Count Haserton Lowis IV

JChance's page

6 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

I personally think Norgorber sounds about right for the essence of the character--a sneaky little bastard. Yes, he's a sinister deity with an aspect who champions serial killers, but beneath it all he's the god of common crooks.


1 person marked this as a favorite.

Heh, most of the names don't bother me (although I tend to be amused at how names from a particular country aren't too consistent in phonology and RL origin), but I will admit that there are a few deities I consistently mispronounce, even to the point of crossing the line from "mistake" to "headcanon." Mostly emPHAsis on the wrong SylLAble (e.g. NOR-gor-ber), but somehow, even though I know they're wrong, "ee-OH-meh-dai" and "a-CHA-ek-ek" have stuck for me.

And I've had the "goofy renaming" bit go on with names of my own creation. In my current arc, I named a self-important half-elf engineer "Elpizo Galminir"--and quickly found my players calling him "Pizza Gallery" among other amusing variants.

BTW, I suspect the difference between "Tanari" and "Tanar'ri" is a length distinction, like the one between "unnamed" and "unaimed". ;p


Additionally--I actually play a Catfolk (sometimes, a swapout character) in one of my friends' games. He's actually the sober, responsible one in the party, a grumpy-ass jeweler who got involuntarily respecced as an Oracle in the big magical explosion that kicked off the plot.


1 person marked this as a favorite.

Lessee...

I like the variety of options on classes, races, and everything else that we've been provided, and hope it only expands.

I like elves, gnomes, and oddball races.

I tinker with and sometimes entirely rewrite everything, and have a couple hardcovers' worth of such material, most of which I'm using in the game I GM.

I detest WBL and the "resource-management game", and provide opportunities for characters to get much more or less money than expected.

Except by seizing such opportunities, an adventurer in one of my games will never match the wealth of a successful merchant, let alone a noble.

I like high-magic settings and mixed technology levels, and enjoy plotting out the origins and social consequences of them.

I prefer sentient, civilized adversaries, and like running a crowded world that isn't just the PCs' playground.

I dislike mechanical optimization that doesn't fit character concept or a reasonable character's decision who doesn't know the mechanics behind the scenes. A good deal of my tinkering actually punishes hyperspecialisation.


A minor thing, but a quibble I had with the original version..."spells prepared" feels like they can be discharged. Maybe "studied" or "readied"?


Haven't gotten a chance to play, but, thematically, I'd like to pop for Know Thy Enemy and/or Exploit Weakness. Let sneak-debuff rogue talents apply to EW instead, maybe?