Irori

Jake the Brawler's page

183 posts. Alias of Kimera757.


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Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

It's been a week, are we continuing?


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm not sure Jake can keep track of time to that precision without a timepiece, but it seems like it will take a long time. Also Jake doesn't know if Daromel can keep (silently) casting the spell.

Jake gives Kolo a significant look, and looks toward that orderly (and of course, toward the invisible Daromel). Then he inventories the orderlies. Are any of them armed?

Kolo has social skills, so he's better at distracting. Jake could just drag the orderly out of the room, but that's hostile and not exactly subtle...


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

In case it's relevant, Jake will take H13.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Daromel only needs a few minutes to do his work, then we'll make some kind of excuse and get out.

Of course, that one orderly in the dorm will make things awkward. There might be a shriek of "magic!" and some fisticuffs shortly.

Taking a last look at the hostile orderlies, Jake gets up and heads into the dorm. He's figuring the orderlies might create a commotion, which would help Daromel, or he can make it to that orderly and ask "why are all the other orderlies so hostile? I have to watch out for my lord's safety."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

G5 isn't far from G4, but there is one door. We'll need to get that door open twice.

Jake looks around. Is the source of tension us? As in are they nervous about us?

Perception 1d20 + 14 ⇒ (18) + 14 = 32
Sense Motive 1d20 + 14 ⇒ (12) + 14 = 26


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"That's right. Lord Dimitrov is eager to talk again."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I doubt Jake will need his throwing weapons, but he'll just put them in his bag.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"I think it will work, and I was worried about having to break in."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I think w're clear. Would we have any trouble getting an outfit? Jake has a few healing potions already, and making a gag is easy.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"I have another idea. I don't know how long we could keep that guy invisible. One of us could buy an outfit. Any suggestions?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Given the potential danger, we should stick together on our quick shopping expedition. We need to look a little "low brow" anyway. We could look into some seedy places for potions to heal "recreational illnesses", one of which could be blindness. (Our blind friend couldn't come with us, obviously.) But we need to move fast."

"Alternatively, we need a healing potion, a knife, and a ... gag. Well, buying the latter makes us look all cult-friendly and so on. It's probably easier to get one, or just make one." In a more light-hearted tone. "Anyone know how to make one? Don't worry, we won't think you're weird."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

We should probably fast forward. I'm kind of feeling the loss of a cleric, although it appears that Regeneration is needed to heal his eyes, and no one of our level could cast that. Remove Blindness is not enough.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Sorry I wasn't here, I'm working days now.

"I agree we should rescue this fellow. But not right away. Cultists visit, and we need to ambush and interrogate them. I think we should get our stuff back, and sneak in under invisibility tonight. Maybe while we're preparing we can find someone who can help his eyes."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Oh right. I think there's no orderlies either.

"You poor fellow. What is your name?"

Jake wonders about the rules on holy symbols and spell components. Surely a priest could heal the man's eyes, and maybe his madness, if indeed it is. And then he perks up as an idea comes to mind.

(Whispering to Daromel) "Can you cast Detect Magic as you are now? On this fellow?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

My last post got eaten! Paizo had some serious internet problem.

Jake turns to Belodia. "Sir, is it possible to treat madness with magic?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

The dorm is room G4?

Jake moves swiftly to get between Kolo and the speaking patient.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Now that we've disarmed, could you show us the other rooms? I think... atmosphere... is important."

Jake wants to note the locations of all the rooms in-character, and of course will be making Perception checks to see if there's anything suspicious, or a way in or out.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Are you sure you want to do that?" whispers Jake. "It's a bit easier for me."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Here you go sir.

Jake hands over his shuriken.

I'll be away pretty much all day Wednesday, sorry. That's usually the case, but less of an issue for the next four weeks.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Well I'm still here, but next week my work schedule will change. I'll be working the day shift for 4 weeks.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm back for the moment, but I'll actually be pretty busy Thursday and Friday. All those tasks that I couldn't do over the holidays are now hitting me hard.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake is going to wander off and look for ways to get into here without being seen. (As in, if cultists were to sneak in, how would they do it?)


