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Hey, I know you guys are focused on never ever, ever giving us a break on the pricing on this older stuff, but right here, you've got a non-core book that is listed for $10 MORE than the new book! I've also seen PDF versions for $6-7 more than the book version.

Could you guys kindly pull your heads out long to make the pricing on this older stuff at least sensible? There are 10's of thousands of us old timers just checking back here once in a while so we can maybe round out our First Edition PDF collection before we fall over dead. A little consistency would be nice, if that's not asking too much.


Ravingdork wrote:
AlastarOG wrote:
Writing can be made bigger with zoom setting on browser, Collapsable folders have been made for most of the compendiums.
What browser? I thought it ran in a desktop program.

You obviously never gave FoundryVTT an honest shot. You use the program on the computer to set up the world that you would like to show your players. The program is a server. It serves the game up in a website that your players log in to.. using their favorite web browser. You can also share browser tabs to a TV or monitor, and use that to play local VTT games.

Ravingdork wrote:
nephandys wrote:
What updates are breaking your tools? I haven't run into this issue except when 0.8.6 launched in May but that was well advertised ahead of time and recommended everyone hold off on updating until module creators caught up.
And where was it so advertised? I never saw it.

This is why I'm replying here today. The latest system update, v12, was specifically updated to warn people that their mods and tools are not compatible with the next major update to FoundryVTT yet. That doesn't sound like much, but when you figure it is sifting through piles of 3rd party mods, macros, systems, worlds and homebrew.. it gets pretty complex, pretty quick. ..and now, it does it all, automatically.

Again, this feature is being INTRODUCED in FoundryVTT v12. If you have v11, you can go and look at your mods and see if they are updated for v12 in FoundryVTT, but v11 will NOT automatically warn you!

This issue has plagued FoundryVTT since v2. This is a server, not a video game. You don't automatically update it to get the new missions and machine guns the instant the system is updated. You WAIT to update it until all of the third party developers that produce mods that you need to run your world for your players, are also updated. Every major update, the FoundryVTT core devs introduce one major feature. This one helps to stop people who don't understand how a server works from updating too soon and breaking their game world.

You're welcome. <sunglasses>


Yeah, well.. that covers the portrait images for the beasts, now how about you put the portrait images in the box that they belong in, and give us the top-down tokens?


2 people marked this as a favorite.

Hot off the press, courtesy of the venerable Devin Night:

https://www.patreon.com/posts/orc-open-rpg-77327630


Unavailable?? Arg!!


1 person marked this as a favorite.

I have a link to this for a discounted rate in my cart, but it won't work. Help?

Edit: Actually, NONE of the discounted prices are showing once the items are placed in my cart. Terribly disappointing. I was trying to buy some stuff to help support you guys and the OpenRPG movement.. but I'm not rich, either.


1 person marked this as a favorite.

First thing you've done in a while that I've approved of, Paizo. Well done. Well done indeed.


Did you guys ever get around to offering gridless versions of these Map Packs for VTT use? I thought you DID.. I even posted on Reddit that you guys were ahead of the ballgame, and WotC is playing catch-up. But...?


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Benjamin Loomes wrote:

Goblin Song mp3

Link broken.


Ivan Rûski wrote:
Ok, so here's a new version of my goblin song.

The links are dead. I don't suppose anybody has archived copies of these?


Marco Massoudi wrote:

I really can't use any flip-mat where horse-boxes are 1 square broad.

These mats are designed for use with miniatures and ALL horse minis are 2 x 2 squares.
Also in reality horses may be transported in such narrow trailers, but they are not standing in such small stable-boxes all day/night.
In the real world this would fall under animal-cruelty, in the fantasy world of Pathfinder it's just annoying.
Now if there would be a medium sized "Pony" miniature, i could use this as a tavern for "small folk", but there isn't any.
Rant off.

Back when miniatures were first a thing, the horses with no base broke legs off, and the ones with a skinny base tipped over. That horse was invariably a captain, and knocked all oh his troops over. That's why a SINGLE horse has a large base. Look for the horses with clear bases.

So way back when these first became popular.. it was actually a third party company that came out with the miniatures rules to use alongside D&D. The majority of it was about placement, location, range and stuff like that, so there's no reason you couldn't adapt it to 5E.

