Kolyarut

Inubrix's page

170 posts. Alias of Tenro.


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active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

im still here as well


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

"Ambivalent Response: I will go where needed."


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

dude, i am the Yamcha of this party. I'd be Krillin but I actually managed to hit a person or two in here. If I were a transformer, I'd be Soundwave. haha


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

yeah, but considering present company, that is like being Hawkeye in the Avengers.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

inadequate around Inubrix? Laughable.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will be there, but he will be metamorphosed into a particularly ostentatious statue on a pedestal. He will remain perfectly still.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

still here. if we are waiting on me, it is perhaps best if we dont. i am so far behind schedule and have so little free time. I have no problem checking the boards and posting, but leveling up takes me forever and i don't want to hold everyone else up. i'd rather trudge along a level or two lower than others than hold them up from playing entirely.

that said, if you are going to raid that mansion, Inubrix would help, but it might be better to leave him "in the shop" if that is what you are all doing, so maybe i can be done by the time that is over.

I'm not quitting the game, I'm just... SOOOOO far behind and trying to catch up, haha


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

yep, no worries here.

nothing worth getting angry over.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I have no opinion for or against harpies or vegepygmies. If a tie-breaking vote is needed, i vote with the side of player fun even if it harms the city slightly.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

RE: workshops (the things we built the reactor to power):

Do those require starmetal as well? If so, what percentage of their BP? How many total BP would they each cost?

RE: Leadership:

Inubrix will have the free cohort as usual for the game. If he were to take leadership, you said the second cohort could not be as statistically significant. Are there any hard rules in place? Specifically my idea floats around having an assistant that provides minor buffs. Another idea is having a technological starmetal mining fleet.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Drisquar wrote:
Heads up, the reactor, a noble villa(possibly for one of the original councilors), and an alchemist(Alchemy Lab? Maybe? lol) were all built this month.

Excellent, now i just need some workshops hooked up to the reactor and then we are in business. Probably need to buy more starmetal.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Tiny Coffee Golem wrote:
When I say council I mean City council. The COC may not need to be a part of that officially

ah that makes sense.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix is the sort that would enjoy being on the council, but wouldn't push for it except as a means to get his labs done.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I'm designing a cohort myself. The general concept is for it to be Inubrix's creator. There will be some fusion shenanigans, which in a normal game would be ridiculous but in this game, it might just even out my handicap. hahaha


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

not sure if Inubrix was officially put on the council, but if asked, he has no opinion on vegepygmies other than their inferior chemical makeup and would be most delighted to be in contact via telepathy.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Excellent, so another 25BP must be bought?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

My thoughts:

Lore: vanilla and safe.

Arcane: potential there, but as you said the best spells for use with it are hardly groundbreaking. You can still only cast 1 spell per turn.

Mage: look at constructs before deciding this one. So much the better choice if you can find one that boosts action economy (buffing it and putting it in a bag of holding so the rounds dont expire, a construct that can cast on its own or store your spells, etc)

General: if i were in this conundrum i would consider which i'd be least likely to play or qualify for in a different game amd lean towards that one.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

i'm not opposed to it. i have no opinion either way, having not been steeped in the lore or geography of golarion.

Inubrix'd help, provided he was not excluding one of his own goals (reactors/labs) in the process.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Anaxian, the Knot of Souls wrote:
Inubrix wrote:
I'd totally be a psychic vampire if i weren't a construct.
I can help you too. It will be more complex, but doable

well i'm not sure it would fit with the character, he isn't really the "OBEY ME" sort that is described in the template description.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I'd totally be a psychic vampire if i weren't a construct.

EDIT: hmmm... Inubrix could become the cohort of someone else now that we gained 3 levels...


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

If it's all done, Inubrix will assist Meridian. He's better at that then swarm-punching the guy wrapped in all the spells.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

i'm super far away and only have a few shots left on my laser. but i am working on getting there, though what i will do when i get there remains to be seen.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix slows his advance, though still rising, and takes a shot at Shaoraz now that his enemy is in range.

