Angelic invasion of an Evil nation.


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Zhangar wrote:

@ Aelrynth: Eh, I was thinking of the populations of the various divine realms when counting that. The divine realms are definitely important - in fact, I'd argue those are were most of the good souls populating the upper planes actually come from. Left to their own, the vast, vast majority of mortals are neutral (note that neutral is NORMAL) or even evil. Most of the "good" souls in the upper planes are actually neutral souls that a deity's influence tipped over to good.

Without the likes of Erastil, Sarenrae, Shelyn, Desna, and the various Empyreal Lords acting as soul magnets, the Upper Planes would be a lot emptier.

There certainly wouldn't be enough souls in the Upper Planes to dwarf the realms of the Abyss.

Fortunately, the various Abyssal Lords don't trust each other worth a damn. So if Deskari attacked Heaven, he'd probably be on his own (or worse, actually get attacked from behind by another demon lord), and would ultimately lose, with catastrophic losses for everyone involved.

But something like, say, Lamashtu and Pazuzu making amends and deciding to band their factions together to go attack the rest of the multiverse would be an outright apocalyptic event.

@ boring7 - Hmmm, true. My answer is: if a horde of celestial descended onto a prime material kingdom and began slaughtering the populace, they wouldn't actually stay celestials for very long.

There are a lot more gods then just Erastil, Sarenrae, Shelyn, Desna, and the various Empyreal Lords. Don't forget Shizuru, Tsukiyo, Qi Zhong, Kofusachi, Bes, Isis, Neith, Osiris, Wadjet and Easivra. and a lot others


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IIRC, celestials became directly involved in halting the Qlippoth planar rupture over in Tien Xia. So there is that.

But my guess is that most celestials would prefer helping or supporting mortals, and letting them do the heavy work. Same goes for a lot of fiends as well.

RPG Superstar 2012 Top 16

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Several suppositions are untrue.

Without the gods, the Upper Planes would be MORE FULL...because all those good souls would be running around randomly rather then gathered in divine realms. Unlike the lower planes, they wouldn't be murdering one another for power, they'd be helping one another along the roads to enlightenment. They'd be everywhere!

Secondly, according to what I remember, most sentient mortal creatures divide fairly evenly among the nine alignments. There is no favoritism for neutrality unless you include animals and non-mortal sentients like elementals. Historically, the 'demi-human' races had predilections for good, where orcs and the like were evil, and humans were all over the place. The fact is, the focus is on evil races in the beastiaries because those are the things adventurers are supposed to go out and kill. Having tons of good creatures whose only use is being Called or Summoned is kind of inefficient.

'averaging' to neutral is not the same as 'being neutral'. However, good people tend to fall into the background when surrounded by N and Evil behavior styles, or at the very least, Good Is Not Nice tends to come into play. Humans radicalize off the Neutral fairly easy if exposed to the right sources, so I'm going to say 'vast majority are neutral' is a milksop excuse at this point.

I will agree that the 2e factor was that Good was heavily outweighed by Evil...the Planescape comment of fiends being compared to devas as specks of dust comes to mind, with the lament that there were so many specks of dust. But celestial-type creatures in 1e and 2e were far, far more powerful relative to fiends then they are now, with the least of devas in 1e equal to pit fiends and balors, and even in 2e Planetars and Solars were head and shoulders above them. Solars are basically demon princes without the unique names and stats, especially if you play them right.

I've always been of the mindset that Evil's ruthless pragmatism makes them weak. They will always take the way that requires less effort on their part, whether it means massacre, poison, backstabbing, lying, fraud, murder, or whatever. And knowing that Evil is what you face, you can expect no mercy or surrender, and so you fight all the harder because of it.

Good folk don't have those options, so they have to be tougher to withstand them, and they MUST win with the standard options, because that's all they can use. People also know they can surrender to good, which hurts your fighting morale...when Good is willing to fight to the death, and your troops to fight to surrender, there's a clear gap there.

So Good not only has to be good, it has to be Damn Good. And that's why Evil doesn't want to face Good straight up...Good will win that fight, because it's what Good does.

==Aelryinth

==Aelryinth

RPG Superstar 2012 Top 16

Zhangar wrote:

@ Aelrynth: Eh, I was thinking of the populations of the various divine realms when counting that. The divine realms are definitely important - in fact, I'd argue those are were most of the good souls populating the upper planes actually come from. Left to their own, the vast, vast majority of mortals are neutral (note that neutral is NORMAL) or even evil. Most of the "good" souls in the upper planes are actually neutral souls that a deity's influence tipped over to good.

