Devargo Barvasi

Ioca Dola's page

63 posts. Alias of hustonj.


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Chelaxian Human Rogue (Scoundrel) 1

YES! Move away! Not that there's far to go. Tumble through attempt, it appears . . .. Game was one-sided. Home team hit 3 out of the park and won 4-0. Wife got 2 autographs she's been wanting, though. Injured MLB pitcher dropped to AA in order to heal (from the Rangers), and Nolan Ryan.

Acrobatics to Tumble Through: 1d20 + 6 ⇒ (11) + 6 = 17

I hope that's good enough! Wouldn't be against me, though . . ..


Chelaxian Human Rogue (Scoundrel) 1

Didn't think it would be this bad. Wife picked me up at work to go to a AA baseball game a few blocks from where I work. Left the house about 0530. It is almost 2340 and I'm not in bed, yet! Terse post as a result. Or not.

The filthy man squealed like a small animal as the reptile's jaws closed on his leg. Effectively held in place by the sheer size of the animal, he was reduced to a neary thoughtless response. Only his practice allowed him to even attempt anything beyond a simple opposing yank.

1) Acrobatics to escape; DC 19: 1d20 + 6 ⇒ (3) + 6 = 9

2) Acrobatics to escape; DC 19: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18

3) Futile attempt to poke gobblegut with the rapier: 1d20 + 6 - 10 ⇒ (11) + 6 - 10 = 7
Piercing: 1d6 ⇒ 3


Chelaxian Human Rogue (Scoundrel) 1

Uhmmm . . .. Attack rolls are made with D20's, making them D20 rolls, right?


Chelaxian Human Rogue (Scoundrel) 1
DM DoctorEvil wrote:
Want to use a Harrow Point (or Hero Point) to take the 18 as your primary roll? Otherwise, I think you get through the door with your final action but are stopped on the other side.

D'oh! I keep forgetting about those sorts of potions! Yes, yes I would, which should put me right in front of the thug closer to the door. for my 3rdaction, move.


Chelaxian Human Rogue (Scoundrel) 1

Seeing a chance, Ioca attempts to get through the door.

Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7

Hmmm . . .. Not intended to be the trained only squeeze under Acrobatics. Nothing else there is a direct match. Critical failure for balance is: fall and end your turn. So, effectively bounced off, maybe? Third action to return to where I started, or to try again? Or no third action, just sharing the space at the door with Billi? JUST IN CASE Dm DoctorEvil is willing to go with a retry despite the critical failure . . ..

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18

Move; skill critical failure; maybe skill use, maybe move, maybe nothing.


Chelaxian Human Rogue (Scoundrel) 1

ioca . . . waits. Worrying about possible bolt holes, though he knows the far side is below street level, he also knows that doesn't mean there's not a way out over there.


Chelaxian Human Rogue (Scoundrel) 1

"If you'll give me some room to get there, I can try to open that door."

Assuming the group DOES give Ioca room, he'll work his way to the door, check the lock and frame for traps that might go off by attempting to pick the lock or actually opening the door, and if he thinks it is safe, THEN he'll try to unlock the door.

Perception+6; Thievery+6


Chelaxian Human Rogue (Scoundrel) 1

Staying crouched, Ioca looks for an opportunity to stick the shark as it comes by again.

Looks like 2 actions to ready an attack, since the shark's not visible on the map.

Rapier: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing: 1d6 ⇒ 1


Chelaxian Human Rogue (Scoundrel) 1

I THINK there's only 1 in the skif right now, right? Assuming I'm right . . ..

Ioca carefully drops down into the skif, both pulling his blade and crouching (to lower his center of gravity).

Let's see, move, interact, does the crouch count against me? If not, he'll also try a strike.

Rapier: 1d20 + 6 ⇒ (9) + 6 = 15
Piercing: 1d6 ⇒ 1

If the skif is already holding, 2, then Ioca will have to stay up top and delay until an opportunity opens.


Chelaxian Human Rogue (Scoundrel) 1

Ioca goes back inside with the others, taking his turn to get down into the crawl space.

I really hope this leads to Lamm. If he's flown, it was while these bleeding hearts stopped to bind wounds. Like they could heal the wounds he has caused, and will keep causing, if we can't stop him!


Chelaxian Human Rogue (Scoundrel) 1

Ioca lightly growls, quietly. "Back inside to go down? Do we have any sign of Lamm, yet? Where has the filth gone?"

He goes with the others, not seeing a great advantage in trying to continuing the first path alone.


Chelaxian Human Rogue (Scoundrel) 1

Listening to everyone else, and not wanting to waste any time more than is necessary, Ioca lies on the platform, belly down, and drapes his upper torso over the outer edge, hands on the outer rail, bending over in an attempt to see straight into the underdeck being described.


