Sorshen

Isabel Sadaus's page

217 posts. Alias of CariMac.


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Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Those things are horrible looking.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I'm back to posting. Depression is a horrible witch, and should just go away.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"I'll head up first. Just in case whatever up there is magical." Isabel starts to climb.

Acrobatics U: 1d20 + 11 ⇒ (4) + 11 = 15


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Happy New Year all!!!!


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"That will teach you. Silly creature. Isabel yells as he shows up in the Fire.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel helps checking on the runes. "Let's get these two other switches done. I'm excited to see what the puzzle reveals."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel still flying at the top of the room. "We moved one of the levers, and I shut down the magic of the rune to see what was in the room above. It wasn't you lot. It was a switch we couldn't move. What did you figure out Tilver?"


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

She'll dash out.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I had her in the room that I dispelled the rune at the entrance from. She cast fly just in case the floor fell out from under her.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel is still hanging out in the room that was open. Does anything happen to her?


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"I can cast fly. What do you think about me staying up here while you move the stairs from below? That should keep anyone from falling to their death if the floor suddenly falls out from under this room."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"I'll try." She moves to where she can see the rune and casts Dispel Magic on the rune.

Dispel Magic: 1d20 + 15 ⇒ (20) + 15 = 35
Can't get better than that.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel staggers as Tung sticks his head into the hole. "What? That was one of the...." she just starts muttering to herself. "Is there a trap? Should I try to dispel the magic? I hope they were just teleported and not actually disintegrated."

She casts detect magic at the hole.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

That's it exactly. I have close out reports due, and people wanting the new fiscal year budgets. All like last week. Never mind that Congress hasn't even "given" us our money yet.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I have not been hit by a bus, but it feels like it. Work buried me this week. I'll try to get posts up tomorrow.

I hate the end of the federal fiscal year.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel grabs a few to take back to the surface. The quickly disappear into her sleeves of storing.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"Someone has been here before us. Looks like they took care of the traps, but they might be waiting for us." Isabel sticks her head in and casts Detect Magic in the direction of the scorpions.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"Careful this feels too easy." She moves forward and casts detect magic from the doorway.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel reaches out and casts Guidance on Tilver. "Be careful."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"Tilver did you want to rest while we treat your wounds or would you like to use one of our potions. That way we can keep moving?" Isabel asks the Investigator.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Anyone want to be resistant to electricity?" Isabel holds up the ring. "I'm all for following Magill. It's as good a direction as any. Unless someone can figure out the levers."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel sees the ring lying next to her, and picks it up. She attempts to learn what she can about it.

Identify: 1d20 ⇒ 14 +10 Arcane T, +14 Occult M


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel wanders into the room slowly. She pulls a wand out of her sleeves. "I have a wand of heal. Tilver. Here. Tung needs it first. I can try to trick the item, but..." she shrugs. "I'd rather not take the chance right now."

She also pulls out two potions. "If we need them I have two lesser Healing Potions." Then she flops down on the floor, and stares into the shadows Focusing to regain her spell.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel concentrates and chokes the shadow in her hands. Then she flicks a hand and sends a piece of debris flying at the Ogre Mage.

Neg Energy on Fort Failure: 3d4 ⇒ (1, 2, 4) = 7
Telekinetic Projectile: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 4d6 + 4 ⇒ (2, 2, 3, 2) + 4 = 13


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel glares at the mage and casts her focus spell Steal the Shadow. Then she casts the Shield spell on herself.

Shadow Steal DC25 Fort:
You steal a creature’s shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.

Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4.

Critical Success The target is unaffected.
Success The target is enfeebled 1 for 1 round.
Failure The target takes 3d4 negative damage and is enfeebled 1 for the spell’s duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, when you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn’t cast a shadow.
Critical Failure As failure, but the target is enfeebled 2.


On Fort Failure: 3d4 ⇒ (2, 4, 2) = 8


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel decides not to mess around a goes for consistency. She casts Magic Missile at the Ogre Mage

MM: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

She glares at the mage and casts Paralyze on him.

Paralyze DC24 Will:
You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save. Then she casts Shield.

Heightened (7th) You can target up to 10 creatures.

Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Reflex DC24: 1d20 + 12 ⇒ (1) + 12 = 13

Hero point.

Reflex DC24: 1d20 + 12 ⇒ (7) + 12 = 19

Isabel can't avoid the blast of cold that comes her way, and takes the full brunt of the damage.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Edit: Looked at the map again and realized I couldn't touch Silas from where I'm standing. So Shield got swapped for a move.