Without the likes of Erastil, Sarenrae, Shelyn, Desna, and the various Empyreal Lords acting as soul magnets, the Upper Planes would be a lot emptier.

There certainly wouldn't be enough souls in the Upper Planes to dwarf the realms of the Abyss.

Fortunately, the various Abyssal Lords don't trust each other worth a damn. So if Deskari attacked Heaven, he'd probably be on his own (or worse, actually get attacked from behind by another demon lord), and would ultimately lose, with catastrophic losses for everyone involved.

But something like, say, Lamashtu and Pazuzu making amends and deciding to band their factions together to go attack the rest of the multiverse would be an outright apocalyptic event.

@ boring7 - Hmmm, true. My answer is: if a horde of celestial descended onto a prime material kingdom and began slaughtering the populace, they wouldn't actually stay celestials for very long.

Eh, if Lamashtu and Pazuzu patched up, you have one god and one demon prince up and their realms up against other gods and their realms. Sure, against any non-divine, they'll kick arse....but Lamashtu could do that by herself, as she's a god. If just ONE enemy god comes out to play, with local help, she's effectively checked. If two local gods come out, and that's pretty much a given in any non-Evil plane, they are overmatched and going to get slaughtered unless they run for it.

==Aelryinth


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Aelryinth wrote:


Secondly, according to what I remember, most sentient mortal creatures divide fairly evenly among the nine alignments. There is no favoritism for neutrality unless you include animals and non-mortal sentients like elementals. Historically, the 'demi-human' races had predilections for good, where orcs and the like were evil, and humans were all over the place. The fact is, the focus is on evil races in the beastiaries because those are the things adventurers are supposed to go out and kill. Having tons of good creatures whose only use is being Called or Summoned is kind of inefficient.

'averaging' to neutral is not the same as 'being neutral'. However, good people tend to fall into the background when surrounded by N and Evil behavior styles, or at the very least, Good Is Not Nice tends to come into play. Humans radicalize off the Neutral fairly easy if exposed to the right sources, so I'm going to say 'vast majority are neutral' is a milksop excuse at this point.

Here is the relevant quote for humans in Pathfinder:

Quote:

Alignment and Religion: Humanity is perhaps the most heterogeneous of all the common races, with a capacity for great evil and boundless good. Some assemble into vast barbaric hordes, while others build sprawling cities that cover miles. Taken as a whole, most humans are neutral, yet they generally tend to congregate in nations and civilizations with specific alignments.

For the others in the PRD:

Quote:

Most dwarves are lawful good.

Most elves are chaotic good.

. . . most half-elves are chaotic good.

. . . most half-orcs are chaotic neutral . . .

Most halflings are neutral . . .

Alignment and Religion: Although gnomes are impulsive tricksters, with sometimes inscrutable motives and equally confusing methods, their hearts are generally in the right place. They are prone to powerful fits of emotion, and find themselves most at peace within the natural world.

So humans are all over the place but most of the other PC races have a majority alignment as do most bestiary monsters.

Quote:
The alignments listed for each monster in this book represent the norm for those monsters


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LazarX wrote:
Ashiel wrote:
Tharasiph wrote:


Similar to the worldwound how do you think an invasion of an evil nation would go i.e. Geb or Cheliax.

For an AP the party could be fighting to achieve strategic objectives and then solving problems within the invasion force and stopping enemy adventurers.

All I could say for certain is it would go very badly for whomever they were fighting. Angels and Azatas are stacked. Pound for pound, angels are much more powerful and frightening than devils and demons. For example, quite a few of them cast spells as clerics of their level. Ever look at a Planetar? It's a CR 16, 16HD outsider with amazing base statistics (d10 HD, full BAB, great saves, great immunities, great SR, great special abilities) and it's effectively a 16th level cleric to boot, in addition to having a lot of really great SLAs.

Ghaele Azatas are pretty amazing too (13th level clerics in addition to being amazing otherwise).

Solars? Well, a solar is a god by any reasonable definition of the word.

Their low-tier ranks are pretty amazing too. Lillends are bards, complete with bardic performances (which combo very nicely with their allies).

Archons are no joke either.

What works against them are the sheer numbers that evil can put out. Whenever celestials and infernals/abyssals have a major throwdown, Evil generally wipes out the floor with good, because when you have enough raw power to throw down on the battlefield, the nicer looks and nifty powers of the celestials don't mean squat.

In short, celestials never pull their own version of "Worldwound" tactics, because they can't get away with it, and they're wise enough to know it.

