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Ravingdork wrote:
AlastarOG wrote:
Writing can be made bigger with zoom setting on browser, Collapsable folders have been made for most of the compendiums.
What browser? I thought it ran in a desktop program.

You obviously never gave FoundryVTT an honest shot. You use the program on the computer to set up the world that you would like to show your players. The program is a server. It serves the game up in a website that your players log in to.. using their favorite web browser. You can also share browser tabs to a TV or monitor, and use that to play local VTT games.

Ravingdork wrote:
nephandys wrote:
What updates are breaking your tools? I haven't run into this issue except when 0.8.6 launched in May but that was well advertised ahead of time and recommended everyone hold off on updating until module creators caught up.
And where was it so advertised? I never saw it.

This is why I'm replying here today. The latest system update, v12, was specifically updated to warn people that their mods and tools are not compatible with the next major update to FoundryVTT yet. That doesn't sound like much, but when you figure it is sifting through piles of 3rd party mods, macros, systems, worlds and homebrew.. it gets pretty complex, pretty quick. ..and now, it does it all, automatically.

Again, this feature is being INTRODUCED in FoundryVTT v12. If you have v11, you can go and look at your mods and see if they are updated for v12 in FoundryVTT, but v11 will NOT automatically warn you!

This issue has plagued FoundryVTT since v2. This is a server, not a video game. You don't automatically update it to get the new missions and machine guns the instant the system is updated. You WAIT to update it until all of the third party developers that produce mods that you need to run your world for your players, are also updated. Every major update, the FoundryVTT core devs introduce one major feature. This one helps to stop people who don't understand how a server works from updating too soon and breaking their game world.

You're welcome. <sunglasses>


Yeah, well.. that covers the portrait images for the beasts, now how about you put the portrait images in the box that they belong in, and give us the top-down tokens?


2 people marked this as a favorite.

Hot off the press, courtesy of the venerable Devin Night:

https://www.patreon.com/posts/orc-open-rpg-77327630


Unavailable?? Arg!!


1 person marked this as a favorite.

I have a link to this for a discounted rate in my cart, but it won't work. Help?

Edit: Actually, NONE of the discounted prices are showing once the items are placed in my cart. Terribly disappointing. I was trying to buy some stuff to help support you guys and the OpenRPG movement.. but I'm not rich, either.


1 person marked this as a favorite.

First thing you've done in a while that I've approved of, Paizo. Well done. Well done indeed.


Did you guys ever get around to offering gridless versions of these Map Packs for VTT use? I thought you DID.. I even posted on Reddit that you guys were ahead of the ballgame, and WotC is playing catch-up. But...?


1 person marked this as a favorite.
Benjamin Loomes wrote:

Goblin Song mp3

Link broken.


Ivan Rûski wrote:
Ok, so here's a new version of my goblin song.

The links are dead. I don't suppose anybody has archived copies of these?


Marco Massoudi wrote:

I really can't use any flip-mat where horse-boxes are 1 square broad.

These mats are designed for use with miniatures and ALL horse minis are 2 x 2 squares.
Also in reality horses may be transported in such narrow trailers, but they are not standing in such small stable-boxes all day/night.
In the real world this would fall under animal-cruelty, in the fantasy world of Pathfinder it's just annoying.
Now if there would be a medium sized "Pony" miniature, i could use this as a tavern for "small folk", but there isn't any.
Rant off.

Back when miniatures were first a thing, the horses with no base broke legs off, and the ones with a skinny base tipped over. That horse was invariably a captain, and knocked all oh his troops over. That's why a SINGLE horse has a large base. Look for the horses with clear bases.

So way back when these first became popular.. it was actually a third party company that came out with the miniatures rules to use alongside D&D. The majority of it was about placement, location, range and stuff like that, so there's no reason you couldn't adapt it to 5E.

