Orkoral

Jace Belleraphon's page

148 posts. Alias of Shadow Bloodmoon.


RSS

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>

M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace is already looking through some of the gear as he notices the team staring at him.

”Just wanted to make sure it wasn’t none of the good stuff, you know? Looks like your basic infantry kit. I am anything but basic.” He grins sheepishly and moves on. ”I think you’re right though. We take the lot back and see what the Legion will give us and take a little bit for our friend here to grease some wheels.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Unable to reach the flying insects with his blade, Jace continues to fire on them, trying not to hit Jingu in the process.
Close Range another 40 yards, now at 16 yards away.
JA9 Rifle, Night, Split the Seconds, Shot 1: 1d12 - 4 + 1d12 ⇒ (12) - 4 + (11) = 191d6 - 4 ⇒ (5) - 4 = 1
JA9 Rifle, Night, Split the Seconds, Shot 2: 1d12 - 4 ⇒ (8) - 4 = 41d6 - 4 ⇒ (1) - 4 = -3
Damage Shot 1, AP3MD, Raise: 4d6 + 1d6 + 1d6 ⇒ (1, 2, 4, 6) + (4) + (4) = 21
Damage Shot 2, AP3MD: 4d6 ⇒ (3, 6, 2, 4) = 15

Two of the remaining Xiticix drop to the ground, precise laser blasts through their heads ending their threat. Only one remains, the one Jingu is in aerial combat with.

My apologies, I thought that JIngu and Josiah would post as well. Either way, there is one left to take down. Jingu and Josiah are up!


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace, lacking much in the way of night vision, a small oversight on his part, runs as fast as a Hyperion class Juicer is capable. He knows full well the danger of letting even one Xiticix escape and he intends to make sure it doesn't happen.

HyperRun: 1d8 + 20 ⇒ (2) + 20 = 22
44 yards towards truck.
JA-9 Rifle Night, Medium Range, Split the Seconds: 1d12 - 4 - 2 ⇒ (11) - 4 - 2 = 51d6 - 4 - 2 ⇒ (5) - 4 - 2 = -1
JA-9 Damage AP3MD: 4d6 ⇒ (4, 4, 4, 5) = 17

One Warrior Down

He knew now that he had their attention. He was okay with that.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues to help corral the people towards Jingu’s signs and Elsie. He also makes sure to watch out for those who are in need of medical attention and goes to them first.

Notice: 1d6 ⇒ 41d6 ⇒ 4

5 of 9 successes!


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace runs as fast as a Hyperion Juicer can, going from stray refugees still fleeing away from the scene and trying to bring each one back to the trailer to corral them. More of the shooting and killing type, he has a difficult time convincing them he is a good guy.

Persuasion: 1d4 ⇒ 21d6 + 1d6 ⇒ (6) + (1) = 7
One Token Gained.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace, hearing Josiah over the comms, decides that though he would rather face thing toe to toe, he had no weapons capable of hurting it. Instead, he moved to each refugee, picking them up and carrying them towards the other side of Elsie, attempting to keep them safe from the glowing blue monster.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace immediately attempts to cut through the Skelebots armor, trusting his boosted reflexes to be faster than any machine.

Fighting, MAP(-2), Split the Seconds(+2), Trademark Weapon (+1): 1d12 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (5) + 1 = 6
Slash MD, AP8, Raise: 1d8 + 1 + 1d8 + 1d6 ⇒ (6) + 1 + (3) + (4) = 14

The first one goes down in a scrap pile and he is instantly onto the next one.

Fighting, MAP(-2), Split the Seconds(+2), Trademark Weapon (+1): 1d12 + 1 + 1d12 ⇒ (12) + 1 + (8) = 211d6 + 1 ⇒ (2) + 1 = 3
Slash MD, AP8, Raise: 1d8 + 1 + 1d8 + 1d6 ⇒ (3) + 1 + (7) + (3) = 14

The next one drops as well, and he congratulates himself. ”Three down, seven to go.” He grins towards the next closest Skelebot.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace jumps out from a tree and bolts towards the nearest Skelebot, shooting at one nearby and slicing the other.