Chelaxian Human Rogue (Scoundrel) 1

I was ready to go first. <shrug> Won't fight over it. Maybe I should go second, to provide assistance? Though, other than holding the slack side of the rope across your torso so i can help pull you back to the last piton, I'm not sure how it would work . . .. And that might be better for a strongman than an agile one to work?


Chelaxian Human Rogue (Scoundrel) 1

The thief doesn't even acknowledge the comment about the locked cabinet, focusing instead on finding their quarry, who is not within the building as promised.

"We need to get on that boat before he casts off!"


Chelaxian Human Rogue (Scoundrel) 1

"That paper won't move. Lamm will. Come back for it." After spending a second to think about known doors, "Let's go to our right first."

That's the player's left looking at the map.


Chelaxian Human Rogue (Scoundrel) 1

"Let's pick up the desk and move it out of the way, yeah?"


Chelaxian Human Rogue (Scoundrel) 1

His post said he put it in his pack.

I'm good with the keys.


Chelaxian Human Rogue (Scoundrel) 1

"Left. Right. Up. Down. Whichever. We need to get moving." Ioca will move to go with Billi.


Chelaxian Human Rogue (Scoundrel) 1

I was just pokin' fun at the observation.

I get the difference between in character and out of character.


Chelaxian Human Rogue (Scoundrel) 1

Why would I want to let them look for me later?


Chelaxian Human Rogue (Scoundrel) 1

"You have healer's tools on you? I can loan you a set if you need one.
If we think we can afford to let Lamm have 30 minutes to make plans and probably escape instead of chasing him down now. It seems a fool's choice to me.
"


Chelaxian Human Rogue (Scoundrel) 1

Oh, yeah, mundane healing! Ioca even has the tools . . .. Only has a +4, though. Player forgot about that.


Chelaxian Human Rogue (Scoundrel) 1

"Pick your discomfort. I say we assume our success continues, and we ask them to wait here for us. Yes, if we all die, they will still be under Lamm's thumb, but they won't be chased down and punished for fleeing, either. Least risk, I think."

He looks about. "I see two closed doors and an open room. Why don't you see if these know which way leads to Lamm?"

Deception +6

Ioca is desperately trying to display a hard, uncaring front at the same time he's frantically scanning the children, looking for one familiar face in particular.

As they start moving, Ioca's Exploration Mode will be Avoid Notice - Stealth+6


Chelaxian Human Rogue (Scoundrel) 1

Ioca steps closer to the gnome, almost feeling sorry for what has to happen. Almost. Then he tries to make it happen.

Rapier w/ Inspire: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Piercing w/ Inspire: 1d6 + 1 ⇒ (4) + 1 = 5

Rapier w/ Inspire, second strike: 1d20 + 6 + 1 - 5 ⇒ (14) + 6 + 1 - 5 = 16
Piercing w/ Inspire: 1d6 + 1 ⇒ (2) + 1 = 3

If the first is a Crit . . ..
Deadly w/ doubled above damage: 1d8 + 10 ⇒ (1) + 10 = 11 Total damage if crit, not to add


Chelaxian Human Rogue (Scoundrel) 1

Ioca doesn't bother heading back down the stairs, but he puts a hand on the stair-rail and swings himself over, dropping to the floor, before moving over to the gnome and attempting to give him a quick bleeding.

Athletics? Acrobatics? Jump is in Athletics, so . . ..

Athletics to jump down from the stairs: 1d20 + 3 ⇒ (10) + 3 = 13 +3 more if I could use Acrobatics instead

Assuming he's on his feet and can continue to move, striding over . . ..

Rapier w/ Inspire: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Piercing w/ Inspire: 1d6 + 1 ⇒ (2) + 1 = 3


Chelaxian Human Rogue (Scoundrel) 1

Since you posted the end of Round 3 and beginning of Round 4 on Monday, I posted exactly once, the action you are thinking was out of sequence. Looking deeper, however, it appears I posted 2 actions in Round 3! So, really the second action there was out of sequence, but correcting is simple enough, and that means delaying what I had posted as Round 4 to Round 5. Good call.


Chelaxian Human Rogue (Scoundrel) 1

Frustrated by how well he's been pinned down, and honestly wanting Billi to get a good swing at this man, Ioca attempts to tumble past him. Again.

Acrobatics for Tumble Through: 1d20 + 6 ⇒ (4) + 6 = 10

But he is still unable to squeeze by on these stairs.

He attempts to stick the man again, anyway. Before yielding his position to Billi by moving below him on the stairs.

Rapier w/ Inspire: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Piercing w/ Inspire: 1d6 + 1 ⇒ (5) + 1 = 6


Chelaxian Human Rogue (Scoundrel) 1

Okay, so let's try it again!

Seeing the giggling one fall, Ioca makes a break up the stairs and attempts to get past the man at the top.

