Koriah Azmeren

Ionwe Ver'Ha's page

43 posts. Organized Play character for Zach W..


Full Name

Ionwe Ver'Ha

Race

Half-Elf

Classes/Levels

Ranger Freebooter 6/Lantern Bearer 2 | F +9 R +12 W +5 | HP 28/74 | AC 25 FF 20 T16 | CMD 27 | Init +7(+9 Underground) | Perception +13

Gender

Female

Size

6'

Age

21

Alignment

Chaotic Good

Deity

Sarenrea

Location

Andoran

Languages

Common, Elven, Sylven

Occupation

Privateer

Strength 16
Dexterity 20
Constitution 14
Intelligence 15
Wisdom 12
Charisma 10

About Ionwe Ver'Ha

Ionwe Ver'Ha
Female half-elf lantern bearer 3/ranger (freebooter) 6 (Pathfinder Campaign Setting: Paths of Prestige, Pathfinder Player Companion: Pirates of the Inner Sea)
CG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +15
Aura freebooter's bane (2 ft.)
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Defense
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AC 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural)
hp 82 (9d10+24)
Fort +10, Ref +13, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 keen cutlass +13/+8 (1d6+4/15-20)
Ranged +1 planar darkwood composite longbow +13/+8 (1d8+10/19-20/×3)
Special Attacks combat style (archery), favored enemy (evil outsiders +2)
Lantern Bearer Spell-Like Abilities (CL 3rd; concentration +3)
. . At will—dancing lights, light, spark[APG] (DC 10)
. . 2/day—faerie fire, pass without trace, protection from evil
. . 1/day—darkvision (self only), delay poison (self only), see invisibility
Ranger (Freebooter) Spells Prepared (CL 3rd; concentration +4)
. . 1st—aspect of the falcon[APG], gravity bow[APG]
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Statistics
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Str 16, Dex 20, Con 14, Int 15, Wis 12, Cha 10
Base Atk +9; CMB +12; CMD 28
Feats Deadly Aim, Elven Accuracy[APG], Endurance, Improved Critical (longbow), Manyshot, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Perception)
Traits freedom fighter, warrior of old
Skills Acrobatics +11, Climb +7, Diplomacy +11, Heal +6, Intimidate +7, Knowledge (dungeoneering) +11, Knowledge (geography) +11, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +11, Perception +15, Profession (sailor) +5, Sense Motive +2, Stealth +8, Survival +10, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven, Orc, Sahaugin
SQ bitter armament, elf blood, favored terrain (underground +2), freebooter's bond, track +3, wild empathy +6
Combat Gear oil of bless weapon (2), oil of daylight, potion of cure moderate wounds (2), potion of remove disease, potion of remove paralysis, unfettered shirt[UE], wand of cure light wounds; Other Gear +2 mithral chain shirt, +1 buckler, +1 keen cutlass, +1 planar darkwood composite longbow (+2 Str), arrows (60), amulet of natural armor +1, belt of physical might +2 (Str, Dex), boots of striding and springing, cloak of resistance +1, efficient quiver, headband of vast intelligence +2, ring of protection +1, backpack, bedroll, belt pouch, everburning torch, flint and steel, hemp rope (50 ft.), mess kit[UE], pirate clothes, fancy, pot, trail rations (5), waterskin, 2,669 gp
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Special Abilities
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Bitter Armament (Su) Treat held metal weapons as cold iron against DR.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Accuracy Reroll miss chance due to concealment.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Freebooter's Bane +2 (Ex) +2 to hit & damage vs. chosen target.
Freebooter's Bond At 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All allies within 30 feet who can see or hear the freebooter gain an additional
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.