Blast…, Short Range (6), MAP (-2), Split the Seconds (+2): 1d12 ⇒ 91d6 ⇒ 4
Pistol Damage, AP2, Raise: 3d6 + 1d6 + 2d6 ⇒ (6, 6, 1) + (2) + (2, 4) = 21
…and Slash, MAP (-2), Split the Seconds (+2): 1d12 ⇒ 21d6 ⇒ 2

The first bot goes down, but the second brings up it vibrio-sword arms blades just in time to block the strike.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

After easily avoiding the blasts of several machines bent on terminating him, Jace bolts closer to the group, ready to cut them down as soon as he gets near.

Run: 1d10 + 20 ⇒ (8) + 20 = 28
Range 30 (60 yards)
Shooting Laser Pistol 1, Medium Range (30, -2), MAP (-4), Split the Seconds (+2): 1d12 - 4 ⇒ (11) - 4 = 71d6 - 4 ⇒ (3) - 4 = -1
Shooting Laser Pistol 2, Medium Range (30, -2), MAP (-4), Split the Seconds (+2): 1d12 - 4 ⇒ (3) - 4 = -11d6 - 4 ⇒ (3) - 4 = -1
Damage 1, AP2 v. T17(7): 3d6 ⇒ (5, 3, 4) = 12

He scores a hit on one of the bots, buts it armor is too strong for small blasters.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace bounces from cover to cover, staying just out of sight as he closes with the first squad of Skelebots. He mentally goes through how he is going to take down ten of them by himself. They are just machines and I am so much faster, he reminds himself.

Run: 1d10 + 20 ⇒ (6) + 20 = 26
Range 70 (140 yards)
He knows his is not close enough to hit them with his pistol, but he fires it anyway to keep their attention on him.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues dodging stray fire from the Skelebots, knowing full well they can’t touch him from here. As he closes with them, he knows he will have to be more careful, but his joy of combat doesn’t let him care. Much.

Run: 1d10 + 20 ⇒ (4) + 20 = 24
Range 96 (192 yards)Run and Dodge

The Militia attempts to return fire at the Coalition, their weapons not near as advanced.
Militia (17) Distracted Suppressive Fire Group Support: 1d6 + 4 - 2 - 2 + 1d6 ⇒ (6) + 4 - 2 - 2 + (4) = 101d6 + 4 - 2 - 2 ⇒ (6) + 4 - 2 - 2 = 6
Damage, 1 Hit: 3d6 ⇒ (5, 4, 2) = 11
No Damage, Jingu and Josiah up, Burgurk on Hold!


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace dashes between laser blasts, attempting to get past the Skelebots as they work to bracket him with fire. His pistol sends packets of energy back at them, but they are too far for him to do more than burn a few trees.

Run: 1d10 + 20 ⇒ (3) + 20 = 23
Shoot, Long Range, Cover, Split the Seconds: 1d12 - 4 - 4 - 2 ⇒ (7) - 4 - 4 - 2 = -31d6 - 4 - 4 - 2 ⇒ (1) - 4 - 4 - 2 = -9
Shoot, Long Range, Cover, Split the Seconds: 1d12 - 4 - 4 - 2 ⇒ (8) - 4 - 4 - 2 = -21d6 - 4 - 4 - 2 ⇒ (1) - 4 - 4 - 2 = -9


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace makes a quick gesture to Captain Deloso before rushing off. He thought if he could get behind some of the troops, he would be able to provide an anvil force to the rest of their hammer. Jace was excited to finally see some action. All this sitting around and jabbering was driving him crazy. Feeling the rush of endorphins and adrenal boosters, he grinned as he drew blade and pistol and ran to the outside of the incoming forces.

