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                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   yeah, but considering present company, that is like being Hawkeye in the Avengers.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   still here. if we are waiting on me, it is perhaps best if we dont. i am so far behind schedule and have so little free time. I have no problem checking the boards and posting, but leveling up takes me forever and i don't want to hold everyone else up. i'd rather trudge along a level or two lower than others than hold them up from playing entirely. that said, if you are going to raid that mansion, Inubrix would help, but it might be better to leave him "in the shop" if that is what you are all doing, so maybe i can be done by the time that is over. I'm not quitting the game, I'm just... SOOOOO far behind and trying to catch up, haha  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   RE: workshops (the things we built the reactor to power): Do those require starmetal as well? If so, what percentage of their BP? How many total BP would they each cost? RE: Leadership: Inubrix will have the free cohort as usual for the game. If he were to take leadership, you said the second cohort could not be as statistically significant. Are there any hard rules in place? Specifically my idea floats around having an assistant that provides minor buffs. Another idea is having a technological starmetal mining fleet.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Drisquar wrote: Heads up, the reactor, a noble villa(possibly for one of the original councilors), and an alchemist(Alchemy Lab? Maybe? lol) were all built this month. Excellent, now i just need some workshops hooked up to the reactor and then we are in business. Probably need to buy more starmetal.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   I'm designing a cohort myself. The general concept is for it to be Inubrix's creator. There will be some fusion shenanigans, which in a normal game would be ridiculous but in this game, it might just even out my handicap. hahaha  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   not sure if Inubrix was officially put on the council, but if asked, he has no opinion on vegepygmies other than their inferior chemical makeup and would be most delighted to be in contact via telepathy.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   My thoughts: Lore: vanilla and safe. Arcane: potential there, but as you said the best spells for use with it are hardly groundbreaking. You can still only cast 1 spell per turn. Mage: look at constructs before deciding this one. So much the better choice if you can find one that boosts action economy (buffing it and putting it in a bag of holding so the rounds dont expire, a construct that can cast on its own or store your spells, etc) General: if i were in this conundrum i would consider which i'd be least likely to play or qualify for in a different game amd lean towards that one.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   i'm not opposed to it. i have no opinion either way, having not been steeped in the lore or geography of golarion. Inubrix'd help, provided he was not excluding one of his own goals (reactors/labs) in the process.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Anaxian, the Knot of Souls wrote: 
 well i'm not sure it would fit with the character, he isn't really the "OBEY ME" sort that is described in the template description.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Inubrix slows his advance, though still rising, and takes a shot at Shaoraz now that his enemy is in range. I’M A’ FIRIN’ MAH LAZER!!: 1d20 + 17 ⇒ (11) + 17 = 28
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Maybe just "double" it (likely in conjunction with intelligence) so that it can maintain two effects or work together as two individuals to lift something larger. Or just grapple something while skewering it.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   The Dapper GM wrote: Yeah, the attack hits. He didn't fail the save, though. The "darkness" is just from suddenly having the sun blocked, it's not magical. suddenly having the sun blocked, eh? Are they trying to use our strategy against us?  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Inubrix manifests further metamorphoses on himself before firing the X-laser, attempting to aim it for the big demon's last-known position. if there are any rolls i need to make to increase my chances like an skill or INT roll to recall or calculate where the nafeshnee is, lemme know. Or i could maybe call out to the others telepathically to triangulate? i dunno Metamorphosis options chosen:
 AMC: Fly Speed 40 (good)
 I’M A’ FIRIN’ MAH LAZER!!: 1d20 + 17 ⇒ (20) + 17 = 37
 ho ho ho, crit threat. big bucks no whammies:
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Alrighty, here goes. Swift action metamorphosis (last PP-free one of the day)
 grapple: 1d20 + 28 ⇒ (12) + 28 = 40 Metamorphosis options chosen:
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   next question, i can make myself really small pretty easily. can i climb down the throat? i wanna give him indigestion. I mean actually i am about as corporeal as a rice krispies treat so i imagine i could get in there.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   atk: 1d20 + 17 ⇒ (1) + 17 = 18
 atk: 1d20 + 17 ⇒ (10) + 17 = 27
 atk: 1d20 + 17 ⇒ (13) + 17 = 30
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   knowledge planes: 1d20 + 11 ⇒ (1) + 11 = 12 to identify the specific type of demon the majority of demons in his square are (i think they're different from boss demon in square?) If he identifies anything that would suggest melee is inadvisable, let me know and i will change my action. otherwise... Inubrix closes with an attempts to destroy an enemy. atk: 1d20 + 17 ⇒ (11) + 17 = 28
 Swift: change Metamorphosis
 HP: 151/151 (+19/40 temp)
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   so, not sure on this but i am assuming i spent about a round being hurled by the catapult, so these actions should take place at that time. if i didnt get the round, then take them as this round's actions. if you could let me know either way that would be splendid. Swift: change Metamorphosis
 HP: 151/151 (+19/40 temp)
  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Inubrix will like the Absorb 120 from Jiator. Hitting everyone for 20d6 lava in a big square seems fun. Especially if they take ongoing damage thereafter. 10d6 bludgeoning, average 35 damage, 15 DR means the remaining 20 will come out of my 40 temp HP.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   Inubrix undergoes a series of rapid physical changes, the tiny drones that comprise his form shifting and buzzing until complete. re: size changes below: i am thinking of possibly doing a cannonball (either into lava to splash enemies or into a particularly large creature or structure). How much damage would I take for that? And what size category would be most conducive to that? I can change to anything from Tiny to Huge. I can also use a swift action right before impact to go from any size up to Huge (for more damage). Also for the impact, would i just roll appropriate Unarmed Strike damage or what? Vital Strike? and how long would it take me to impact if launched? the below assumes that Tiny would be the best size to be flung by a catapult, but i will adjust the below if some other size is better
 Metamorphosis Choices: 4 picks mix-n-match from EMC and AMC. EMC: +6 STR
 i figure with DR 15/-, 30 energy resist, and 40 temp HP, i ought to escape impact unscathed before I am torn to shreds by some boss demon.  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   "Clarification: Religious restrictions can be a tricky, and yet not tricky, set of laws to circumvent. They often prohibit things that can later be overcome by emerging ideas or technology or magic, or use completely arbitrary language in terms of legalities."  
 
            
              
                 active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2 
              
              
                
                   
	
		   perception: 1d20 + 27 ⇒ (16) + 27 = 43
 "Analysis: An engineer's solution to religious restrictions. Excellent." Inubrix says, with as much amusement as an emotionless creature could have in their voice. 
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