I mention it because various large and huge items have REALLY big bases that doesn't work in game play. For this reason, a single horse is considered to take up 1x2 squares. a team 2x2 and a team and a coach 2x4. The bases are to be considered as nonexistent in game play. For this reason, you're supposed to actually own single horses, teams and carriages in order to be able to place them properly on the map. Generally speaking, if the miniature is ACTUALLY to scale, it is considered to occupy the squares that it ACTUALLY occupies, not the size of the base.

The simple solution? Don't use miniatures. Convert to a VTT. FoundryVTT has two different third party people making sensor systems to use physical miniatures ON a VTT.


Ok, I know this doesn't sound reasonable, but I am really really irritated right now that Paizo released a Second Edition Humble Bundle out of nowhere. I've been hinting and begging them to give us one final First Edition bundle with the other bestiaries, Inner Sea stuff and Rise of the Runelords.. so that we could 'complete' our collection of core books for Golarion.

Nope. Not happening. There's a big fat second edition bundle right there. Right where I don't want it. I don't want to buy a SINGLE Second Edition book, until I've completed my first edition collection. I have like ten PAGES of assets in my digital library, and I do NOT want to get the first and second edition content mixed up!!

Can anybody tell me if there is a clear way to sort the two versions out once you buy the second edition stuff? I hate to lose out on a Humble Bundle of Paizo products, but I will be skipping this one if it's going to muck up my library.

Grr..


4 people marked this as a favorite.

First off.. I'm a bit disappointed to not see the grand-daddy of ALL VTT software mentioned, MapTool. It's still superior to all of the rest.. so long as you enjoy getting in elbow deep to set up the features precisely the way you want.

Second off, I couldn't be happier that you're supporting Foundry. I REFUSE to support the development of platforms like Roll20 and FG that only develop features and scams to make them more cash. Foundry has THE greatest community support out there, and if ANY new VTT system ever overtakes MapTool.. it will be Foundry. The only shocking thing is that Paizo didn't help give them a leg up from the start.

Third.. I PERSONALLY convinced Devin Night to start making Pathfinder token packs, in the hopes of FINALLY getting some Paizo styled top-down goblin tokens made by a respected content developer. I was horrified when you guys turned around and told him that he had to give them away for free. https://immortalnights.com/product/pathfinder-compatible-tokens/

Needless to say, we never did see those Paizo goblin tokens.

You NEED to hit him up, and ask him to start building some official token packs for you for Foundry and etc.

As mentioned previously (by me) you also NEED to go back and get your map artists to re-release all of your maps with gridless VTT versions.. starting with your Inner Sea and Sandpoint ones, specifically.

None of this is new. You should have started that ball rolling at least a year ago, when it became apparent that the Pandemic wasn't going anywhere any time soon. Still, better late than never, I suppose. In the immortal words of a famous bard 'git-er-done'. :)


Katina Davis wrote:
Update: JPGs for easier use with VTTs... Enjoy!

Well, I just flipped the switch and went ahead and bought the official maps, since they're on sale anyway. Quite disappointed that there are no gridless versions. Every VTT that I am aware of is designed to use gridless maps, then superimpose the grid in the correct layout when needed. This GREATLY adds to the immersion of the VTT experience. Is there any way that we could get a gridless version??

If you guys DO publish gridless versions, kindly add something like rusty dragon inn-24x32.jpg (24x32) to the description to indicate the correct number of 5 foot squares. That's the industry standard, as I'm sure you know. Once people plug the map and that number in to their favorite flavor of VTT, they can superimpose their own grid whenever needed. :D

ALSO on my wishlist: One last 1st edition Humble Bundle with the handful of remaining core books and bestiary, then tier two could be all of the general Sandpoint guide books, and tier 3 could be the Rise of the Runelords Anniversary book and maps. :D

That's my beautiful dream, anyway. :D


Although, I was hoping to find the resource I mentioned. For now I'll just thumb through the resources I have and see what I can put together.

Thanks for your help!


Yes, thank you both, Page 44. :) That's more than adequate to give me the floor layout I was looking for.