Run: 1d8 + 20 ⇒ (8) + 20 = 28


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Looking at the new prisoners and back at Jingu, Jace shakes his head. ”I hope it’s worth keeping all these new mouths to feed. Pretty as they are, they did just try to kill us. Or capture us. Not sure which is worse.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace keeps his pistol trained on the women. He had encountered them before, but they always fought back, and he always survived. This was different. He knew little about their culture and taking them prisoner, especially since they didn’t have the facilities to maintain them, let alone the CS troops they still had, this felt dangerous.

”I hope you know what you are doing, Jingu. This could become more of a mess than we want it.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues to watch the three women that Jingu has in custody. His itchy trigger finger slips from ready to fire to tactical back to ready to fire fifteen times in the space of a breath.

On Hold to see if any of them try to shoot Jingu.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace hears Jingu’s request as it is translated through the comms. ”Copy that little guy, I’m almost there.” He continues to run, moving just past the careening barge as it crashes into the ground, sending up a wave of explosive magical energy. He keeps his pistol trained on the three women in Jingu’s grip.
On Hold


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues to rush the first barge that Jingu is trying to down, shooting wildly to keep its attention, but his shots are to no avail.

Hyper Speed: 1d8 + 20 ⇒ (2) + 20 = 22
Range to Barge 1- 34 yards
Shooting, Split the Seconds, Medium Range: 1d12 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (1) - 2 = -1
Shooting, Split the Seconds, Medium Range: 1d12 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (3) - 2 = 1


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues racing forward, sword in one hand and Wilk’s pistol in the other. Seeing Jingu fly towards the explosion, he pours on the speed to get close enough to take a shot.

Hyperion Juicer Running: 1d8 + 20 ⇒ (6) + 20 = 26, 102 yards away
Split the Seconds Pistol Shot 1, Long Range, Invisible: 1d12 - 4 - 6 ⇒ (2) - 4 - 6 = -81d6 - 4 - 6 ⇒ (1) - 4 - 6 = -9
Split the Seconds Pistol Shot 2, Long Range, Invisible: 1d12 - 4 - 6 ⇒ (7) - 4 - 6 = -31d6 - 4 - 6 ⇒ (3) - 4 - 6 = -7

Still two far away, he at least gets their attention.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace’s bio-comp starts to kick in, his resting state finally being relieved by some excitement. He didn’t like the reverie of waiting around and he was finally being let loose. As the chemical compounds entered his blood stream, time slowed to a crawl, his blade was out and he was a bolt in the night.

FlatOut Run: 1d8 + 20 ⇒ (1) + 20 = 21
Jace is at 156 yards from ground group 1 and closing fast.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

"I'll get straight to the point. As much as I would like to believe so, this was not a Coalition hit. It was made to look like one, but they usually clean up when they're done. That and the plasma burns are not standard CS. These left a strange residue behind. Something green and smelly. The only evidence I found, other than that, was this." He holds out a black card that looks like a credchip, but it has a stylized White Hand on it's front face and nothing else.

Common Knowledge -2:
That is the calling card of a Black Market faction. They are simply known as The Hand.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace shrugs at Sun Li’s words. ”Yeah, I guess so, but all this standing around has me getting all antsy. They’re out there and I just wanna go and get some vengeance, you know?” Sighing, he trots away, looking for something to do.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace listens as Sun Li Tao breaks down his thoughts. ”I think, and correct me if I’m wrong, aren’t you the Intelligence Brach out here? I mean look, we can talk to base all we want, but they only know what we tell them. They aren’t seeing what we do, right? We need to figure this out and do something about it before they get any ideas on what to do with a nexus.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace nods, listening to Sun Li Tao. The man was a Coalition turncoat. Few trusted him, which was not helped by his telepathic abilities. Still, the Captain seemed to be okay with him and Jace didn’t see anything dishonorable during the fight. ”Even though we lost a few more, I think the Coalition decided that they had bigger fish to fry. They could have easily overwhelmed us if they wanted to. They didn’t. I’m not sure if I count that as a win. I’m with you though, I worry they might decide to come back and finish the job. Let’s hope Jingu can figure out what they’re up to.” Unconsciously, he offers the teep a second bread roll he had stashed away. He was already munching on the first one.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace, his sword hand ever itchy, looks about at the devastation and death that yet another battle brought. Though he himself handed out more than a few kills, he still could feel, especially now that the enhancements wore off and his calming meds had kicked in. Juicer’s especially knew that death was always just around the corner, but they were still human and still felt every life he took. He caught easily caught pace with Sun Li.

