Inhumer's page

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Hello.

I’m reduced to zero HP (not really, except in the long view, don't call emergency services; also by an attack that is not nonlethal) and I have the Wounded 1 condition.

Because I have Wounded 1, I get Dying 2, right? One for being reduced to 0 HP and 1 for having Wounded 1.

Now I fail my first DC 12 flat(ish) check for recovery, which means that my Dying value increases by 1 (to 3) AND (according to Player Core Remaster page 411) it also increases by +1 because I am wounded, for Dying 4, which means I am dead.

Seems a bit harsh and, more to the point, it seems there is very little point in having levels to the Wounded condition except in the edge cases of a PC having a Dying threshold of more than 4, unless it is to allow you to recover once then fail then recover, which seems...complicated.

Given that you are already adding in the Wounded condition when you first gain the Dying condition, do the rules really require that you add it in again every time you fail a save/take damage or am I misreading this?

I mean, whatever, I’m not doing it, I’m just asking because it seems odd and unnecessarily convoluted if that is the actual intention.

Apologies if this has already been addressed but there are an awful lot of posts on the topic of Wounded and I could not see this addressed.


So this came up tonight.

Someone protected by the Sanctuary spell is in the area of effect of an attack.

Sanctuary says that it DETERS attacks, which implies it prevents the protected person being attacked rather than protects them from attacks directly/makes them immune.

Interpretation: everyone in an AoE is attacked/targeted. Sanctuary does not protect the subject but does deter (read: prevent if the save is failed) attacks.

Moreover a failed save says that the action is wasted.

So if someone with Sanctuary protection is within the area of an AoE attack does that then (on a failed save) prevent the attack from working at all i.e. for any target in the AoE?

The Attack Trait is not relevant here, I believe, as that is only used to determine whether the Multiple Attack Penalty applies.

So the options seem to be:

1. AoE attacks ignore Sanctuary.
2. AoE attacks ignore someone protected by Sanctuary within the AoE.
3. AoE attacks against someone targeted by an AoE...
3a. are not used (the 'charge' is preserved) but the action used to try and use the AoE is gone
3b. are used but can not include the person protected by Sanctuary in the AoE (you can reposition the AoE)
3c. are used but have no effect if someone protected by Sanctuary is in the AoE
3d. Something else.


Hello, bit new to running Pathfinder 2e and Foundry VTT. Minor spoilers.

I've got the Beginner Box for Foundry VTT and I'm running a party through it. Just got to the second level and the first room has a couple of creatures armed with crossbows. When I click on the crossbow action it says that it can not be used because the crossbow needs reloading but, unlike PC character sheets, there is no reload option.

I can get around it by modifying the traits of the crossbow to either remove the reload trait, or setting the reload to 0, but there has to be a better way, right?

What am I missing?