They don't really need worldwound tactics. A single CR 16 Planetar can whup the hindside of a balor until the balor decides to run screaming for its mommy. Admittedly it'd be a little back and forth for a bit, but thanks to things like greater spell immunity, righteous might, divine power, it's not exactly going to have much trouble with a balor (the balor does have the advantage of being able to run like a scared little girl). A marilith would be in even deeper doo-doo because Mariliths are weaksauce and can't even try to engage in a magic contest with a planetar.


Which brings us right back around to, "okay, so they're unstoppably powerful, why don't they just win long before the PCs can even get involved, let alone level up through "Dire rats are dangerous" to "I punch out cthulhu."


It has to start somehow. Gods and divine beings are uber famous for their portenting and axe grinding before they go fight the insidious evil.


Ok, people. All of this is going away from the point!
The question is: "Why" angels (supposed exalted and pacific beings) should invade an evil nation? Also, what such "invasion" could be.

The idea of a direct conflict against evil in the material plane is b+@~*~!+ for many reasons.
1) Enforced domination or liberation from evil does not influence the intents of the soul. The forced removal of an evil, devil bounded dictatorial regime would create a state of anarchy that would not cleance the souls of the people.
2) Enforcer dominion over mortal alienates them from the values of good, which can be actually recognized only by free will and understanding. Therefore, no angel would come down to dominate a kindgom playing the "bevenevolt deity".
3) Such conflict is deputated to either player characters or pious organizations angels may or may not assist.

Now, with that said, why angels could invade ... something? Even here, talking about this is difficult if we don't specify a dimensions of such attack. Without proposing a worldwound scenario, let's think about a simple direct invasion, and not some more interesting forms (like mass-inspiraton-phenomenons). Why a flock of angels could attack ... Cheliax?

Here few reasons:
1) Infernal duke haunting - some deity knows an infernal duke is present on the material plane and plans to strike him when in vulnerable. So it sends angelic servants to strike down a few of his servants hoping to luring him out. This means dozens of asmodean holdings (in which may reside those beings) being attacked for apparently no reasons. Archons and such could be displayed to recall informations while true angels would be send to exile the duke's servants.

2) Infernal plaugue countering operation - The mages of house Thrune have created a powerfull spell-plauge from the fire of the pit. This weapon not only sickens it's targets but also taints their souls with a shard of infernal essence. If this shard is not removed from it's targets in a certain admounts of time, it is assimilited in the soul, rendering it "attuned" to a certain layer of hell, and making so that, when the soul is in presence of pharasma, it's recognised as "part of hell" regardless the souls aligment. Since the souls cannot be directed purified by angelic beings (this violates the conventions between hell and heaven), a rouge faction of angels has decided to "mercy-kill" all the infected, so that they can have at least a proper afterlife. In order to do so, first they create a cult between the mortals, while at the same time working to countain the spreading of such illness.

3) Spawn of rovagug sealing - a prophecy has foretold that a new spawn of the rough beast shall arise and attack absalon in 1 year if a powerful ritual is not conducted by the high priest of each deity responsible for Rovagug imprisoment. Now, since the governments from cheliax and nidal would lovely see Absalon destroyed they intend to let the massacre have place. Sarenrae, after long and failed diplomacy, commands her angels to invade Egorian and inflict the wicked royal house the same devastation Absalon is doomed to suffer ...


Ashiel wrote:
They don't really need worldwound tactics. A single CR 16 Planetar can whup the hindside of a balor until the balor decides to run screaming for its mommy. Admittedly it'd be a little back and forth for a bit, but thanks to things like greater spell immunity

Question - does a planetar benefit from the Spell Immunity chain? The spell text says you're immune to one spell for every 4 levels you have, but a planetar does not have levels. It counts as caster-level 16, but does that matter in regards to the Spell Immunity chain?

-Nearyn


They cast as clerics of a level equal to their CL. They count as a 16th level cleric, in other words.


Uwotm8 wrote:
They cast as clerics of a level equal to their CL. They count as a 16th level cleric, in other words.

Then why do certain spell-texts say the spell gets increased effect from caster-level, while others say the spell gets increased effect from level?

-Nearyn

EDIT: nvm, think I got that one figured out.


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Pathfinder Adventure Path Subscriber
Pnakotus Detsujin wrote:

Ok, people. All of this is going away from the point!

The question is: "Why" angels (supposed exalted and pacific beings) should invade an evil nation? Also, what such "invasion" could be.

