M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul drops below into the hole and starts casting SM 5. Can you read the spellbook linked on my profile?
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. It should be linked there now. And I misunderstood where the area of the silence was. Does my Arcane Sight allow me to find its exact borders?
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul will summon a Spiked Pit Reflex 24 or fall at the lead cultist, and catch one of the lackey in it as well. 50 ft fall. He will then fly back and down, to remove himself from easy targeting by the enemies.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul tries to think of reasonable guesses for which god the shrine may be to, based on the fact that it was obscure enough not to be immediately recognized and the fact that is seemingly has mutilated worshippers. Kn Rel: 1d20 + 17 ⇒ (9) + 17 = 26
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Storm Dragon wrote:
Reposting for convenience. Ixrul relays what the Shadow Demon saw to his allies. "It seems safe to assume that they will possess some form of divine spellcaster, maybe more than one. Probably near the central shrine. It will be difficult to fight our way there without drawing attention from the full compound."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Question - are you guaranteed 1 HP/HD? I'm not sure if my Max HP would be 3 or 11 rn. Regardless, Ixrul will get some restorations. Maybe 2 uses for my con so I don't die to a stray arrow, 1 for Ace's dex, and then I cast all my defensive spells and fight from 400 feet out for the rest of the day?
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. 1d20 + 9 ⇒ (15) + 9 = 24 1d20 + 9 ⇒ (8) + 9 = 17 1d20 + 9 ⇒ (9) + 9 = 18 1d20 + 9 ⇒ (11) + 9 = 20 1d20 + 9 ⇒ (8) + 9 = 17 1d20 + 9 ⇒ (18) + 9 = 27 Welp I think I just died unless the ship is within 1 dimension door. Ixrul Morcrom wrote: Ixrul will keep an Emergency Force Sphere ready, intimately aware of how easily a creature like this could kill him. Not actually readying an action, just letting you know I have immediate actions in the ol toolbox. In the future, please don't roll things like initial saves if it can be avoided. I know because of the nature of PBP, it makes immediate actions hard, but they are my main answer against things like this.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul looks inside the treasure skull to see what poison-preventative potions are present.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Snowball has a fort or be Staggered, so it may not have been able to attack me. Esp given that I Withdrew, which means double my speed. IDK how fast it is though. Conc DC 27 (10+12+5): 1d20 + 11 + 9 ⇒ (5) + 11 + 9 = 25
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. How - it's literally a bug! Shrugging off it's shockingly iron will, Ixrul begins casting Summon Monster 5.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. <Try to Magic Jar it. If you succeed, flip it to its most vulnerable angle relative to my compatriots.> DC 19 Will. If it has a spikeless underbelly, Ixrul wants it exposed. 1 round on the shadow demon left. Ixrul will wait to see if the creature gets jarred before deciding what to do.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Be careful, it's stinger is very poisonous. Also, try not to attack it bare-handed." Given 10 rounds were expended exploring and 4 were expended casting spells, I have ~3 rounds left on my Shadow Demon. Given that he would probably die in one or two hits, Ixrul Withdraws from the creature. <Kill it.> The shadow demon pounces in, using its Sprint as necessary. Claw vs Touch: 1d20 + 11 ⇒ (19) + 11 = 30
Claw vs Touch: 1d20 + 11 ⇒ (9) + 11 = 20
Bite vs Touch: 1d20 + 11 ⇒ (8) + 11 = 19
Also - does it seem exhausted? Heatstroke fatigues (or exhausts fatigued creatures) on passed saves. Though IDK if it just will-saved through some of those, even though this think presumably has pretty bad will saves.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. First things first... Kn Nature: 1d20 + 16 ⇒ (7) + 16 = 23 Also, what size is it? Map says 15ft squares which would make it 45 ft...
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. I have magic tattoo the and conjuration school ability. Ixrul will have it use its Shadow Evocation to attempt to exhaust the creature with Heatstroke (DC 19 will to reduce to 20%, then DC 19 fortitude), and its Shadow Conjuration to use Acid Arrow and injure the creature as much as possible (DC 18 will to reduce to 20%). Going a level lower because I wanted quieter spells. It has 3 charges on each. Touch attacks:
Last acid arrow threatens. 1d20 + 11 ⇒ (20) + 11 = 31
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Can I respond telepathically if it's still in range? Also, how many rounds did it take to scout? I have 17 rounds total.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul summons a Shadow Demon (+4 Con) to scout ahead. Assuming I'm not misunderstanding a the description of the place and we are actually very close to sunlight. He will have it use its incorporeality to get a view of the creature safely so it can report back via its Telepathy.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Aye." Ixrul begins casting Summon Monster 6.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "There's something large there. Instantly killed them both silently."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "I can send the eyes ahead, but their range is limited. We should all fly, though." Ixrul uses the wand to grant everyone flying, then we proceed with the eyes going in advance. He also casts his Extended Magic Circle Against Evil on himself.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Going in flying seems wise regardless. At least for those of us who don't wish to be in hand-to-hand."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul will step behind cover, if any is available, and cast spectral hand, using a charge of his Lesser Extend Rod. Because they had to make this spell roll for some reason: 1d4 ⇒ 3
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Also, I just want to put this out there now: Eternal Apotheosis. For future reference.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. This thing probably has terrible touch AC as well. I might be able to cripple it remotely with Spectral Hand + an Extend Rodded Excrutiating Deformation. It's probably got crazy fort saves, but 20+ rounds might be able to drop its dex enough to paralyze it, since it is pretty big and probably doesn't have great dex.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Perhaps it would be best to wear it down from a range? Ixrul will keep an Emergency Force Sphere ready, intimately aware of how easily a creature like this could kill him. Not actually readying an action, just letting you know I have immediate actions in the ol toolbox.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Does Ixrul know its reach?
