Sabina Merrin

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Goblin Squad Member. Organized Play Member. 2,403 posts (2,404 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Alexander Augunas wrote:

Brawlers and unchained monks don't get any special abilities that grant them attack roll bonuses. Antipaladins and paladins don't gain bonuses outside of smite, which has a limited number of uses per day and doesn't help if you're not fighting opponents of the character's opposed alignment. Cavaliers also don't get bonuses on attack rolls unless they belong to a specific order (like the order of the cockatrice) that grants them one. Those bonuses are usually situation (i.e. be the only person threatening your opponent) or tied to the challenge class feature or some other limited uses per day ability.

So no, the vigilante not getting attack boosts is not unusual. Fighters, barbarian, bloodragers, and slayers are the only full BAB classes that can get those attack bonuses with any amount of assurance.

Paladins and Rangers get spells that increase their BAB and monks and brawlers get extra attacks.

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Elicoor wrote:
It's a full-round action, not a standard. So you don't get a move action in the same turn. Unlike vital strike which is a standard.
Quote:
At 10th level, a sword saint learns to focus faster and is able to make an iaijutsu strike as a standard action, and the penalty to his AC is reduced to –2. This ability replaces a samurai’s mount.

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Julix wrote:

Seems like it should be easy enough to rewrite them though, or not?

Also why not have more 1/2 AC here and there, such that it is rounded down unless it ends up with an even number?

Piecemeal can't work for Pathfinder. Either piecemeal armor is worse than normal armor and becomes obsolete once the characters can buy mithral shirts, breastplates and fullplates. Or it's better and makes regular armor obsolete.

There is no middle ground. Armor in Pathfinder has two primary statistics, AC bones and Max Dex, with ACP as a secondary one. ASF is either affects your character or it doesn't and if it affects you, you usually avoid it altogether.

If you want your character to wear piecemeal armor, just take a regular one and describe it differently.

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It's Race Trait, not Racial Trait.

And Aasimer is not a legal choice for Racial Heritage, though an Aasimar with the Scion of Humanity trait could take Racial Heritage.

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1 person marked this as a favorite.

If you care about AC, play a beast totem savage technologist.

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Pledged.

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You could chop off your arm and replace it with a enchantable mechanical one.

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The arcanist has access to all arcane spells? I was under the impression that he only had access to the sorcerer/wizard list.

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3rd level favors the rogue.
Rogues get their 2nd sneak die at 3rd level while investigators get studied combat (as well as 2nd level extracts) at 4th level.

And ninjas are rogue+.

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andreww wrote:
Nope, you get 1 and I don't think there is a way to get more.

Yes and no. There is a shaman archetype that gets to chose from the ancestor and time revelations.

There's also the Spirit Guide oracle archetype that gets to chose shaman hexes and spirit abilities, although not all of them are comparable to revelations, despite having the same name.
And I hope that this is the closest we ever come to having multiple mysteries.

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How about Healing?
2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.

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Gentleman Alligator wrote:
Does anyone else have the Attack on Titan theme playing in their head each time they read anything about this AP?

It works with everything. Be sure to watch out for NPCs with huge noses. They might be traitors.

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boring7 wrote:
Also, cool. I didn't find a whole lot ABOUT the lupines from that link but it was still interesting to know about. Is there more info somewhere, out of curiosity?

Dragon 325 has Lupines for 3.5 (reprinted in the Dragon Compendium). Those are more wolf than dog.

Dragon 237 has extensive information on lupines (AD&D 2nd).
Neither Lupines nor Rakasta are OGC, though.

There are other dog races as well, like the Dovers from Oathbound (released for Pathfinder, though not the most balanced of settings). Or the Sibeccai from Arcana Unearthed/Evolved (released by White Wolf, so their name is Closed Content).

Dog-headed humanoids also have a firm place in mythology.

The best place for them on Golarion would, in my opinion, be southern Garund (the homeland of catfolk is also supposed to be there).

So I'd say it would be best to wait for a setting book on southern Garund before releasing a companion book on those races.

