: 1d20 + 0 ⇒ (14) + 0 = 14
Yellow Init: 1d20 + 0 ⇒ (13) + 0 = 13
Orange Init: 1d20 + 0 ⇒ (4) + 0 = 4
Cyan Init: 1d20 + 0 ⇒ (14) + 0 = 14

Round 1 - Bold can act - lucky numbers are up
Patros
Purple Man
Magas
Janus
Abaal
Claudia
Red Zombie
Cyan Zombie
Yellow Zombie
Pink Woman
Jangafzaar
Nemesis <defending bone 40>
Orange Zombie
Janus Too

DC 16 Knowledge Religion:
These are flayleaf zombies, infused with the potent drug that allows them a 15-foot breath attack able to harm one's wisdom and cause fatigue. If you beat the DC by 5 or more feel free to ask other questions.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

kn religion : 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

So...diplomacy is out, then? So be it! Patros says as he bounds forward and in one fluid motion draws his sword and slashes at the yellow hued zombie. He prepares to fend off any attack by the mindless beasts.

attack: 1d20 + 14 ⇒ (9) + 14 = 231d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
p/r: 1d20 + 14 ⇒ (4) + 14 = 181d20 + 14 ⇒ (5) + 14 = 191d8 + 7 + 5 ⇒ (3) + 7 + 5 = 15

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

The swashbuckler's quick reactions prove devastating for the loathe zombie as it separates into two halves that slide to the ground.

The man dodges Patros' falcata on the way to his chosen target, who receives the full thrust of his sword.

acrobatics to avoid AOO: 1d20 + 12 ⇒ (20) + 12 = 32
purple short sword vs Abaal: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 2 + 3d6 ⇒ (2) + 2 + (5, 6, 6) = 21 plus bleed 3

Round 1 - Bold can act - lucky numbers are up
Patros
Purple Man
Janus
Abaal -24 damage <bleed 3>
Claudia
Red Zombie
Cyan Zombie
Yellow Zombie -14 damage <destroyed>
Pink Woman
Jangafzaar
Magas
Nemesis <defending bone 40>
Orange Zombie
Janus Too

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

"We make endings."

Janus casts a spell to enable them to close the gap with the woman at the back of the shop, and rapidly glides past the row of zombies to face her. Janus' flails whirl about, creating an ominous drone.

Cast Expeditious Retreat, then single move.

acrobatic vs zombie AoO (red, orange): 1d20 + 5 ⇒ (15) + 5 = 20 Only needed if they have Combat Reflexes or can otherwise take a flatfooted AoO

if Pink Woman takes a 5' step:
Janus follows with Step Up (an immediate action)


Botting as per Claudia's Discussion post.

Claudia looks from Abaal to Nemesis as Janus zips past her. Sure that the Daring Sword of Katapesh will repay his injury in kind, she hops ahead of Nemesis to prevent the zombies from swarming her allies. She draws her little sword to defend herself, and evokes a blast of arcane fire.

fire damage: 5d4 ⇒ (2, 2, 1, 1, 1) = 7 Burning Hands vs red and orange zombies, DC15 Ref for half.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11

Abaal grits his teeth and shifts to the side his arms weaving a net of adamantine through the air.

+2 adamantine falchion v purple (power attack, backswing): 1d20 + 12 ⇒ (1) + 12 = 13 damage: 2d4 + 15 ⇒ (2, 3) + 15 = 20

+2 adamantine falchion v purple (power attack, backswing): 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d4 + 17 ⇒ (2, 1) + 17 = 20

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Janus zips by the zombies to engage the woman while the wounded Sword of Katapesh initiates his revenge. Claudia moves in and sprays fire from her outstretched hand upon the hapless monsters at the end of the display.

One of her victims steps forward and unleashes a plume of the bitter smoke, covering those close by in the sickly fumes.

Another zombie tests Patros' mettle but is quickly put to final rest.

The woman takes a stab at Janus before retreating into the back room, the inquisitor hot on her heels.

