CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6
About Isikhulu
Desperate to find a cure for the curse affecting his sister, Kashkura, Isikhulu turned to the stars, as Iruxi so often do. He learned every divination and astrological ritual he could find, desperately seeking answers from the vast and distant night sky. Desperate, his efforts led him to stranger and more esoteric attempts, all seemingly falling on an uncaring void until, suddenly, an answer. A brief, thunderous, incomprehensible answer that knocked him from the tree he had climbed, knocking him out. The following morning he was awakened by the sensation of a wasp, crawling along his nose. Before he could swat it away, it stung him and his mind was filled with a grand vision, his consciousness soaring through a vast empty cosmos, flanked by massive and silent black wings. He awoke with a start, determined to decipher the meaning of his dream, setting out the following week with his sister for the coast, for a ship sailing North. To Absalom.
ISIKHULU
Male iruxi (cliffscale lizardfolk) witch 3 [Cursed Family background]
Uncommon, CG, Medium, Humanoid, Lizardfolk
STATISTICS Perception +6
Speed 25ft
Languages Ancient Osiriani, Common, Iruxi, Jotun, Mwangi, Sylvan
Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 8 (-1)
DEFENSES AC 17 (18 w/mage armor)
Fort +6T (+7 vs. inhaled & crit instead of success), Ref +7T, Will +8E
OFFENSE Melee
...Claw +7 (agile, finesse, unarmed); Damage 1d4+1 S
...Dagger +7 (agile, finesse, thrown 10ft, versatile S); Damage 1d4+1 P
...Fist +7 (agile, finesse, nonlethal, unarmed); Damage 1d4+1 B
...Staff +6 (two-handed d8); Damage 1d4+1 B
Ranged
...Sling +7 (propulsive, range 50ft, reload 1); Damage 1d6 B