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Arturius Fischer wrote:
Tendriculous (SP). Another 3.5 staple overpowered mon. Dunno if they ported it, but it was a giant plant monster made of vines that lives in swamps. With a big toothy maw. And it could grab things. It also had a fairly high Regeneration. What bypassed it? Well, logically you'd think slashing weapons (cut the vines) or fire (it's a plant). NOPE! It was weak to Bludgeoning and Acid. AND it was far...

I've got some bad news for you

Although it's slightly toned down, less strength, less constitution and fire works against its regeneration.

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Is Sacred Geometry np complete?

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Fill his spellbook with explosive runes.

Fabricate some 'proof' that he's an evil wizard. Maybe some plot that would have resulted in the destruction of the village.

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Bardofcyberspace wrote:
That is a neat trick, but how does that allow me to cast a level one spell at will? I guess I coulduse it with spell recall. That would work,

This would also be of some use:

Forest of Spirits wrote:

Flask of Endless Sake

Aura faint enchantment; CL 5th
Slot none; Price 4,000 gp; Weight 1 lb.
Description
This simple ceramic flask looks like any other normal container for serving sake, or rice wine. If the flask’s silver stopper is removed and the command word spoken, up to 1 gallon of sake can be poured from the flask per round. In addition, once per day, a character can drink directly from the flask to gain the effects of a potion, determined randomly. Roll 1d6 on the following table to determine the type of potion.

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Quote:

Ki Arcana (Ex)

Prerequisite: Magus 6, must also have levels in a class that grants a ki pool

Benefit: The magus may use points from his arcana pool and ki points from a ki pool granted by another class interchangeably.

Drunken Master wrote:
Drunken Ki (Su): At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point. The act of drinking is a standard action that does not provoke attacks of opportunity. The monk can have a maximum number of drunken ki points equal to 1 plus one additional point for every two levels thereafter (5th, 7th, and so on). The monk can gain this temporary ki even before he gains a ki pool at 4th level. These drunken ki points last for 1 hour or until spent, whichever is shorter. As long as he has at least 1 drunken ki point, the monk can spend 1 ki point as a swift action to move 5 feet without provoking attacks of opportunity. This ability replaces still mind.

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Yes.

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Monk's Robe does the same as the Monk's Belt. It got changed to make place for physical statboosters.

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How about an order of the sword mammoth rider?

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If celestials could attack that easily, why didn't they stop the Whispering Tyrant? Or the Worldwound. Why the hatred of Cheliax? There are factions far worse in the setting. Is it a bit to close to home?

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Back in 3.0 when we were still rolling stats, one of the players rolled the equivalent of a 48 point buy. D&D 3 point-buy was different from Pathfinder (25 being standard and 32 high), but it would have cost about 37 points in PF. As a compromise, the DM gave every player a 40 point-buy. Since than, I always use point-buy.
I've also seen proponents of some esoteric stat rolling method throw a tantrum when they didn't end up with the stats they wanted.

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Will other APs include technology stuff, similar to how the APs after WotR included mythic content?

And I'd prefer a setting neutral hardcover anyway since that would allow the inclusion of stuff like the WW1 equipment from RoW that doesn't exist on Golarion.

And why don't Techslingers use Intelligence for Grit instead of Wisdom?

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BigDTBone wrote:


4d6 drop low is equivalent to 15 pt buy already.

average on 4d6 drop low is 12.24 which is the same as 12,12,12,12,12,13 pt buy with a little left over. Or 15 points.

That's not a good way to model it. For a proper comparison you'd have to get the average point-buy value of a rolled stat, not the point-buy value of the average rolled stat. The problem is, that rolling can generate stats between 3 and 18 while point-buy only allows stats between 7 and 18, although rolling below 7 is rather rare.

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Considering how well the Technology Guide sold, how are the chances for an Ultimate Technology hardcover with expanded rules on computers, spaceships, mechs and all the robots?

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Make him a lycanthrope. Or

Spoiler:
Pun-Pun

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Are you planning to remove those spells from the opponents as well? Many high CR monsters have plenty of save or suck effects as spells and spell-likes.

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Dawnflower dervish bard.

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I'd rather have a 'mystic future' AP.
WotR was pretty succesful, though, the final part reached low stock very fast.