Need a DC 12 fortitude save vs poison from Claudia, Nemesis, and Janus Too or suffer wisdom damage and fatigue.

red reflex vs burning hands: 1d20 ⇒ 3
orange reflex vs burning hands: 1d20 ⇒ 1
Claudia fort save vs poison: 1d20 + 6 ⇒ (7) + 6 = 13
cyan zombie slam vs Patros: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (1) + 4 = 5
pink shortsword vs Janus: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (1) + 2 = 3

Round 1 - Bold can act - lucky numbers are up
Patros
Purple Man -20 damage
Janus -3 damage
Abaal -24 damage <bleed 3>
Claudia
Red Zombie -7 damage
Cyan Zombie -15 damage <destroyed>
Pink Woman
Jangafzaar
Magas
Nemesis <defending bone 40> <need fort save>
Orange Zombie -7 damage
Janus Too <need fort save>


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

Magas flies forward and grabs the woman with his insectoid mandibles.

CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 ⇒ (20) + 14 = 34

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang starts summoning a celestial dire boar.

summon monster one round casting time. Augmented Celestial Dire boar has AC 15, DR5/evil, 52 hp. From the special erastil summon monster 3 list.

Jang directs Magas to grapple and pin the woman.

Magas knows the grapple trick.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

You appear to have Magas attacking the man, not the woman.

Fort: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Almost missed something, when Patros destroyed the last two zombies, they exploded with noxious fumes, affecting only him.

Patros fort save vs poison: 1d20 + 5 ⇒ (17) + 5 = 22
Patros fort save vs poison: 1d20 + 5 ⇒ (12) + 5 = 17

--------------------------

Jang's summoning starts to take form as his mosquito moves in and grabs the woman. Nemesis focuses her bizarre rage on the man.

red zombie AOO slam vs Magas: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (2) + 4 = 6
Nemesis fort save vs poison: 1d20 + 4 ⇒ (6) + 4 = 10
Nemesis force channel: 4d6 ⇒ (5, 5, 4, 4) = 18
purple will save vs channel: 1d20 + 1 ⇒ (10) + 1 = 11
orange zombie slam vs Patros: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (6) + 4 = 10

Round 1/2 - Bold can act - lucky numbers are up
Purple Man -38 damage
Janus -3 damage
Abaal -24 damage <bleed 3>
Claudia
Red Zombie -7 damage
Cyan Zombie -15 damage <destroyed>
Pink Woman <grappled>
Jangafzaar
Magas <grappling>
Nemesis <-1 WIS, fatigued, defending bone 40>
Orange Zombie -7 damage
Janus Too
--------------
Patros

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros tries to dart out of the reach of the zombies to attack Abaal's foe unawares.

acrobatics to avoid AoO: 1d20 + 15 ⇒ (8) + 15 = 23

assuming that works.

He moves in behind and slashes at the man.

attack: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 231d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16

He turns back around to see if any zombie comes for him.

doing a parry/riposte for first attack made against me.

p/r: 1d20 + 14 ⇒ (10) + 14 = 241d20 + 14 ⇒ (8) + 14 = 221d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus too ambles alongside Nemesis, their long neck raising their toothy snout up...

Aid Another to protect the first valid ally attacked (likely going to be either Nemesis or Claudia).

Aid Another AC: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Patros reengages the man, the wide slash of his blade following him down to the ground, as the caiman moves in to aid the others.

Round 2 - Bold can act - lucky numbers are up
Patros
Purple Man -54 damage <unconscious>
Janus -3 damage
Abaal -27 damage <bleed 3>
Claudia
Red Zombie -7 damage
Pink Woman <grappled>
Jangafzaar
Magas <grappling>
Nemesis <-1 WIS, fatigued, defending bone 40>
Orange Zombie -7 damage
Janus Too

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

Janus circles around the shop, taking advantage of their enhanced speed and the woman's predicament in the mandibles of Magas.

