Valeros

Jadren Tagar 's page

29 posts. Alias of Karankwan.




Hello everyone,

So in the past there's been quite some back and forth discussing which sources grant focus points and such. Especially the cleric class seems to be discussed quite a bit.

It seems we have more or less reached a consensus that Domain Initiate grants a focus spell each time you select it, as you can read here and here

Which by the way is backed up by Herolab, as it grants the second focus point for the second Domain Initiate feat, and since it's something like the 'official' Pathfinder 2E character builder that you pay quite some money for to make rules compliant characters, I'm even more sold on the idea that each Domain Initiate grants a new Focus Point (up to a max of 3 of course).

Last week my copy of Lost Omens Gods & Magic arrived and I stumbled upon the Expanded Domain Initiate Feat, which got me thinking again. Apparently I'm not the only one, so I want to bring coriolis's question up in the Rules Discussion part of the forum as well.

So let me hear your thoughts on that.
I'm thinking it does add another Focus Point to your pool, based this bit from p. 302

"If you have multiple abilities that give
you a focus pool, each one adds 1 Focus Point to your pool."

And this bit on Domain Spells

"Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point."

As I said, I'm curious what you're thinking.

/K


Hello everyone,

I'm currently putting together a ratfolk grenadier/gulch gunner for one of my games. I just love the idea of a crazy maniac jumping into battle with bombs and guns blazing.

Here's what I got so far:

Abilities will be rolled, but priorities are DEX>INT>CON>WIS>STR>CHA.

Feats Discoveries

L1 Gun1: Rapid Reload
L2 Alc1:
L3 Alc2: Point-Blank Shot Precise Bombs, Explosive Bombs
L4 Alc3:
L5 Gun2: Precise Shot
L6 Gun3:
L7 Alc4: Two-Weapon Fighting Frost Bomb
L8 Alc5:
L9 Gun4: Rapid Shot, Deadly Aim
L10 Gun5:
L11 Alc6: Weapon Focus (Pistol) Explosive Missile, Tanglefoot Bomb(from FC bonus)
L12 Alc7:
L13 Alc8: Snap Shot Fast Bombs

That's where I stopped for now, but I guess you get the idea where I want to go with that build.
My biggest concerns are the 5 levels in Gunslinger, just to reach gun training to get the DEX modifier to damage. Not sure if that's still relevant by level 10. The misfire reduction is nice though. The other thing is, I'm a bit worried if reaching fast bombs at level 13 might be a bit too late. It is a massive power spike in the build.

I have neither played a gunslinger nor an alchemist so I can't really judge how this would play out. Possibly just a single level in Gunslinger could suffice and would allow me to focus more on the bomb? The 3rd level Gulch Gunner Deed is not amazing, plus I have better tools to light someone on fire. No big loss here. Not sure though, if I can miss out on the Gun Training.

Any advice or comments are welcome!
/K


Hi,

I'm sure someone has a very quick answer to my question, though I couldn't really find an answer myself. Thanks in advance!

I got stuck at the description in the Guide to Organized Play when it says +1 Weapons are always available and in brackets it lists the price (2000 GP + 300 GP + item cost)

My question now is, would a returning dagger for instance be considered "always available"?
From the text I'd say no, but since the item price is listed and the returning enhancement costs the same as the +1 enhancement I'm not so sure anymore.

As I said, I'm pretty sure I'm missing something here... Thanks for the help!

/K


Hey there,

I'm currently working on an Ulfen Skald using the Herald of the Horn Archetype. I'm not entirely after a perfect min-max build, but would like to get some additional opinions on a few decisions I'm not 100% sure if there are better/other alternatives.

The group hasn't decided if we're playing withing PFS or not, so just in case it woulde be great if suggestions could come from CRB, APG, ARG, ACG, UCo, UM, UCa and UE only.

- Base statistics are:
12 STR, 16 DEX, 14 CON, 10 INT, 8 WIS, 16 CHA
He's fighting with one hand and a shield in the other (light shield, so he can still hold his arcane bound horn)

- Traits: Reactionary (+2 on Initative) + Frontier-Forged (+1 on Perception & Survival)[This is a flavor pick]

- Spells:
I haven't figured out entirely when to pick which spells exactly. I'd just like to mention that I plan to stay within a the theme of the character and primarily will pick things like "Ear-Piercing Scream" "Sound Burst" "Piercing Shriek" "Distressing Tone" and the like. Evocation and [Sonic] heavy spell-list.

- Rage Powers:

  • L3: Lesser Spirit Totem - I don't think it's too far fetched that some feys and spirits from the Land of the Linnorm Kings will follow the call of a Raging Song

  • L6: Superstition - Ulfen are not keen on magic and even though the character is an arcane spellcaster I think it's reasonable that his upbringing left him with a certain disgruntlement towards magic.

  • L9: Witch Hunter

  • L12: Eater of Magic / Spell Sunder [Leaning more towards Eater of Magic]

- this is also having a possible PFS-Play in mind, where the access to the 5th and 6th rage power is not very likely.

- Feats- That's were my headaches start. There are simply too many choices :D

  • 1. Arcane Strike + Skald's Vigor

  • 3. Spell Focus (Evocation)/Dodge

  • 5. Dodge / Spell Focus (Evocation)

  • 7. Battly Cry [Flavor Pick]

  • 9. Greater Spell Focus (Evocation)

  • 11. Discordant Voice [Flavor Pick]

I'm not sure if the Spell Focus feats are an optimal pick. Paired with the Horn Call (Su) I'd get a +3 for the majority of my spells on L9.
Why not Greater Skald's Vigor? Because of the Prerequ. of 10 Ranks Perform (Song). He's simply no singer, but more of a storyteller. Discordant Voice, makes more sense in that regard.

Some other feats that I was/am considering:

Dodge + Mobility + Improved Initiative to get to the enemies faster than most of the party members so they won't be in range for many of the bursts or cone effects.

Combat Reflexes + Riving Strike, seems like something that might be worth exploring. Probably needs Quicken Spell to work reliably.

Power Attack + Furious Focus have a certain appeal.
Having a shield, makes Shield Focus also an option to counter the -1 AC from the raging song.

I'm thankful for any comments and suggestions!