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

What time of day is it in Palin's Cove?


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Looking around, Jake asks "What can you tell me about security arrangements? Do patients ever wander away?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Pssst... Daromel, what's an alienist?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Actually looking at the map, seems they all sleep in G4. We can just "camp" nearby.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

[Whisper] "Can we find out what room he has? I want to stake it out." [/Whisper]


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Meanwhile Jake is scanning for guards and whatever might be used to keep patients from escaping.

Perception 1d20 + 14 ⇒ (3) + 14 = 17


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Make way. Make way for Lord Dimitrov!"

"Am I laying it on a bit thick?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Let's get ourselves to the Belodia Asylum then."

Many of us don't know much about the setting, so making these decisions is hard.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Hmm. "They'd love a new rich recruit. They'd probably ask us probing questions, giving themselves away."

"But what if it's not a front? What if people are being charmed or something, and get committed by family members who don't know what's going on? Well at least this way we'll learn about it."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Do you have the names of any of these people who haven't gone missing? If not, we could drop in on the asylum. Daromel could pretend to be a doctor."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

About to go to work.

Jake travels with Kolo, as he's looking into some dangerous places.

There are labels at the bottom of the image file. We're at "I", Baited Hook Inn.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"I wonder if we could find her with magic. Do you have any of her things? Even a coin might help."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Did Charito tell you where she was staying?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake returns in his "guard outfit".

"So, how do I look?"

1d20 + 12 ⇒ (18) + 12 = 30 Intimidate to "look the part".


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I have work now. As usual on Wednesday I won't be available for much.


I was hoping to playtest this guy before the test was over, but it's not likely to happen.

Here's a 10th-level brawler.

Quote:

Neutral Good Brawler 10

Medium natural humanoid (human)

Init +2; Senses Perception +14

Defense
AC 24, touch 17, flat-footed 19 (+7 +1 brawling chain shirt, +2 Dex, +1 dodge, +2 class, +2 ring)

Hit points 84 (10d10+10)

Fort +11, Ref +12, Will +9

Offense
Speed 30 ft.

Melee brawler flurry +21/+21/+16/+16 (1d10+13/19-20/x2) or
Unarmed strike +23 (1d10+13/19-20/x2)

Ranged hand axe +12 (1d6+6/x3)

Special Attacks brawler's flurry (Improved Two-Weapon Fighting), brawler strike (cold iron, magic, silver), unarmed strike 1d10

Statistics
Str 22, Dex 14, Con 12, Int 13, Wis 12, Cha 8

BAB +10; CMB +23 (+27 trip, +26 grapple); CMD 28 (32 against trip, 29 against grapple)

Feats Combat Expertise, Dodge, Greater Weapon Focus (unarmed strike), Improved Critical (unarmed strike), Improved Trip, Iron Will, Step Up, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)

Skills Acrobatics +15, Climb +19, Intimidate +12, Sense Motive +14, Swim +19

Languages Common, Elven

SQ AC bonus +2, maneuver training 2 (trip +2, grapple +1), martial maneuvers (free 1 feat, swift 2 feats, move 3 feats) 5/day, martial training

Combat Gear none; Other Gear +3 mithral brawling chain shirt, +3 amulet of mighty fists, +3 cloak of resistance, +2 belt of Strength, +2 ring of protection, 4 hand axes, 3 potions of cure serious wounds

Martial Maneuvers (Ex): At 1st level, a brawler can spend a move action to gain the benefit of a combat feat she doesn’t possess for 1 minute. The brawler must otherwise meet all the feat’s prerequisites. She may use this ability a number of times per day equal to half her brawler level (minimum 1).

If this ability is triggered before the duration expires, the brawler loses the previous combat feat and gains a new one in its place.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat. Each feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each feat selected counts toward her daily uses of this ability.