The idea of a direct conflict against evil in the material plane is b+!@*%#~ for many reasons.
1) Enforced domination or liberation from evil does not influence the intents of the soul. The forced removal of an evil, devil bounded dictatorial regime would create a state of anarchy that would not cleance the souls of the people.
2) Enforcer dominion over mortal alienates them from the values of good, which can be actually recognized only by free will and understanding. Therefore, no angel would come down to dominate a kindgom playing the "bevenevolt deity".
3) Such conflict is deputated to either player characters or pious organizations angels may or may not assist.

Now, with that said, why angels could invade ... something? Even here, talking about this is difficult if we don't specify a dimensions of such attack. Without proposing a worldwound scenario, let's think about a simple direct invasion, and not some more interesting forms (like mass-inspiraton-phenomenons). Why a flock of angels could attack ... Cheliax?

Here few reasons:
1) Infernal duke haunting - some deity knows an infernal duke is present on the material plane and plans to strike him when in vulnerable. So it sends angelic servants to strike down a few of his servants hoping to luring him out. This means dozens of asmodean holdings (in which may reside those beings) being attacked for apparently no reasons. Archons and such could be displayed to recall informations while true angels would be send to exile the duke's servants.

2) Infernal plaugue countering operation - The mages of house Thrune have created a powerfull spell-plauge from the fire of the pit. This weapon not only sickens it's targets but also taints their souls with a shard of infernal essence. If this shard is not removed from it's targets in a certain admounts of time, it is...

Regarding infernal duke hunting, there is at least one in

potential Varisia module spoiler:
Korvosa they could go after. He's an exiled duke, but still a duke nonetheless.

I can think of a few other things:
3) the end of days- remember that in a lot of folklore and religion it wasn't necessarily just the forces of evil that bring about the Apocalypse, it's often the forces of Good who are just as involved. Plenty of people in real life have look3ed forward to the Apocalypse because it will (eventually) mean heaven on earth.

4)Divine wrath- plenty of examples in folklore and religion where whole cities have been wiped off the face of the planet. Remember that, whereas Golarion/pathfinder-land worlds absorb many of our modern sensibilities by virtue of being created by modern Western fantasy authors, they need not or do not necessarily absorb all of them. Even if it's back from the early 3.5 days, we have one example

3.5 era module spoiler:
Torag laying waste to a whole city for the actions of its greedy/evil leaders.

5)Occupation brought on by cosmic transgression- the mortals (or some element within them) have committed some sort of cosmis transgression that threatens the cosmic structure in general. The celestials intercede to rebuild society and make sure it doesn't happen again.


In a certain world setting, one could have a scenario where a treaty like the Contract of Creation bars direct divine intervention, but the various deities (even those that signed the contract willingly, and even the "Good" ones) all have natural incentive to cheat (which grows as the population of followers and potential followers increases) as much as they think can get away with, eventually leading to all out interplanar war trashing most of the world (and sometimes taking out some of the deities in the process, often with new ones taking their place). Then the remaining and new deities finally agree on a new treaty and set their remaining mortal servants to rebuilding the world, and then the cycle begins again.

Admittedly, this doesn't exactly fit with Golarion, or if it does, it does so in a really subtle way.

Silver Crusade

Reasons

1-Free Arazni from servitude as an evil being in Geb and free the humans in Geb from a horrible fate.

2-Stop the Devil influence in Cheliax


Tharasiph wrote:

Reasons

1-Free Arazni from servitude as an evil being in Geb and free the humans in Geb from a horrible fate.

2-Stop the Devil influence in Cheliax

"The natives will greet us as liberators!"


Arbane the Terrible wrote:
Tharasiph wrote:

Reasons

1-Free Arazni from servitude as an evil being in Geb and free the humans in Geb from a horrible fate.

2-Stop the Devil influence in Cheliax

"The natives will greet us as liberators!"

You clearly miss the point.

An invasion would lead only to blod spilled. powerfull undead would invoce equal demonic or daemonic while gaining politic supporf from all the faction against such beings, causing religion wars (where they part of an organization/ recognized faith) or simply great unrest and strike.
Also, knowing their motivations, undead would lucrate over it by having living population suffer at the hands of angelic saivours.

The rescue of Arazni is more a redemption of a demigoddess. that is more a mythic quest that the aim of a celestial army.

Talking to cheliax, everything already said it's still valid, plus the anti-celestial propaganda that church of asmodeus would mount.


Also, was not the point to have "celestial good beings" as enemies to good or neutral player characters. if you want to smite angels, go play Way of the Wicked


Pnakotus Detsujin wrote:
Also, was not the point to have "celestial good beings" as enemies to good or neutral player characters. if you want to smite angels, go play Way of the Wicked

OP's intent seemed to be that the PCs are helping the angels.


