Iziah Gile's page

Organized Play Member. 3 posts (14 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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1/5

Iziah Gile wrote:
Tyler Reid wrote:
Iziah Gile wrote:


So, I feel it's less "SF encourages you to spread out your attribute points", more "SF FORCES you to spread out your attribute points as you go up in level". Not that I think this is bad, just that it's required, not agency of the player.
It's also required to increase ability scores in Pathfinder, but in Pathfinder you kind of have to keep raising that main ability score or you're going to fall behind when it comes to the enemies, making your character even more "shoeboxed" into it's role. I personally think it's great that at higher levels the character can grow into a smarter, wiser, version of themselves from adventures ago, where as Pathfinder we're kind of the same guy except better at what we were already good at.
I can agree with that! I only disagree with it being a player choice, when it's a system choice =) It's a system decision I'm 100% behind, though

Coming back to this after a night of sleep, Pathfinder, via overall game balance, encourages players to Min-Max attributes to a point. Like you said, if you don't continue investment, you risk falling behind.

It'll be interesting to see how that plays out in Starfinder. With less bonuses available overall, Hitting opponents is already less guaranteed, ect ect. Will this act as a reason to diversify mechanically, or will it encourage ppl to hyperfocus their builds to gain any little scrap of advantage they can? If you've only got a 25% chance at hitting, for example, even gaining a +1 is a 20% increase in your chance to hit. But that's wandering from the concept of attributes specifically.

Fred Strauss wrote:

I'm thinking of going with an 8 Con. Would never do that in PFS, but thinking the effect is not as bad in SFS.

Lashunta Pilot Mystic S10 D15 Cn8 I12 W16 Ch12. Healer. S5/HP9/R4 Specializing in Pilot and Diplomacy, so can work as Pilot or Captain in Ship Combat.

Any other thoughts of going with 8 Con?

Thanks!

I mean, it's a risk, but between what seems to be lower damages generally, negative HP being written out, starship combats where your character is not personally at risk, and a combined health pool (stam + HP) higher than PF, I can see it potentially working out. Easily working out if you wanted to focus on starship combat mods.

1/5

Tyler Reid wrote:
Iziah Gile wrote:


So, I feel it's less "SF encourages you to spread out your attribute points", more "SF FORCES you to spread out your attribute points as you go up in level". Not that I think this is bad, just that it's required, not agency of the player.
It's also required to increase ability scores in Pathfinder, but in Pathfinder you kind of have to keep raising that main ability score or you're going to fall behind when it comes to the enemies, making your character even more "shoeboxed" into it's role. I personally think it's great that at higher levels the character can grow into a smarter, wiser, version of themselves from adventures ago, where as Pathfinder we're kind of the same guy except better at what we were already good at.

I can agree with that! I only disagree with it being a player choice, when it's a system choice =) It's a system decision I'm 100% behind, though

1/5

Tyler Reid wrote:
Iziah Gile 288 wrote:
KingOfAnything wrote:
Starfinder definitely encourages spreading points out more than Pathfinder does.
This is flat out incorrect. *math and reasoning above*
And at 1st level, that's true. What about 5th level (Easily within reason for SFS as time goes forward)? *math and examples above*

Well, at 5th level, SF start forcing you to spread out your points more. You are required to select 4 stats and give them bumps based on their current value. Even a hyperfocused character is going to get +7 (+1 to his best stat, +2 to 3 others of his choice, presumably one of them his secondary focus) to his stats, divided up. A less focused character will get 8 instead.

So, I feel it's less "SF encourages you to spread out your attribute points", more "SF FORCES you to spread out your attribute points as you go up in level". Not that I think this is bad, just that it's required, not agency of the player.