Myself and a friend are both experienced players of a variety of games looking for a weekly or bi-weekly table top campaign we may join. Recently we have started to play in Pathfinder Society to get our gaming fix, though we would prefer to be a part of a campaign that is a bit more story driven then the weekly dungeon crawls Pathfinder Society play provides.
If there are any table top groups in the region looking for a couple more players, please post below with any questions you may have or send me a Private Message with your inquires.
I have been following PFO since the beginning and I have only grown more excited and enthusiastic about the project with each Goblinwork Blog. As it is though I am curious if any additional information will be made available to backers before June 30th, so that we may make more informed choices or at a minimal better educated guesses as to which add ons we would like to select for ourselves?
Class Pack....What would the difference be between a character starting with the Class Pack vs without the Class Pack? Do character's starting without a class pack pack have to begin their career's sporting only the finest of potato sack fashion and armed simply with an improvised club?
Regional Trait Pack.....Will character's without access to this Regional Trait Pack be unable to attain access to such traits?
The Memorial of Honor.....Will Players be able to get their name or character names added to the Memorial of Honor by means other then this Kickstarter?
Twice-Marked of Pharasma.....This sounds like two scoops of awesome, but I would like to know more before deciding if this is the Add On for me.
In another thread I mentioned an idea I had that was inspired by the old school War Craft Real Time Strategy games and I thought I would give this idea it's own thread for discussion.
The idea is that actual buildings would play an important role within the game in regards to what crafts would be able to be made be they wondrous items, enchanted arms and armor, potions, scrolls, skill books, weapons and armor, exotic material items or the like.
To produce spears you need basic wood and steel units, a basic blacksmith building and a crafter with minimal ranks in craft weapons.
To produce Masterwork Spears you will need iron wood, refined steel, an upgraded blacksmith building, and a crafter with some additional ranks in craft weapons.
To actually make Magical Spears though you would need everything you needed for Master Work weapons, and you would need a Wizard's Tower or Temple of Torag with skilled enough Wizards or Clerics with access to the needed materials to enchant such items.
I think that by making the buildings that exist within the community as important as the raw materials and the crafters themselves would create a unique dynamic, especially if their exist a city planner skill set or engineering skill set that determines what sort of buildings and upgrades are available to any given community.
To build a basic small community you would need some basic raw materials, a city planner character with some basic skills, and enough gold and community members to act as labor to construct the various thatched roof cottages and basic crafting faculties for the Hamlet.
If you wanted to upgrade some of the houses from thatched roof cottages to wooden cabins lets say, then you would need someone with additional ranks in engineering, more wood, and more gold for the upgrade.
If you wanted to upgrade the basic blacksmith crafting station to be capable of producing Masterwork Quality Crafts, then the hamelet would need to invest in building an ore refinery or a metal works which would require a larger investment of gold and materials as well as a more skilled engineer.
In my noobish mind I think this could create a great dynamic in that starting communities would not need much more then members to get off the ground and start farming dirt and building horse shoes, but should they ever wish to upgrade themselves to a town with masterwork quality works and wonders then they will need to pool resources to invest in such upgrades. Over time as hamlets gain community members and as a community continue to invest in improving their community resources they could grow into a town, and then eventually someday even become a city with stone walls, castles and keeps.
The more members there are that make up a community the more they could do for themselves, and the more that a community could provide for it's members the more people will likely look to join said community. Still though no two cities will be alike because there will always be choices that need to be made and limited resources made available.
Town A may push to upgrade it's Weapon Productions first.
Town B may push to upgrade it's shrine to a Temple
Now both Town A and B will be far from becoming Cities and both communities will be eager for the item upgrades and benefits that can be made available to them if they were to upgrade. Will the two towns start fighting over local resources? Will the two create some sort of alliance in which they share resources which will significantly slow down their ability to throw resources into their community upgrades? Will crafters who's skill has surpassed their communities crafting facilities leave in search of a community with the advanced faculties needed so they may make their masterworks?
What sort of taxes will Leader A place upon his community? or City B for that matter? Will the difference in taxes be enough to make smuggling Masterwork Weapons made in town A into the market's of Town B to avoid steep taxes, even with the possibility of losing a shipment of stock to road way gankers and bandits?