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Pnakotus Detsujin wrote:
Also, was not the point to have "celestial good beings" as enemies to good or neutral player characters. if you want to smite angels, go play Way of the Wicked

It's rather rude to tell people what games to play if they want this or that as if current APs can't be modified or doing so is somehow wrong. Sod off, mate...

Lantern Lodge

Just a quick question... what if the angels came from a portal opening into Calistria's Domain, which is set in Elysium? Like angels that are servants of Calistria? Aka, the Goddess of lust and revenge?

Would good or evil have any chance...?


They'd also have to deal with the Rahadoumi this is exactly what they oppose. Gods and divine entities overstepping their bounds.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ashiel wrote:
They don't really need worldwound tactics. A single CR 16 Planetar can whup the hindside of a balor until the balor decides to run screaming for its mommy. Admittedly it'd be a little back and forth for a bit, but thanks to things like greater spell immunity, righteous might, divine power, it's not exactly going to have much trouble with a balor (the balor does have the advantage of being able to run like a scared little girl). A marilith would be in even deeper doo-doo because Mariliths are weaksauce and can't even try to engage in a magic contest with a planetar.

After seeing the Stormlord one shot an Ancient Colossal silver dragon, I'd reassses that evaluation. Balors are damm tough melee combatants and will wipe the floor of anything short of a solar. Balor Lords would give even them pause.

The thing is the Abyss has in it's favor is numbers beyond numbers. They could overwhelm the planes of good by that alone if they weren't all busy fighting each other instead. The day the Abyss got united, would be the curtain call for other the other realms.


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@ LazarX The Stormking kills that dragon as a handwave, though now that I'm looking at his statblock, I can pretty readily accept his victory - dude's a 30 HD balor lord with some neat properties (like getting armor and natural armor to touch AC).

The default balor is a pretty screwy critter with a weird set of powers that don't combo very well. (Though my last experience with a balor in melee definitely left an impression - the GM had an amazing roll streak with like 4 natural 20s; my paladin only escaped decapitation because (1) the balor had been sucessfully blinded AND (2) my pally had heavy fortification armor.)

A planetar vs. a vanilla balor SHOULD go well for the planetar if the balor politely waits for the planetar to spend several rounds buffing, and then doesn't roll any 20s. =P


havoc xiii wrote:
They'd also have to deal with the Rahadoumi this is exactly what they oppose. Gods and divine entities overstepping their bounds.

Gods and divine entities have no bounds.they can do what they want to do whenever they want to do it.

The only reason gods don't do what they want is because other gods will oppose them.


Have you read anything about The Kingdom of Man? Gods are nothing than mages with a "god" complex. So to them they are over stepping their bounds.


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The Rahadoumi have a lot of in common with the Athar of Planescape.

The Athar accepted that the Powers were unapproachably powerful. But they were just folks with more power than the rest of us, not gods.

(The Athar also took the stance that if there actually were gods, those entities would be too incomprehensible to meaningfully interact with. Amusingly, there were Athar who believed in THAT strongly enough to draw divine spells from it!)

Rahadoum probably does have special forces who have stuff like favored enemy (outsider(good)) and good-outsider bane weapons. Rahaduom's as opposed to the Upper Planes as it is to the lower.

Rahadoum and the Hellknights would be among the forces I'd expect to hold their own against an angelic invasion. It'd certainly get ugly, though.


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LazarX wrote:
After seeing the Stormlord one shot an Ancient Colossal silver dragon, I'd reassses that evaluation. Balors are damm tough melee combatants and will wipe the floor of anything short of a solar.

This is factually false. Balors are actually one of the weakest creatures in their CR range. Mariliths are pretty horrible as well.


havoc xiii wrote:
Have you read anything about The Kingdom of Man? Gods are nothing than mages with a "god" complex. So to them they are over stepping their bounds.

So? what they think does not matter. what they think is not true.

since a god is an actual type of creature.


Ashiel wrote:
LazarX wrote:
After seeing the Stormlord one shot an Ancient Colossal silver dragon, I'd reassses that evaluation. Balors are damm tough melee combatants and will wipe the floor of anything short of a solar.
This is factually false. Balors are actually one of the weakest creatures in their CR range. Mariliths are pretty horrible as well.

Out of curiosity, what would you peg as the "real" CR of a balor based on its current numbers, and what would you peg as the "real" CR of a planetar or solar?


xavier c wrote:
havoc xiii wrote:
Have you read anything about The Kingdom of Man? Gods are nothing than mages with a "god" complex. So to them they are over stepping their bounds.