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Nature: 1d20 + 16 ⇒ (13) + 16 = 29
Hopefully, Ixrul identifies the thing. Also, because they had to make this long-term buff roll for some reason... False Life: 1d10 + 10 ⇒ (8) + 10 = 18
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Aight. -250 GP, Ixrul can't fail the craft. Ixrul creates two of the oils.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul offers to mix up some Oil of Silence for their gunslinger. I thought I couldn't, but it is actually a wondrous item, not a potion, so I can.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Sure thing! I'm planning on rebuilding a bit - gonna drop the succubus name for something else (not sure what) and haven't really used it since I realized you did socials. There are also some spells I basically don't really use anymore bc they can cover other people's niches too easily. Also, a lot of times, when it's coming to spell useage, it just means you have to be sure to get in the request before I prepare spells for the day. If it's crafting, the most likely thing is I just missed the post - a lot of things are going on when we're in port. If I missed a request, just post something again. A bit of it is because, in-character, Ixrul is very confident in his own decisions and abilities and ultimately doesn't really trust or value other people (his evil nature often causes him to take the feelings of superiority wizards and elves often have to an extreme). Feel free to push back against anything like that in-character as well!
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul things for a few moments, weighing options. "If we take the cave, we can move from there to whatever fortifications they have against incoming ships. Kill the guards with a small team. Make it surgical." "We want to avoid a direct fight with Harrigan. He's lethal as all hell. I have a few spells up my sleeve that should make him easier to handle, but I want a numbers advantage when we fight him, and I want our crew to deal with his guards." "Once we take the fortifications, we signal the ship and have them come in, warding off the serpent with a gong and a carcass. Then we can face Harrigan."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Sorry, just got back to having free time. I'm down for whatever y'all want to do.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "The gong is a problem - if we ward off the sea serpent, Harrigan's men will expect company. Friendly company, but company nonetheless. Perhaps some sort of directed illusion?" Ixrul shrugs. "The cave is fully workable as well, though."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul tries to figure out what kind of serpent it might be based on whatever descriptions are present. Kn Nature take 10: 10 + 16 = 26
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "I see two main options - go to the tower, and go for the throat. Harrigan's throat, to be precise. Any marked preference for one over the other?"
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. I think this area is decently safeish. Might be the best place to keep them until we return.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul scans it with detect magic and arcane sight before having one of his crewmembers open.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Daliya, please refrain from opening the book until I've inspected it for magic. There's any number of terrible traps that can be on it. I'd rather not have to clean up the mess of Explosive Runes or deal with the effects of a Sepia Snake."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Huge Water Elemental, +4 STR/CON.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Let me know when the water ele actually gets to act. I'm a bit confused about when exactly it is summoned and when it gets to take actions.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. When Ixrul's Summon Monster finishes, he will conjure a Huge Water Elemental.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Ixrul will start casting Summon Monster 6. I expect you'll read this a lot.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Wouldn't arcane sight identify the shapeshifted ones since it's an SU as beast shape whatever?
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Take 10, 19.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. My apologies, thought it would cause me to use fly in place of swim. Slightly alters my buffs - add in Extended Alter Self to a Boggard, granting me a swim speed of 30 feet, dark vision, and low-light vision. Swim, T10: 10 + 15 = 25 1 base swim, +1 str bonus from alter self, +8 racial from swim speed, +5 circumstance
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Suddenly recalling that magical flight is still helpful underwater, Ixrul casts Extended Fly on himself. I have two hastes prepared to help with the movement speed issue in fights.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "A good plan. Let's go." Curious - since Amulet of Adaptation surrounds me in a bubble of air, could I technically Fly underwater? Ixrul buffs up. False Life: 1d10 + 10 ⇒ (5) + 10 = 15
Directly before entering the cave, he will cast Circle of Protection: Evil on himself, Shield on himself, and Mirror Image 1d4 + 3 ⇒ (1) + 3 = 4 on himself. Recall these buffs are always on (permanency or days/level): Detect Magic Comprehend Languages Read Magic See Invisibility Tongues Arcane Sight Revenant Armor
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. Do we have water breathing pots in the party chest, Mr. DM? I can't find it.
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Who doesn't have a way to breathe underwater? I have an amulet of adaptation." "Even if we don't go in during high tide, we might still be there when the tide comes back in, and the rest of the cave may be flooded." Ixrul pauses, for a moment, considering the situation. "Preferably ways that are difficult to dispel. A smart magic-user defending an underwater area from surface-dwellers might prepare abjuration magic to asphyxiate invaders."
M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens. "Aye. When we go ashore, pull a bit farther out. If I want you to come in, I'll signal with dancing lights - one red, one blue, one green on repeat." "Now - a potential plan worth considering. We teleport directly into the cave, strike them by surprise." |