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                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki Stoneclaw wrote: I would love to join. Need to dust-off (and level) 9.0 tengu pure musket master and make equipment purchases. I have 5 levels of credit to apply to a 4th level musket master, so I can retrain those classes or level into a different class to suit the needs of the party. He has a base 20 DEX and 16 wisdom, so lot's of flexibility in potential builds before playing a 9th level character. I am toying with the idea of 9 levels of Empyreal (wisdom) Sorcerer or Divine Hunter with Healing Domain if the party needs crowd control or healing support. Or I can just remain a hired gunslinger. Whatever is best for the group. I also have a very soon to be 6.0 Seeker Sorcerer (Krux) and 2.7 TBD class (Zakon).  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "She is not making it easy on you or me!" RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (2) + 8 - 4 - 4 = 2
 Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (9) + 8 - 4 - 4 = 9
 reroll 1st shot: 1d20 + 8 - 4 - 4 ⇒ (18) + 8 - 4 - 4 = 18
 I enjoy a long cackle.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki fires twice again using cold iron cartridges. RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (8) + 8 - 4 - 4 = 8
 Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (10) + 8 - 4 - 4 = 10
 reroll 1st shot: 1d20 + 8 - 4 - 4 ⇒ (18) + 8 - 4 - 4 = 18
 How long does the fortune hex last on Izoki?  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki fires twice again using cold iron cartridges, but this time aiming for the torso instead of vital organs. Turning off deadly aim for better hit probability with soft cover from Ruprecht. RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (2) + 8 - 4 - 4 = 2
 Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (11) + 8 - 4 - 4 = 11
  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "Cold iron it is!" Izoki steps north and fires twice at the succubus still shaken from the carnage witnessed earlier. RTA, RS, PBS+1, shaken, melee-4, DA-2: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
 Rapid Shot 2: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki moves adjacent to Naggy and fires at the demon. RTA, PBS+1, shaken, melee-4, DA-2: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
 "Should I use cold iron or silver against her? I always get demons and devils confused."  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Perception: 1d20 + 12 ⇒ (16) + 12 = 28 Izoki clears the jammed cartridge and shoots at the space where the prisoner stepped to. 50% miss chance, high is success: 1d100 ⇒ 7
 Using 1 Grit to clear misfire as move action.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "NO!!!" Izoki fires twice at the knife wielding prisoner. His aim is shaky. Rapid shot 1, RTA, PBS+1, shaken, cover-4, melee-4: 1d20 + 8 - 4 - 4 ⇒ (1) + 8 - 4 - 4 = 1
 Rapid shot 2: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
 The musket misfires and has the broken condition. If it was a double-barrel musket, then it would have been wrecked.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Fort save: 1d20 + 5 ⇒ (1) + 5 = 6 Izoki is breathless after he peeks around the hallway into the vaulted room. His body freezes except for his pupils that sift through the carnage. "By all that is holy..." The bloody scene of bird carcasses are too much for his constitution, and he uncontrollable vomits on himself before lowering his head to the ground. His body continues to shake for another minute as the images seem to burn into his consciousness. "Poor, poor birds. This vile cult must be stopped. I will have vengeance!" I am self imposing the shaken condition for 10 rounds.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki steps to the corner and fires twice again at the undead. Rapid shot 1, RTA, bless, DA-2, cover-4, melee-4: 1d20 + 9 - 4 - 4 ⇒ (15) + 9 - 4 - 4 = 16
 Rapid shot 2: 1d20 + 9 - 4 - 4 ⇒ (2) + 9 - 4 - 4 = 3
 "Right behind you Naggy!"  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki steps southwest and fires twice at the undead. Two gunshots echo in the catacombs. Rapid shot 1, RTA, bless, DA-2, cover-4: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
 Rapid shot 2, RTA, bless, DA-2, cover-4: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
 confirm crit: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Perception: 1d20 + 12 ⇒ (19) + 12 = 31 "Look over here. There is a door covered by overgrowth. It seems to be locked, but let's try using the key the woman was carrying." Izoki proceeds to open the door near the back of the shrine.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Perception: 1d20 + 12 ⇒ (17) + 12 = 29 Izoki raises his loaded musket to the gargoyle and steadies his rifle waiting for it to fly within 30 feet. Steady aim is a move action that grants him 50' range increment. "Come to papa." He mutters under his breath. Readied Attack:  musket, RTA, DA, PBS: 1d20 + 10 ⇒ (4) + 10 = 14
 magic blunt dmg: 1d12 + 6 ⇒ (12) + 6 = 18  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Izoki obeys the senior citizen and focuses fire using a magical musket on the knife lady until she falls unconscious. Two gunshots echo in the streets. Rapid shot 1, RTA, PBS+1, DA-2, cover-4: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
 Rapid shot 2, RTA, PBS+1, DA-2: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
 EDIT: subtracted 1 from attack roll. Last game had mythic feats.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "And I can snipe from the shadows. Being unseen is my specialty." He illustrates his point with a demonstration. Stealth, T10: 10 + 16 = 26 Izoki will always be stealthily moving if concealment or cover is available.  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "Ikozi Stoneclaw at your service. I can shoot a gnat's wing from 10 paces away and cook a delicious rabbit stew." Izoki stands with a slightly hunched back concealed by his black feathers, darkleaf studded leather and layers of white, brown and black furs. No melee weapons are visible, but a well polished musket is slung next to a heavy backpack and bandoleer of ammo. His large beak nods during the party introductions and speaks in a high pitched Taldoran accent. GOOOOOOOOOOOOOOOOOLD!!!  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "It's rock 'em sock 'em construct time!" Izoki moves northest fires two shots at the uncontrolled construct. Ranged Touch: 1d20 + 11 - 4 - 4 ⇒ (13) + 11 - 4 - 4 = 16 includes cover
 Ranged Touch, Distant Barrage: 1d20 + 11 + 3 - 4 ⇒ (13) + 11 + 3 - 4 = 23 ignores DR, cover, concealment
 3/9 mythic power  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   Perception: 1d20 + 11 ⇒ (3) + 11 = 14 Izoki fires two shots at the southern construct. Ranged Touch: 1d20 + 11 ⇒ (3) + 11 = 14
 Ranged Touch, Distant Barrage: 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 26 ignores DR, cover, concealment
 4/9 mythic power Rapunzel, would you mind delaying until after Izoki so he has a clear shot?  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "How do I pass?!?" INT: 1d20 ⇒ 19 His eyes widen and frantically waves his arms at the Sapphire Sage. Izoki takes three deep breaths after a brief moment and imitates Amenopheus. He glares at the reflective crystal and calmly presents himself. "I am Izoki Stoneclaw, an associate of The Sapphire Sage, and seek the Diamond Sage."  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   AC 25 with fighting defensively Izoki maintains his flank with Rapunzel (beak threatens) and defensively shoots another unstoppable shot at both targets. Provokes AoO for firing ranged weapon in melee. Ranged Touchboth targets: 1d20 + 11 - 4 - 4 ⇒ (13) + 11 - 4 - 4 = 16
 5/9 mythic power  
 
            
              
                 HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3 
              
              
                
                   
	
		   "Do you need to excuse yourself? It really stinks out here." Izoki climbs to the ground while aiming his musket to hit both targets in a straight line. He fires a second shot quickly at the target in the cloud. Ranged Touch, Unstoppable Sho both targets: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
 Ranged Touch, Distant Barrage: 1d20 + 11 + 3 - 4 ⇒ (3) + 11 + 3 - 4 = 13 ignores concealment and cover penalty but includes firing into combat penalty
 5/9 mythic power 
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