So? what they think does not matter. what they think is not true.

since a god is an actual type of creature.

Right, what I am saying is if the angelic hosts all came down and attacked Cheliax there would be more than just demons/devils/daemons getting upset about it. So they might not be met with upraised hands and happy voices.


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I'll also note that Iomedae actually has a decent influence in Cheliax (House Thrune didn't dare try to cast out the religion of an ascended national hero). For example, there's a decent number of Iomedaen paladins within the ranks of the Hellknights. I believe the Order of the Gate (whose members handle the bulk of devil-summoning tasks) is the only Hellknight order that doesn't have any paladins in it.

An angelic host going and attacking Cheliax because they presume the entire populace has actually converted to Asmodeus is going to find some surprising enemies.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
havoc xiii wrote:
They'd also have to deal with the Rahadoumi this is exactly what they oppose. Gods and divine entities overstepping their bounds.

The gods don't seem to be going the invasion route with Rahadoumi, choosing the subtler route of blighting their lands instead.


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@ LazarX - I don't think the gods are actively blighting Rahadoum. They're just not helping it, either.

The ecological problems coincide with Aroden's death and the formation of the Eye, which I am sure has all sort of weird effects on the surrounding regions.

And so the kingdom's now transitioning into a desert.

The gods aren't doing a thing to cause it, but as the Rahadoumi request, they aren't doing a thing to stop it either.


LazarX wrote:
havoc xiii wrote:
They'd also have to deal with the Rahadoumi this is exactly what they oppose. Gods and divine entities overstepping their bounds.
The gods don't seem to be going the invasion route with Rahadoumi, choosing the subtler route of blighting their lands instead.

yeah, my understanding is the lack of divine magic is what is hurting the region, not the gods directly.

Also outsiders in general seem to value Rahadoum, and consider the area a good neutral meeting ground when they need to parlay with outsiders of opposing alignment or agendas.


Uwotm8 wrote:
Pnakotus Detsujin wrote:
Also, was not the point to have "celestial good beings" as enemies to good or neutral player characters. if you want to smite angels, go play Way of the Wicked
It's rather rude to tell people what games to play if they want this or that as if current APs can't be modified or doing so is somehow wrong. Sod off, mate...

I apologize. In my quickeness must have sound rude.


boring7 wrote:
Pnakotus Detsujin wrote:
Also, was not the point to have "celestial good beings" as enemies to good or neutral player characters. if you want to smite angels, go play Way of the Wicked
OP's intent seemed to be that the PCs are helping the angels.

This is a different matter

While the idea of an angelic "war" does not like me, the idea of a celestial patron for a group of pcs intended to overthrow an evil nation/government/temporal power its interesting, expecially since pcs may not be the only forces working for such power.

I could well see a new errand hellknight order inspired by Prince Ragathiel of Dis, with LG and LN factions intended to avenge the orphans of the goblinwars and LE faction intended to punish bandity in the river kingdoms only to settle in their territories and gain political power there.
Ragathiel himself has allowed such "mockery" in order to reverse the corruption operated by house Thrune, with his agents working to have "decent people" installed at the heads the various hellknight orders, while mining the order of the gate place of power.

If we talk about a full scaled invasion, thought, then we need a mythic campaign in Geb, in with pcs recover Arazni stones to "awaken" the potential needed to overthrow the undead government. this could however be done by a three party team of angels, psychopomp and living gods, with first the creation of a "good undead cult" (a la Eberron) followed a shism between the population and an all-out war between "good" undead and evil ones, with angels and demons appearing at both sides.

Though, maybe what could be a better war, it's an one high level module in which pcs, on azata help, attacks that dinosaur demon lord in the elven forest, Treerazer. That would be a fine, little, invasion.


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Zhangar wrote:
Ashiel wrote:
LazarX wrote:
After seeing the Stormlord one shot an Ancient Colossal silver dragon, I'd reassses that evaluation. Balors are damm tough melee combatants and will wipe the floor of anything short of a solar.
This is factually false. Balors are actually one of the weakest creatures in their CR range. Mariliths are pretty horrible as well.
Out of curiosity, what would you peg as the "real" CR of a balor based on its current numbers, and what would you peg as the "real" CR of a planetar or solar?

Hard to say. Generally speaking I think a solar is actually pretty good for its CR, as thanks to its host of very formidable powers, 20th level cleric casting, strong regenerative abilities, and so forth, it's definitely a good monster. I'd dare say that fighting a solar in all its glory would be a good challenge for its level range.