Acrobatics to Tumble Through vs Ref DC: 1d20 + 6 ⇒ (6) + 6 = 12

I'm going to assume a 12 fails, for hopefully obvious reasons.

But he just doesn't manage to get by him. He still takes the opportunity to see if he can bleed the man a drop or two.

Rapier: 1d20 + 6 ⇒ (15) + 6 = 21
Piercing: 1d6 ⇒ 1

Is it me, or does that rapier damage die come up "1" roughly 50% of the time? I went back and counted. I've rolled a 1 on that damage die 3 times out of 5 attacks.


Chelaxian Human Rogue (Scoundrel) 1

Well, I'm out of actions and positioned where I would have ended up with such failure. Can't agree that I'm in "the right place," though.


Chelaxian Human Rogue (Scoundrel) 1

Well, I'm out of actions and positioned where I would have ended up with such failure. Can't agree that I'm in "the right place," though.


Chelaxian Human Rogue (Scoundrel) 1

The thief sees the chokepoint on the stairs and decides he has to do what he can to fix that particular problem. He moves up to Billi, and the tries to tumble through the giggling fool, intending to attack him from the other side.

Acrobatics to Tumble Through DC: His Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Meh. If successful:

Ioca tries to bring his blade to bear.

Rapier w/ Inspire: 1d26 + 1 ⇒ (14) + 1 = 15
Piercing w/ Inspire: 1d6 + 1 ⇒ (1) + 1 = 2

Stride, Stride (tumble through), Strike

If he failed to tumble through:

He moves back to ensure Billi has room to maneuver, well, as much as the stairs allow, anyway.

Stride, Stride (tumble through), Step

Position is as if successful. Failure would be directly behind Billi.


Chelaxian Human Rogue (Scoundrel) 1

:facepalm: Yes, I forgot the inspiration completely. So each attack should have been at an additional 1. AND, had I been thinking, I should have used the Guidance on that second (desperate) attack. Would have netted 25 to hit for 2 damage and 18 to hit for 3 damage. But I can't short a decision not to retroactively apply at least the Guidance, though I might argue for the Inspiration bonuses to be retroactively applied, since those aren't really my choice.


Chelaxian Human Rogue (Scoundrel) 1

The frustrated rogue steps adjacent to the closer enemy, and attempts to end this exchange.

Rapier Strike: 1d20 + 6 ⇒ (18) + 6 = 24
Piercing: 1d6 ⇒ 1

Rapier Second Strike: 1d20 + 6 - 5 ⇒ (15) + 6 - 5 = 16
Piercing: 1d6 ⇒ 2

Step, Strike, Strike


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Chelaxian Human Rogue (Scoundrel) 1

Anyone with combat training who has sparred is already confident that anything approaching a diplomacy attempt once the combat starts is wasting their time. I'm going to assume you are trying to distract me, to get me to let my guard down. I'm going to ignore you and try to get out of the fight with as little harm to me as I can manage.

And if we're fighting with lethal weaponry? Yeah. Diplomacy ended as soon as my life was threatened. Especially if a third party is still actively trying to do lethal damage to me while you're trying to talk. You are the only opponent, and your entire fighting stance/actions are defensive? Makes listening easier to accept, but the conversation will still be assumed a distraction.


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Chelaxian Human Rogue (Scoundrel) 1

Delay was the intent. I'll jump back in as a response to the light being unshuttered.

Ioca moves up to where Billi had been standing at the door. Seeing the man in front of him, club and all, he goes to squeeze around the rail of the stairs right there and then tries to stick the man with his blade. All of it in silence, not even baring his teeth. Just business.

either stride then stride or stride then step. Same net movement.

Rapier Strike: 1d20 + 6 ⇒ (1) + 6 = 7
Piercing: 1d6 ⇒ 3

:facepalm: Knew I would pay for the 20 init!


Chelaxian Human Rogue (Scoundrel) 1

Yeah, I forgot the triple action thing. A single, unimpeded stride would get me to the specific square where Billi started. Of course, I don't know that the line of people on a rickety pier counts as unimpeded. Then I could move a total of 4 or 5 squares after, since you implied those rules.

I still think waiting better serves my purposes. Especially if somebody adds light to the room . . ..


Chelaxian Human Rogue (Scoundrel) 1

Given the long line of people between himself and the door, Ioca finds himself forced to wait before he can do pretty much anything.


Chelaxian Human Rogue (Scoundrel) 1

Ioca would have readied his blade with the others.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Chelaxian Human Rogue (Scoundrel) 1

Thievery +6, with tools at hand.


Chelaxian Human Rogue (Scoundrel) 1

Rejoining the others to discuss what they found . . ..