From the rear, Janus' flail whirls...

dire flail vs pink, flank, vessel: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16damage: 1d8 + 7 ⇒ (6) + 7 = 13precision damage: 2d6 ⇒ (1, 4) = 5 if the attack hits, and if sneak attack applies, Janus makes the woman his Studied Target as an immediate action (adds another +2 damage).

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Or we could just tell her to turn off the exploding undead monsters.... ;)

As ever Abaal leaps in the way of oncoming danger!

Assuming that Claudia withdraws to somewhere other than where she is standing Abaal does one of two things. If she withdraws and Abaal doesn't think that the zombie's poison gas explosion would effect anyone else (besides himself) he attempts to cleave the zombie in half. If Claudia (or anyone else in the party) shifts to the side or otherwise looks to be in range of an exploding zombie cloud he goes total defense and stands in their way until folks are clear. If she doesn't move anywhere then I'm not sure.

"Everyone! Hold your breath!"

+2 adamantine falchion (if everyone is clear) v red (overhand chop, power attack): 1d20 + 12 ⇒ (18) + 12 = 30 damage: 2d4 + 17 ⇒ (1, 3) + 17 = 21
THREAT!
Confirm?: 1d20 + 12 ⇒ (7) + 12 = 19 additional damage: 2d4 + 17 ⇒ (1, 3) + 17 = 21

Scarab Sages

Grippli Magus 8 | HP 56/56 | AC 25, T 17, FF 20 | F: +7 R: +7, W: +7 | Perc +1 | Init +9

cast defensively, level 2 spell, DC 21: 1d20 + 10 ⇒ (13) + 10 = 23

Claudia casts fire breath. She then sends a cone of flame over both zombies.

damage: 4d6 ⇒ (4, 3, 4, 6) = 17
reflex DC 16 for half damage

She then steps to the side (5 ft step) to make room for Abaal. do not worry about Claudia and the explosive gas, Abaal. Please do make your attack, if Claudia's attack did not take down the red zombie.

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Janus winds through the back room to corner the now-grabbed woman. Claudia follows her burning hands with burning breath and the zombies curl up and disintegrate releasing their noxious spray.

Need a DC 12 fortitude save vs poison from Claudia or suffer wisdom damage and fatigue.

Bracing his blade against the frame, Abaal hops up and shimmies over the counter and delivers a tremendous blow to the shopkeeper who grimaces and drops to her knees.

"Stop! I surrender! Please, I'll give you whatever you want!"

Combat Over!
Patros
Purple Man -54 damage <unconscious>
Janus -3 damage
Claudia <need fort save>
Abaal -27 damage <bleed 3>
Red Zombie -15+ damage <destroyed>
Pink Woman -42 damage <grappled>
Jangafzaar
Magas <grappling>
Nemesis <-1 WIS, fatigued, defending bone 40>
Orange Zombie -15+ damage <destroyed>
Janus Too

Combat Over, but Abaal is still bleeding...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

Since he's next to Janus...

Janus draws their healing wand forth once more.

"You seem determined to make your Journey today, Abaal."

clw Abaal: 1d8 + 1 ⇒ (6) + 1 = 7

That'll stop the bleed at least.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

where are your bosses...we would have words... Patros says as he disarms the merchant. Tell us what we want to know and you can go free... He searches her just to be safe.

all good back there?

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

The woman has the same gear as the unconscious man.

Gear on both Sczarni:
potion of invisibility, alchemist’s fire (2), +1 chain shirt, +1 short sword, masterwork darts (3), death’s head talisman (10 HD; on the woman only), antitoxin, thieves’ tools, 69 gp

----------------------------------------------

"No problem, I've had enough of this. Our bosses - Imelda and Orphyro - are downstairs with their two vampire bodyguards. There is a trap door over there. see map Stabilize my brother and we will be on our way, we don't want you to explode our heads like you did to our brothers in the market earlier..."

In the center of the room, a long table bears a confusing mess of stains, a glass of red wine, and a half-eaten bag of peanuts. A wand lies on the table. A huge oil-on-velvet painting of woman in varying states of decay covers much of the eastern wall.

