Iritu Quinzara's page

No posts. Organized Play character for Himokl.


About Iritu Quinzara

Iritu Quinzara CR 14
Locals of many regions refer to Iritu simply as "The Tattooed Fox". He makes many friends wherever he goes.

Male Kitsune Sorcerer (Tattooed Sorcerer) 14
NG Medium Humanoid (Kitsune)
18 Year Old, green eyed, red haired, Friend of Grundinnar
5'7" Tall and 140 Pounds
Init +21; Senses Low Light Vision; Perception +2

DEFENSE

Armor Class 14, touch 13, flat-footed 11
(armor +1, Dex +3)
Hit Points 114 (14d6+56)
Fortitude +16, Reflex +15, Will +17

OFFENSE

Speed 30 feet/move
Melee Melee Touch +4;
Bite +4 (1d4-3)
Ranged Ranged Touch +10
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 14th (16th for Heroism)):
3/day - Dancing Lights, Daze
1/day - Heroism
Sorcerer Spells Known (CL 14th or 15th for Enchantments):
7th (4/Day) - Limited Wish
6th (6/Day) - Disintegrate, Greater Dispel Magic, Mislead
5th (8/Day) - Dominate Person (DC 32), Overland Flight, Tree Stride, Wall of Force
4th (8/Day) - Dimension Door, Emergency Force Sphere, Poison (DC 23), Stoneskin, Telekinetic Charge
3rd (8/Day) - Deep Slumber (DC 31), Haste, Heroism, Fireball (DC 22), Suggestion (DC 30 to 33)
2nd (8/Day) - False Life, Glitterdust (DC 21), Hideous Laughter (DC 32), Mirror Image, Resist Energy, See Invisibility
1st (9/day) - Ant Haul, Blood Money, Charm Person (DC 26), Entangle, Heightened Awareness, Liberating Command, Magic Missile, Snowball (DC 20)
0 - Acid Splash , Detect Magic, Disrupt Undead, Haunted Fey Aspect, Mending, Message, Open/Close, Prestidigitation, Read Magic

STATISTICS

Str 5, Dex 16, Con 18, Int 9, Wis 10, Cha 29
BAB +7; CMB +4 CMD 17
Feats Additional Traits, Greater Spell Focus (Enchantment), Noble Scion (War), Peacemaker, Persistent Spell, Quicken Spell, Spell Focus (Enchantment), Varisian Tattoo (Enchantment), Piercing Spell
Traits - Fate's Favored, Honeyed Words, Magical Lineage (Hideous Laughter), Wayang Spellhunter (Hideous Laughter)
Skills - Diplomacy +31 , Spellcraft +17
Class Skill Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (Nature), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Favored Class Bonus +1/4 Enchantment DC x14
Languages Sylvan, Taldane
Combat Gear Lesser Metamagic Rod of Threnodic Spell, Myrrh (50/50), Wand of Infernal Healing (40/50) Other Gear Belt of Mighty Constitution +4, Circlet of Persuasion, Cloak of Resistance +5, Cracked Dusty Rose Prism Ioun Stone, Cracked Pale Green Prism, Headband of Alluring Charisma +6, Ioun Torch, Masterwork Backpack, Page of Spell Knowledge (Blood Money, Magic Missile), Ring of Inner Fortitude, Scarlet and Blue Sphere Ioun Stone, Stone of Good Luck
Proficiencies All Simple Weapons. Nothing else.

CLASS FEATURES, FEATS, AND SPECIAL ABILITIES

Bloodline Tattoo (Ex) - Whenever Iritu gains a bloodline spell, a new tattoo manifests on his body to represent this spell. His bloodline spells are always enhanced by his Varisian Tattoo feat, even if they don’t match the school to which his Varisian Tattoo belongs.
His current bloodline tattoo's are: Entangle, Hideous Laughter, Deep Slumber, Poison, Tree Stride, and Mislead.

Create Spell Tattoo (Su) - Iritu can create a spell tattoo twice per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If he gives the spell tattoo to himself, it does not count against the regular limit of magic tattoos he can have. The spell tattoo must be of a spell that he knows that has no material or focus component. He can maintain one spell tattoo created by this ability at a time—if he uses this ability again, the previous spell tattoo he created fades away. Spell tattoos he creates with Inscribe Magic Tattoo do not count against this limit.

Familiar Tattoo (Su) - Iritu has a rabbit familiar as an arcane bond, as a 14th level Wizard would.

Unlike most familiars, his familiar can transform itself into a tattoo that he carries in his flesh. Transforming into a tattoo or back to normal familiar form is a move action for his familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Fey Bloodline Arcana - Whenever Iritu casts a spell of the compulsion subschool, increase the spell's DC by +2.

Woodland Stride (Ex) - Iritu can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

Missing From the Sky ran by Thomas Wardrop