I tried to use only core and the Advanced Class Guide, but had to take Brawling Armor because it's so good for brawlers. Indeed, it partially erases the accuracy gap with a dual-wielding fighter (assuming two short swords or other paired weapons, and not a longsword/short sword combo).

Despite having played Pathfinder on and off for years, I didn't know all the physical stat boosters took the same slot. I had to give up on gloves of Dexterity. The brawler has worse-than-expected AC. (This also causes me to wonder how a fighter takes advantage of Armor Mastery. Maybe less of a brawler issue than a stat-boosting item issue.)


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Where would be a good place to go to get attention?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Okay, I got it. I can play a bodyguard pretty easily enough. I'm strong, scary, watchful..."

Jake is looking for a place to get changed.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Come to think about it, if Charito Menas looks so striking, people would remember her wherever she went. I need a description of her so we can ask around."


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake is impatient.

"Sorry, but we can drink on the go. Let's go look for those 'Heart Eaters'. Daromel, I can tell from that scholarly pallor that you're the, well, scholarly type. Do you have any spells that could help us with that?"


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm back.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

It's 10 PM EST. I'll be available c. 10 AM till 4 PM tomorrow. That's the last day of the playtest, so I hope we can do a combat.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake is also failing to look at Gerhart's face, and ponders just what could have caused these injuries.

Jake is also trying to figure out if Gerhart is still capable of fighting.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"I'd appreciate one, thanks."

I was getting lunch, that's why I took so long to answer.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake hurriedly finishes his fish and finds a place to wash up. Once back...

Hi Kolo, you're early too.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Do we have a signal to identify each other?


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm here today now. Unless I get a surprise I don't have work, but if so it'll be late today.

I do have to go out for lunch (no food in the house).


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Okay. I'm a bit lost actually. Jake has no social skills beyond looking badass, and has Cha 8, so he pretty much has to wait for another Pathfinder to say something.

On the theory that accepting something makes people like you more (Jake [me] read that somewhere), he buys some fish.

"That looks nice."

Full Name

Osna (Caolan Leabhar)

Race

| HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6

Classes/Levels

| Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

Gender

Male CG Sylph Unchained Rogue (Eldritch Scoundrel) 7

Size

Medium

Age

24

Alignment

CG

Strength 8
Dexterity 21
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About Osna

Background scenes:
Two years ago….

The cell is dark and bare. No windows, just a small hole in the floor and a stone bench jutting from the wall. On it sits a slender silhouette arms bound together with a triple set of iron manacles.
Steps outside… The bolts slide noisily, and the door creaks open.

Flickering red light enters the room as an impressive figure steps in. Clad in the uniform of a high ranked inquisitor, Leandra v’Ardente clicks her tongue as she surveys the prisoner.
“What shall I do with you, ragazzo? “, she muses, drumming her fingers on the clipboard.

The silhouette does not move, and the inquisitor goes on: “Caolan Leabhar”, she says with the proper intonation in Sylph. ”Son of Fionn and Ciara Leabhar, respected citizen of the Eastern Marketplace district, bookbinders and traders in old tomes, I believe…”

The silhouette raises its head. The pale figure of a sylph peeks out of its hood and its bright yellow pupils reflect the flickering light.
”Also known as Osna, in various parts of the Dims and by anyone who does not care from where their painting or jewelry come.”

”You’re not expecting an answer, are you?“, replies the sylph with a light and whispering voice.

”You’ve been a real pain in the culo, you know. I’ve got two watch Captains that requested the help of the Temple to catch you. I have hundreds of things to do and I had to waste more than 3 months and numerous resources and favors to get hold of you. So, you better be worth it!“ There is no sign of anger in v’Ardente voice, just plain statement of facts.
”You see, I wasn’t expecting you to give us the slip so easily time and time again. and it took me too much time to figure out how you were doing it. I double checked and I have multiple witnesses swearing you never left the city. No one in the Mithral Makers has ever taught you and I even sent messages to contacts at the University and at the Magerium in Light and they swear that you are unknown there as well. So tell me, WHO taught you arcane magic? And don’t deny it. We’ve got your spellbook.”