DC 16 Spellcraft to identify the wand:
It is a wand of inflict light wounds with 20 charges left

DC 10 Knowledge (religion) check on the painting:
The woman depicted in the painting is Urgathoa, Varisian goddess of physical excess, disease, and the undead.

Combat Over! Current conditions
Purple Man <unconscious>
Janus -3 damage
Claudia <need fort save>
Abaal -20 damage
Pink Woman -42 damage
Nemesis <-1 WIS, fatigued, defending bone 40>

Solve your conditions, figure out how to handle these surrendered Sczarni and prepare to head one level down the trap door...

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

clw wand to heal Abaal : 3d8 + 3 ⇒ (7, 7, 7) + 3 = 24
clw wand to heal Janus : 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |
Janus Grey wrote:

Since he's next to Janus...

Janus draws their healing wand forth once more.

"You seem determined to make your Journey today, Abaal."

That'll stop the bleed at least.

"But my other physician always tells me that a good bleeding is part of a healthy lifestyle. Why he says that with enough bleedings I might live past forty!"

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

I think we should tie these two up so they can't get help or stab us in the back... Patros says as he gets out a length of rope and binds the pair together.

Can someone make sure he is fine? No sense for anyone else to die needlessly... he says as he points to the knocked out agent.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Being a fighter Abaal opens his "black light" wayfinder and casts it's eerie light that only he can see around the room.

Casts detect magic. When he notes the wand he attempts to identify it the way fighters do...

spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14... i.e. poorly. ;)

"Whatever it does, I suspect it isn't healthy."

He Takes 10 to ID the rest of the equipment found on the prisoners listed in the topmost spoiler for a total 18 each time, which might get it all.

Abaal shares his discoveries with his allies. Then he looks to the painted canvas.

Takes 10 for Knowledge (religion) 16, just like a fighter.

"The heathen Varisian goddess of excess and undeath. I will not speak her name here."

This all told probably takes a solid minute of time. If he notices anything else with his wayfinder he attempts to ID it by taking 10 again, having learned his lesson above.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

"We have faced alchemists before. We must expect fire, smoke and poison; and prepare accordingly."

Jang how about that Communal Resist Energy?

Janus briefly examines the wand with the benefit of Detect Magic.

spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

"It is a negative energy wand, its magic will inflict minor wounds on the living or repair damage to the undead."

"Come, let us make haste and end this."

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Negative energy? I've dealt with that before...feels like the life is being leeched from you...not a very pleasant ordeal... Patros says with a shiver. He looks at the passage ahead of him. He points to the left door. Take that one and listen through it...I'll go this way and see if I can hear anything... he says as he heads to thew right.

perc: 1d20 + 10 ⇒ (10) + 10 = 20

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

Once everyone is ready...

Janus casts an invisibility spell on themself, and listens at the left door.

perception: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

After securing the prisoners and healing up, the group opens the trap door carefully. A short ladder leads down to a landing.

The stone staircase below doubles back on itself as it stretches deep under the surface level. A stone wall divided by a pair of doors faces the foot of the stairs, with a single door each on the east and west walls. Two human skulls rest on identical shelves on either side of the double doors.

The underground room has a 10-foot-high ceiling decorated with bones laid out in geometric patterns and magically illuminated by bone chandeliers.

As the group steps forward, the two skulls speak in unison. “Lay down your weapons and enter peacefully into the realm of the twice-born!”

Quickly moving to the side-doors, Janus and Patros hear nothing beyond. Perhaps the central doors will be more telling.

Last call for buffs, and new map - place yourselves accordingly.

GM rolls for something: 8d20 ⇒ (8, 14, 17, 13, 9, 2, 7, 6) = 76

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

”Of course Janus!!“ he says and casts Resist Energy (Communal) versus fire to protect all of his companions.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Abaal scans the area with his magical black light.

Looking for auras ahead round one, figuring out what the auras are round three. If he can he takes 10 on the arcana or spellcraft check to ID what he sees.

