Kjell Snarribrand

James Rob-in-son's page

470 posts. Organized Play character for trawets71.




Trouble seems to find Falcon's Hallow. Usually it is the down and out working for the Lumber Consortium. Can the wizards who have found themselves here change that?


Welcome all! Please complete your character's alias'. Feel free to discuss roles and skills. You can make some changes to your characters to make sure everything is covered. Backing up other roles is fine as long as everyone knows what their main role is.

Please post in Gameplay and then delete your post. This will let the campaign show up in your games.


I have some more time coming up and I have been kicking around the idea of an all wizard (only wizards) party game. The fun of these types of games to me is to find ways of overcoming the deficits of only having one class. I am leaning towards running the Falcon's Hallow series of modules (that will take over a year). Those will get you up to 8th level and I currently plan on continuing after that. I will have to run some things between the first two modules and the last two as there is a level gap.

I am having surgery at the end of the month and want to wrap things up by the time of the surgery. I am tentatively setting a deadline of May 21st. If there is a lot of responses I may end it earlier but will give a 48 hour notice.

I am looking to fill the four traditional roles: fighter, mage, cleric, thief as well as the bard role of encouraging. I will be taking 6 characters. We will be using a 20 pt buy. Races are Core and Featured. Background skills are in use and two traits allowed (no campaign traits). Take max wealth. No evil characters and I prefer characters that are heroic and want to save the world and don't have to be pushed into it. I also prefer more balanced characters; there shouldn't be any stats of 8 unless the racial lowers it to that. There will also need to be some people capable in social situations.

I am going to be more generous than I was with sources in my last recruitment. Allowed books are: Core, Advanced Class Guide, Advanced Players Guide, Advanced Race Guide, Ultimate Combat, Ultimate Equipment and Ultimate magic. Archetypes can come from any source. I may also allow things from other sources that supplement your role. For example, I allowed the paladin filling the cleric roll to take the Healing Hands feat even though it was outside of core (all I allow in that game). Same goes for equipment. I also generally allow things that are race specific. Anything outside of the listed allowed sources will need approval.

If I forgot anything please let me know.


Gameplay thread


Discussion thread


Since there were so many applicants for GM Mioki's WotR recruitment I decided I'd run this for those that didn't make it in. I am throwing in a bit of a twist though. It's an all Paladin party. I am aware that means no 9th level casting. I'm on the fence about allowing one arcane caster with access to the sorcerer/wizard spell list. I'm not as certain about someone with access to the cleric spell list. I'll listen to arguments for both.

20 Point Build. I like balanced stats. Nothing below 10 before racial or higher than 18 after racial. Wrath gets crazy enough with out min maxing stats. This is the perfect AP to try less optimal builds.
Core Only*
2 Background skills
2 Traits, 1 must be campaign
Max HP 1st Level
Max gold
I want to try and get this going quickly so I'm aiming to close recruitment on Wed. April 29 by 11 PM EST

I will be taking six. One for each campaign trait. I am looking for a well rounded party so I'll be looking to fill the typical fighter, thief, mage, cleric roles, plus a bard.

*I am allowing archetypes for the paladin. This should help cover some of the roles, though I don't think there is a archetype to add trapfinding nor do I think there is an arcane one. No occult, no guns, no vigilante, other than that I am only restricting things to Paizo sources for the archetypes and feats from the book the archetype is in that go with it. For example if you have an archetype that gives slayer class abilities you can use feats that augment those abilities; kind like extra performance does in core for the bard. I reserve the right to say no to anything.

*I am also allowing aasimirs and tieflings but only the base original ones.

I'm sure I forgot something so don't be afraid to ask.


Through flashes of lighting and the crashing of thunder you remember seeing a leaning monument to the district’s pain, this four-story courthouse is a crumbling marvel of cracked plaster and chipped marble. Once a testament to justice wrought in shining white stone, the courthouse is now a crushed dream, its wretched exterior corrupted by a bloated evil festering within.

Rainwater from a recent downpour mixed with mulch oozes from ruptures in the rock like pus bubbling from a wound. The structure of the eastern wing of the upper floor buckled long ago, and now the bell tower tilts perilously, appearing as though it might careen to the ground below at any moment. Two massive pillars frame the heavy oak doors of the court. The pillars’ surfaces run with cracks and fissures like so many burst veins. The doors sag in their archway like the drooping eyes of a madman. The surrounding structures long ago fell in upon themselves in supplication to the creaking courthouse.

