Lizardfolk Stalker

Isikhulu's page

77 posts. Organized Play character for Dennis Muldoon.


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Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Thanks for running, Tyranius!

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Vidrian is a new and rapidly evolving society, and such places are always a hotbed of innovation. It can only benefit you to be connected to such things."
Society: 1d20 + 9 ⇒ (12) + 9 = 21

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"They will remain free much longer with strong trade partners, such as yourselves."
Occultism: 1d20 + 9 ⇒ (12) + 9 = 21

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"The southern stars tell of inauspicious omen, true. However, the northern constellations tell another story. Look to the north for good tidings."
Astronomy Lore: 1d20 + 9 ⇒ (9) + 9 = 18 (same bonus for Occultism if Astronomy Lore doesn't work)

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"Willing partners can work together for the benefit of all. I'm sure you can find an arrangement that is mutually beneficial."
Diplomacy, rodeo bonus: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7

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"Perhaps you could position yourself as a connection for Droon, facilitating trade between them and those to the north as well."
Society: 1d20 + 9 ⇒ (11) + 9 = 20 Second use of Society

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu inspects his sister's wounds, making way for the more accomplished healers when it's her turn for their ministrations. "I know I say this to you all the time, sister, but you really ought to be more careful."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu likewise tries to guide his mount away from the fallen Obad'of, using a combination of an intimidating glare and skillful maneuvering.

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
Acrobatics (Hero Point), Promotional Vestments: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu is worried as his sister is tossed from the back of her dinosaur, but as he sees the garishly-dressed rodeo clowns run out to get her to safety he returns his focus (and his intimidating gaze) to the dinosaur beneath him.

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu tries to maintain his balance. I'm not sure what the action economy here is, or if my evil eye was successful/helpful. If so, and if he can spare some attention to maintaining it, he will.

Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu cackles as the dinosaur bucks beneath him (maintaining the evil eye, if it was successful), trying to hold his position.

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu stares into the immense eye on one side of his mount, trying to cow it into submission with a glimpse of the cosmos. Casting evil eye, DC 19.

He then hops on and tries to maintain his balance.

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"So is your challenge to ride the dinosaurs? Or to play the sport?"

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu looks nervous at Uthkosh's prideful reply, worried that it could spark something more than a friendly challenge. He whispers under his breath at his big tribemate.

"Psst...diplomatic mission, Uthkosh..."

"What sort of challenge do you have in mind?"

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Thank you sir. We appreciate your time."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu moves up next to his sister and weaves a spell, hurling a nearby chair into the pink mephit!

◆Stride, ◆◆cast telekinetic projectile.

Spell attack: 1d20 + 9 ⇒ (4) + 9 = 13
Bludgeoning damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Leave her alone!" Isikhulu glares at the creature, trying to sow fear and doubt in its mind, then causes a nearby chair to smash into it!

◆Cast evil eye (DC 19 Will save), ◆◆cast telekinetic projectile.

Spell attack (hopefully vs. frightened AC): 1d20 + 9 ⇒ (12) + 9 = 21
Bludgeoning damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Where do you think you're going?" Isikhulu mutters an incantation and traces the shape of a constellation in the air in front of him. As the traced stars begin to glow, he flicks three of the ethereal stars forward with a brush of his hand, sending the glowing motes flying into the mephit! ◆◆◆Cast magic missile

Force damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu moves closer to the creature and mutters, to the heavens, causing a heavy inkwell to fly at the creature's head.

◆Stride, ◆◆Cast telekinetic projectile on the red mephit.

Spell attack: 1d20 + 9 ⇒ (18) + 9 = 27
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu glares at the mephit, channeling the horrors of the cosmos into his look as he tries to drive fear into the creature before invading its mind! ◆Cast evil eye (DC 19 Will save), then ◆◆cast daze (4 damage, DC 19 basic Will save, hopefully affected by evil eye).

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Astronomy Lore to know about a constellation: 1d20 + 9 ⇒ (18) + 9 = 27

"This one looks familiar..."

Placed Isikhulu.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu looks nervous at the thought of fighting elementals, but nods in agreement. "We will do what is required."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Perhaps the stars will guide us where our wits have failed."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu also holds his tongue, content to let his sister do the talking as usual. Untrained and 8 CHA here.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"We're the Pathfinders you were scheduled to meet with, ma'am. We arrived just as that beast was petrifying you."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Hm. Not that I've heard of, and, frankly, not something I'm anxious to test."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Arcana: 1d20 + 9 ⇒ (15) + 9 = 24

"Good thinking Obad'of. As gruesome as it is, let's get that smeared across our new friend here" Isikhulu says, gesturing to the currently-petrified woman the group came to meet.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Stubborn creature!" Tired of the strange beast ignoring his mental magic, Isikhulu instead turns to a physical assault, weaving another spell and hurling a nearby chair at the creature! ◆◆Cast telekinetic projectile, ◆avert gaze.

Spell attack: 1d20 + 9 ⇒ (18) + 9 = 27
Bludgeoning damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Bah. Leave, creature! This is no place for you."

Isikhulu moves up and weaves a spell, trying to cause the creature to flee the area. ◆Stride, ◆◆Cast fear, DC 19 Will.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Let's see how you like the power of a look!" Isikhulu darts up onto the platform, glaring at the creature in an odd way, then retreats back next to his sister. ◆Stride, ◆Cast evil eye (DC 19 Will, frightened 1 on failure or 2 on crit fail), ◆Stride.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu quietly lifts the first document and begins to decipher.

