| JamesWTGames |
I have a question related to being a GM~. In regards to placing treasure after a random encounter (considering they pass the survival tracking check to trace back to where its lair was which they DID), is the amount of treasure from the chart supposed to be based on the parties’ current lv, or the CR of the creature they managed to take out? Since for my Wednesday KM group they managed to roll a random encounter several CR above their average party level and kind of clobber it since the creature oddly had no DR on it.
More specifically I wanted to add I wasn’t using the random table in the KM campaign itself but instead the general random encounter tables. Why? Cause the party I’m running essentially _needs_ harder encounters than what is being given in the module itself. Off the chart the only encounters I think _might_ pose a threat in the 1st module’s table are the Will-o-wisp, the Shambling Mound, and if I rolled 4 trolls on the d4 trolls.
So I have a group of lv2 (they levelled to 3 off this encounter) players manage to take down a CR7 Young Black Dragon. Yes you _did_ read that right. Basically they were on the western side of the forests that border the Hooktongue Slough and rolled a random encounter. So I used the ‘swamp’ table instead of the one from module 4. So my question is what should I use to judge how much treasure I should give them for such an encounter?
Also yes the dragon _did_ try and ambush them in the middle of the night, but when I rolled for its stealth it absolutely _bungled_ it rolling only a total of it was either 20 or 22 on its stealth check. In which both the druid _and more importantly_ the monk both manage to roll perception higher than its stealth check. Also fyi the monk is the only person in the party (there’s 5 total but one of them had to leave before their first round in this combat) that has natural darkvision. The rest of the party has low-light vision though.