A salt wind blows up the precipice and rakes across the tangled weeds of Beldrin’s Bluff. The whole building groans as the wind blows, its tortured lamentation fading to a rasping hiss as the wind ebbs. This croaking murmur never completely fades away. The sun sets in the west, the last slivers of twilight painting the courthouse blood red as darkness creeps closer.

Ianfir’s Vision:
The courtroom buzzes with nervous anticipation. Dozens of eyes, from the crowd behind you and the jurors’ box across the aisle, focus on you. The expressions range from contempt to pity, but there is no forgiveness in their faces. The magistrate slams down his gavel
repeatedly and snarls for silence. The murmur of the crowd relents as the stocky magistrate
draws up to his full height, smoothing a silver beard with one hand as he sets down his gavel
and focuses on you with shining green eyes. “Jarbin Mord. For the brutal and savage slaying of your own wife and six-year-old boy, it is the verdict of this jury, with which I concur wholeheartedly, that you shall hang by your neck until dead. May the gods take mercy on your blackened soul.”

Seldion’s Vision:
A clack of wood on wood is followed by a whip crack of rope drawing taut. The crunch of Vertebrae echoes off the walls. A man’s booted feet twitch freakishly as his last breath rasps from his ruined throat in a choking death rattle. You suddenly realize the man is you, and you look down in horror at your own twitching legs. The crowd jeers with delight and laughs as you rasp your last.

Finngarth’s Vision:
A hulking man is hunched over in this dark dreary corridor of cold flagstone, his back to you. His right hand works feverishly, sawing away at something unseen with a blood-slick shortsword as he gibbers: “Show me the way, Sashrala, you can do it. Use your magic to show me out of here. I love you. I love you so much. Just please show me the way!” With a final wet snap of sinew, blood pools at the man’s feet and he hefts the gory head of a beautiful elven woman. “Thank you, Sashrala. I love you.” The man cries and laughs at once as he kisses her still-working lips and then thrusts her head forward like a lantern. The poor woman’s eyes still blink in disbelief; you get the horrid sense she can still see as her mouth trembles out a vain and silent plea for mercy. Her body lies in a pool of blood flowing freely from her hacked neck. Her right arm is outstretched, her finger pointing toward something beyond the darkness.

Nokayoma’s Vision:
A cloaked figure enters a small attic. A voluptuous woman with dark features sits in a rocking chair, swaying as she hums and knits a sweater for a small child. She looks up, alarm on her face, as the figure closes, its back to you as it advances toward her. Slowly the alarm changes to horror as the figure looms over her.

Volta’s Vision:
The plaza buzzes with sounds of excitement as the crowd waits for the wooden platform to be filled. A hooded man leads a halfling half his size up the stairs and places the noose around his neck. You hear cries of ”Serves you right!” and ”Noble killer!” You feel tears stream down your cheek as you realize you will never perform with your father again. You can’t bear to look but hear the thunk and snap of the rope as the crowd cheers.

Groff’s Vision:
The indistinct form of a beautiful human woman is before you. She whispers sweet nothings into your ear and you would do anything for her. She tells you ”That slug Mord was nuthin’ but a filthy child-murderer and wife-killer.” You hear a dwarven voice reply in common ”Hangin’ is too good for ’im, ya ask me. They should let me give ’im a taste o’ dwarven justice, with the same axe he did for his loved ones.” It is then you realize these words come from your mouth.

Slowly, the vision fades away as you return to consciousness, but the sight that greets you is almost as disturbing. The dying gray light of sunset peeks through slits in the boarded windows, barely illuminating a yawning courtroom replete with pews and a towering bench covered in cobwebs. A shadowed mural on the domed ceiling above depicts Iomedae in her shining plate mail of gilded sunlight, locked in mortal combat with Norgorber, Calistria, and Asmodeus, holding the trifecta of evil at bay with her shining sword. You find yourself in a jurors’ box, and you are not alone. In the other chairs, eleven other figures stir in the darkness, each emerging from troubling dreams into a new nightmare.

Please only read your vision. I would like a will save from each of you and please note if there are any situational modifiers, ie +2 vs. spell.


I started my gameplay thread and deleted it and now it shows as active but is not taking any posts. Here is the location: http://paizo.com/campaigns/v5748p75ivjs1/gameplay&page=last

Any help would be appreciated.


Discussion is active.

Please make sure you have your alias updated and a status line that looks like this:

Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

in the Classes/Levels line.