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

The skulls shine with the diminishing magic auras of illusion magic.

DC 22 Knowledge Arcana:
They were imbued with Magic Mouth to warn others of your arrival

You detect that there are several other auras (including a moderate one) beyond the double doors but you would need to actually see them to identify the auras.

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Claudia Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21

----------------

There is silence until the doors open suddenly, revealing the chamber beyond - illuminated by a quartet of bone chandeliers. Wiry,
reddish-brown plants grows in clay pots along the west wall, and a collection of pots, pans, knives, and hammers hangs above a butcher block, wood stove, and washbasin to the east. To the south, a long stone table serves as an altar. A shelf set into the wall behind the table holds a variety of sacred texts.

Two vampires stand directly in front of you, their flesh pallid and a strange parchment hanging from their brows. They hold poses resembling Tian monks.

Further back in the room stands a half-elf wearing a bone mask and grasping a nasty looking scythe.

Initiative!:

Abaal Init: 1d20 + 3 ⇒ (11) + 3 = 14
Claudia Init: 1d20 + 5 ⇒ (20) + 5 = 25
Jangafzaar Init: 1d20 + 3 ⇒ (4) + 3 = 7
Janus Init: 1d20 + 4 ⇒ (17) + 4 = 21
Janus Too Init: 1d20 + 0 ⇒ (17) + 0 = 17
Magas Init: 1d20 + 5 ⇒ (1) + 5 = 6
Nemesis Init: 1d20 + 0 ⇒ (20) + 0 = 20
Patros Init: 1d20 + 6 ⇒ (13) + 6 = 19
Red Init: 1d20 + 10 ⇒ (6) + 10 = 16
Orange Init: 1d20 + 10 ⇒ (9) + 10 = 19
Purple Init: 1d20 + 1 ⇒ (10) + 1 = 11
Blue Init: 1d20 + 3 ⇒ (12) + 3 = 15

Round 1 - Bold can act - Resist 20 (fire) and lucky numbers are up
Claudia
Janus <shield of faith, fallback strategy, heightened awareness, antitoxin, expeditious retreat, invisibility>
Nemesis <-1 WIS, fatigued, defending bone 40>
Orange Vampire
Patros
Janus Too
Red Vampire
Blue Man
Abaal
Purple ??
Jangafzaar
Magas

DC 15 Knowledge Religion on the undead:
These are jiang-shi vampires, monk-like warriors that drain "chi" (or life energy), from a victim’s breath when they grapple their foes. Note that these ones look staggered. For each 5 you beat the DC, ask another question.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

my initiative should be 21...since I have panache remaining it gets boosted from +6 to +8....i thought i mentioned that before...if not that's on me...

Scarab Sages

Grippli Magus 8 | HP 56/56 | AC 25, T 17, FF 20 | F: +7 R: +7, W: +7 | Perc +1 | Init +9

how long since the last combat? I'm wondering if Claudia still has fire left from the spell at the end of the last combat.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Abaal takes 10 the second he sees them to ID. Just assume he takes 10 to ID stuff whenever able.

Abaal whispers over his shoulder that "They do not appear to be merely pointy-toothed humans who do not get enough sun."

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

@Claudia Let's say a minute with the healing and the movement.

@Patros Go ahead and go before orange, then.

@Janus Might as well have Janus Too take actions now to streamline things.

Round 1 - Bold can act - Resist 20 (fire) and lucky numbers are up
Claudia
Janus <shield of faith, fallback strategy, heightened awareness, antitoxin, expeditious retreat, invisibility>
Nemesis <-1 WIS, fatigued, defending bone 40>
Patros
Janus Too
Orange Vampire
Red Vampire
Blue Man
Abaal
Purple ??
Jangafzaar
Magas

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

"We will confront the necromancer" Janus says.

know.religion, diverse training: 1d20 + 5 ⇒ (1) + 5 = 6

Janus uses their increased speed and cover of invisibility to cross the room...

note for GM:
Are those 'hopping vampires'? I remember something about hopping vampires detecting breath, so if Janus is subjected to an AoO from red vamp their actions will change - they'll stop and attack red. But that'll require both the means to detect, and combat reflexes or equivalent. I'll go ahead with actions assuming Janus goes by; Janus isn't expecting to be detected anyway.

