Ixancoatl |
As I've glanced through the messageboards from time to time and as I've played with many of the gamers at my University, I have noticed an almost dogmatic need to have every action ever taken by a character defined solely by the Rules As Written. Weren't these games originally designed to cater to a group of people with a broadened sense of Imagination? Aren't the rules merely a means of smoothing over the gaps between that Imagination and the "Reality" of a fantasy world?
I have seen many debates about how "if X is not defined in the RAW, then how can X happen?" or "the RAW specifically say that Y works in this way". While I believe that the rules are highly important for the smooth functioning of any game, the fun and pleasure of any game should be drawn from the Imagination involved in Role-Playing out the story before us (hence the moniker "Role-Playing Game").
After all, if we are going to follow the RAW with such dogmatic fervor, shouldn't we pay attention to the earliest pages of the Rulebook:
"Above all, have fun. Playing the Pathfinder RPG is
supposed to be exciting and rewarding for both the Game
Master and the players. Adventure awaits!
The Most Important Rule
The rules in this book are here to help you breathe life into
your characters and the world they explore. While they are
designed to make your game easy and exciting, you might
find that some of them do not suit the style of play that your
gaming group enjoys."
(and please note that almost every single RPG that has ever been produced begins with a similar if not nearly identical statement.)
How about we get back to letting the Imagination guide how our characters do things rather than being led by a leash of RAW to the point were we can no longer make our own decisions. RPG's should grant the mind freedom, not confine it in a cage of "fear of not following the Law".