I'm here to ask if there is a place to get an official floor layout for the Rusty Dragon, and other Sandpoint buildings and locations. I'd like to set up my own style of VTT maps for all of the above before the party hits Sandpoint. I don't want to Hijack an illegal copy of Paizo trademark maps, though, I just want to see if there's something akin to a floor layout that I can try to replicate.

One person mentioned a map of the Rusty Dragon being in the Sandpoint book though (which I have). I don't recall a map of the Rusty Dragon in there, but I'm not too lazy to thumb through it and check. ;)

At any rate, I'm aware of a handful of third party maps for other Sandpoint buildings, but I haven't located any official sources, for maps or layouts, of any other buildings yet.

IS there some sort of quasi-official d20pfsrd type resource for official maps / layouts??

I would like a skeletonized version which represents the layout.

Think engineering blueprint.

I am looking for an outline from Paizo (or..?) which represents the official floor layout of various buildings around Sandpoint.

I want to make my own floor maps in my own style, for digital VTT use, not steal their artwork.

Thanks so much if anybody can help!

P.S. Feel free to share any third party stuff, that is known to follow official layouts as well. :)


CrystalSeas wrote:
what are you looking for?

Am I not explaining myself properly?

I would like a skeletonized version which represents the layout.

Think engineering blueprint.

I am looking for an outline from Paizo (or..?) which represents the official floor layout of various buildings around Sandpoint.

I want to make my own floor maps in my own style, for digital VTT use, not steal their artwork.


Belloque, you know that ther are literally like 8 million tavern/inn maps out there right? I'm not sure if Paizo sponsors any of the third party sellers though. You could try DMsGuild which is the DnD sponsored place for third party stuff.

I'm here to ask if there is a place to gt an official floor layout for the Rusty Dragon, and other Sandpoint locations. I'd like to set up my own stule of VTT maps for all of the above before the party hits Sandpoint. I don't want to Hijack an illegal copy of Paizo trademark maps, though, I just want to see if there's something akin to a floor layout that I can try to replicate.

Nicolas mention a map being in the Sandpoint book though. I don't recall a map of the Rusty Dragon in there, but I'm not too lazy to thumb through it and check. ;)

At any rate, I'm aware of a handful of third party maps for other Sandpoint buildings, but I haven't located any official sources, for maps or layouts, of any other buildings yet.

IS there some sort of quasi-official d20pfsrd type resource for official maps / layouts??

Thanks so much if anybody can help!

Full Name

Brynsil "Grams" Lustershale

Race

HP 36 | AC 19/21 | F +9 R +7 W +6 | Perc +8 | Stealth +1 |

Classes/Levels

Speed: 15 ft. |

Gender

LG Female dwarf (rock) champion 2 |

Size

Medium

Age

227

Alignment

LG

Deity

Folgrit

Languages

Common, Dwarven

Occupation

Pathfinder Agent

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 10

About Brynsil "Grams" Lustershale

[dice=Perception (trained)]1d20+5[/dice]

[ spoiler=Status]
HP 36/36
AC 19 (21 with shield raised)
Fort +9, Ref +7, Will +6
Hero points: 1
Effects:
[/spoiler]

[ ooc]Action XX: ◈ Stride [/ooc]
[ ooc]Action XX: ◈ Strike[/ooc]
[ ooc]Action XX: ◈ Reload[/ooc]
[ ooc]Action XX: ◈ Raise Shield (+2 AC)[/ooc]

[dice=Battleaxe Strike]1d20+7[/dice]
[dice]1d8+3[/dice]
[dice=Battleaxe Strike (iterative)]1d20+7-5[/dice]
[dice]1d8+3[/dice]
[dice=Battleaxe Strike (iterative, sweep)]1d20+7+1-5[/dice]
[dice]1d8+3[/dice]

[dice=Fort (expert)]1d20+9[/dice]
[dice=Reflex (trained)]1d20+5[/dice]
[dice=Will (expert)]1d20+8[/dice]
+2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to knock you prone. In addition, if any effect would force you to move 10 feet or more, you are moved only half the distance.
Divine Grace (reaction): Trigger You attempt a save against a spell, before you roll. Effect You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.