”I don’t need to be no mind reader to tell this fight affected you somehow. More than usual. You alright?”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace nods. ”I’m on it sir, but didn’t we send most of them with Hicks to try and head back to base before we started this mess? We do have a couple of prisoners and we can see if any of the Deadheads survived, but they probably won’t come along quietly.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues to tear into the black armored soldiers with his vibroblade, moving faster than the eye can see, his movements barely perceptible before they hit home.

Fighting: 1d12 ⇒ 41d6 ⇒ 3
+1 to the Battle Roll, Bumps and Bruises


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Fighting: 1d12 ⇒ 91d6 ⇒ 2
Jace reaches the advance team before anyone else, one because he was already close and two, because he was simply that fast. Excited to finally be doing something, Jace spared no time as he slipped into combat mode, the drugs that fueled him pumping into his veins. His vibroblade gleamed in the afternoon sun as it slashed into the enemy’s armor.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace nods and then immediately races East, faster than anyone can think to stop him. You can tell he is excited to have something to do. He runs so fast that the ration packet he was chewing out of is still spinning in the air once you lose sight of him.

Stealth: 1d4 ⇒ 31d6 ⇒ 3
Notice: 1d6 ⇒ 41d6 ⇒ 2


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace runs up to Deloso. ”Sir, should I go and stake out a counter reconnaissance spot? They will probably be coming from the East. If I can spot them before they get close, I can radio back. “


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace stays near his commander. ”Sir, we seem to have the place secured for now, but there may be more of them. I will have my team secure the perimeter and then help where we can with clean up.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace continues his run, attempting to catch the fleeing sniper that shot at his captain.

Run: 1d10 ⇒ 5

Catching up to him, he tackles the man to the ground, getting him in a headlock quickly, he attempts to remove his helmet. The sniper puts up quite the fight though.

Jace Athletics, Split the Seconds, Aced: 1d8 + 1d8 ⇒ (8) + (1) = 91d6 ⇒ 3
Spec2 Athletics to Resist: 1d8 ⇒ 51d6 ⇒ 4
Bound and Entangled
Athletics to Remove Helmet, Vulnerable Target: 1d8 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (3) + 2 = 5
Resistance, Distracted, Aced: 1d8 - 2 + 1d8 ⇒ (8) - 2 + (6) = 121d6 - 2 ⇒ (3) - 2 = 1


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace races towards the sniper, sword cleaving through branches as if they weren’t there. As fast as he is, the sniper had a big head start, so he takes out his pistol and fires it into the trees, hoping to hit something.

Run, Split the Seconds: 1d10 ⇒ 5
Shooting, Cover, Split the Seconds: 1d12 - 4 ⇒ (2) - 4 = -21d6 - 4 ⇒ (2) - 4 = -2

Like his Captain, though, the trees are a definite obstacle.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace looks around, the remains of the Skelebots smoldering near him. He sees his Captain get hit from somewhere in the trees. Looking that direction, he orders his squad. ”Keep me covered, I have to go in after him!”

Run: 1d10 ⇒ 4

The Juicer then becomes a blur as he races toward the source of the laser fire, into the trees.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace watches as his captain disintegrates a Skelebot into molten metal and plastic with his powerful mind. Shaking his head he thinks about how happy he is they are on the same side. His split second mind reminds him that there are more bad guys coming, so he launches forward, ahead of his team. ”Cover me while I get this next group!”, he orders.

