Ituralde's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Deadmanwalking wrote:
Ituralde wrote:
I am still curious about the worst-case scenario, though. If a character is sent through the mirror, and the 10 minute timer to retrieve them runs out, is that just 'roll up a new character' territory?

Depends. This seems like something a wish or miracle could get them out of. How readily do the PCs have access to someone with that kind of ability, and how much are they willing to pay for it? Probably not in money, but in favors, loyalty, and the like.

Personally, I'd point out the possibility and see what the other PCs come up with for who to go to, then think what that person would want. There are certainly high enough level people in Absalom...

Also, reading through the Hazard, I'd probably allow a PC on the other side who avoids being captured or killed to to try to get back through. I'd probably make it the same check as to disable the Hazard (or a use of plane shift, perhaps, if they have it), and might have it do something really weird if the mirror back in the 'real world' has been destroyed, but it seems possible.

Another good point, thank you Deadmanwalking and everyone else.


Benchak the Nightstalker wrote:

You could also detain the mirror duplicate, and try to convince them to let the captured ally out?

OmegaZ wrote:

Granted, the nature of this hazard's effect is pretty steep for this level, but the Stealth DC of 24 should be very easy to spot and avoid for a level 14 party.

Both good points, thanks.

I am still curious about the worst-case scenario, though. If a character is sent through the mirror, and the 10 minute timer to retrieve them runs out, is that just 'roll up a new character' territory?


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The Darkside Mirror in the Harrowland chapter seems...very deadly and hard to redress as players. As I understand it, immediately upon being triggered the mirror sucks in the triggering PC, spitting out an evil version of that PC (DC 34 reflex save to avoid). Assume that only one PC is sucked into the mirror. To retrieve him/her, the remaining PCs must not only kill the evil duplicate, but also succeed on a DC 34 ('legendary') Thievery check to retrieve their friend. What if the rogue has been sucked in? Go and find a legendary thief to help? (But after ten minutes, the absorbed PC is no longer retrievable by a thievery check, and it's not clear what you're supposed to do after ten minutes have passed. Roll up a new PC and abandon that one to live in a different dimension? Is smashing it supposed to end the effect? If so, why bother including a Thievery check option at all?

Am I missing something?


Ituralde wrote:
Any update on whether a PDF will be available to those who preorder the box? In a covid world the availability of, at least, the document intended for new players seems essential.

By new players I meant just players. The Heroes Guide or whatever it is named.


Any update on whether a PDF will be available to those who preorder the box? In a covid world the availability of, at least, the document intended for new players seems essential.


Thank you all very much.


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Certain actions have the 'concentrate' trait - e.g. Recall Knowledge, Demoralize, Cover Tracks, Sustain a Spell. I cannot for the life of me find an explanation of how it works in the Core RB.

On p. 630 we're told that 'an action with this trait requires a degree of mental concentration and discipline. Unless 'concentrate' is merely a flavour trait, that explanation is as helpful as the proverbial chocolate teapot.