| Inhumer |
Hello.
I’m reduced to zero HP (not really, except in the long view, don't call emergency services; also by an attack that is not nonlethal) and I have the Wounded 1 condition.
Because I have Wounded 1, I get Dying 2, right? One for being reduced to 0 HP and 1 for having Wounded 1.
Now I fail my first DC 12 flat(ish) check for recovery, which means that my Dying value increases by 1 (to 3) AND (according to Player Core Remaster page 411) it also increases by +1 because I am wounded, for Dying 4, which means I am dead.
Seems a bit harsh and, more to the point, it seems there is very little point in having levels to the Wounded condition except in the edge cases of a PC having a Dying threshold of more than 4, unless it is to allow you to recover once then fail then recover, which seems...complicated.
Given that you are already adding in the Wounded condition when you first gain the Dying condition, do the rules really require that you add it in again every time you fail a save/take damage or am I misreading this?
I mean, whatever, I’m not doing it, I’m just asking because it seems odd and unnecessarily convoluted if that is the actual intention.
Apologies if this has already been addressed but there are an awful lot of posts on the topic of Wounded and I could not see this addressed.