Isabel takes a step forward and then reaches out and slaps Silas lightly on the arm. "Go get them." She mutters as she casts Haste on him.

Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions for one Minute.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Will Save E: 1d20 + 12 ⇒ (6) + 12 = 18

Isabel shaking with Fright moves forward anyway. She peers at the octopus headed creature in the back, and casts Phantasma Killer on it. "Isn't that winged creature the same one that got away from us?"

Phantasma Killer DC24 Will Save:

You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell’s target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target’s Will save.

Critical Success The target is unaffected.
Success The target takes 4d6 mental damage and is frightened 1.
Failure The target takes 8d6 mental damage and is frightened 2.
Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel continues to creep down the hallway. "I really hate this place."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

As they walk to the manor Isabel introduces herself to Skarvek. "Glad to have the help. I'm your sorcerer and bar maid. My family lives in the city so I have a vested interest in keeping it safe."

"I'll take a look down the passage as well. Give me a moment." Isabel smiles and slips into the shadows.

Stealth Expert: 1d20 + 15 ⇒ (13) + 15 = 28


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I'm so sorry to hear about your cat. Losing our furry friends is never easy.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

As they return to the surface, Isabel says, "That was interesting. Trying to turn one house against the other? Is that normal for the nobles? Where I come from if you're upset at another family you just brawl it out in the tavern until you get tired then the loser buys drinks for a while."

She keeps an eye out for danger as Silas is burdened with the remains fo the Paladin. "This is going to be hard for his order isn't it. I wonder if they will do something unwise."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"She's just going to do this again. Why I wonder did she need us to "steal" the key to the Banewarrens? It was her house after all. She SHOULD have been able to go down and get it herself."

"Thank you for the healing Dain. I appreciate it very much."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel moves closer to the werewolf, and casts Magic Missile at it.

MM: 2d4 + 2 ⇒ (1, 1) + 2 = 4


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I can't wait to see the weapon/bow monk. Sounds interesting.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

I guess we do need to question her. But ouch that hurts. Good job on seeing her while invisible."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel runs up next to Dain. "Where is she?" She smacks Dain on the shoulder and casts Guidance on him.

Guidance:
You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling.

If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel rushes past Tilver and Silas following Dain down the hallway. "They turned right down the hallway." She calls back.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel stops and studies the constructs. Then she throws a chunk of rock at the Warrenbuilder B with a Telekinetic Projectile.

+10 Arcana +13 Occultism
Telekentic Projectile: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d6 + 15 ⇒ (3) + 15 = 18


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel shrugs and follows the group out of the room. "Keep her in sight. I'll do what I can to make her visible when she stops running."


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Wall of Force. This is my area of expertise." She moves to the front of the group, and studies the wall for a few minutes. Her hands wave and she speaks loudly casting Dispel Magic.

Dispel Magic, Expert: 1d20 + 15 ⇒ (10) + 15 = 25


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel slips into the room, and tries to hide in the shadows, and watch the creatures. "What do you think the thing in the middle of the room does?"

Stealth E: 1d20 + 15 ⇒ (2) + 15 = 17


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel peeks through the door. "Do the octopus look alive or dead? I think this room might flood or get wet somehow. Why would the floor be lower than the rest of the area otherwise?"


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Take him later. I'd rather keep moving forward. It doesn't sound like we're too far behind our nemesis.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel continues to ready her spell if it reappears. "I don't know what to do. I can't dismiss it or really attack it with much. Maybe we should leave the room alone."

MM Full Round: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Isabel yells "Gods what is that thing?" She gives Geristonomos a quick grin. "I'm Isabel Sadaus. I'm just along for the ride. They needed help, and I have some skills that can be helpful."

She strides closer to Tung she readies to cast a Magic Missile at the creature when it comes in sight again.

1. Stride 2 and 3 ready one missile. I needed to get in sight of the doorway.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"I'm afraid it's too late. The master's hand is on it's way to open a door as we speak. The woman you saw was known to us as the Bard Nicalon. We were tricked into retrieving the hand, and it was stolen from us. We have to retrieve it and stop the woman who took it from us. We also need that rod to start the generator. They have already failed, and we must seal the Banewarrens again." Isabel looks sheepish and angry at the same time as she recalls having the hand stolen from her.


Base Atk +3; CMB +3; CMD 16 Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10 AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

"Can you tell us how to get to Tremoc Korrin? We need this rod to start up the ward again. I'm afraid the Banewarrens have been opened. Can you describe this woman? Are you sure it was a woman, and not a man?" Isabel looks confused. They were looking for a male bard.

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