Brynsil "Grams" Lustershale
Female mountain dwarf (rock)
LG, Medium, dwarf, humandoid
Senses Perception +6 (2 Wis + 2 trained + 2 level)
--------------------
DEFENSE
--------------------

AC 19 (1 Dex, +4 armor, +2 level, +2 trained)
HP 36 (+13/level)
Fort +9 (E), Ref +5 (T), Will +8 (E)

Chain mail (+4 AC, +1 max Dex, -2 check penalty, flexibly, noisy)
Wooden shield (+2 AC, 3 Hardness, 12 HP [6 BT])

--------------------
OFFENSE
--------------------

Melee
Clan Dagger (agile, Dwarf, Parry, Uncommon, Versatile B) 1d4 P
Battleaxe (sweep) 1d8 S

Ranged
3 javelins (30 feet range, thrown) 1d6 P

--------------------
STATISTICS
--------------------

Speed 20 ft.
Ancestry Abilities Darkvision

Class Features & Abilities:

Trained in simple weapons, martial weapons, unarmed attacks
Trained in all armor, unarmored defense
Champion's code:
* You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
* You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
* You must act with honor, never taking advantage of others, lying, or cheating.
* You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
* Maintain the sanctity of a home, remain patient with others, take in those without families
Anathema: Abandon your family, fail to defend your neighbors
Deific Weapon: (staff) You zealously bear your deity’s favored weapon. If it’s a simple weapon, increase the damage die by one step (d4 to d6).

Retributive Strike (reaction) Trigger An enemy damages your ally, and both are within 15 feet of you. Effect You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.


Devotion Spells:

Trained in champion class DC, divine spell attacks, divine spell DCs
Focus Points: 1
Lay on Hands (healing, necromancy, positive) Cast: ◈ somatic; Range: touch; Targets: 1 willing creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
________________________________________
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Soothing Words (emotion, enchantment, mental) Cast: ◈ verbal; Range: 30 feet; Targets: 1 ally; Duration: 1 round
You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.
Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.

Feats:

Ancestry feats
1st: Dwarven Lore You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.
Fifth: Unburdened iron

Class feats
1st: Deity’s Domain (family) You embody an aspect of your deity. You gain the domain’s initial domain spell as a devotion spell.
2nd: Divine Grace (family) (reaction) Trigger You attempt a save against a spell, before you roll; Effect You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.

Skill feats
Background: Battle Medicine You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
2nd: Assurance: Medicine

General feats
Champion: Shield Block Trigger: While you have your shield raised, you would take damage from a physical attack. Effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Skills:

Acrobatics +1 (U, Dex)
[dice=Acrobatics (untrained)]1d20+1[/dice]

Arcana +0 (U, Int)
[dice=Arcana(untrained)]1d20+0[/dice]

Athletics +6 (T, Str)
[dice=Athletics (trained)]1d20+7[/dice]

Crafting +3 (T, Int)
[dice=Crafting (trained)]1d20+4[/dice]

Deception +0 (U, Cha)
[dice=Deception (untrained)]1d20+0[/dice]

Diplomacy +3 (T, Cha)
[dice=Diplomacy (trained)]1d20+4[/dice]

Intimidation +3 (T, Cha)
[dice=Intimidation (trained)]1d20+4[/dice]

Lore (dwarven) +3 (T, Int)
[dice=Lore (dwarven) (trained)]1d20+4[/dice]

Lore (scouting) +3 (T, Int)
[dice=Lore (scouting) (trained)]1d20+4[/dice]

Lore (warfare) +3 (T, Int)
[dice=Lore (warfare) (trained)]1d20+4[/dice]

Medicine +5 (T, Wis)
[dice=Medicine (trained)]1d20+6[/dice]

Nature +2 (U, Wis)
[dice=Nature (untrained)]1d20+2[/dice]

