Ghastly Plate
rip it apart as you please
ShakaUVM wrote:
IMHO it would be good if they got ability called Control element that allows them to control stuff made of their own element and it gets progressively stronger as the class lvls up (every few lvls) something like: Terrakineticist can move small amounts of earth and the blast and defense is a part of that ability. Aerokineticist can control the air and weather letting it create winds (not as a spell) and fire lightning ... Telekineticist can move stuff with his/her mind ... On a certain level it allows you to control an elemental if it fails its save but just its substance so it takes a full round action to control (basically you take control of it instead of yourself) as you progress you can control bigger elementals 1 medium counts as 2 small and so forth.
Davic The Grey wrote:
I think it shouldn't be a pool
Well i just finished playing first steps pt 1 with my aerokineticist. What can i say that was not already said. I really love the class flair, but i have a feeling it is really underwhelming at lvl 1, i can only throw blasts at people. In PFS this is especially prominent as i have to play this character 3 times to get to lvl 2 and it seems like a drag as wild talent list is really limited. I am playing a gnome. All i could do what throw my kinetic blast at people and with cover and the target being in melee it was nearly impossible to hit. In its current state kineticist feels too much like 1 trick pony. Outside of the combat i was pretty useless. None of my skills but dex ones have decent stats in them and 2+1 (favored) skill points per level make it so i have a very limited repertoire. Furthermore even by expanding my class skill list with traits there is just so little of them... All in all i feel like the class could be just so much more. Another player that played played an occultist so he will post here too
Dragon78 wrote: The problem with that statement Ivan, is that the vital strike feats would also apply, wich to me would be broken. But blast is not an attack action but a standard action From FAQ: Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. at least that is the way i see it. It is the same reason you can't hit twice with it when your BAB is +6/+1
Drake Brimstone wrote: He has already said you can do Weapon Focus(Kinetic Blast), so that tells us for the purpose of feats it can count as a weapon (Like Rays can), so Precise Shot, Point Blank Shot, Improved Critical, etc. should all work. then i think that it should be written in the blast text something along the lines: "Counts as a weapon for the purpose of feats."
Arachnofiend wrote: I'll likely rebuild to swap Toughness for Precise Shot in my next game. I don't think you can as precise shot states: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. And kineticists strike is not a weapon edit: it was explained i the other thread that you actually can |