If you haven't done so already please give me an idea of a few magic items you would like.


I have decided to run a campaign for all of those I have played with before, especially the DM’s. This game is open to any I have been in a game with before. I am going to run a series of adventures which I have DMed in person for my home group. I have no experience in running a PbP game so please be understanding. This was supposed to get started before my surgery last week but due to all the site issues it never got posted.

Now, down to the nitty gritty:

25 point buy (I like my heros, heroic)
Max gold for class
Max hit point first level (will use half die rounded up thereafter)
2 Traits
Background skills will be in use
Sources: Core, APG, Unchained, UM
Looking to take 6 characters
Background: Something, though see below for some specifics I am looking for
Closing Date: 9-12, with the caveat I may go longer due to interest and how I feel

About the Campaign and Me:

I’m a bit old school in my gaming. I’m a believer in the fighter/mage/thief/cleric party. I know more than those classes can fill those roles but those are the first roles I’ll be looking to fill. I’m not a fan of the magic mart but I won’t be using ABP as I DON”T like it. I’d prefer to place treasure that your characters will like rather than run back to town and buy it. With that in mind I’d like a list of the magic items you’d like, including weapons and armor types. I like “heroic” characters. To me that means someone who sees a need and is ready to help, rewards aren’t a consideration, they are nice, but doing good is it’s own reward.

I have a way to bring the party together, however I would like to have each character have a tie to Absalom family wise, as well as someone or group you are willing to take orders from there; church, PFS, guild, mercenary group, etc.

If you have any questions please let me know.


I have decided to run a campaign for all of those I have played with before, especially the DM’s. This game is open to any I have been in a game with before. I am going to run a series of adventures which I have DMed in person for my home group. I have no experience in running a PbP game so please be understanding. This was supposed to get started before my surgery last week but due to all the site issues it never got posted.

Now, down to the nitty gritty:

25 point buy (I like my heros, heroic)
Max gold for class
Max hit point first level (will use half die rounded up thereafter)
2 Traits
Background skills will be in use
Sources: Core, APG, Unchained, UM
Looking to take 6 characters
Background: Something, though see below for some specifics I am looking for
Closing Date: 9-12, with the caveat I may go longer due to interest and how I feel

About the Campaign and Me:

I’m a bit old school in my gaming. I’m a believer in the fighter/mage/thief/cleric party. I know more than those classes can fill those roles but those are the first roles I’ll be looking to fill. I’m not a fan of the magic mart but I won’t be using ABP as I DON”T like it. I’d prefer to place treasure that your characters will like rather than run back to town and buy it. With that in mind I’d like a list of the magic items you’d like, including weapons and armor types. I like “heroic” characters. To me that means someone who sees a need and is ready to help, rewards aren’t a consideration, they are nice, but doing good is it’s own reward.

I have a way to bring the party together, however I would like to have each character have a tie to Absolom family wise, as well as someone or group you are willing to take orders from there; church, PFS, guild, mercenary group, etc.

If you have any questions please let me know.


I've got a player that is going to be playing a Druid and wants to take the Green Faith Acolyte prestige class. Before being able to gain the 9th or 10th level of it she needs to become an Archdruid and then Great Druid. You can get this title by either filling a vacant position or challenging the current position holder.

Is there likely to be a current position holder or are these positions vacant due to the demons taking over?

Does the Green Faith play any role in the AP?

Thanks


My wife is playing a Catfolk rogue in our WotR game and wants to use her claws as her primary weapon. Is there any way for her to reliably overcome DR epic?

My definition of reliable is standing naked in a field with no one other than the target and all daily uses of any power used, she can still bypass the DR.

I don't think there is a way but I thought I'd ask here. We may have to end up going with a +4 Demon Bane Amulet of Mighty Fists.

Thanks for your advice in advance.


Well, my party failed to bring Horgus around with diplomacy and he left shortly after the abandoned temple. I'm trying to decide if I should give them another shot at him even though it will take some really good diplomacy rolls, the question is just how important is Horgus in the future.

I've gotten my Sword of Valor pdf and it looks like he's helpful but you can live without him.

I know the AP assumes he is around to help but do you think future books will be able to be done without him as well?

Thanks for your input.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

I wasn't able to find any posts dealing with this so I though I would ask the question. If a melee touch attack spell (such as Shocking Grasp) is modified by the meta magic feat Reach, turning it into a ranged touch attack, is the spell wasted if the ranged touch attack misses as a ray spell would be?