Ghaeles and Planetars are really good for their level range. They're basically like fighting clerics that traded their WBL CR adjustment for cool racial powers. I think they are appropriately epic at an APL 10 and 13 encounter respectively, while being of average challenge when matched against a level-appropriate party, who shouldn't have much trouble at all.

The real reason that the planetar can whip a balor is twofold. One, it has options and two, the balor is pretty bad for its level and lacks options. The balor itself has a really terrible set of SLAs and none of them are really strong. Meanwhile, the Balor's not really even that good in melee combat sans its fishing for vorpal strikes (any PC in that level range should be able to tank its full attack sans buffs without sweating it, even the party's wizard), and the planetar can just make itself immune to the SLAs of the balor that would be really irritating for it, while the balor can't really do the same (and even with its SR, the planetar can just keep smacking it with holy smite and occasionally healing itself if need be. The only thing the planetar has to worry about is the odd chance the vorpal sword procs (which requires both a natural 20 crit and a confirmation success).

Mariliths are sadly very underwhelming (as is the tarrasque). A very similar thread to this one popped up a while back which actually spurred me to rewrite both the Marilith and Balor to make them more formidable in their CR range where they must be compared to characters who are their level with full WBL (as a 20th level cleric with PC wealth is CR 20 for example).

If you are interested, here's the link: Ashiel's Revised Marilith & Balor. I might do more revisions to existing monsters in the future. I have some fun themes going on in these revisions, but unfortunately I've been busy with other life matters so I haven't had much time to do any writing.


Pnakotus Detsujin wrote:

{. . .}

If we talk about a full scaled invasion, thought, then we need a mythic campaign in Geb, in with pcs recover Arazni stones to "awaken" the potential needed to overthrow the undead government. this could however be done by a three party team of angels, psychopomp and living gods, with first the creation of a "good undead cult" (a la Eberron) followed a shism between the population and an all-out war between "good" undead and evil ones, with angels and demons appearing at both sides.
{. . .}

The problem with this (that is specific to the Pathfinder Campaign Setting) is to get Pharasma (who is boss over the Psychopomps) to accept the concept of a "good" undead. Now, on the other hand, if you were talking about a heretical Psychopomp . . . .


UnArcaneElection wrote:
Pnakotus Detsujin wrote:

{. . .}

If we talk about a full scaled invasion, thought, then we need a mythic campaign in Geb, in with pcs recover Arazni stones to "awaken" the potential needed to overthrow the undead government. this could however be done by a three party team of angels, psychopomp and living gods, with first the creation of a "good undead cult" (a la Eberron) followed a shism between the population and an all-out war between "good" undead and evil ones, with angels and demons appearing at both sides.
{. . .}

The problem with this (that is specific to the Pathfinder Campaign Setting) is to get Pharasma (who is boss over the Psychopomps) to accept the concept of a "good" undead. Now, on the other hand, if you were talking about a heretical Psychopomp . . . .

Yes! Eretical psychopomp guided by "fallen" Empireal lord of death, duty and respect!

That is the kind of "angel" invasion i would like to see.


An angelic invasion of an evil nation could easily happen. If Cheliax were to become too dominant or gather enough strength that the forces of Hell can take over a good portion of the Inner Sea, you can bet dollars to doughnuts that the goodly powers are going to open up a portal to Heaven, Elysium, and Nirvana to let the angels aid the forces of good. The Contract of Creation may prevent the deities from directly intervening in mortal affairs, but priests calling upon the power of their gods to summon the heavenly host is no different then the Asmodean priesthood calling forth the Legions of Hell to conquer Cheliax's enemies. And since we have ample evidence of gods sending avatars or directly intervening in mortal affairs, it's obvious that contract goes out the window in some case. Aroden raising the Starstone from the depths or Zon-Kuthon shielding the Nidalese from Earthfall are two examples.

The key is all of this is response. Good outsiders are going to be guided via the priests as local commanders and guides on the ground, not running amuck killing every person that detects as evil. As for numbers, are you putting a limit on the powers of gods to create angels? They don't have to appear from mortal souls, and I am sure Earthfall caused a large amount of martyrs and brave souls of good to ascend into the heavenly ranks, as much as the evil planes took for evil people. PCs can serve as the heroes leading the angels as they assault massive gatherings of devils, command mortal armies, or are simply people caught up in a massive tumult of good vs evil and try to survive. Epic campaign stuff right there.

Dark Archive

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If celestials could attack that easily, why didn't they stop the Whispering Tyrant? Or the Worldwound. Why the hatred of Cheliax? There are factions far worse in the setting. Is it a bit to close to home?