I mention it because various large and huge items have REALLY big bases that doesn't work in game play. For this reason, a single horse is considered to take up 1x2 squares. a team 2x2 and a team and a coach 2x4. The bases are to be considered as nonexistent in game play. For this reason, you're supposed to actually own single horses, teams and carriages in order to be able to place them properly on the map. Generally speaking, if the miniature is ACTUALLY to scale, it is considered to occupy the squares that it ACTUALLY occupies, not the size of the base.

The simple solution? Don't use miniatures. Convert to a VTT. FoundryVTT has two different third party people making sensor systems to use physical miniatures ON a VTT.


Ok, I know this doesn't sound reasonable, but I am really really irritated right now that Paizo released a Second Edition Humble Bundle out of nowhere. I've been hinting and begging them to give us one final First Edition bundle with the other bestiaries, Inner Sea stuff and Rise of the Runelords.. so that we could 'complete' our collection of core books for Golarion.

Nope. Not happening. There's a big fat second edition bundle right there. Right where I don't want it. I don't want to buy a SINGLE Second Edition book, until I've completed my first edition collection. I have like ten PAGES of assets in my digital library, and I do NOT want to get the first and second edition content mixed up!!

Can anybody tell me if there is a clear way to sort the two versions out once you buy the second edition stuff? I hate to lose out on a Humble Bundle of Paizo products, but I will be skipping this one if it's going to muck up my library.

Grr..


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First off.. I'm a bit disappointed to not see the grand-daddy of ALL VTT software mentioned, MapTool. It's still superior to all of the rest.. so long as you enjoy getting in elbow deep to set up the features precisely the way you want.

Second off, I couldn't be happier that you're supporting Foundry. I REFUSE to support the development of platforms like Roll20 and FG that only develop features and scams to make them more cash. Foundry has THE greatest community support out there, and if ANY new VTT system ever overtakes MapTool.. it will be Foundry. The only shocking thing is that Paizo didn't help give them a leg up from the start.

Third.. I PERSONALLY convinced Devin Night to start making Pathfinder token packs, in the hopes of FINALLY getting some Paizo styled top-down goblin tokens made by a respected content developer. I was horrified when you guys turned around and told him that he had to give them away for free. https://immortalnights.com/product/pathfinder-compatible-tokens/

Needless to say, we never did see those Paizo goblin tokens.

You NEED to hit him up, and ask him to start building some official token packs for you for Foundry and etc.

As mentioned previously (by me) you also NEED to go back and get your map artists to re-release all of your maps with gridless VTT versions.. starting with your Inner Sea and Sandpoint ones, specifically.

None of this is new. You should have started that ball rolling at least a year ago, when it became apparent that the Pandemic wasn't going anywhere any time soon. Still, better late than never, I suppose. In the immortal words of a famous bard 'git-er-done'. :)


Katina Davis wrote:
Update: JPGs for easier use with VTTs... Enjoy!

Well, I just flipped the switch and went ahead and bought the official maps, since they're on sale anyway. Quite disappointed that there are no gridless versions. Every VTT that I am aware of is designed to use gridless maps, then superimpose the grid in the correct layout when needed. This GREATLY adds to the immersion of the VTT experience. Is there any way that we could get a gridless version??

If you guys DO publish gridless versions, kindly add something like rusty dragon inn-24x32.jpg (24x32) to the description to indicate the correct number of 5 foot squares. That's the industry standard, as I'm sure you know. Once people plug the map and that number in to their favorite flavor of VTT, they can superimpose their own grid whenever needed. :D

ALSO on my wishlist: One last 1st edition Humble Bundle with the handful of remaining core books and bestiary, then tier two could be all of the general Sandpoint guide books, and tier 3 could be the Rise of the Runelords Anniversary book and maps. :D

That's my beautiful dream, anyway. :D


Although, I was hoping to find the resource I mentioned. For now I'll just thumb through the resources I have and see what I can put together.

Thanks for your help!


Yes, thank you both, Page 44. :) That's more than adequate to give me the floor layout I was looking for.


I'm here to ask if there is a place to get an official floor layout for the Rusty Dragon, and other Sandpoint buildings and locations. I'd like to set up my own style of VTT maps for all of the above before the party hits Sandpoint. I don't want to Hijack an illegal copy of Paizo trademark maps, though, I just want to see if there's something akin to a floor layout that I can try to replicate.