“And what’s in for me if I tell you? “ There is still defiance in the prisoner’s voice.

“If you want to see something else that that cell one day, you better talk. I have a very limited time and you’re already wasting it. When we catch the one that taught you, you and I will have another talk and you may like what you hear. Now, use your breath wisely! “

There’s a raspy laugh and the prisoner replies with a hint of mirth in his voice: “I think you already have your bird, Inquisitor. But I’m afraid he’s not about to give you the slip anytime soon. You see… “

Ten years before….

A much younger Caolan sits at a working table in a dimly lit workshop. On the table, glue, sharp knives, quills, and all sorts of ink. He is bent over a worn-out old book and reflects a strong white light through one of the pages with a hand mirror while he takes notes. »How clever, a palimpsest…. But there is something else, I can’t understand any word. He glances at the mirror reflecting the notes he has just taken, pauses for a second and his forehead. That, that’s written left to right, like in a mirror! And he’s using both Maker Script and High Ifrit alternatively. Ha, I got you now.”

6 months after…

The same young Caolan puts a last dot to the translation of the old palimpsest and closes the book. It reads: On the origins of the arcane magic and ways to simplify its teaching., by L. v’Inci.

Back in the cell…

As Caolan finishes "So you see, the culprit is in your hands, among my other books on magic. But I’m afraid you’re about 300 years late. "

"Better and better", a smile creeps in the stern demeanor of inquisitor v’Ardente. "So you’ve taught yourself with a f@~#ing book. A treaty on magic, written by one of ours!"
She ponders her next words: "You know what, I believe you. On that point at least you’ve not lied. Well, someone needs to have words with the archivists of the Temple for re-using such a book. "

"So now, you’ve used that knowledge to do what? Robbing a few mansions and art dealers to feed, clothe and heal a dozen of hands of idle Birdies… And for the last 8 years, no one was the wiser? That’s what I call a waste of talent."

Caolan bristles and swears at the inquisitor but she does not relent: "Say what you want but you’re clearly underused. Believe me, you’re wasting your time with this endeavor. But I’ll make you an offer anyway. Select ten of your protegees and write them to present themselves at the v’Ardente estate tomorrow at the first hour. They will find employment there and be able to feed their family. My people can be generous, you know. But there is a price to pay, my little bird. For your survival and freedom. I’ll let you go, but you’ll belong to me. When I say come, you will come. When I say jump, you’ll just ask how high. Capisce!”

The inquisitor turns on her heels and exit the cell. As the bolts slide back in place. She adds.: "One hour, ragazzo, one hour. Remember I’ve got the names of all your friends. I’ll be back by then. "

10 min Background:

Write 5 background and concept elements that you feel are important to your image of the character.These can be a concept overview, a list of important life events, a physical description, a personality profile...

1) Osna, (born Caolan Leabhar) a sylph, born and raised in Hearth, whith parents well known bookbinders and restorers of old tomes. As a kid, he bonded with less lucky young sylphs living north of town in the slums.

2) When working with his parents, he discovered an ancient book in code written long ago by an Ifrit noble L v'Inci. That tome described a way to learn arcane magic.

3) Armed with this knowledge, he established himself as a daring thief under the name Osna, stealing art pieces and tomes and selling them back on the black market to help support destitute Sylphs.

4) Two years ago, he was caught by a high ranking inquisitor of the Temple named Leandra v'Ardente. He stuck a deal with her to protect his friends and keep his freedom. He is now working for her and infiltrating places where practitionners of dark magic are suspected to hide. Twice, he was ordered to "help" by planting enough easy to find evidences to warrant a deeper investigation. Both of those times, the investigations were fruitful, but he wonders when when his boss will use his talents to act against a rival.

