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![]() Malk_Content wrote: I think its a very good approach to the option. They could have spent a whole page detailing 5 or 6 such animal companions that for balance reasons wouldn't be much different that what the sidebar achieves anyway. The sidebar gives us a third specialization type that will add options to every animal companion that is printed from this point on that allows many more mount sized companions that don't have to be locked into Savage. That is smart design in my eyes. I get that, but I guess I don't see why they couldn't have done both. They could've at least included a mammoth, which is pretty much the first animal people think of when the term "megafauna" comes to mind. ![]()
![]() John Lynch 106 wrote:
I just don't understand why they would even bother making it a point to mention that particular option if it was strictly just to be like "Hey! Re-skin the old animals and pretend they're all prehistoric and crap. BYE." Just seems like a complete waste. ![]()
![]() Angel Hunter D wrote: The number crunching is a precursor to play, I crunch out characters that do exactly what I want and it facilitates my roleplaying in game. I don't understand how these are separate. Maybe it isn't different for some people. And maybe I didn't word it as well as I should've. I'm not against analysing character options. It's just that the way some people discuss their character building just seems so joyless and mechanical. But maybe for them, it isn't. ![]()
![]() graystone wrote:
See, that's great. They should all have special uses that make them viable and unique. I'm down for that. It's just annoying when people are like, "I've run the simulation over 500 times. Your favorite is trash." Like, just play the damn game. I'm not anti-data or whatever. People just sound like robots and I know that's partially due to the nature of this new edition. ![]()
![]() graystone wrote:
I should've said "overly concerned". It's great to choose options that help make your character more viable. I'm not opposed to that. But sometimes it's exhausting when people so thoroughly dissect the game. I mean, no shade to OP, but they have charts. That just seems so joyless and mechanical to me. ![]()
![]() Excaliburproxy wrote:
Okay, well, I'll let myself out. ![]()
![]() Zwordsman wrote:
Man, I really hope so. The issue with getting zero abilities at 1st level is just sad, but I also can't help but feel that mutagens themselves could be a bit better. I want my natural armor, dammit! ![]()
![]() More than any other class, I was looking forward to making a Mutagenist. But it's plagued with too many issues and I can't help but feel that it was just sort of slapped together as an afterthought. Instead of taking care to give it the traits that everyone loved about Vivisectionist, Master Chymist, and the kooky and weird discoveries like tentacles and tumors, they just gave it abilities that do nothing (a lot has changed since the play test). Is the Mutagenist still worth it? Are the developers aware of the issues that plague the Mutagenist? Will there be errata fixing it? Do the developers even care? Please! I WANT ANSWERS, DAMMIT! ![]()
![]() Kalindlara wrote:
I still have that issue! It's a cool template. ![]()
![]() Nightterror wrote:
We actually need Advanced, Giant, Half-Dragon, Fiendish, Nosferatu, Were-Smilodons. And anyone, to the person who said we should drop it, this is still on topic, as it involves Megaprimatus. I know it shouldn't be that big of a deal and I know I could always change things with homebrew rules, but it just doesn't make any sense to me. I mean, maybe if they gave it some sort of rage ability that boosted its Str and Con, I'd say "yeah, sure, that's fine that it only has a Strength of 29, even though it's bigger than a house." But since it doesn't (it doesn't, does it? I guess I don't really know) I just don't understand the choice on the developer's part. I mean, how the hell am I gonna pit him against my dinosaurs now?! :( Oh well. It's ok, Mega-P. I'm weak for my size too. I still love you. After all, everything is better with apes. ![]()
![]() Kain Darkwind wrote:
Yeah, my only beef with pathfinder is when it comes to animal/vermin stats. Some of them make zero sense. Firstly, they only give the gorilla a strength of 15. The same as a mastiff. And in Bestiary 4, the giant flea and mammoth flea have the same strength score, despite the mammoth flea being two size categories larger. I mean, what the hell, Paizo? ![]()
![]() Wannabe Demon Lord wrote:
Well said. Yeah, some obscure monsters are cool, but there's no need for anyone to be bestiary hipsters. ![]()
![]() Animal Archives came out not too long ago and it was definitely one of my favorite paperback Paizo products, but I was a little disappointed that there were only stats for eight animals. Having said that, I'd like to take some time to type up multiple animals that I feel could be useful as companions or familiars (or food). Feel free to leave feedback or even post varmints of your own. Thanks! Herd Animal, Cow
XP 400
AC 12, touch 8, flat-footed 12 (-1 dex, +4 natural, –1 size)
Speed 30 ft.
Str 16, Dex 9, Con 15, Int 2, Wis 11, Cha 5
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2.
Environment temperate plains
Cattle are raised as livestock for their leather, meat, and milk but are sometimes used as draft animals. The statistics provided represent cows, while the statistics for the aurochs in the Pathfinder Bestiary can
Cow Animal Companions
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stampede, trample. Catfish CR 1/8 XP 50
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
Speed swim 30 ft.
Str 2, Dex 17, Con 9, Int 1, Wis 12, Cha 2
As a swift action, a catfish can lock its spiny fins into place to injure potential predators. Any creature attempting to grapple the catfish takes 1 point of nonlethal damage on making a grapple check. The catfish can relax its spines as a free action.
Environment any freshwater
These whiskered bottom feeders are among the most widespread fish on Golarion and can be found in nearly any body of fresh water. The catfish presented here is an 18-inch, 3-pound bullhead catfish but a wide variety of other fish exist. Walking Catfish (CR 1/8): These strange fish are able to survive for long periods of time out of water. They are hardier than other catfish (Con 12) and have a base land speed of 5 ft. They also have the Water Dependency special quality. Madtom (CR 1/4) : These tiny catfish possess venom glands near the base of their fin spines. Any living creature struck by these spines must succeed a Fortitude save (DC 9; frequency 1/round for 6 rounds; cure 1 save) or take 1d2 Con damage. The DC is Con-based. Electric Catfish (CR 1/2): Found in the Mwangi Expanse, electric catfish emit a potent electric shock to stun prey and potential predators. They lack the barbed fins of other catfish but can make a touch attack (+5; Weapon Finesse bonus feat) with their whiskers that deals 1d3 electricity damage on a successful hit. On a critical hit, the creature struck must make a DC 9 Fortitude save or be stunned for 1d4 rounds. The DC is Con-based. A spellcaster who can acquire a familiar can choose a catfish as a familiar. A catfish familiar grants its master a +3 bonus on Swim checks. Penguin CR 1/6 XP 65
DEFENSE AC 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)
Fort +2, Ref +1, Will +2 OFFENSE Speed 10 ft., swim 40 ft.
STATISTICS Str 2, Dex 9, Con 11, Int 2, Wis 14, Cha 6
ECOLOGY Environment cold aquatic
Penguins are flightless birds native to Golarion’s polar seas and ice floes. They prey on fish, squid, and small crustaceans. A spellcaster who can acquire a familiar can choose a penguin as a familiar. A penguin familiar grants its master a +2 bonus to Fortitude saves. ![]()
![]() I don't think the art should really matter that much to people. In case anyone has forgotten, this is a fantasy game and you can imagine creatures in it looking like what ever you want. And anyway, it's not bad artwork at all. Sure, it looks a little more cat than folk, but don't crap all over someone else's art just because because it didn't turn out the way you liked. Personally, I prefer Wayne Reynolds to most other artists who illustrates for Paizo, but I still appreciate other people's contributions. I'm sorry if I seem grumpy. I just get tired of seeing everyone complaining so much every time a new preview comes out. |