Witch

Iraldi's page

25 posts. Organized Play character for TobiasBlues.


Full Name

Iraldi

Race

HP: 12/13 | AC: 17/13/14 | Saves: +4/+5/+2 | Low-Light, Perception +8

Classes/Levels

Grit: 2/2 | Alchemist Fire: 1/1

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 14
Charisma 10

About Iraldi

:Pathfinder Society Info:
#: 108064-7
XP: 0
Prestige: 0
Fame: 0

Chronicles:
Ask to see scans

:Quick Stats:
HP: 13
AC: 17 (+4 Armor, +3 Dex)
Perception: +8 Senses: Low-Light
Initiative: +5
Melee: Cestus +1 (1d4, 19-20/x2)
Ranged: Light X-Bow +4 (1d8, 19-20/x2) Point Blank Shot

Character Sheet:

Iraldi
Male Half-Elf (Mwangi) Gunslinger (Bolt Ace) 1
CG Medium Humanoid (Elf)
Init +5; Senses Perception +8, Low-Light
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3) Gunslinger, Con, FCB
Fort +4, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee: Cestus +1 (1d4, 19-20/x2)
Ranged: Light X-Bow +4 (1d8, 19-20/x2) Point-Blank Shot

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Statistics
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Str 10, Dex 16, Con 14, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats: EWP-Heavy Repeating X-Bow (B), Point Blank Shot
Traits: Highlander, Elven Reflexes
Skills: Climb +4, Disable Device +4, K. Local +6, Perception +8, Stealth +7 (+8 in Rocky/Hilly terrain), Survival +6
Languages: Common, Elvin, Draconic, Osirian
Special Abilities: Gunsmith, Grit (2/day), Deeds (Sharp Shoot, Vigilant Loading, Gunslinger's Dodge)

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Special Abilities
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Racial:
Stat Bonus: +2 to Dex
Elf Blood: Counds as Elf and Human for effects related to race
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Ancestral Arms: Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Gunslinger (Bolt Ace):
Gunsmith: A gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. The gunslinger also gains Gunsmithing as a bonus feat.
Grit: grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1). A gunslinger spends grit to accomplish deeds, and regains grit in the following ways; Critical hit or deals a killing blow with any kind of crossbow. (modified by Bolt Ace)
Deeds: Gunslingers spend grit points to accomplish deeds.
Deeds known (Sharp Shoot, Gunslinger's Dodge, Vigilant Loading)

Possessions:

Lamellar Leather Armor, Light X-bow (20 bolts), Cestus, Dagger (2), Backpack [Bedroll, Silk Rope 50', Blanket], Belt Pouch (2) [Flint/Steel, Alchemist Fire], Waterskin

Background & Appearance:

Coming Soon.