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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky taps a code into his AR rig, then seems to pull a trio of glowing balls from its screen, hurling them across the battlefield at Lieutenant Ulgaran. Cast magic missile as a full action. Force damage: 1d4 + 1 ⇒ (2) + 1 = 3
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky leaves the fire obelisk to Leannah, moving instead to attune to the Air obelisk. Piloting: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky joins Leannah, working on the runes themselves while she channels away the discharge. Engineering: 1d20 + 9 ⇒ (7) + 9 = 16 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Hm...yeah, you're right Leannah! Let's do this!" Inky flips the goggles down over his eyes and sets to work alongside Leannah. Mysticism, Leannah's aid: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky continues furiously tinkering with the mech, trying to reroute as much power into necessary systems as possible to maximize the mech's operational time. Engineering: 1d20 + 9 ⇒ (13) + 9 = 22 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Ok, ok!" Inky says, excitedly, as he flips his goggles down over his face and pries open an instrument panel. "I can figure this out!" Engineering (Diagnostics and Repairs): 1d20 + 9 ⇒ (10) + 9 = 19 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky looks nervous at the more dangerous assignment, but nods resolutely as he swaps out batteries. Hammer sounds fine to me. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() GM Valen wrote: BOTTING Inky - No posts in 24+ hours (and I think you all are about to have this wrapped up anyways...) Sorry about that! My posting window is at night after the baby has gone to bed. Last night, though, I got home late from GMing IRL and forgot to check this game before I went to bed. Sorry! ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Seeing Ursula finish off the bomb, Inky takes a careful step away from the nearby grioth and fires a shot at the other one. Guarded Step, Fire at Blue (Overcharge). Static Arc Pistol vs. blue EAC: 1d20 + 5 ⇒ (10) + 5 = 15
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Will save, both shaken and Unshakeable: 1d20 + 0 - 2 + 2 ⇒ (15) + 0 - 2 + 2 = 15 0/10 SP, 15/16 HP, by my count. Before I act, two questions to help me figure out the AoO situation: (1) Which square is that Grioth in the middle on? (2) Does the construct have reach? Or was that a ranged attack it hit Inky with? Also waiting to see if Ursula finished off the bomb. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Seeing an opening, Inky fights down his fear and rushes forward to help diffuse the bomb. Engineering, shaken: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Will DC 12: 1d20 + 0 ⇒ (19) + 0 = 19 Not clear to me whether I should make this one; text didn't list me, but the init block does. Will DC 10: 1d20 + 0 ⇒ (7) + 0 = 7 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "On it!" Inky replies to Felix, then dashes forward. He stops along the way, however, to unlock a nearby Starfinder as he goes. Move, Engineering trying to unlock the nearest Starfinder. Engineering: 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Shh! Everyone calm your thoughts for a moment" Inky says, fiddling with his AR rig. "We need to disrupt the backgroup psychic noise to get an accurate reading." Mysticism: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() I'll second that notion. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Seedy pilots a small craft up toward an aerial site.... Piloting: 1d20 + 8 ⇒ (14) + 8 = 22 Arriving safely at his destination, he takes a little time to study the physical structure of the crystalline material, trying to determine the best way to harvest samples without losing information. Physical Science: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Seeing Felix and Ursula on top of adjusting the climbing gear, Inky fiddles with his AR rig for a moment, then drops it down over his eyes and focuses on the psychic emanations from the mysterious spire. Mysticism: 1d20 + 9 ⇒ (1) + 9 = 10 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Sure, I can try" Engineering to Lock a dial, Ursula's aid: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Not clear to me if I should keep making checks or if we're in rounds here. I'll spoiler some more Eng checks just in case. Engineering checks to lock dials in place: Engineering to lock a dial: 1d20 + 9 ⇒ (14) + 9 = 23 plus any aids. Engineering to lock a dial: 1d20 + 9 ⇒ (8) + 9 = 17 plus any aids. Engineering to lock a dial: 1d20 + 9 ⇒ (5) + 9 = 14 plus any aids. Engineering to lock a dial: 1d20 + 9 ⇒ (3) + 9 = 12 plus any aids. Engineering to lock a dial: 1d20 + 9 ⇒ (17) + 9 = 26 plus any aids. Engineering to lock a dial: 1d20 + 9 ⇒ (1) + 9 = 10 plus any aids. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky switches off his AR display long enough to look at the symbols. Mysticism: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Oh no, I'm sorry to hear that! That's such a hard thing. I hope you can find some comfort in his memory :( ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Engineering to disable remaining turret: 1d20 + 9 ⇒ (5) + 9 = 14
Additional attempts if needed:
Engineering to disable remaining turret: 1d20 + 9 ⇒ (20) + 9 = 29 Engineering to disable remaining turret: 1d20 + 9 ⇒ (6) + 9 = 15 Engineering to disable remaining turret: 1d20 + 9 ⇒ (9) + 9 = 18 Engineering to disable remaining turret: 1d20 + 9 ⇒ (11) + 9 = 20 Engineering to disable remaining turret: 1d20 + 9 ⇒ (20) + 9 = 29 --------- Phase 3: Inky quickly pulls up his favorite tactical warfare sim on his AR unit, overlaying the game interface over the battlefield. Channeling all of the many, many hours he spent on the game, he does his best to direct the air support, just as if he were using a special ability in the game. Inky is definitely not brave enough to take the damage himself. Round 1:
Round 2:
Round 3:
Round 4:
Round 5:
Round 6:
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Engineering to disable Turret 1: 1d20 + 9 ⇒ (4) + 9 = 13
------ Phase 2: Engineering to assess structural weak points: 1d20 + 9 ⇒ (17) + 9 = 26 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky joins Ursula in assessing their technical side of their movements. Engineering: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Another vote for Forward Observation. After that, I propose:
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Sorry about that! Inky takes aim at the grioth in green, once again manipulating his gun to maximize ouput. I have multiple weapons and several spare batteries, will almost always overcharge. Static Arc Pistol vs. green EAC: 1d20 + 5 ⇒ (15) + 5 = 20
A hand now free after placing the charge, Inky draws a third pistol. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Great work! Let's get clear and finish our level objective!" Inky shouts as he takes a step away from the grioth attacking him. He aims one of his pistols, holding the trigger halfway for a moment to allow the charge to build up before releasing the shot. Static arc pistol vs. pink: 1d20 + 5 ⇒ (12) + 5 = 17
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Sorry, Frozen Frost, in my late-night posting brain last night I forgot that you told us to refer to your character as Felix and just went with the start of the name. I'll correct that going forward. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky attempts to set his charge in place quickly. DC 18 Engineering check to set as a Standard action: 1d20 + 9 ⇒ (10) + 9 = 19 Feeling like he successfully set his charge, he quickly moves away from the generator. "Iron, quit messing around with that idiot and go set the charge!" ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Ursula Arctos-Bearington wrote: Who has our detonator? Looking back at the Gameplay thread, I think Jatri, Ursula, Inky, and Iron have charges, and Jatri has the detonator. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() "Ignore them and set the charges!" Inky continues sprinting toward the nearest place to install his charge. Double move. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky follows suit, moving forward holding one of the charges in one hand, his gaming rig in another, and two pistols in the remaining two. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Hi Bret! ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() If purchasing ammunition extends to grenades, Inky will purchase one more frag grenade. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Assuming this is the same day, and we've had time to spend Resolve to recover Stamina? "Ooh, time for an assault mission. I wonder if this will be a subboss? Or an inverse tower defense? Or both?" Inky flips his goggles down over his eyes and resumes his game while he waits, though he does keep his pistols in several of his other three hands. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Exploring the southwestern Cavern, Inky takes a moment to examine the mystical markings on the obelisk. Mysticism: 1d20 + 9 ⇒ (15) + 9 = 24 "Cool, water level! Some sort of ritual tied to the plane of water." ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Fort: 1d20 + 2 ⇒ (14) + 2 = 16 Does this bypass armor's usual protection against Low radiation? "I'm out of grenades! Anyone have any bright ideas?" Inky says, trying to keep the panic out of his voice as he backs out of the swarm. He draws his fire extinguisher, hoping that if worst comes to worst he can at least drive the swarm back with the spray. ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky pulls out the second of his two grenades, once again trying to place it where it will hit the swarm and none of his allies. I hate that these are thrown with STR: 1d20 + 1 ⇒ (18) + 1 = 19 Piercing damage: 1d6 ⇒ 2 Explode DC 13 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky draws a grenade from his belt as he moves into the room, tossing it far enough away that it will catch the swarm but not Leannah, Ursula, or Chance (green blast template on map). Attack roll to place grenade: 1d20 + 1 ⇒ (18) + 1 = 19
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky is too distracted to think clearly about the implications (won't bother rolling, since between everyone all three checks were made), but does switch off his game system to help gather stone pieces. Acrobatics or Slight of Hand (Untrained Dex): 1d20 + 3 ⇒ (6) + 3 = 9 ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() GM Valen wrote:
My first choice would be Establish Comms, but I think combat is our party strength. Just for the sake of keeping things moving, here's a proposed order: 1) Subterranean Tunnels
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He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Inky spends most of his time absorbed in his custom headset, playing an AR vidgame that mostly seems to involve building an environment around him out of one-meter cubes. When asked what he's doing, he nods, turning on a small projector that overlays the world of his game on the room around him. "Building out my demo world. I'm gonna make a set of tutorial videos for my channel on the return trip and publish when we're back home." When he hears Ixthia's announcement, he pauses his game for a moment to think about what he knows of the Bulwark. Culture: 1d20 + 8 ⇒ (14) + 8 = 22 "Hm. Big, old fortress, built by who knows who way back. Discovered by Sangoro, who founded the Exo-Guardians despite being a Vesk at a time when folks in the Pact Worlds weren't so happy to see Vesk. Anyway, big old fortress. Location was real hush-hush 'cause of all the sweet weapon drops. Was a whole big side quest to find the coords; glad I skipped that one. A real boss level of a planet, though--poison air, extreme temps, dust storms; can't go underground to avoid 'cause that's radioactive. Supposed to be better once you get down into the crater itself, if you can deal with the magical dark." ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() Mechanics are notorious for their good Will saves, right? ![]()
He/HIm | Male witchwyrd mechanic 2 | SP 10/10, HP 16/16, RP 3/4 | EAC 14, KAC 15 | F+2, R+6, W+0 | Force Absorbed: 0; Force Bolt: 1/1 | | Force Absorbed: 0; Force Bolt: 1/1 | Static Arc battery: 20/20; Azimuth Battery: 20/20; Spare Battery: 20/20; Spare Battery: 8/20; Skipshot pistol: 20/20; Spare Rounds: 30/30 | Conditions:
![]() A witchwyrd looks up from their portable vidgame rig at the sound of the androids' voice(s). They look down, type something, tap a button, and a network streaming light extinguishes. They look up through the AR clas covering their eyes and say "Oh, uh, hi. I'm Inky" |