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Faerie Fire won't work. It's 1st level while Deeper Darkness is 3rd.

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Spamming deeper darkness will be extremely annoying for everyone. For the 11th bolt ace level, Signature Deed is the feat to take.

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captain yesterday wrote:
Err, what's Inner Sea Races?

A campaign setting hardcover announced for september. Wayfinder 12 has a preview of the cover.

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Elves of Golarion will probably be revised in Inner Sea Races.

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Anzyr wrote:
The Shaman on the other hand lets you cross Cleric out of your book and never look back. While pilfering it's spell list. And the Wizard/Sorcerer list. And a hex from the Witch. With some spontaneous casting. With a Flexible Domain. And flexible hexes. Not to mention the d8 HD, the 3/4th BAB and 4+Int Skill points. Oh sure it loses good Fort save. But can Channel and Domains really top all that? I humbly submit that it cannot.

The shaman has some serious MAD issues:

Quote:

Arcane Enlightenment (Su): The shaman's native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell's level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.

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A level 5 character would be CR 5 because a PC has better equipment than an NPC.
A played a graveknight antipaladin with CR as level adjustment and it kind of worked.

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Earth elementals.

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Rynjin wrote:
The only thing that counts as armor is armor.

Unless it's a wild armor worn by a wildshaped druid.

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Lemmy wrote:

Probably because Kineticist and Medium are the only new classes. The others are rehashes of existing stuff... And not particularly good rehashes at that.

And even the Kineticist I fear will be ruined by those awful Burn mechanics.

Binder and Warlock are new?

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There's a difference between posting information also on Facebook and posting information solely on Facebook.

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Tharasiph wrote:


You do realise saying your doing good, but "actually" doing evil will show you as "Evil".

In a country how many would be able to mask their alignment, i'm betting not that many... of those some would get away or cause other havoc due to their undetectability, but that would happen anyway , cos invisibility is a 2nd level spell..

Still does not mean that the ones that detected as Evil aren't guilty.
(unless funky magic was used and that's pretty rare too.)

Well extreme greed would probably also detect as Evil...

There should be a difference between being guilty and deserving death.

And the ones you can detect are the small fry. The ones able to avoid detection are the most dangerous.

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Core Rulebook wrote:

Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

It's not that hard to detect as evil ...

... unless you are truly evil in which case you have many ways of avoiding detection.

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Thanks. I still own SotSM, I even used it twice for Pathfinder, first time during the Alpha and later in 2010. It would probably work far better these days.
I still don't get why publishers try to support Facebook by hiding information there.

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Lifat wrote:
CraziFuzzy wrote:

Also in the Advanced Race Guide:

Tools, Amazing Tools of Manufacture - which is insanely awesome.

So... Creating a masterwork fullplate for 825 gp in materials in a single hour will certainly make certain crafters filthy rich... Not players however as they would sell it at cost.

If you want to get rich by crafting, play an Alchemist/Daggermark Poisoner.

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xavier c wrote:


A mere mortal thinks they know better then the gods.

This is a fictional world not the real world things work differently.

That sounds like something Loki would say. Puny god.

There are many ways to fool the detect spells. Nondetection, Misdirection, Undetectable Alignment. Also spells like Infernal Healing.
My antipaladin registered as LG thanks to Mask of Virtue.

Smite Evil works on the true alignment, but even without the extra damage from smite, you are still hurting those you attack.
Spells like Holy Word are also harder to fool but also damage neutral targets.

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Marie von Ebner-Eschenbach wrote:
Little evil would be done in the world if evil never could be done in the name of good.

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Killing someone just because he detects as evil is wrong. It's an excellent way for a paladin to fall and the same goes for angels.

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LMPjr007 wrote:
motteditor wrote:

I'm intrigued. Watching the video now and eager to get to the download.

Hmmm. Didn't see the page where we're actually supposed to download the file. (May have missed it as I was listening to the video more than watching it.)

The link is here on the Louis Porter Jr. Design Facebook page.

Is there any way to get the link for people who neither have nor want a Facebook account?

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If you want to play an undead fighter, Graveknight is a far better choice. I played a Graveknight Antipaladin and he was pretty strong.

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