Hello all, first time actually posting in here and going to be honest this isn’t even the _start_ of my questions, but I was introduced into PF1e a few months ago, and have started running the Kingmaker AP recently. I have Ultimate Campaign (UCP), and Ultimate Rulership (UR) as rules expansions for the Kingdom Building parts of this and I wanted to ask questions pertaining to those first.
First, in UR for the Brickyard it states that it reduces the cost of Quarries to 6 BP. Though in UCP it lists the cost for Quarries at 6 BP. Is this a typo or was it originally more, and later errata’d?
Second for both the Brickyard and the Lumberyard in UR it says that Quarries/Sawmills generate 1 additional BP for every 2 Quarries/Sawmills. Does that mean in only the honeycomb of hexes (6 adjacent) surrounding the settlement with the Brickyard/Lumberyard generates 1 additional BP for their corresponding building from? Or is it saying per every 2 Quarries/Sawmills in your entire kingdom?
Third, if using the rules for UR, would you say the Foundry would similarly work like a Brickyard/Lumberyard for mines?
Fourth, in UCP it says that terrain improvements with a * can share their tile with other improvements. Quarries, Mines, and sawmills lack this (for obvious reasons I feel). So does this mean you actually can’t build a road through a forest tile that ends up with a Sawmill on it?
Fifth, for the purposes of ‘water dependent buildings’ when crafting aqueducts, how as the GM should I determine what is considered a ‘water border’ for a hex that has an aqueduct crossing through it?
Sixth, in a circumstance where you have a party where _none_ of them have good Handle Animal, if they built a menagerie, how as the GM should I determine what the ‘CR of the highest CR creature in the menagerie’ is? (this actually isn’t a problem with my group this is just a genuine question since 3 of my 5 players have decently high Handle Animal scores)
Seventh, for Granaries I take it that for _EACH_ granary you can store up to 5 BP of excess production? I also take it you cannot stack this IE 5 on the first turn, then 10 total on the second, then 15 on the third if you keep having a surplus?
Eighth, in regards to the Waterfront, Cathedral, & Palace their special benefits, these apply universally to your Kingdom? IE by building 1 Waterfront it halves the loyalty penalty on taxation across your entire Kingdom??? (this isn’t as important for the Palace due to how it operates)
Ninth, in regards to the Palace actually, since this building doesn’t have a limit on it, if you build multiple does that allow you to issue more Special Edicts but at a further penalty? IE 2 Palaces give 3 special edicts a turn at -4, 3 Palaces give 4 at -6 etc?
I have more (next I had in mind was about lighthouses) but this is all I can type out for right now.