5) Osna is a top notch acrobat and climber, able to supplement his stealth with multiple illusion and movement spells. Up to now, he's never killed anyone but he's been throughoutly trained by his new inquisitor boss in case trouble arises.

List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) While reluctant at start, Osna has taken on his new job with gusto. He has secured his childhood friends' future and that’s what counts most. But he still resents having to follow orders. One of his goals is to free himself from the deal with v'Ardente while keeping his new line of work and without anymore of his friends knowing of his activities. Today, none of his friend except the twins know about this deal and he wants to keep it that way.

2) As a player, I’m interested into delving into the origins of arcane and divine magic and how they balance each other. I’m also interested into the magic of the Dark and how it sits into that balance. Having a character that can delve into that and have an impact on the society because of that would be fun.

List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

1) The story about the book is true. What Osna did not mention to the inquisitor, and he still doesn't know if she has picked the omission or not, is the talking mithril golem. The one that guided him to the book and said he was the recipient of the mind of v'Inci. Osna never heard nor saw the golem again, though he suspects it is still lurking somewhere in the city.

2) Osna raids on people practicing or trying to learn Dark magic has been noticed. More precisely, tthe nearly perfect rate of success of inquisitor v’Ardente for the last 2 years was. People perverted by the Dark or rival inquisitors may soon look for what’s behind.

Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.

1) Leandra v’Ardente, Ifrit inquisitor of Volcano. A slender woman with light red skin. A brilliant investigator, tasked with rooting out dark magic. She is Osna boss and puppet-master.

2) Felippe Orsini, Captain of the Ardere watch. A powerful and charismatic fighter and a rare non noble to command the watch overlooking the Obsidian Mansions. He is still furious at Osna’s release after his capture. He has not abandoned the idea of putting him behind bars even if the Temple currently « protects » Osna from his wrath.

3) Niall and Lorcan, twin sylphs. Childhood friends of Osna. They are now in their late twenties and are both working as messengers for the Temple due to Leandra’s intervention. Niall has a wife Kayleigh who is expecting while Lorcan has never settled down.

Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Osna maintains a list of people that have wronged him or his friends in a small notebook with ideas of possible retaliation plans.

2) While Osna is not afraid of heights or of falling, he is barely able to swim and avoids water at all costs. Some of his worst nightmares are those where he is pulled underwater. He has no idea where that fear comes from.

3) Following his parents footsteps, Osna likes books and carries a cheap worn out novel in one of his pockets. He pulls it out to read whenever he is bored.

Appearance:

Osna is a tall and razor thin sylph with a tan skin, pearly white hair with darker roots and the yellow orange irises of a sparrowhawk. He is usually clad in the loose working-class clothes typical of the Sylphs but favors dark grey or dusty brown colors. He wears purpose-made soft-soled boots that have been deliberately stained to look worn-out.
His long arm and legs are always compensating one another without any parasite movements, keeping him in perfect balance as he walks or climbs.
His hands display multiple calluses, witnessing long hours at his parents workshop as well as countless hours spent climbing the different city walls bare handed.
When he heads into danger, he digs out of his small pack a well-built sturdy short sword as well as a small metallic scrollcase and straps one to each of his tights. Another similar contraption is tied to his left wrist and holds a dagger or a wand.

Personality:

While Osna has no respect for authority per say, he respects competence and has no issue with working for others as long as they do not abuse their authority or issue stupid commands.
He is also deeply attached to his community and friends and will spare no effort to protect them, even at strong personal risk.

At work, Osna is a planner and gathers as much information and material as he can before a mission. He’s not above taking risks on the spot but tries to have a backup plan or a way out whenever possible.

In society, Osna is quick witted with a tendency to annoy people with barbed comments even at inopportune moments. He tries to keep his calm even when provoked and does not pay attention to insults or offenses. For him words are only words. But he will not forget or forgive anyone who acts against him or his own and will go to great lengths to plot and plan his revenge.