One person mentioned a map of the Rusty Dragon being in the Sandpoint book though (which I have). I don't recall a map of the Rusty Dragon in there, but I'm not too lazy to thumb through it and check. ;)

At any rate, I'm aware of a handful of third party maps for other Sandpoint buildings, but I haven't located any official sources, for maps or layouts, of any other buildings yet.

IS there some sort of quasi-official d20pfsrd type resource for official maps / layouts??

I would like a skeletonized version which represents the layout.

Think engineering blueprint.

I am looking for an outline from Paizo (or..?) which represents the official floor layout of various buildings around Sandpoint.

I want to make my own floor maps in my own style, for digital VTT use, not steal their artwork.

Thanks so much if anybody can help!

P.S. Feel free to share any third party stuff, that is known to follow official layouts as well. :)


CrystalSeas wrote:
what are you looking for?

Am I not explaining myself properly?

I would like a skeletonized version which represents the layout.

Think engineering blueprint.

I am looking for an outline from Paizo (or..?) which represents the official floor layout of various buildings around Sandpoint.

I want to make my own floor maps in my own style, for digital VTT use, not steal their artwork.


Belloque, you know that ther are literally like 8 million tavern/inn maps out there right? I'm not sure if Paizo sponsors any of the third party sellers though. You could try DMsGuild which is the DnD sponsored place for third party stuff.

I'm here to ask if there is a place to gt an official floor layout for the Rusty Dragon, and other Sandpoint locations. I'd like to set up my own stule of VTT maps for all of the above before the party hits Sandpoint. I don't want to Hijack an illegal copy of Paizo trademark maps, though, I just want to see if there's something akin to a floor layout that I can try to replicate.

Nicolas mention a map being in the Sandpoint book though. I don't recall a map of the Rusty Dragon in there, but I'm not too lazy to thumb through it and check. ;)

At any rate, I'm aware of a handful of third party maps for other Sandpoint buildings, but I haven't located any official sources, for maps or layouts, of any other buildings yet.

IS there some sort of quasi-official d20pfsrd type resource for official maps / layouts??

Thanks so much if anybody can help!

Full Name

Sheyan Aatrox

Race

Orc

Classes/Levels

Druid 10

Gender

Male

Size

Medium

Age

23

Alignment

N

Deity

Gozreh

Languages

Common, Orc, Druidic

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 6

About Sheyan

Statistics:
Male Orc Druid (Pack Lord) 10
CN Medium Humanoid (Orc)
Init +2; Senses Perception +16; darkvision 60 ft.
------------------------------
DEFENSE
------------------------------
AC 12, touch 12, flat-footed 10 (+2 dex)
hp 83
Fort +9, Ref +5, Will +10 (+4 vs fey)
Immune Poison
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee

Ranged
------------------------------
STATISTICS
------------------------------
Str 18, Dex 14, Con 14, Int 10, Wis 16, Cha 6
Base Atk +7/+2; CMB +11; CMD 23
Traits Beast of the Society, Savage
Feats Power Attack, Toughness, Natural Spell, Boon Companion, Boon Companion
Skills (40 points; 40 druid)
ACP -0
(10) Handle Animal +11 (+13 vs own companions)
(10) Knowledge (Nature) +15
(10) Perception +16
(10) Survival +19
*ACP applies to these skills
Non-Standard Skill Bonuses
+1 Knowledgd (Nature) (trait)
+1 Survival (trait)
+2 Knowledge (Nature) (Class)
+2 Survival (Class)
+2 Handle Animal vs own companions (class)
Languages Common, Orc, Druidic

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Ferocity Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.

Weapon Familiarity Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Darkvision Orcs can see perfectly in the dark up to 60 feet.

Light Sensitivity Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.

Savage You gain a +1 trait bonus on Knowledge (nature) checks and a +1 trait bonus on Survival checks to get along in the wild. Knowledge (nature) is always a class skill for you.

Pack Bond (Kio & Teima) A pack lord druid may not select a domain and must choose an animal companion. The druid gains a +2 bonus on wild empathy and Handle Animal checks made regarding her animal companion. The pack lord may have more than one animal companion, but she must divide up her effective druid level between her companions to determine the abilities of each companion. For example, a 4th-level pack lord can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a pack lord’s druid level increases, she must decide how to allocate the increase among her animal companions (including the option of adding a new 1st-level companion). Once a druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the pack lord’s service (she must release the companion or wait until the companion dies to allocate its levels to another companion, which she can do the next time she prepares spells). The share spells animal companion ability only applies to one animal companion at a time—the pack lord cannot use it to cast a one-target spell and have it affect all of her animal companions.