Occultism +0 (U, Int)
[dice=Occultism (untrained)]1d20+0[/dice]

Performance +0 (U, Cha)
[dice=Performance (untrained)]1d20+0[/dice]

Religion +5 (T, Wis)
[dice=Religion (trained)]1d20+6[/dice]

Society +3 (T, Int)
[dice=Society (untrained)]1d20+4[/dice]

Stealth +1 (U, Dex)
[dice=Stealth (untrained)]1d20+1[/dice]

Survival +2 (U, Wis)
[dice=Survival (untrained)]1d20+2[/dice]

Thievery +1 (U, Dex)
[dice=Thievery (untrained)]1d20+1[/dice]

Gear:

Bulk (7.4, 8 max)
1 gp

Combat gear
Clan dagger (free, 1L)
Chain mail (6 gp, 2 Bulk)
Wooden shield (1 gp, 1 Bulk)
Battleaxe (1 gp, 1 Bulk)
3 javelins (3 sp, 3L)

Other gear
Adventurer's pack (7 sp, 2 Bulk)
-bedroll
-two belt pouches
-10 pieces of chalk
-flint and steel
-50 feet of rope
-2 weeks’ rations
-soap
-5 torches
-waterskin
Healer's Tools (5 gp, 1 Bulk)

Special abilities:

Keen Eyes: Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Background:

Brynsil, like most mountain dwarfs, always wanted to adventure. Unfortunately for her, she started out a little too young, and a little too close to home and found the treasure of her life -- a baby, and the husband. Instead of making a name for herself, she and her family made a home for themselves, leading a productive life as one child turned into two, then three, then four.

But as her children left home, she had to admit if only in her deepest areas of heart, that she was a bit jealous of their own adventures. That feeling only grew when they returned home to start their own families. As she sat with grandchildren on her lap, and listened to her own children thrill them with bedtime stories of adventures, she couldn't help but wish she had tales of her own. Still, she couldn't abandon her family.

When a sickness cost her the life of her husband, though -- well, she couldn't take the pity of her children, and the way they seemed to treat her like a child herself. No, she may not be young anymore -- maybe she's even old, considering her descendants are old enough to affectionately call her "Grams" -- but she's not dead yet. And as long as she's not and her family doesn't need her, well, why not live out that childhood dream. She knows her husband would have been proud of her and time's a-wasting.

Husband: Dueggan, finely trimmed red beard
First son: Dueggald, urged his mother to go out
Second son: Belnus, went out for a long adventuring career, inspiring his mother, came home with a handsome dwarven man from the Mindspin Mountains, and they've adopted two children.
Third son: Regar was a cute baby, a bit horrified to find his mother adventuring
Fourth son: Tharren, newly married to Katgwyn, the mother of his young child; their wedding gave Grams the push

PFS information (has spoilers):

Character Number: 83959-2002
Pathfinder Training: School of Swords (3 points); may choose 2 from the following school items: Lesser leaper’s elixir, potency crystal, shining ammunition

1-07 The Flooded King's Court
Made friends with the goblins through a tremendous performance as a wolf (not a dog!), then killed two "dragon dogs" in the basement and freed a ghoul with a secret about House Candren.

+4 rep for Horizon Hunters, +2 rep for Vigilant Seal, +4 XP (4 total), +14 gp (15 gp total), +4 fame (4 total)

Quest 4: Port Peril Pub Crawl
Got in a bar brawl! Survived unscathed after knocking some heads together!

+1 rep for Horizon Hunters, +1 XP (5 total), +3.54 gp (18.54 gp total), +1 fame (5 total)

1-06 Lost on the Spirit Road
+4 rep for Horizon Hunters, +4 XP (9 total), +15.6 gp (34.14 gp total), +4 fame (9 total)

Bounty 2
+1 rep for HH, +1 XP (10 total), +4 gp (38.18 total)

2-13 A Gilded Test
+4 rep for HH, +4 XP (14 total), +14.4 gp (52.58 total)
1-11 Flames of Rebellion