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My character is a gnoll (+2 STR, +2 CON) and while smart for his kind I don't think I want him to be bookish, so I've opted for vanilla Fighter I think, over Lore Warden. The issue is that I lose 2 feats (Level 1 human, and free Combat Expertise from Lore Warden) and finally, I want to include the Bodyguard feat.

As a result, I'm a little feat starved, so I can't seem to figure out how much emphasis to put on tripping, whether or not Whirlwind Attack is worth it with all the feats required (including Lunge) to pull it off. And I was considering using a fauchard for the 30% crit chance at level 8, and continuing on to grab crit feats (and tripping with Tripping Strike) but that's like a possible 5-7 feats.

SO MANY FEATS, SO FEW LEVELS =/


Dasrak wrote:
Expected wealth for a 13th level character is 140000 gp, while a +5 weapon cost about 50000 GP. That makes it very expensive but affordable at his level.

Oh, I was asking how he got his weapon training bonus to +5, not his weapon's enhancement bonus.

EDIT: Nevermind, I found it. Gloves of Dueling OP


That's actually full of useful information. Thanks.

How did you get your Polearms at +5 by 13th level?


bump


avr wrote:

Combat Patrol is very reactive. You may find it frustrating to use. And Whirlwind Attack doesn't do much unless you score a critical and you've reached at least Staggering Critical. Losing armor training means you can't take Advanced Armor Training which will be annoying, and while you keep something enough like Weapon Training that you should be able to take Advanced Weapon Training as a feat, you won't get free AWT at 9th, 13th or 17 level. You also lose bravery which means no Armed Bravery.

Basically this would have been iffy before the Weapon and Armor Masters Handbooks came out and is well below par now.

I was thinking of using Whirlwind Attack to initiate trips on everything in range, and eventually to emphasize crits. Tripping Strike would synergize well, I believe.

I hadn't considered how good vanilla Fighter might be. but now that you've mentioned it I'll take a longer look at Weapon and Armor masteries. Ultimately I want to control combat, so I liked the Polearm Master's ability to flank from adjacent squares, and bonus to combat maneuvers. I was planning on making heavy use of trip, but I wonder how effective that route would be given its 3-4 feat cost.


I've decided to play a Polearm Master in an upcoming campaign, and I have this idea of how I want the character to play, but with such a wealth of viable feats I'm finding it hard to solidify a feat progression outline. (something I like to do for my characters before each campaign)

My goal, essentially, is to manipulate combat through use of Combat Reflexes and Bodyguard (buffed by the adopted Halfling racial trait, Helpful) by protecting allies and tying up enemies trying to harm them. I want to do damage, but it isn't my sole focus. There is some desire for Teamwork Feats, since I am paired with an Inquisitor.

I've looked over so many Polearm builds this past week, and while certain feats pop up consistently, it's a build that seems rather diverse. Here's my cheat sheet, what do you guys think?

Feat Progression Planner


I'm pretty busy IRL right now, so I don't see myself cooking up a full-featured character or backstory before the 8th, (I'm busy through the 10th then I free up some) but I'm still quite interested in playing. If you need a sample of my writing/roleplaying, I'm Isawa Katsuko in GM Koan's campaign.

PM me if a backstory is mandatory, and I'll figure something out. As I pointed to in my first post, I'm aiming for some manner of intrigue-driven character. I'd be comfortable as a bushi, but only as a fall-back.


I'd certainly be interested. I'd be happy with an array of different characters, including a Kitsuki Investigator and Shosuro Infiltrator.


I'm interested! Here's my shugenja. Hope it isn't too late :D

Crunch:

Isawa Katsuko (Isawa Shugenja School Rank 4)
Female
Age 26
Height 5’ 2”
Weight 115lb
Insight 204
Experience 205

Honor 4.5
Status 1
Glory 1

Air 3
Earth 3
Fire 4
Water 3
Void 4

Skills
Calligraphy (Cipher) 2
Defense 2
Divination 1
Etiquette 3
Games: Go 1
Lore: Elements 3
Lore: Phoenix 2
Lore: Shadowlands 1
Lore: Shugenja 2
Lore: Theology 2
Medicine 2
Meditation 3
Perform: Samisen 1
Sincerity 2
Spellcraft (Spell Research) 5

Advantages
Ancestor: Isawa
Sage

Disadvantages
Consumed (Knowledge)
Driven (Live up to Isawa’s legacy)
Overconfident