The Whispering Tyrant wasn't THAT big a deal. With the orcs of Belkzen he took western Ustalav and then sat on it for 600 years.

And I think people are not talking about a celestial invasion of the Worldwound because WotR already covers that.


Cheliax is still a human dominated nation "run" by mortals, even if the devils are the real puppet masters and deviils are used to augment Cheliaxian armies. I think Celestials would probably attempt to counter that influence in the same manner...helping support mortal opponents. For all we know, Andoran might very well be part of the Celestial master plan in dealing with Cheliax.

There is probably a better argument for angles invading the Worldwound, but even then the worldwound was opened up by a mortal. I imagine that is the reason why they have not more overtly intervened.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ashiel wrote:
he real reason that the planetar can whip a balor is twofold. One, it has options and two, the balor is pretty bad for its level and lacks options. The balor itself has a really terrible set of SLAs and none of them are really strong. Meanwhile, the Balor's not really even that good in melee combat sans its fishing for vorpal strikes (any PC in that level range should be able to tank its full attack sans buffs without sweating it, even the party's wizard), and the planetar can just make itself immune to the SLAs of the balor that would be really irritating for it, while the balor can't really do the same (and even with its SR, the planetar can just keep smacking it with holy smite and occasionally healing itself if need be. The only thing the planetar has to worry about is the odd chance the vorpal sword procs (which requires both a natural 20 crit and a confirmation success).

You forget that the Balor can grapple it's targets with it's flaming whip and pretty good CMB (+33 which means your Planetar is grappled on a 7 or higher with 3 chances to make that roll) without gaining the grappled condition itself. Once it has it's target grappled, it can keep whacking with the blade at a hefty bonus, while constricting and burning with the whip. To break out of that grapple, the planetar has to roll a 14 or better on the die against the Balor's CMD of 40.

Just to add insult to injury the Balor as a +3 advantage on initiative over the Planetar, with a 10 foot reach advantage on the whip.


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LazarX wrote:

You forget that the Balor can grapple it's targets with it's flaming whip and pretty good CMB (+33 which means your Planetar is grappled on a 7 or higher with 3 chances to make that roll) without gaining the grappled condition itself. Once it has it's target grappled, it can keep whacking with the blade at a hefty bonus, while constricting and burning with the whip. To break out of that grapple, the planetar has to roll a 14 or better on the die against the Balor's CMD of 40.

Just to add insult to injury the Balor as a +3 advantage on initiative over the Planetar, with a 10 foot reach advantage on the whip.

Not really, no.
Entangle (Ex) wrote:
If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.
Planetar wrote:

NG Large outsider (angel, extraplanar, good)

And that's not including the +4 deflection against evil creatures that would be added to the CMD. 11 or better on the die with your best attack against something 4 CR below you is sad.

The Balor suffers more than almost any other monster from the "writers do not make backup plans" problem. As written his equipment is a sword, a whip, and nothing else. If you can beat his CMD (true strike, strength surge, etc.) the whip has hardness 4 (2 leather +2 magic) and 15? 20? HP. The sword is 12 hardness and 20 HP so it can't be much more than that. That's what, one attack from the Planetar? Two? Then the Balor has to try hurting things with two attacks at 1d10+12. Average damage a round assuming both hit is 34. Just... sad. 11 rounds to kill himself, assuming he beat his own DR. With the DR included he needs several minutes to do it (average damage a round 5). At least he doesn't have regeneration or it would never end.

I think what I'm trying to say is, Balors kinda suck.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The Balor can still use standard whip CMB maneuvers against creatures his own size. If the Planetar tries to sunder, it will provoke, not having the Improved Sunder feat.

Keep in mind also that both the whip and the sword are vorpal weapons.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Shadowkire wrote:

The Whispering Tyrant wasn't THAT big a deal. With the orcs of Belkzen he took western Ustalav and then sat on it for 600 years.

And I think people are not talking about a celestial invasion of the Worldwound because WotR already covers that.

Been halfway through the books so far... It's still us mortals doing the heavy lifting there.


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How does them being vorpal change anything (other than tying a bunch of the Balor's power into destructable objects)? Only enhancement bonuses change anything about sunder.

Yes, the Balor can perform combat maneuvers with the whip. You might not have noticed that Grapple is not one of them. Only Disarm, Trip, and Sunder, same as any other weapon. In order to use it to grapple it would have to have special language saying so. Without the special "Entangle" ability of the Balor, it does not.

Balors are ridiculously weapon dependent for actual damage and carry no backups. Their powers enhance the weapon without actually making it more resistant to simple barbarian smash. They just suck. They really do.


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