Concerned about that wicked-looking scythe, and also wanting to keep their bargain with the Commerce League, Janus wraps their flail around the necromancer's weapon.

disarm, dire flail, invisible: 1d20 + 7 + 1 + 2 + 2 ⇒ (15) + 7 + 1 + 2 + 2 = 27

This would provoke an AoO, if Orphyro could detect Janus and take one flatfooted.

"Surrender, Orphyro, and you need not die today."

if the necromancer takes a 5' step:
Janus uses an Immediate Action to follow him with Step Up.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too gestures towards the vampires with its toothy maw.

Delay - don't want to get in the way of the PCs. Janus Too will move up and Aid Another to defend after Patros, Claudia and Nemesis act.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros rushes in and swings his falcata at the first enemy he sees on the right.

Abaal...take that other one... he calls out as he prepares to fend off any attack.
[/ooc]
attack: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20
p/r: 1d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (20) + 14 = 341d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19

movew and attack..preparing parry/riposte...sword is magic and adamatine...

riposte crit: 1d20 + 14 ⇒ (19) + 14 = 332d8 + 14 ⇒ (4, 4) + 14 = 22

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Knowledge (Religion): 1d20 + 8 ⇒ (3) + 8 = 11

Nemesis is hardly the sort to relish the effects of flayleaf; she gives a start when she sees the strange Tian vampires, but regrettably is still struggling with the stupor dimming her flame.

Nevertheless, one of the perks of being a priestess of an Elemental Lord is her creed is nothing if not straightforward; she takes a pinch of powdery salt in one slightly shaky hand, and points in the direction of the creatures with the other as she bellows an incantation in Ignan. A mote of searing light speeds from her fingertip, then...

*FOOOOOOOOMMMM!!!*

fireball, DC 18, saltpeter, positioned so it gets the two vampires and nobody else (I believe that's manageable): 7d6 + 1 ⇒ (3, 1, 3, 2, 4, 5, 5) + 1 = 24

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Janus slinks in but is surprised? that the creatures detect him somehow and strike out so strategically, so he returns the favor instinctively - but his weapon seems ill-suited to harm them. Nemesis then clears the air with a flaming burst, but the vampires seem wholly unharmed.

Luckily, Patros advances and slices into the closest vampire with ease. It attempts to strike back, but Patros makes easy work of it with his cunning riposte. The remaining vampire lurches forward and latches greedily onto Janus, feeding off his chi.

Need a fort save from Janus or gain a negative level and be staggered for 1d4 ⇒ 3 rounds

The masked Orphyro strides confidently to the center of the chamber.

orange vampire claw AOO vs Janus: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 5 ⇒ (6) + 5 = 11
red vampire claw AOO vs Janus: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 ⇒ (2) + 5 = 7
Janus flail damage: 1d8 + 7 ⇒ (3) + 7 = 10
Janus reflex: 1d20 + 4 ⇒ (17) + 4 = 21
orange reflex: 1d20 + 11 ⇒ (20) + 11 = 31
red reflex: 1d20 + 11 ⇒ (10) + 11 = 21
orange vampire claw vs Patros: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 ⇒ (5) + 5 = 10
red vampire claw vs Janus: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 5 ⇒ (3) + 5 = 8
red vampire claw confirm vs Janus: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 5 ⇒ (2) + 5 = 7
red vampire grab vs Janus: 1d20 + 12 ⇒ (10) + 12 = 22

Round 1 - Bold can act - Resist 20 (fire) and lucky numbers are up
Janus -8 damage <shield of faith, fallback strategy, heightened awareness, antitoxin, expeditious retreat, grabbed> <need fort save>
Nemesis <-1 WIS, fatigued, defending bone 40>
Patros
Orange Vampire -56 damage <destroyed>
Red Vampire <grappling>
Blue Man
Claudia
Janus Too
Abaal
Purple ??
Jangafzaar
Magas

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (6/6)

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

Janus wrestles with the vampire.

