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So this came up tonight.

Someone protected by the Sanctuary spell is in the area of effect of an attack.

Sanctuary says that it DETERS attacks, which implies it prevents the protected person being attacked rather than protects them from attacks directly/makes them immune.

Interpretation: everyone in an AoE is attacked/targeted. Sanctuary does not protect the subject but does deter (read: prevent if the save is failed) attacks.

Moreover a failed save says that the action is wasted.

So if someone with Sanctuary protection is within the area of an AoE attack does that then (on a failed save) prevent the attack from working at all i.e. for any target in the AoE?

The Attack Trait is not relevant here, I believe, as that is only used to determine whether the Multiple Attack Penalty applies.

So the options seem to be:

1. AoE attacks ignore Sanctuary.
2. AoE attacks ignore someone protected by Sanctuary within the AoE.
3. AoE attacks against someone targeted by an AoE...
3a. are not used (the 'charge' is preserved) but the action used to try and use the AoE is gone
3b. are used but can not include the person protected by Sanctuary in the AoE (you can reposition the AoE)
3c. are used but have no effect if someone protected by Sanctuary is in the AoE
3d. Something else.


Tarlane wrote:

It sounds like you are probably using the ranged combat mod.

There is a 'reload' macro that you can use to take care of it. If you go to the compendiums tab and search 'reload' you will find it. You can drag that down onto your hotbar to have it readily available.

Thank you! I will go and sort that out now. Still getting my head round which modules I need... :)


Hello, bit new to running Pathfinder 2e and Foundry VTT. Minor spoilers.

I've got the Beginner Box for Foundry VTT and I'm running a party through it. Just got to the second level and the first room has a couple of creatures armed with crossbows. When I click on the crossbow action it says that it can not be used because the crossbow needs reloading but, unlike PC character sheets, there is no reload option.

I can get around it by modifying the traits of the crossbow to either remove the reload trait, or setting the reload to 0, but there has to be a better way, right?

What am I missing?


Thank you everyone. This has been extremely helpful.


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That makes sense. Thank you.

Gosh there's a lot of traits.


It is definitely unfortunate that they used 'Versatile Vials' to mean more than one thing.

Quick Vial allows you to create a versatile vial which you can use as a Base Acid Bomb (hmm. Funny) or 'for the versatile vial option from your research field'. What does that mean?

Are they talking about the Field Vial Option or do they mean the Formulas that you get with your Research Field? Or something else?

If it is the Field Vial option that's really useful for Chirurgeons who can basically heal everyone back to full between encounters basically for free (it doesn't gain the Consumable trait, and only gains the Elixir trait if you drink it). If it means the Formulas you get, that is a whole other can of worms...

Or am I, as usual, missing something?