Fighting with Support, Split the Seconds, Trademark Weapon: 1d12 + 1 + 1 ⇒ (10) + 1 + 1 = 121d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Damage with Raise: 2d8 + 1d6 + 1 ⇒ (7, 7) + (5) + 1 = 20
Fighting with Support, Split the Seconds, Trademark Weapon: 1d12 + 1 + 1 ⇒ (8) + 1 + 1 = 101d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Damage with Raise: 2d8 + 1d6 + 1 + 2d8 ⇒ (8, 8) + (2) + 1 + (7, 2) = 28

His blade flashes in a circle, cutting down two more Skelebots as if they weren’t even there. As he looked around for another target, he sees the Sky Cycles coming around for another pass. ”We have more incoming!” he yells into comms.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

”Oh yeah!” Jace yells into comms as the battle is joined, his heightened reflexes kicking in. Though the chemicals that kept him sedated until necessary were still in him, the rush of battle and the burst of adrenaline that just burned through his veins wakes him. ”It’s about time we got to wreck something! Fire at will boys!”

Jace Slice and Dice, Split the Seconds: 1d12 + 1 - 2 ⇒ (5) + 1 - 2 = 41d12 + 1 - 2 ⇒ (7) + 1 - 2 = 61d12 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Julienne Fries: 2d8 + 1 ⇒ (6, 2) + 1 = 92d8 + 1 ⇒ (7, 6) + 1 = 142d8 + 1 ⇒ (7, 7) + 1 = 15
FireTeam 2B Shooting: 1d6 ⇒ 41d6 ⇒ 5
FireTeam 2B Damage, AP2: 3d6 ⇒ (1, 1, 1) = 3
Faster than a blink, Jace carves into a group of Skelebots, turning two of them into scrap metal parts before they can even register that he was there. He spins his sword in a flourish as his squad mates light up more of them, barely managing to scratch the black paint.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace comes up to Deloso. ”Sir, I’d like to take my squad to where the original tower was, see if someone left anything behind. Coalition is ruthless, but wanton slaughter? Doesn’t smell right, sir.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

”Captain, it’s a mess up here. I’ve got bodies strewn all over the field and it looks like whoever did this, well, they ate them sir. Thing is, these folk don’t look the fighting type, more like farmers and such. They didn’t have a chance. Wait one…”

A few moments later, he comes back online. ”Sir, we found a live one, she’s missing a leg, and barely conscious, but she’s breathing. I’ve got Ferrow doing First Aid now. She keeps saying something about a bee? I don’t understand, sir. Orders?”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace stays behind with his squad to help protect the convoy, should there indeed be a trap. ”Trust me, if you need me, I’ll be there before you can finish your sentence.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace pats the blade attached to his hip. ”We’re as rough and tumble as it gets.” As he does so, you notice that there are metal parts sticking out of some of his right hand. when he notices you noticing it, he shakes his head. ”Took more of a tumble than I wanted at one point, and I’d like to hunt him down and repay the favor, but, you know, reassignment.”


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace takes a bit of time to introduce himself to the rest, but he talks so fast that it's difficult to understand him. "I ain't been to this Garnet Town place, but I'm a bit concerned that going in like merchants may also draw more attention, like the bandit kind. Then again we do have an army with us. Sort of." He starts chewing on an apple that you aren't quite sure where or when he got it.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

As Senior Legionnaire Whitlock starts asking about weapons, a man in slick black hair and piercing blue eyes moves impossibly fast to stand near him. "Hey man, they don't like give out guns and such, except maybe to the new guys, but if you want we serious firepower, you can always have the Cap ask for a requisition. That or take what you find in the field. The Legion will keep you stocked on ammo though, long as you come back to get it." He stops for a moment and you notice he is preoccupied with something in the distance and at the same time twirling a knife in each hand. When he comes back, the two knives vanish and his hand reaches out to grip Whitlock's. "Senior Legionnaire Bellaraphon, but everyone just calls me Jace."


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Jace is still up to go. As school starts soon, I'll have even less time to post, so I totally get it. I'm always about the long game!