Spells
Commune
Sense
Summon
Blessed Wind
Reversal Of Fortunes
Jade Strike
Armor of the Earth
Courage of the Earth
Fires of Purity
Earth Becomes Sky
Grasp Of Earth
The Fires From Within
Hurried Steps
Strength Of The Crow
Regrow The Wound
Silent Waters
The Fist Of Osano-wo
Wall Of Fire
Armor Of The Emperor
Call The Spirit
The Dragon’s Talon
Wings Of The Phoenix

Gear
Elegant winter kimono
Wakizashi
Scroll satchel
Writing box
Medicine kit
Jade hair sticks
Samisen
Traveling pack
- Parchment and charcoal (10)
- Ink brush kit
- Miniature go set
- Court robes
- Mask
- Spices
- Blanket
- Chopsticks
- Small hand mirror
- Fan
5 koku

Fluff:

“Power does not come from the heavens, my daughter. It comes from our hands, our minds, and our hearts. Never doubt that, for it is the greatest secret of the universe - we are not the servants of destiny, but the makers of the future.” - Isawa

Character Description
Katsuko’s features are pretty, but stern. Her long black hair is typically worn up in a simple bun, secured by two simple jade hair sticks. Her eyes are deep brown, hidden beneath a brow often furrowing in contemplation. She wears no makeup, even at court, deeming it easier to instead don a mask. Overall, she has little patience for court intrigue, but will suffer through if it’s worth her time.

Character Story
Born with a prodigious connection to the elements, Katsuko began her schooling as a shugenja from an unusually young age. A direct descendent of Isawa, founder of the Phoenix Clan and Master of all four elements, young Katsuko was often visited by her ancestor - first in dreams, but as her skill progressed, in waking visions - guiding her to ever greater purpose.

As she grew older, Katsuko excelled in her studies - quickly outsripping other students her age. Noting both her ancestry and her particular proficiency for the art, The Elemental Masters saw that she was entered into the tutelage of the Fire Tensai. Katsuko, perhaps mirroring her ancestor’s distaste for such spiritual single mindedness, chafed at the idea of only pursuing mastery of one Element. After much discussion, it was agreed to allow Katsuko to continue with her normal studies at Mori Isawa. There, with the guiding presence of her ancestor, Katsuko rapidly advanced through her studies, taking little time for leisurely pursuits outside of the occasional game of go.

At the age of 13, she was selected to attend the Topaz Championship. At the tournament, she called upon the fury of Osono-wo to thwart an attack by several maho-tsukei. While she didn’t win the martial-focused championship, her feats earned her great admiration and recognition - especially among her own clan present at the tourney..

Knowing well that all of her achievements were a direct result of her breadth of knowledge, Katsuko became more deeply absorbed in her studies. Many nights she would sleep in the library, much to the chagrin of her teachers. Still, they were impressed, and gave her access to the vaults beneath Kyudin Isawa. Soon, she found scrolls documenting the power of blood magic. This discovery sparked in her a realization that in spite of her Clan’s vast collection of scrolls and tomes, many mysteries remained. She resolved to travel to the lands of other Clans and learn what she could.

With her sensei’s permission, Katsuko first travelled west to the Dragon Clan’s mountain strongholds, where she studied the Tao with Togashi’s order. Deeper readings of Shinsei’s teachings bore little fruit, however, and she left after few months for Scorpion lands, where she was sure she would find more explicit answers.

(I’ll tie this into the adventure story when we commence.)

I'd love to bud up with a yojimbo. Shiba Bushi are the ideal pick, with regards to both lore and mechanics, but I'd welcome a companion of any background.


As the title states, I'm located in Ann Arbor, MI, and I'm looking to join a local campaign. I would prefer to run a 1-20 campaign selected from the Pathfinder Adventure paths, but I would settle for a homebrew set in Golarion. I would prefer to play a Wizard, but I'm open to filling any available role (I don't want to step on toes). My availability is a bit poor at the moment, but starting in January, I'll be available every week night except Monday.

A little bit about me: I'm 24 years old, and I have extensive RPG experience. I've been playing and DM(GM)ing P&P RPGs for more than a decade, and I've dabbled in a wide variety of game systems. I prefer to focus on roleplaying and storytelling, and that typically takes priority in the way I play my characters - but I'm perfectly capable of min/maxing and otherwise being a power-player if that's how you role, and/or what you require.

If you're interested in having me, shoot me a private message, or respond here and I'll be checking back.

EDIT: I forgot to mention this, but I'm okay joining a campaign in progress - so long as I come in before 10th level.