I’M A’ FIRIN’ MAH LAZER!!: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 5d6 + 5 ⇒ (2, 4, 5, 1, 5) + 5 = 22


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

oh, sorry. Inubrix moves as fast as he can upwards, run action if possible.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

-6 from range penalties would be 800ft...?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Can Inubrix of Pala Din hit with their laser or bow, respectively?[/ooc]


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix continues to fly up.

not really sure how high up i have to go but i should be like 200-300ft off the ground at this point. Not intentionally flying into AoOs or obvious dangers.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will double-move higher, anxious to not be in the way of whatever was coming up out of the ground.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

where are the demons in relation to Inubrix? Are they ground-bound?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

good idea, but itll be a loooooong time until i can get that level of power


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will double-move fly up outta the corpse and straight up.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Maybe just "double" it (likely in conjunction with intelligence) so that it can maintain two effects or work together as two individuals to lift something larger. Or just grapple something while skewering it.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
The Dapper GM wrote:
Yeah, the attack hits. He didn't fail the save, though. The "darkness" is just from suddenly having the sun blocked, it's not magical.

suddenly having the sun blocked, eh? Are they trying to use our strategy against us?


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix manifests further metamorphoses on himself before firing the X-laser, attempting to aim it for the big demon's last-known position.

if there are any rolls i need to make to increase my chances like an skill or INT roll to recall or calculate where the nafeshnee is, lemme know. Or i could maybe call out to the others telepathically to triangulate? i dunno

Metamorphosis options chosen:
EMC: +6 DEX
EMC: two choices from B-level
- two size decreases (now tiny)
- +4 STR

AMC: Fly Speed 40 (good)
AMC: 40 temp HP

I’M A’ FIRIN’ MAH LAZER!!: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 5d6 + 5 ⇒ (3, 6, 4, 6, 5) + 5 = 29

ho ho ho, crit threat. big bucks no whammies:
I’M A’ CONFIRMIN’ MAH LAZER!!: 1d20 + 17 ⇒ (17) + 17 = 34
actual total damage: 29 + 15d6 + 15 ⇒ 29 + (2, 4, 3, 2, 4, 3, 1, 2, 1, 4, 4, 6, 6, 2, 3) + 15 = 91


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Always here


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

i figured something like that would go down. I was hoping to be able to roll to aim blindly at the big demon's square from inside the toad demon


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Alrighty, here goes.

Swift action metamorphosis (last PP-free one of the day)
Standard Action try to get in its belly
If successful, move action to draw X-laser.

grapple: 1d20 + 28 ⇒ (12) + 28 = 40

Metamorphosis options chosen:
EMC: +6 DEX
EMC: two choices from B-level
- two size decreases (now tiny)
- +4 STR


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

next question, i can make myself really small pretty easily. can i climb down the throat? i wanna give him indigestion. I mean actually i am about as corporeal as a rice krispies treat so i imagine i could get in there.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

he only got one of the metamorphoses right? I forget how dispell works


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

atk: 1d20 + 17 ⇒ (1) + 17 = 18
dmg: 12d6 + 5 + 2 ⇒ (6, 3, 1, 4, 1, 1, 2, 5, 6, 3, 5, 4) + 5 + 2 = 48
free action grapple: 1d20 + 20 ⇒ (4) + 20 = 24
engulf damage if grapple works: 3d6 + 3 ⇒ (1, 5, 5) + 3 = 14

atk: 1d20 + 17 ⇒ (10) + 17 = 27
dmg: 12d6 + 5 + 2 ⇒ (5, 3, 6, 1, 3, 1, 5, 1, 5, 4, 3, 4) + 5 + 2 = 48
free action grapple: 1d20 + 20 ⇒ (19) + 20 = 39
engulf damage if grapple works: 3d6 + 3 ⇒ (3, 4, 3) + 3 = 13

atk: 1d20 + 17 ⇒ (13) + 17 = 30
dmg: 12d6 + 5 + 2 ⇒ (6, 1, 3, 5, 2, 6, 4, 1, 5, 6, 4, 1) + 5 + 2 = 51
free action grapple: 1d20 + 20 ⇒ (13) + 20 = 33
engulf damage if grapple works: 3d6 + 3 ⇒ (2, 6, 4) + 3 = 15


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

knowledge planes: 1d20 + 11 ⇒ (1) + 11 = 12 to identify the specific type of demon the majority of demons in his square are (i think they're different from boss demon in square?) If he identifies anything that would suggest melee is inadvisable, let me know and i will change my action. otherwise...