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

I know right? Still fun to play a blood raging vampire marine unit at times... hmm.. character concept should Jace go into Final Burn.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

My understanding of the Emperor of Man is pretty clear, (Blood Angels Iron Helms Recon Regiment), but Jace's is not. As far as he is concerned, you worship a glorified computer. Similar to Archie 3 in his mind.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Though he didn't understand Aterro's fanaticism to some machine-god, Jace couldn't disagree with the sentiment. "Fair enough, brother." He grunts again as he takes slash after slash, trading blows with the airborne nuisances.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

"I'd be careful of that Aterro, brute force didn't work for me either." Jace says as he spars with the flying creatures around his squad leader.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Spirit Unshake: 1d6 ⇒ 21d6 ⇒ 4

Jace shakes his head clear and it dawns on him what he should have remembered from his training and the few bounties he had against mages. You don't just go charging into a magic circle. Standing back up, he sees Elaina dealing with the circle, probably safer that way and his leader having difficulty with one of the creatures. He decides that killing is what he does best and bound towards the thing that has Doloso pinned and cuts its tiny little wings off. Or at least, he tries to. They are almost as fast as he is.

Cut Once: 1d12 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (4) + 1 = 5
Damage AP4MD: 1d8 + 1d10 ⇒ (6) + (1) = 7
Cut Twice: 1d12 + 1 ⇒ (8) + 1 = 91d6 + 1 ⇒ (1) + 1 = 2
Raised Damage AP4MD: 1d8 + 1d10 + 1d6 ⇒ (1) + (4) + (4) = 9


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

I can't edit the map, but after my first action I was going to move up to the next two creatures(south of Arsenio on the map), kill them and keep moving towards Hyper.

Jace has to concentrate to understand what Thumper is saying as his voice slowly comes out of his mouth. Understanding hit him quickly as suddenly time itself seemed to stop and he was the only one moving in the store. The slow flapping of the wings of the creatures beat in unseen nanoseconds as Jace made his way to the next group of creatures. As the flock thinned, he recognized the young man in the center of the circle. He had raced him not long ago as they entered the city. The kid was fast. This didn't seem like him though, something wasn't right. He didn't want to kill him, and Jace's understanding of magic was slim, but if he could get Hyper out of there, maybe that would help. All of this thought occurred as he hacked into two more creatures on his way to the circle. One neatly severed into two halves and the other seemingly unfazed as he barely nicks it. Unconcerned, he rushes towards Hyper, in an attempt to knock him out of the circle.

Cut Once, Part Two: 1d12 + 1 - 2 ⇒ (7) + 1 - 2 = 61d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Damage AP4MD: 1d8 + 1d10 + 1d10 + 1d10 ⇒ (7) + (10) + (10) + (8) = 35
Cut Twice, Part Two: 1d12 + 1 - 2 ⇒ (4) + 1 - 2 = 31d6 + 1 - 2 + 1d6 ⇒ (6) + 1 - 2 + (1) = 6
Damage AP4MD: 1d8 + 1d10 ⇒ (5) + (5) = 10

Not sure what you want me to roll to tackle Hyper out of the magic circle.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Okay, so the one that is above Arsenio and Michaeux, in the center of that rune circle is the source of this infestation? That is Jace's main target, but it appears he is going to have to fight his way there.

Seeing the center of power, Jace knows what he needs to do. Blade whirling in every direction, he cuts a path through the creatures and heads right for the source.

Cut Once Run: 1d12 + 1 - 2 ⇒ (10) + 1 - 2 = 91d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Damage, AP4MD: 1d8 + 1d10 ⇒ (6) + (7) = 13
Cut Twice Run: 1d12 + 1 - 2 ⇒ (5) + 1 - 2 = 41d6 + 1 - 2 + 1d6 ⇒ (6) + 1 - 2 + (1) = 6
Damage, AP4MD: 1d8 + 1d10 + 1d8 ⇒ (8) + (5) + (4) = 17

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>