To be fair to all who read this I want to disclose that Flying Pincushion Games gave me my copy of “Into the Breach: The Kineticist” in exchange for this review. They requested I do not let this fact colour my view of the work and I intend to be as objective in my review as I can.
Conclusion I really like this PDF. The quality of the crunch and the fluff is suburb. This book adds a bunch of really cool things you could never do before, and they are portrayed evocatively. The mechanics all seem to be well thought out and balanced. Honestly, if you find the current state of the kineticist to be slightly lacking, this book is pretty much a must. I would consider the content here to be on a par with the much acclaimed Kinetecists of Porphyra series.
The only things that I find lacking is some of the art work, some of the more niche rules interactions not being spelled out, and a bit of a personal dislike of the Hellfire Kineteicist’s portrayal.
4/5
The really long detail
The pdf clocks in at 40 pages, the content starts on page 5 and ends on page 39. For those like me who like to look at these things it sits at 35 pages of content, at 6$ you are getting a page for 0.1714..$. Not important to a lot of you but I like to look at price per page. This comes in pretty nicely on this front to be honest. It isn’t a paizo hardcover by any means (Pathfinder Cor rulebook is 0.0173..$ per page) but sits very comfortably in the realm of smaller pdf’s and third party products. Now onto the actual content of the PDF.
The table of contents is well laid out and tells us what to expect in the rest of the book and I will be trying to structure the rest of my review according to the table we are given:
About into the Breach
New Archetypes
New Prestige Classes
New Elements
New Wild Talents
New Feats
New Magic Items
New Mundane Items
About into the Breach
A typical about section, tells us exactly what the book is here to do, and what the entire series of “Into the Breach” is about.
New Archetypes
Aetheric Marksman is the first archetype and is a properly awesome idea. It adds a bunch of neat tricks to aether as an element specifically when using arrows in conjunction with her blast. The mechanics are very fun, and seem well balanced. A few questions remain unanswered with regards to how burn from some of the specific abilities interact with gather power, how one of the abilities interact with the snake infusion (Piercing arrow) and there should probably be an action type specified for removing an arrow from her Burrowing Arrow ability.
A very cool idea. I would also almost like to suggest that the Aetheric Marksman get to pick any ammunition to use to gain bonuses. If you want to play a Steel Pusher from the Mistborn being able to pick coins with this class gives you exactly what you want.
Hellfire Kineticist is the second archetype. The Hellfire Kineticist is called out as being an archetype specifically for Tiefling’s with a devilish bloodline.
The archetype has some very cool abilities and reminds me a bit of ghost rider in some cases and just a normal evil at others. I want to say that the crunch here is absolutely amazing, and the fluff is very interesting. Overall a really cool class again. A great archetype for those characters who you want to have fight against their evil lineage to do good, and also helps remove one of the biggest issues with sticking to a single element (energy resistances).
Wind Whistler is the final archetype.
This. Is. Sheer. Awesome. If you have ever wanted to play a buffer, but also a kineticist, this right here is what you want. It has some seriously cool fluff and the mechanics back it up just as well. I am a bit dubious about tying some bonus damage into a skill check, but it adds a very interesting element to the class, and helps you lower the priority of constitution a bit if you want to. However, beware that though con is taken away from damage, it is not taken away from maximum burn. It would be worth saying whether or not her saves from bardic performance are based off of her constitution or charisma, but as it says “exactly as the bard class ability” it is probably charisma.
This may well be my favourite of the three archetypes, with the other two very close behind. There are a few question left unanswered here but overall all of the archetypes are awesome.
New Prestige Classes
Here we are given two 5 level prestige classes, one which expands the Kineticists options with regards melee combat, allowing her to wield weapons with strands of aether and imbue her shield and armor with her blasts to increase her defences. I really like the idea behind the Aetheric Assailant and one of my favourite things it does is integrate cleave in a balanced way. It also keeps progressing your blasts!
Cerulean Star Disciple is an anti-undead kineticist. This PrC also increases your blast progression and the like which is welcome. This to me is what you would get if you crossed a cleric with a kineticist and turned the dial to 11. This PrC adds a bunch of support and some cool tricks to an element that can be missing that.
New Elements
The new elements introduced are both awesome and very flavourful. The best thing for me is the sheer versatility and the amount of content there is on all of these elements. It really is impressive.
There is also a page on how different existing infusions effect these elements, and suggestions on how some existing elements combine with the draining infusion.
New Wild Talents
A short and sweet section that adds some new and very cool utility abilities. One of these is something I am sure that everyone has wanted to do and been sad they have been unable to.
New Feats
Much like the new wild talent section. Some of these might be a bit costly for feats, but most are very cool and flavourful. One gives you an elements language if you have overflow active, and give you a circumstance bonus on charisma based checks with native speakers.
New Magic Items
The new whistling arrow introduced in this section couples well with the first archetype introduced in the book. It is a nifty tool. Overall this section actually has a bunch of items you would want to buy on a kineticist to help you spend all that money you don’t have anything to spend on.
New Mundane Items
These all share the same price and offer a slew of neat bonuses to a kineticist of certain elemental affinities. Again, quite cool and very interesting.