"Well struck, Patros. Your blade works better than our flail here."

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too scuttles forwards on its short legs, and snaps at the vampire holding its human couterpart.

Aid Another (next attack vs red): 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 7 | hp 49/65 | AC 20, T 14, FF 16 | CMD 24 (26 v sunder) | F +9, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

I think I gotta go for the wizard before he acts. One because it gives him and red something immediate to think about; two it spreads us out a bit (hopefully far enough out for some of us to avoid an AoE spell); and three because there are others in the party left to go who can deal with the vampire or free Janus from its grasp more effectively than Abaal could before it goes again.

Janus Grey wrote:
"We will confront the necromancer" Janus says.

"Um, where are you exactly?" says Abaal as he charges in, before then immediately slamming into something unseen that sounds remarkably like the "Taller" Janus.

"Ugh! Excuse me!" he says and then rushes by, sword held high and bearing down upon the masked half-human.

Janus Grey wrote:
"Surrender, Orphyro, and you need not die today."

"Then again perhaps he does."

+2 adamantine falchion v dk blue (power attack, overhand shop): 1d20 + 12 ⇒ (11) + 12 = 23 damage: 2d4 + 17 ⇒ (1, 4) + 17 = 22

Scarab Sages

Grippli Magus 8 | HP 56/56 | AC 25, T 17, FF 20 | F: +7 R: +7, W: +7 | Perc +1 | Init +9

Claudia moves forward a little bit so she can see better and then casts glitterdust to catch the man we were asked to keep alive.

DC 17 on the save

Grand Lodge

Iolite Squad Alpha ||| xxx2 ||| xxx3

Claudia showers Orphyro with glitterdust, but it just makes him stand out. Janus to moves in and Abaal skirts his way through the fray to hammer on the masked man.

With that - a woman, dressed in Varisian garb over full plate, suddenly appears next to the fighter as she brings her greatsword down upon him. was invisible

Almost immediately, Orphyro surrounds himself with the greyish aura of Urgathoa's destruction.

blue will vs glitter: 1d20 + 8 ⇒ (9) + 8 = 17
purple greatsword vs Abaal: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 15 ⇒ (4, 4) + 15 = 23
negative channel: 4d6 ⇒ (6, 1, 4, 4) = 15

Need a DC 20 will save vs. negative energy from everyone (but Magas) to take half damage

Round 1/2 - Bold can act - Resist 20 (fire) and lucky numbers are up
Orange Vampire -56 damage <destroyed>
Red Vampire <grappling>
Claudia <need will save>
Janus Too <need will save>
Abaal -23 damage <need will save>
Purple Woman
Blue Man (Orphyro) -22 damage
Jangafzaar <need will save>
Magas
----------------------
Janus -8 damage <shield of faith, fallback strategy, heightened awareness, antitoxin, expeditious retreat, grabbed> <need will save>
Nemesis <-1 WIS, fatigued, defending bone 40> <need will save>
Patros <need will save>

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

will: 1d20 + 7 ⇒ (5) + 7 = 12

Patros shudders as the dark energy leeches the life from him.

Get Janus free...I've got to help Abaal...he's caught in the middle of those two... patros tells the others as he darts forward and brings his blade down sideways so as to knock the man out as opposed to behead him.

attack, non lethal, charging: 1d20 + 14 - 4 + 2 ⇒ (7) + 14 - 4 + 2 = 191d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14

Give up fool! It's easier that way..your call...

intimidate as an immediate if the attack hits...

intimidate: 1d20 + 10 ⇒ (14) + 10 = 24

He lowers his stance to fend off any attack.

p/r: 1d20 + 14 ⇒ (7) + 14 = 211d20 + 14 ⇒ (15) + 14 = 291d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16

if Orphyro is attacking me, i'll use non lethal on the riposte...just add the -4 modifier...

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