"Yes, obviously we are better off if we go in together than separate. The walkway on the Southern side looks dangerous, but leads to the boat and has a door from the building. I'm betting that's the primary bolt-hole. You say the Northern side has a second set of double doors and a single door low in the back? That may well be the best way in. Did you get close enough to see if it has a lock?"


Chelaxian Human Rogue (Scoundrel) 1

That's actually the Southern side of the building, where I was indicating I wanted to go look. Doesn't mean you can't join me, of course.


Chelaxian Human Rogue (Scoundrel) 1

Yes, looking at the map, it appears a walk down the adjacent pier on the South side of the building would be a better first look. Don't know that I have ever seen a map compass indicate what up is instead of which way is North, before.


Chelaxian Human Rogue (Scoundrel) 1

"I appreciate the desire to cut off a potential escape route, but can that wait until I check for other entrances and exits? We can cut off that escape route on our way in, instead of having to go back and forth, right?"

I'm uncertain if Investigate or Scout is the better exploration action for my intent, here. The goal is to examine the FULL exterior of the building (or as close as I can get) and identify all the entrances/and exists I can find, and any other potential bolt hole preparations.

Edit: The word Scout is more suggestive of stealthy investigation, so maybe that's the more appropriate choice?


Chelaxian Human Rogue (Scoundrel) 1

The young man follows the others out, and down the road. He stays away from Perivolt, falling back behind the rest of the group if he must. He briefly considers falling back far enough that anyone watching as they approach the pier will think he is tailing them instead of being with them, but he decides there would be too much risk of getting left behind when they breach the building.


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Chelaxian Human Rogue (Scoundrel) 1

Ioca looks shocked, but his response suggests it isn't by the interruption as much as the comments within the interruption. "Angry? I'm not angry. I'm frustrated by somebody who doesn't understand the world Lamm and I come from. People we care about are effectively invisible to most of the city. People like Lamm see these children as things, as animals to train and use up, not as people. The ones he does notice, that he does remember, will be ones he takes a more . . . personal interest in. I hope he doesn't remember my sister. She's too young for that sort of attention. Finding him has been handed to us. The demand put before us is that we have to then keep him alive once we know he doesn't have the answers we want. THAT's the frustration."


Chelaxian Human Rogue (Scoundrel) 1

"Is it? Then it is obvious how he wronged me, too! So, what has he done to me? Hunh?" He's not waiting for an answer, in case it needed to be said. "The same thing he's done to you, you thoughtlessly selfish fool. Nothing matters to you but getting an answer he will never willingly provide. Nothing but having him show you where to find someone he probably doesn't even remember. The difference is I KNOW he doesn't remember my sister and I'm not starting by lying to myself and others that he will be able to give me closure on what part of his machine he's hidden her in, on what he's done with her. None of our people are important enough to him for him to CARE who they are or what their status is. My problem is not blood lust. It is having others blinded by false hope setting demands that will not be met."


Chelaxian Human Rogue (Scoundrel) 1

"The guard will hold him until paid to do otherwise. Money will arrive long before he is even tried. They do not punish those they can get something from. Turning him over is not an option."


Chelaxian Human Rogue (Scoundrel) 1

Just can't agree with nobody, it seems.

Contradictory was not in my mental description of Ionatan.


Chelaxian Human Rogue (Scoundrel) 1

The self-mobile grease stain stands and moves along a wall as he starts talking. "Something will happen to her, eventually. Something will happen to Lamm, too, eventually. Same with each of us. No one here can prevent those truths from being demonstrated. Our question is: are we willing to wait for something to happen to Lamm, or do we want to cause it? This one," as he indicated Perviolt, "seems ready to keep anything from happening to Lamm until he gets an answer that may never come. Will never come if Lamm understands that silence protects him. As our independent efforts should have taught us, Lamm knows how to protect the secret of his location. Do we risk him moving before we act? Do we risk losing him in the city, again, because we want an answer we can't get by waiting?"

He loops around the corner and starts pacing on the far wall, behind the Harrower.

"You spoke earlier about the watch, and how justice is run in this city." He points at Perviolt again. "Exactly like that. Nothing can be done to punish someone I THINK I can get something I want from. We're here BECAUSE that doesn't help any of us." He throws his arms out to his sides, before letting them fall, sighing as they bounce off his torso.


Chelaxian Human Rogue (Scoundrel) 1

"Caution is not cowardice. What looks like an over-abundance of caution can be mistaken for cowardice, but you have to know what is at risk, and what the nature of the risk actually is to know if it is an over-abundance of caution or simply awareness of the threat. Lamm knows that his very existence is at risk. You can't do what he has done without making enemies who will want to see you end, some of them working with the protection of the law, even. Do any of you know what attempts he has discovered and thwarted already? I don't. But I know others have tried for him. His defenses have kept him alive despite our forebearer's efforts."

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