| Ionek |
I've decided to play a Polearm Master in an upcoming campaign, and I have this idea of how I want the character to play, but with such a wealth of viable feats I'm finding it hard to solidify a feat progression outline. (something I like to do for my characters before each campaign)
My goal, essentially, is to manipulate combat through use of Combat Reflexes and Bodyguard (buffed by the adopted Halfling racial trait, Helpful) by protecting allies and tying up enemies trying to harm them. I want to do damage, but it isn't my sole focus. There is some desire for Teamwork Feats, since I am paired with an Inquisitor.
I've looked over so many Polearm builds this past week, and while certain feats pop up consistently, it's a build that seems rather diverse. Here's my cheat sheet, what do you guys think?