Korvosa Guard

Jacinthe Steynval's page

60 posts. Alias of Axolotl.


Full Name

Jacinthe Steynval

Race

Human

Classes/Levels

Summoner/3rd

Gender

Female

Size

Medium

Age

26

Alignment

Neutral Good

Deity

none

Location

Absalom, prison

Languages

Common

Occupation

Mercenary

Strength 16
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Jacinthe Steynval

JACINTHE STEYNVAL CR 2
Female Human Summoner 3
NG Medium Humanoid (Human)
Init +1; Senses Bond Senses (3 rounds/day); Perception +3
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DEFENSE
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AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 19 (3d8+3)
Fort +2, Ref +2, Will +3
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OFFENSE
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Spd 30 ft.
Melee +1 Corrosive Sword, Bastard +6 (1d10+4/19-20/x2) and
. . Unarmed Strike +5 (1d3+3/20/x2)
Spell-Like Abilities Summon Monster II (6/day)
Summoner Spells Known (CL 3, +5 melee touch, +3 ranged touch):
1 (4/day) Enlarge Person (DC 14), Mage Armor (DC 15), Grease (DC 15), Rejuvenate Eidolon, Lesser
0 (at will) Message, Mage Hand, Open/Close (DC 13), Detect Magic, Guidance, Mending
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STATISTICS
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Str 16, Dex 13, Con 12, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Exotic Weapon Proficiency: Sword, Bastard, Paired Opportunists, Spell Focus: Conjuration
Skills Acrobatics +1, Bluff +5, Climb +3, Diplomacy +3, Disguise +3, Escape Artist +1, Fly +1, Handle Animal +8, Intimidate +3, Perception +3, Perform (Untrained) +3, Ride +6, Spellcraft +5, Stealth +1, Swim +3
Languages Common
SQ Eidolon Link (Ex), Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear +1 Corrosive Sword, Bastard, Masterwork Studded Leather; Other Gear Potion of Cure Light Wounds (2)
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SPECIAL ABILITIES
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Bond Senses (3 rounds/day) (Ex) Share your Eidolon's senses.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Paired Opportunists +4 to hit for AoOs if you and an ally with this feat both threaten the target.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summon Monster II (6/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

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Appearance: Jacinthe takes no pains to enhance her flashing green eyes and frequently pulls her lustrous hair into a severe braid to keep it out of her eyes. Her slender body is sculpted into hard muscle from melee and practice with her bastard sword. Her voice is higher and piping, and she fairly bristles with energy and impatience, stomping and yelling when others would choose a more subtle approach.

Personality and Motivations:
Jacinthe is a hothead and never shies away from a fight. She is fiercely loyal to her friends and loves to laugh and carouse with people from all walks of life, although she has a special love for street musicians and fellow soldiers. When faced with injustice or cheating, however, she will single-mindedly pursue her enemies to the point of making things worse for herself, often overestimating her chance of success. Completely awkward in formal social situations, Jacinthe has no idea how to talk to men and instead admires them from afar, usually crying out her troubles to her best and dearest friend, her eidolon Kiru.

Background:
Jacinthe was born to a fairly well off, large merchant family in Almas of Andoran, of vaguely northern ancestry. Being the youngest child and a girl, Jacinthe was ignored in the bustle of the household and slipped away or openly rebelled against any and all attempts to reform her into a 'proper young lady'. Reprisals from her parents began to mount and eventually Jacinthe was semi-exiled to one wing of the house. After nights of hopelessness and rage, Jacinthe could feel her senses reaching out to a distant presence. Calling to it, she drew it to this plane. A strange, mutable creature resembling a sleek feline or weasel, but far larger, appeared in her room, regarding her with great knowing eyes. This was her eidolon, Kiru. They escaped her parent's house that night and struck out on the streets together.

Jacinthe and Kiru found themselves fighting for money, in the services of petty bosses and security teams for the city. Though this sometimes grated on Jacinthe's sense of honor, she did it to survive. Eventually they joined a mercenary company, then another, then another, and they found themselves a life as professional soldiers for various Andoran companies. Jacinthe befriended as many people as she scrapped with, but found a true friend in Jorsh, a weapons master who taught her the art of the dangerous and often-disliked bastard sword, a sword almost too large to wield in one hand, and often so deadly it seemed unfair and ill-begotten.

As border conflicts between the Cheliax Grand Empire and the Alliance heated up, Jacinthe found herself leading sorties increasingly deeper into Empire territory. These were usually to attack a town, kill or capture the town leaders, and replace them with Andoran-based mayors or aldermen. She had been doing this bloody work without much question for a year or more when she discovered quite by accident that the man behind many of these missions, Lord Michelrand, was actually a Chelaxian double agent and had been leading her and her company to destroy border towns that were sympathetic to the Alliance cause. Outraged, she left her company and went straight to Lord Michelrand's mansion, killing his guards and then slaying him in cold blood in front of his family.

Michelrand had one final trick, however; he had covered his tracks well, and the Supreme Elect of Andoran charged her with murder and treason. She was duly sentenced and subsequently extradited to Absalom, which had stronger magical wards to prevent her from spellcasting or summoning Kiru. She waits there now, pacing and exercising in a miserable hole of a cell, itching for the second that the magical wards falter and she can summon her eidolon and exact blood soaked vengeance against the allies of Michelrand, and any who stand in her way.