Academia Lore: 1d20 + 9 ⇒ (17) + 9 = 26 Or Society at the same bonus.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"That seems reasonable."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Yeah, I suspect we're at double-digit glyphs between us. For his school item, Isikhulu will take a scroll of restoration.

"I am eager for a chance to learn from our cousins to the south here."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu is all leveled and his profile built out. I've filled out your macro sheet, though it only had room for 3 of his 4 trained lores.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Woot! Thanks Tyranius. I need to get Isikhulu leveled up, then I'll fill the macros out.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu thanks the stars for his protective shield, renews it, then moves around to the far side and swings his staff at the skeleton once again. Cast shield, Stride, Strike.

Staff vs. flank: 1d20 + 4 ⇒ (11) + 4 = 15
2-handed bludgeoning: 1d8 + 1 ⇒ (3) + 1 = 4

Will use Shield Block if hit.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu looks nervously at the huge skeleton, then glances at his sister. After weaving a protective ward, he carefully strides in, swinging his staff at the beast.

Staff vs. flank: 1d20 + 5 ⇒ (18) + 5 = 23
2-handed bludgeoning: 1d8 + 1 ⇒ (1) + 1 = 2

AC with shield is 16, will use Shield Block if hit.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Remembering how effective it was last time, Isikhulu strides up to the smaller skeleton and grasps one of the bones in its forearm, trying to send it fleeing into the woods. Stride, cast chill touch on the little one.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Stunned by the sudden ferocity of the rampaging skeleton, Isikhulu is slow to react. When he finally does, he gives the huge monstrosity a baleful stare and mutters a curse to the heavens, before weaving a protective ward. ◆◆ Cast ill omen (DC 17 Will save), then ◆ cast shield.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Astronomy Lore - 8 days, level 0 task: 1d20 + 7 ⇒ (16) + 7 = 23

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu nudges his sister with his elbow, then nods slightly toward the kitsune.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu, fascinated by the sudden strangeness, brings his studied knowledge of such happenings to bear.

Occultism to make things easier: 1d20 + 7 ⇒ (2) + 7 = 9 +2 if oddity identification has any effect here.
◆◆Occultism to disable: 1d20 + 7 ⇒ (2) + 7 = 9

Isikhulu will re-roll on a crit fail.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu looks on in interest as his sister merges with the spirit. "What do you see, sister? What do you remember? What do the stars say of this spirit?"

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"You're sure? Then it should be no danger, right?"

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"I worry that, should we find the worst has occurred, we may need it to retrieve the remains of our allies."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Seeing his evil eye have the intended effect on this intelligent skeleton, Isikhulu sustains the effect, then attempts to bore into the creature's undead mind. ◆Sustain evil eye, ◆◆ cast daze. 4 damage, basic Will save, stunned 1 on a crit fail.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Hearing Obad'of's cry, Isikhulu gulps, then steps into a flanking position and strikes with his stick at the blue skeleton. All the while, he glares at the more intelligent skeleton commander, hoping to have greater effect.

◆Stride, ◆Strike vs. blue, ◆Cast evil eye on shieldy-bones (DC 17 Will save).

Staff vs. flanked blue: 1d20 + 4 ⇒ (19) + 4 = 23
2-handed B damage: 1d8 + 1 ⇒ (4) + 1 = 5

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu curses the stars as his curséd gaze has no effect. He mutters and taps the creature, spreading a pale dark energy onto the bones before swinging his staff as hard as he can! ◆◆Cast chill touch (DC 17 Fort save), ◆Strike

Staff (2-handed), guidance: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Bludgeoning damage: 1d8 + 1 ⇒ (3) + 1 = 4

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Having no knowledge of undead creatures, Isikhulu decides to conduct an experiment. He stares menacingly at the nearest creature (red), seeing if his fearsome gaze has any effect, he then casts a defensive ward and grips his walking stick in a more weapon-like fashion. ◆Cast my hex cantrip evil eye (which has the mental trait), ◆cast shield, ◆grip walking stick/staff as a two-handed weapon (I assume I don't normally walk around with it held in both hands).

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"That seems the best bet to me."

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu picks up one of the partial traps, turning the pieces over in his hands a few times before attempting to turn them into something useful.

Survival: 1d20 + 4 ⇒ (17) + 4 = 21

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu, relieved that his more charismatic friends have engaged the man, is happy to let them lead the conversation.

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

"Well done, sister." Isikhulu walks up to the door and knocks sharply on the frame, not wishing to intrude. "Hello, Master Ossfrin? Do you have a moment to speak with us?"

Verdant Wheel

CG male iruxi witch 3 | hp: 29/29, hero points: 1 0/3 | AC 18 (17 w/o mage armor), Fort +6 (+7 vs inhaled & crit instead of success), Ref +7, Will +8 | Speed 25ft. | Perception +6 | focus points: 2/2 | Prepared 1st level: fear, ill omen, magic missile; Prepared 2nd level: dispel magic, faerie fire | Current conditions: | ◆

Isikhulu checks the scroll of mage armor given to him by Urwal before he left, then follows along. Scroll of mage armor as my school item. Distributed my two glyph hero points (color coded to match my token) to the two people who already signed in.

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