Improved Empathic Link The pack lord gains an empathic link with all of her animal companions. This functions like an empathic link with a familiar. In addition, as a swift action the pack lord can shift her perception to one of her companions, allowing her to experience what it sees, hears, and so on. She can maintain this connection as long as she likes (as long as the companion is within 1 mile) and end it as a free action. The druid can only use this ability on one companion at a time, and cannot see, hear, or smell with her own body while maintaining this connection.

Nature Sense A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Favored Class Bonus (+5) Add +1/2 to the damage dealt by the druid's animal companion's natural attacks.

Woodland Stride Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Trackless Step Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature's Lure Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

Wild Shape (3/day) At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A pack lord druid can use this ability an additional time per day at 8th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken. At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid's wild shape now functions as beast shape II. When taking the form of an elemental, the druid's wild shape functions as elemental body I. At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid's wild shape now functions as beast shape III. When taking the form of an elemental, the druid's wild shape now functions as elemental body II. When taking the form of a plant creature, the druid's wild shape functions as plant shape I. At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid's wild shape now functions as elemental body III. When taking the form of a plant, the druid's wild shape now functions as plant shape II.

Venom Immunity At 9th level, a druid gains immunity to all poisons.

Spells:

------------------------------
SPELLS
------------------------------
0th (at will) Create Water
Detect Magic
Light
Mending

1st (5/day) Cure Light Wounds x2
Faerie Fire
Longstrider
Obscuring Mist

2nd (5/day) Barkskin x2
Bull's Strength x2
Resist Energy

3rd (4/day) Magic Fang, Greater x2
Cure Moderate Wounds x2

4th (3/day) Air Walk
Freedom of Movement
Cure Serious Wounds

5th (2/day) Animal Growth x2

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP

Background:

Sheyan was born into one of the few remaining savage orc tribes that roam the wilderness. In a progressive world, his tribe had clung to the old ways with an ignorant hatred. That is the kind of influence Sheyan group up with, learning to hate the progressing world and any who were not part of the tribe.

When Sheyan was still a young child, the warriors of his tribe went out on a raid to a small settlement on the outskirts of Gate Pass. However guard scouts from the city learned of the impending raid and sent help in the form of an ambush. The orc warriors were cut down and sent running, but they were followed and run down back to the rest of their tribe. Anybody that fought was put down, while a few escaped the slaughter. Sheyan was discovered hiding by one of the guards, but as he raised his blade to strike down the child a paladin in the guard stopped him. "Are you a savage as well? We do not cut down children, especially ones that have not posed a threat." He went down to a knee, helping Sheyan to his feet. "My name is Aebin. I apologize for the rashness of my friend, it has been a taxing day. Tell me, would you be interested in learning another way to live your life?" Not knowing what else he could do, Sheyan said yes. As they left Sheyan saw that his father had been slain, but his mother was nowhere in sight.

And so it was that Sheyan learned of the civilized world. He was still young, but refused to live in a group home or inside the city at all, claiming "All the noise hurts my head." The truth was that he just felt uncomfortable around all the people and their hate or fear filled stares. He spent some time inside the walls, learning from both Aebin and some orcs on his potential place in the world. However he still spent most of his time outside the city in the wilderness, surviving and living off the land despite the readily available food and shelter. He approved of civilized life and what the city has accomplished, but enjoyed the connection to the earth and plants and animals. He approved of the civilized ethics as opposed to the harshness he would have grown up with, but just didn't like the civilizations themselves.

Eventually Sheyan found his place in the world; as a Pathfinder. It was noble work that allowed him to make a living and contribute while letting him travel and spend much of his time outside. He became one of their more prominent members and is now the one who keeps track of the wild barbarian hordes, making sure they keep in line.

Appearance and Personality:

Sheyan has a powerful build and a tall frame, making him an imposing figure. He has a roughly kept short beard and pushed back hair, and beady black eyes. There are deep scars on his face that look like they could have accrued from years of fighting.

Sheyan isn't very good with books or people, but he isn't stupid; just quiet. A quiet-giant type, Sheyan still usually has a kind word for those that care to greet him. He has a free spirit and rarely stays in one place for too long, but forms strong bonds of loyalties with his friends and is known to be reliable.