Character sheet:

Osna (Caolan Leabhar)
Male sylph unchained rogue (eldritch scoundrel) 7 (Pathfinder Player Companion: Arcane Anthology 23, Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 21, touch 20, flat-footed 16 (+1 deflection, +5 Dex, +1 natural, +4 Mage armor)
hp 45 (7d8+7)
Fort +4, Ref +11, Will +4
Defensive Abilities evasion; Resist electricity 5
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Offense
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Speed 30 ft., climb 20 ft.
Melee +1 gladius +11 (1d6+6/19-20, P/S), Mw sap +11 (1d6-1/20, B, non lethal), dagger +10 (1d4-1/19-20, P/S)
Range Mw shortbow +11 (1d6-1/20 *3, P, 60)
Special Attacks sneak attack (unchained) +3d6
Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—feather fall

unchained rogue (Eldritch Scoundrel) Spells Prepared (CL 7th; concentration +12)
Cast defensively DC: 0/15, 1/17, 2/19, 3/21
. . 3rd—fly, haste
. . 2nd—locate object, mirror image, see invisibility, sense vitals
. . 1st—ears of the city, mage armor (c), obscuring mist, windy escape[ARG], expeditious retreat
. . 0 (at will)—detect magic, jolt[UM], mage hand, message, open/close
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Statistics
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Str 8, Dex 21, Con 12, Int 16, Wis 12, Cha 10

Base Atk +5; CMB +4; CMD 20

Feats Accomplished Sneak Attacker, Arcane Strike, Cloud Gazer[ARG], Extra Rogue Talent[APG], Weapon Finesse

Traits clever wordplay (Bluff), desperate focus (+2 to concentration)

Skills Acrobatics +17, Appraise +10, Bluff +13, Climb +19, Disable Device +20, Escape Artist +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +10, Perception +11, Profession (Bookbinder) +7, Sense Motive +6, Spellcraft +10, Stealth +17, Swim +3

Languages Common, Ifrit, High Ifrit, Sylph, Maker Script

SQ alarm sense, breeze-kissed[ARG], debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents, rogue talents (bleeding attack (+3), vanishing trick[UC]), spells, trapfinding +3

Combat Gear cat burglar's boots (with masterwork thieves tools, pearl of power (1st level);

Other Gear +1 gladius[UC], Mw sap, Mw Composite shortbow, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, sleeves of many garments

Mundane gear bedroll, belt pouch, climber's kit, flint and steel, grappling arrow[UE]*2, mess kit[UE], mirror, spring loaded scroll case (scroll of shield lvl1), silk rope (50 ft.), soap, trail rations (5), waterskin, wrist sheath, spring loaded (dagger).

Scrolls/Wands Shield (lvl1) *10, Wand of CLW 50/50

Money 2,537 gp

Note equipment to add:
Extra scrolls to be defined...

Spellbook:
Lvl 0: Acid splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt undead, Drench, Flare, Ghost Sound, Jolt, Light, Mage hand, Mending, Message, Oath of Anonymity, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener(s Chant, Touch of Fatigue.
Lvl 1: Charm person, Ears of the city, Endure Elements, Expeditious retreat, Grease, Mage armor, Obscuring Mist, Protection from Evil, Shadow trap, Shield, Vanish, Windy Escape.
Lvl 2: Blindness/Deafness, Blur, Brow Gasher, Fog cloud, Glitterdust, Invisibility, Locate Object, Mirror image, Resist Energy, Scorching ray, See Invisibility, Sense Vitals.
Lvl 3: Fly, Haste, Heroism, Storm step.

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Special Abilities
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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Arcane Strike As a swift action, add +2 damage and your weapons are treated as magic for the purpose of overcoming damage reduction (+3/4/5 at level 10/15/20).
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Climb (20 feet) You have a Climb speed.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Bleed (Su) Sneak attack also deals 3 bleed damage.
Rogue Talents For Rogue Talents which require Ki, can use spell slots.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 7 rounds.

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