Inubrix closes with an attempts to destroy an enemy.

atk: 1d20 + 17 ⇒ (11) + 17 = 28
dmg: 12d6 + 5 + 2 ⇒ (2, 6, 1, 6, 3, 5, 4, 4, 5, 2, 2, 2) + 5 + 2 = 49
free action grapple: 1d20 + 20 ⇒ (16) + 20 = 36
engulf damage if grapple works: 3d6 + 3 ⇒ (6, 5, 1) + 3 = 15

Swift: change Metamorphosis
Move: move to melee with enemy (attempting to avoid AoOs by not provoking them, and prioritizing hitting the big boss in my square who summoned others. If i only need to 5' step or less, let me know and i will add more attacks as a full attack).
Standard: SLAM

HP: 151/151 (+19/40 temp)
PP: 158/168
Current: Metamorphosis Choices:
EMC: +6 DEX (cancels out size penalties)
EMC: 2 picks from EMB.
- EMB: increase size two categories
- EMB: +20ft to fly speed
AMC: 19/40 temp HP
AMC: 3 additional slam attacks
Also:
Fire Protection 89/120
Fire resist 30
Touchsight 80ft, 14 mins


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

so, not sure on this but i am assuming i spent about a round being hurled by the catapult, so these actions should take place at that time. if i didnt get the round, then take them as this round's actions. if you could let me know either way that would be splendid.

Swift: change Metamorphosis
Move: change Metamorphosis
Standard: manifest Touchsight 80ft

HP: 151/151 (+19/40 temp)
PP: 158/168
Current: Metamorphosis Choices:
EMC: +6 DEX
EMC: 2 picks from EMB.
- EMB: increase size two categories
- EMB: +20ft to land speed
AMC: 19/40 temp HP
AMC: 3 additional slam attacks
Also:
Fire Protection 89/120
Fire resist 30
Touchsight 80ft, 14 mins


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix will like the Absorb 120 from Jiator.

Hitting everyone for 20d6 lava in a big square seems fun. Especially if they take ongoing damage thereafter.

10d6 bludgeoning, average 35 damage, 15 DR means the remaining 20 will come out of my 40 temp HP.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

posted just before you GM. just posting this so you dont miss the above


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Inubrix undergoes a series of rapid physical changes, the tiny drones that comprise his form shifting and buzzing until complete.

re: size changes below: i am thinking of possibly doing a cannonball (either into lava to splash enemies or into a particularly large creature or structure). How much damage would I take for that? And what size category would be most conducive to that? I can change to anything from Tiny to Huge. I can also use a swift action right before impact to go from any size up to Huge (for more damage). Also for the impact, would i just roll appropriate Unarmed Strike damage or what? Vital Strike?

and how long would it take me to impact if launched?

the below assumes that Tiny would be the best size to be flung by a catapult, but i will adjust the below if some other size is better
Swift: Free Shift (0 PP) Major Metamorphosis
Move: Free Shift (0 PP) Major Metamorphosis
Standard: Manifest Energy Adaptation (7 PP, all 5 energies, resist 30pts)

Metamorphosis Choices: 4 picks mix-n-match from EMC and AMC.

EMC: +6 STR
EMC: 2 picks from EMB.
- EMB: decrease size two categories
- EMB: +20ft to land speed
AMC: +40 temp HP
AMC: 3 additional slam attacks (Punchy Inubrix Mode)

i figure with DR 15/-, 30 energy resist, and 40 temp HP, i ought to escape impact unscathed before I am torn to shreds by some boss demon.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Riverine from Stormwrack (3.5) would work.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

"Clarification: Religious restrictions can be a tricky, and yet not tricky, set of laws to circumvent. They often prohibit things that can later be overcome by emerging ideas or technology or magic, or use completely arbitrary language in terms of legalities."


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

ah, makes sense


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I thought the siabrae hated me before.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

perception: 1d20 + 27 ⇒ (16) + 27 = 43
engineering: 1d20 + 20 ⇒ (14) + 20 = 34

"Analysis: An engineer's solution to religious restrictions. Excellent." Inubrix says, with as much amusement as an emotionless creature could have in their voice.

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